SDK Tools pour Android est un composant du SDK Android.
Il comprend des outils qui offrent une interface avec la plate-forme Android, principalement adb
et fastboot
.
Bien que adb
soit nécessaire au développement d'applications Android, les développeurs d'applications se contentent généralement d'utiliser la copie installée avec Studio. Ce téléchargement peut s'avérer utile si vous souhaitez utiliser adb
directement à partir de la ligne de commande et que Studio n'est pas installé.
(Si Studio est installé, il vous suffit d'utiliser la copie associée, car Studio la met automatiquement à jour.) fastboot
est nécessaire si vous souhaitez déverrouiller le programme bootloader de l'appareil et le flasher avec une nouvelle image système. Ce package contenait auparavant systrace
, mais celui-ci a été remplacé par Studio Profiler, gpuinspector.dev ou Perfetto.
Parmi les nouvelles fonctionnalités de adb
et fastboot
, certaines ne sont disponibles qu'avec les versions récentes d'Android, mais comme elles sont rétrocompatibles, seule la dernière version du composant SDK Platform-Tools est nécessaire. Contentez-vous de signaler les bugs si vous rencontrez des exceptions.
Téléchargements
Si vous êtes un développeur Android, vous devez vous procurer le composant SDK Platform-Tools le plus récent à partir du SDK Manager d'Android Studio ou de l'outil de ligne de commande sdkmanager
. Le composant est ainsi enregistré à l'emplacement adéquat, avec les autres composants du SDK Tools pour Android, et il est facilement mis à jour.
Toutefois, si vous souhaitez seulement vous utiliser ces outils de ligne de commande, sélectionnez les liens suivants :
Ces liens pointeront automatiquement vers la version la plus récente des outils.
Révisions
35.0.2 (juillet 2024)
- adb
- Correction du bug du backend mDNS ouvert qui entraînait l'arrêt du serveur en cas de requête tronquée (problème 294120933).
- Faire fonctionner le backend mDNS ouvert sur macOS
- Définissez le backend mDNS ouvert par défaut sur toutes les plates-formes.
- Prise en charge de la détection de l'USB SuperSpeed+ (vitesses actuelles et négociées) à des fins de diagnostic.
- Arrêt progressif: libérez toutes les interfaces USB lors de l'arrêt (tous les systèmes d'exploitation).
35.0.1 (mars 2024)
- adb
- Passer à libusb 1.0.27
35.0.0 (février 2024)
- adb
- Passez à libusb par défaut dans le cas du problème Linux 270205252.
- Correction du démarrage d'adb sur les hôtes sans USB.
- Correction des blocages d'adb causés par le signalement incorrect de descripteurs de longueur nulle par des appareils USB (problème 302212871).
- Correction du code de retour
adb shell
lorsque l'appareil se déconnecte (problème 321787891).
- fastboot
- Limitez la taille maximale de la file d'attente de paquets entrants.
- Supprimez les goulots d'étranglement qui limitaient auparavant les vitesses de téléchargement à environ 120 Mo/s. Fastboot peut désormais saturer un bus SuperSpeed+ et atteindre des vitesses allant jusqu'à 980 Mo/s, en fonction de l'appareil.
34.0.5 (octobre 2023)
- adb
- adb est désormais défini par défaut sur libusb sur macOS pour résoudre le problème 270205252.
- Auparavant, adb répondait avec un code de réussite en cas d'échec de l'association sans fil. Vous avez résolu ce problème en renvoyant un code d'échec (1) et une erreur visible par l'utilisateur (
error: protocol fault (couldn't read status message...)
).echo $?
signale désormais1
. adb wait-for-disconnect
fonctionne désormais pour les périphériques débogage).- Ajout d'une nouvelle interface de base de données pour la prise en charge future de ChromeOS sur adb.
- fastboot
- Correction de flashall sur les appareils Pixel 3.
34.0.4 (juillet 2023)
- adb
- Propager
-a (gListenAll)
lorsque adb duplique un serveur hôte adb (auparavant, l'option ne fonctionnait que pouradb -a server nodaemon
) - Ralentissement et retrait du mode root plus rapides
- Transférer
Flag(env) guarding clear endpoint (device) feature for OSX usb start.
