Adapt games on ChromeOS
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Adapting Android games for ChromeOS requires you to think about your game
differently. Large screens and a windowed environment bring both opportunities
for you and responsibilities toward the user. Games designed for small-screen
mobile devices with touch screens must be enhanced to run well on ChromeOS.
Keyboard, mouse, trackpad, and gamepad support are all needed if you want your
ChromeOS game to succeed.
Profiling and tuning can help you get these components working together
across the Android ecosystem. Here are some code snippets, pointers to
documentation, and ChromeOS-specific tips and tricks to help you get started:
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-02-10 UTC.
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