GameActivityMotionEvent

#include <GameActivity.h>

Describe a motion event that happened on the GameActivity SurfaceView.

Summary

This is 1:1 mapping to the information contained in a Java MotionEvent (see https://developer.android.com/reference/android/view/MotionEvent).

Public attributes

action
int32_t
actionButton
int32_t
buttonState
int32_t
classification
int32_t
deviceId
int32_t
downTime
int64_t
edgeFlags
int32_t
eventTime
int64_t
flags
int32_t
metaState
int32_t
pointerCount
uint32_t
pointers[GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT]
precisionX
float
precisionY
float
source
int32_t

Public attributes

action

int32_t GameActivityMotionEvent::action

actionButton

int32_t GameActivityMotionEvent::actionButton

buttonState

int32_t GameActivityMotionEvent::buttonState

classification

int32_t GameActivityMotionEvent::classification

deviceId

int32_t GameActivityMotionEvent::deviceId

downTime

int64_t GameActivityMotionEvent::downTime

edgeFlags

int32_t GameActivityMotionEvent::edgeFlags

eventTime

int64_t GameActivityMotionEvent::eventTime

flags

int32_t GameActivityMotionEvent::flags

metaState

int32_t GameActivityMotionEvent::metaState

pointerCount

uint32_t GameActivityMotionEvent::pointerCount

pointers

GameActivityPointerAxes GameActivityMotionEvent::pointers[GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT]

precisionX

float GameActivityMotionEvent::precisionX

precisionY

float GameActivityMotionEvent::precisionY

source

int32_t GameActivityMotionEvent::source