(problème 270205252).
- Propager
- fastboot
- Mac: suppression des tentatives en cas d'itérateur d'E/S non valide (échec du flash avec LIBUSB_TRANSFER_CANCELLED)
- Windows: correction du problème "Fichier trop volumineux ou non valide" lorsque vous utilisez « flashall »
- Toutes les plates-formes: résoudre le problème "ANDROID_PRODUCT_OUT non défini" lorsque vous utilisez "update"
34.0.1 (mars 2023)
- adb
- macOS : annulation de la résolution de la connectivité instable (câble haut débit MacBook) en raison du blocage de l'installation d'adb (problème 270205252).
- fastboot
- Windows : correction de l'erreur "mke2fs: Illegal or malformed device name while trying to determine filesystem size" (mke2fs : nom d'appareil non valide ou incorrect lors de la tentative de détermination de la taille du système de fichiers) introduite dans Platform Tools 34.0.0 (problème 271039230).
34.0.0 RC2 (mars 2023)
- Mise à jour avec la version Preview développeur 2 d'Android 14 (pas de mises à jour pour adb et fastboot).
34.0.0 (Février 2023)
- adb
- Correction de l'envoi d'un paquet de longueur zéro pour macOS (IssueTracker : 208675141).
- Correction de l'instabilité de la connectivité (câble haut débit pour MacBook) : déconnexions fréquentes de l'adb.
- Amélioration du message d'erreur pour la transmission adb avec nombre d'arguments insuffisant.
- fastboot
- Amélioration du flash : lorsque cela est possible,
flashall
ne redémarrera désormais pas dans l'espace utilisateur. - Correction de l'envoi d'un paquet de longueur zéro pour macOS (IssueTracker : 208675141).
- Correction du problème de flash du fichier "recovery.img" entraînant un pied de page AVB incorrect.
- Amélioration du flash : lorsque cela est possible,
33.0.3 (Août 2022)
- adb
- Pas de nouvelle tentative d'exécution de
adb root
si la première a échoué. - Correction de l'entrée track-devices en double.
- Ajout du fenêtrage de réception (augmentation du débit sur les connexions à latence élevée).
- Messages d'erreur plus précis en cas d'échec lié à l'utilisation de plusieurs appareils.
- Rejet des demandes de rembobinage/avance rapide inattendues.
- Correction de install-multi-package sous Windows.
- Pas de nouvelle tentative d'exécution de
- fastboot
- Suppression de e2fsdroid du composant SDK platform-tools.
- Affichage du message de retour OemCmdHandler en cas de succès.
33.0.2 (Mai 2022)
- fastboot
- Prise en charge de la partition
vendor_kernel_boot
.
- Prise en charge de la partition
33.0.1 (Mars 2022)
- adb
- Correction des plantages Windows mdns.
- Correction de enable-verity/disable-verity sur les appareils les plus anciens.
- Correction de "install multiple" sur les appareils les plus anciens.
- Amélioration de la sortie de l'aide pour inclure toutes les méthodes de compression prises en charge.
- systrace
- Supprimé. Utilisez plutôt Studio Profiler/gpuinspector.dev/Perfetto.
33.0.0 (Février 2022)
- adb
- Correction du problème de plantage apparu dans la version 32.0.0 lorsqu'elle est exécutée sans aucun argument.
32.0.0 (Janvier 2022)
- adb
- Binaire universel pour les appareils Apple M1.
- Problème connu : cette version plante lorsqu'elle est exécutée sans aucun argument.
31.0.3 (Août 2021)
- fastboot
- Prise en charge du flashage de vbmeta_vendor.img pour fastboot flashall / update.
31.0.2 (Avril 2021)
- adb
- Prise en charge du transfert vers vsock sous Linux.
- Correction dans
adb track-devices
d'un bug qui empêchait les appareils utilisant le débogage sans fil de recevoir immédiatement les mises à jour. - Implémentation d'une prise en charge préliminaire pour la découverte des appareils mDNS sans service mDNS installé séparément. Cette fonctionnalité est actuellement désactivée par défaut, et peut être activée en définissant la variable d'environnement
ADB_MDNS_OPENSCREEN
sur 1 au démarrage du serveur adb.
