Receta de LocalLifecycleOwner
En esta receta, se muestra cómo usar LifecycleResumeEffect en las entradas de Navigation 3 para pausar y reanudar el trabajo según el estado del ciclo de vida de la entrada.
Cómo funciona
En Navigation 3, de forma predeterminada, cada NavEntry recibe su propio LifecycleOwner a través de LocalLifecycleOwner.current. Esto significa que cualquier componente que tenga en cuenta el ciclo de vida dentro de la entrada se limita automáticamente al NavEntry.
LifecycleResumeEffect con escenas de diálogo
-
RouteA (pantalla):
- Usa
LifecycleResumeEffect(Unit)con alcance en elLocalLifecycleOwner.currentdeNavEntrypara avanzar elLinearProgressIndicatormientras está en el estadoRESUMED. - Restablece automáticamente
progressValuea0fcada vez que alcanza1f.
- Usa
-
RouteB (diálogo):
- Se configura como un diálogo con
DialogSceneStrategy.dialog(). - Cuando el usuario abre el diálogo RouteB, RouteA permanece visible detrás del diálogo en el estado
STARTED(dejandoRESUMED). LifecycleResumeEffectllama aonPauseOrDisposey pausa el indicador de progreso.- Cuando se descarta el diálogo, RouteA vuelve a
RESUMEDyLifecycleResumeEffectreanuda el indicador de progreso automáticamente.
- Se configura como un diálogo con
/* * Copyright 2026 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.nav3recipes.lifecycleowner import android.os.Bundle import android.util.Log import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.animation.core.LinearEasing import androidx.compose.animation.core.animateFloatAsState import androidx.compose.animation.core.snap import androidx.compose.animation.core.tween import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.Spacer import androidx.compose.foundation.layout.height import androidx.compose.foundation.layout.padding import androidx.compose.material3.AlertDialog import androidx.compose.material3.Button import androidx.compose.material3.LinearProgressIndicator import androidx.compose.material3.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableFloatStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.rememberCoroutineScope import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.Lifecycle import androidx.lifecycle.compose.LifecycleEventEffect import androidx.lifecycle.compose.LifecycleResumeEffect import androidx.lifecycle.compose.dropUnlessResumed import androidx.navigation3.runtime.NavKey import androidx.navigation3.runtime.entryProvider import androidx.navigation3.runtime.rememberNavBackStack import androidx.navigation3.scene.DialogSceneStrategy import androidx.navigation3.ui.NavDisplay import com.example.nav3recipes.content.ContentGreen import com.example.nav3recipes.ui.setEdgeToEdgeConfig import kotlinx.coroutines.delay import kotlinx.coroutines.launch import kotlinx.serialization.Serializable import kotlin.time.Duration.Companion.milliseconds @Serializable private data object RouteA : NavKey @Serializable private data object RouteB : NavKey class LifecycleOwnerActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { setEdgeToEdgeConfig() super.onCreate(savedInstanceState) setContent { val backStack = rememberNavBackStack(RouteA) val dialogStrategy = remember { DialogSceneStrategy<NavKey>() } NavDisplay( backStack = backStack, onBack = backStack::removeLastOrNull, sceneStrategies = listOf(dialogStrategy), entryProvider = entryProvider { entry<RouteA> { LogLifecycleEffect("ScreenA") ContentGreen("Screen A") { var progressValue by remember { mutableFloatStateOf(0f) } val coroutineScope = rememberCoroutineScope() val animatedProgress by animateFloatAsState( targetValue = progressValue, animationSpec = if (progressValue == 0f) snap() else tween(durationMillis = 100, easing = LinearEasing), label = "ProgressAnimation" ) // LifecycleResumeEffect runs only while ScreenA is in the RESUMED state. // When the dialog opens, ScreenA transitions to PAUSED, which calls onPauseOrDispose. LifecycleResumeEffect(Unit) { val job = coroutineScope.launch { while (true) { delay(100.milliseconds) progressValue += 0.01f if (progressValue >= 1f) { progressValue = 0f } } } onPauseOrDispose { job.cancel() } } Column( horizontalAlignment = Alignment.CenterHorizontally, modifier = Modifier.padding(16.dp) ) { LinearProgressIndicator(progress = { animatedProgress }) Spacer(modifier = Modifier.height(16.dp)) Button(onClick = dropUnlessResumed { backStack.add(RouteB) }) { Text("Open Dialog") } } } } entry<RouteB>(metadata = DialogSceneStrategy.dialog()) { LogLifecycleEffect("Dialog") AlertDialog( onDismissRequest = backStack::removeLastOrNull, title = { Text("Dialog") }, text = { Text("Screen A is no longer in resumed state, pausing the progress indicator.") }, confirmButton = { Button(onClick = dropUnlessResumed { backStack.removeLastOrNull() }) { Text("Dismiss Dialog") } } ) } } ) } } } @Composable private fun LogLifecycleEffect(screenName: String) { LifecycleEventEffect(Lifecycle.Event.ON_CREATE) { Log.d("LifecycleOwner", "$screenName: ON_CREATE") } LifecycleEventEffect(Lifecycle.Event.ON_START) { Log.d("LifecycleOwner", "$screenName: ON_START") } LifecycleEventEffect(Lifecycle.Event.ON_RESUME) { Log.d("LifecycleOwner", "$screenName: ON_RESUME") } LifecycleEventEffect(Lifecycle.Event.ON_PAUSE) { Log.d("LifecycleOwner", "$screenName: ON_PAUSE") } LifecycleEventEffect(Lifecycle.Event.ON_STOP) { Log.d("LifecycleOwner", "$screenName: ON_STOP") } // Note that ON_DESTROY event is not observable from composables. }