- fastboot
- Pas d'échec lorsqu'il est impossible d'obtenir la taille de la partition de démarrage.
- Déduction de l'état de verrouillage de l'appareil à partir de la propriété au lieu d'analyser la ligne de commande du noyau.
31.0.1 (Mars 2021)
- adb
- Réduction de l'intervalle des messages keepalive TCP.
- Amélioration des performances d'installation incrémentielle.
- fastboot
- Ajout de la prise en charge des fusions d'instantanés compressés.
- Restauration de la prise en charge de l'ancien système A/B.
31.0.0 (Février 2021)
- adb
- Désactivation par défaut de la compression au moment de la récupération.
30.0.5 (Novembre 2020)
- adb
- Amélioration des performances de
adb push
lors du transfert de nombreux fichiers via une connexion à latence élevée. - Amélioration des performances de
adb push/pull
sous Windows. - Correction d'une
adb push --sync
avec entrées multiples. - Amélioration des performances de l'installation incrémentielle d'APK.
- Amélioration de la gestion des exceptions pour l'installation incrémentielle d'APK.
- Amélioration des performances de
30.0.4 (Juillet 2020)
- adb
- Correction des remplacements d'installations non incrémentielles d'APK sur les appareils dotés d'une version antérieure à Android 11.
- Correction de
adb install-multi-package
. - Correction d'autres plantages liés à l'association sans fil adb.
- Amélioration de certains messages d'erreur.
- fastboot
- Amélioration de la sortie console sur les commandes
fastboot oem
. - Correction de
fastboot flashall
sur les appareils les plus anciens, comme le Nexus 7.
- Amélioration de la sortie console sur les commandes
30.0.3 (Juin 2020)
- adb
- Correction de l'installation des APK signés avec le schéma de signature v4 sur les appareils dotés d'une version antérieure à Android 11.
- Correction des plantages lors de l'authentification sans
ADB_VENDOR_KEYS
. - Correction des plantages lors de l'utilisation de
adb -H
.
30.0.2 (Juin 2020)
- adb
- Amélioration de l'association sans fil adb.
- Correction du blocage qui se produisait dans
adb logcat
lorsqu'il était exécuté avant qu'un appareil soit connecté. - Ajout de
adb transport-id
pour permettre aux scripts d'attendre en toute sécurité qu'un appareil disparaisse après un root/unroot/reboot.
30.0.1 (Mai 2020)
- adb
- Désactivation par défaut de la connexion automatique adb mdns. Vous pouvez la réactiver à l'aide de la variable d'environnement
ADB_MDNS_AUTO_CONNECT
. - Amélioration des performances de
adb install-multi
sur les appareils dotés d'Android 10 ou version ultérieure. - Correction du problème de délai d'inactivité lors de l'utilisation de
adb root/unroot
sur un appareil connecté via TCP. - Mise à jour de la prise en charge de l'association sans fil.
- Désactivation par défaut de la connexion automatique adb mdns. Vous pouvez la réactiver à l'aide de la variable d'environnement
30.0.0 (Avril 2020)
- adb
- Ajout de la prise en charge initiale de l'association sans fil.
- Ajout de la prise en charge de l'installation incrémentielle d'APK.
- Implémentation de la prise en charge côté client de la compression de
adb {push, pull, sync}
lorsqu'il est utilisé avec un appareil Android 11. - Amélioration des performances de
adb push
pour les connexions à latence élevée. - Amélioration des performances de transfert/récupération sous Windows.
29.0.6 (Février 2020)
- adb
- Prise en charge du délai/de la taille 64 bits pour
adb ls
lorsqu'il est utilisé avec un appareil Android 11. - Prise en charge de l'écoute sur
::1
sur POSIX. - La prise en charge client des périphériques WinUSB qui publient un descripteur WinUSB (obligatoire pour Android 11) ne devrait plus nécessiter l'installation d'un pilote USB.
- Correction d'un blocage qui se produisait lors de l'utilisation de
adb install
sur autre chose qu'un fichier.
- Prise en charge du délai/de la taille 64 bits pour
29.0.5 (Octobre 2019)
- adb
- Légère amélioration des performances sous Linux lors de l'utilisation de nombreuses connexions simultanées.
- Ajout de l'option
--fastdeploy
àadb install
pour procéder aux mises à jour incrémentielles des APK pendant le développement.
29.0.4 (Septembre 2019)
- adb
- Correction du problème de délai lié au débogage natif avec LLDB (voir le problème n° 134613180). Cela corrige également un bug associé dans les profileurs Android Studio, qui provoquait l'affichage d'une
AdbCommandRejectedException
, que vous pouvez voir dans le fichieridea.log
.
- Correction du problème de délai lié au débogage natif avec LLDB (voir le problème n° 134613180). Cela corrige également un bug associé dans les profileurs Android Studio, qui provoquait l'affichage d'une
29.0.3 (Septembre 2019)
- adb
adb forward --list
fonctionne avec plusieurs appareils connectés.- Correction des problèmes de déconnexion des appareils sous Windows.
- Amélioration de la sortie de
adb install
et du texte d'aide. - Restauration du comportement précédent de
adb connect <host>
sans spécifier de port.
29.0.2 (Juillet 2019)
- adb
- Correction d'un plantage lié à l'intégrité du tas de mémoire sous Windows.
- fastboot
- Ajout de la prise en charge de la disposition des partitions des appareils à venir.
29.0.1 (Juin 2019)
- adb
- Correction de plantages Windows (https://issuetracker.google.com/134613180)
29.0.0 (Juin 2019)
- adb
adb reconnect
effectue une réinitialisation USB sous Linux.- Sous Linux, lors de la connexion à un serveur adb plus récent, au lieu de fermer le serveur et d'en démarrer un autre plus ancien, adb tente de lancer la nouvelle version en toute transparence.
adb root
attend que l'appareil se reconnecte après la déconnexion. Auparavant,adb root; adb wait-for-device
pouvait par erreur effectuer un retour immédiat siadb wait-for-device
était lancé avant qu'adb ne remarque que l'appareil s'était déconnecté.
- fastboot
- Désactivation d'un message d'erreur qui apparaissait lorsque fastboot tentait d'ouvrir la bande tactile ou le clavier sous macOS.
28.0.2 (Mars 2019)
- adb
- Correction d'un problème de transfert de port
adb shell
qui renvoyait un message d'erreur de type "Connexion réinitialisée par un homologue". - Correction de l'authentification via
ADB_VENDOR_KEYS
lors de la reconnexion des appareils. - Correction de l'authentification (lorsque la clé privée utilisée pour l'authentification ne correspond pas à la clé publique) en calculant la clé publique à partir de la clé privée, au lieu de partir du principe qu'elles correspondent.
- Correction d'un problème de transfert de port
- fastboot
- Ajout de la prise en charge des partitions dynamiques.
- Mise à jour de la configuration Windows requise
- Les outils de la plate-forme dépendent désormais du composant Windows Universal C Runtime, qui est généralement installé par défaut via Windows Update. Si vous rencontrez des erreurs mentionnant des DLL manquantes, vous devrez peut-être récupérer et installer manuellement le package d'exécution.
28.0.1 (Septembre 2018)
- adb
- Ajout de la prise en charge de la reconnexion des connexions TCP. Après la déconnexion, adb tente de se reconnecter pendant un maximum de 60 secondes avant d'abandonner une connexion.
- Correction de la sortie console Unicode sous Windows. (Grâce au contributeur externe Spencer Low !)
- Correction d'une double fermeture du descripteur de fichier qui pouvait entraîner la fermeture des connexions lorsqu'une
adb connect
se produisait simultanément. - Correction de
adb forward --list
lorsqu'il était utilisé avec plusieurs appareils connectés.
- fastboot
- Augmentation à 30 secondes du délai accordé aux commandes afin de mieux prendre en charge les commandes les plus lentes du programme bootloader.
28.0.0 (Juin 2018)
- adb :
- Ajout de la prise en charge de l'opération "checksum-less" sur les appareils dotés d'Android P, ce qui permet d'améliorer le débit de 40 % maximum.
- Tri de la sortie de
adb devices
par type de connexion et numéro de série d'appareils. - Augmentation du backlog d'écoute du socket pour utiliser plus de commandes adb simultanées.
- Amélioration de la sortie d'erreur pour
adb connect
.
- fastboot :
- Amélioration du format de sortie et ajout d'un mode de sortie détaillé (
-v
). - Nettoyage de la sortie de l'aide.
- Ajout de
product.img
etodm.img
à la liste des partitions flashées parfastboot flashall
. - "Bricking" de nouveaux appareils évité lorsqu'une version trop ancienne de fastboot est utilisée, en permettant aux packages d'images d'usine d'exiger la prise en charge de partitions spécifiques.
- Amélioration du format de sortie et ajout d'un mode de sortie détaillé (
27.0.1 (Décembre 2017)
- adb : correction sous MacOS d'un échec d'assertion qui se produisait lors de la connexion d'appareils via USB 3.0.
- Fastboot : sous Windows, ajout de la prise en charge de l'effacement des appareils qui utilisent F2FS (Flash-friendly File System).
27.0.0 (Décembre 2017)
- Nouvelle correction du bug fastboot de macOS 10.13 corrigé dans la version 26.0.1, puis dans la version 26.0.2.
26.0.2 (Octobre 2017)
- Ajout de la prise en charge de fastboot pour les appareils Pixel 2.
26.0.1 (Septembre 2017)
- Correction des problèmes liés à fastboot sous macOS 10.13 High Sierra (bug 64292422).
26.0.0 (Juin 2017)
- Mise à jour avec la sortie du SDK final d'Android O (niveau d'API 26).
25.0.5 (24 avril 2017)
Correction du téléchargement indépendant par adb des mises à jour volumineuses sous Windows qui se manifestait sous la forme "std::bad_alloc" (bug 37139736).
Correction des problèmes adb liés à certains pare-feu Windows, qui se manifestaient sous forme de messages de type : "Impossible d'ouvrir la pair de sockets d'enregistrement de transport" (bug 37139725).
adb --version
etfastboot --version
incluent désormais le chemin d'installation.Modification d'adb pour ne pas résoudre
localhost
afin de contourner le VPN mal configuré.Modification d'adb pour qu'il ne réinitialise plus les périphériques USB sous Linux, car cela pouvait affecter les autres périphériques USB connectés.
25.0.4 (16 mars 2017)
- Ajout de la prise en charge expérimentale de libusb dans adb Linux et Mac
Pour utiliser le backend libusb, définissez la variable d'environnement "ADB_LIBUSB=true" avant de lancer un nouveau serveur adb. La nouvelle commande adb host-features
vous indiquera si vous utilisez ou non libusb.
Pour redémarrer adb avec libusb et vérifier que cela a fonctionné, utilisez adb kill-server;
ADB_LIBUSB=1 adb start-server; adb host-features
. La sortie doit inclure "libusb".
Dans cette version, l'ancienne implémentation sans libusb reste la valeur par défaut.
fastboot ne bloque plus les MacBook Pro 2016 (bug 231129)
Correction de la capture de ligne de commande Systrace sous Mac
25.0.3 (16 décembre 2016)
- Correction d'un bug fastboot qui empêchait tout flashage sur les appareils Android Things
25.0.2 (12 décembre 2016)
- Mise à jour avec la version stable Android N MR1 (API 25)
25.0.1 (22 novembre 2016)
- Mise à jour avec la version Android N MR1 Preview développeur 2 (API 25)
25.0.0 (19 octobre 2016)
- Mise à jour avec la version Android N MR1 Preview développeur 1 (API 25)
24.0.4 (14 octobre 2016)
- Mise à jour effectuée pour résoudre les problèmes rencontrés dans ADB et Mac OS Sierra
Download Android SDK Platform-Tools
Before downloading, you must agree to the following terms and conditions.
Terms and Conditions
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy, which is located at the following URL: https://policies.google.com/privacy 6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. July 27, 2021Download Android SDK Platform-Tools
Before downloading, you must agree to the following terms and conditions.
Terms and Conditions
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy, which is located at the following URL: https://policies.google.com/privacy 6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. July 27, 2021Download Android SDK Platform-Tools
Before downloading, you must agree to the following terms and conditions.