功能與 API 總覽

Android 15 為開發人員推出了強大的新功能和 API。以下各節會概述這些功能,協助您開始使用相關 API。

如需新增、修改及移除 API 的詳細清單,請參閱 API 差異比較表。如要進一步瞭解新增的 API,請參閱 Android API 參考資料。如果是 Android 15,請找出在 API 級別 35 中新增的 API。如要瞭解平台變更可能對應用程式造成的影響,請務必查看指定 Android 15 的應用程式所有應用程式 的 Android 15 行為變更。

相機和媒體

Android 15 包含多種功能,可改善相機和媒體體驗,並提供工具和硬體,協助創作者在 Android 上實現創作構想。

如要進一步瞭解 Android 媒體和相機的最新功能和開發人員解決方案,請參閱 Google I/O 大會的「建構現代化 Android 媒體和相機體驗」演講。

低光源增強

Android 15 introduces Low Light Boost, an auto-exposure mode available to both Camera 2 and the night mode camera extension. Low Light Boost adjusts the exposure of the Preview stream in low-light conditions. This is different from how the night mode camera extension creates still images, because night mode combines a burst of photos to create a single, enhanced image. While night mode works very well for creating a still image, it can't create a continuous stream of frames, but Low Light Boost can. Thus, Low Light Boost enables camera capabilities, such as:

  • Providing an enhanced image preview, so users are better able to frame their low-light pictures
  • Scanning QR codes in low light

If you enable Low Light Boost, it automatically turns on when there's a low light level, and turns off when there's more light.

Apps can record off the Preview stream in low-light conditions to save a brightened video.

For more information, see Low Light Boost.

應用程式內攝影機控制項

Android 15 新增了擴充功能,讓你在支援的裝置上進一步控管相機硬體及其演算法:

  • 進階閃光燈強度調整功能,可讓您在拍照時精確控制 SINGLETORCH 模式的閃光燈強度。

HDR 頭尾空間控制

Android 15 會選擇適用於面板的基礎裝置功能和位元深度的 HDR 進步空間。如果頁面含有大量 SDR 內容 (例如顯示單一 HDR 縮圖的訊息應用程式),這項行為最後可能影響 SDR 內容的亮度。Android 15 可讓您使用 setDesiredHdrHeadroom 控制 HDR 進步空間,在 SDR 和 HDR 內容之間取得平衡。

與右側畫面的亮度相比,左側 SDR UI 元素的亮度似乎更加統一,可以模擬 HDR 和 SDR 內容混合時可能發生的上升空間問題。只要調整 HDR 進步空間,就能在 SDR 和 HDR 內容之間取得更平衡。

音量控制

Android 15 introduces support for the CTA-2075 loudness standard to help you avoid audio loudness inconsistencies and ensure users don't have to constantly adjust volume when switching between content. The system leverages known characteristics of the output devices (headphones and speaker) along with loudness metadata available in AAC audio content to intelligently adjust the audio loudness and dynamic range compression levels.

To enable this feature, you need to ensure loudness metadata is available in your AAC content and enable the platform feature in your app. For this, you instantiate a LoudnessCodecController object by calling its create factory method with the audio session ID from the associated AudioTrack; this automatically starts applying audio updates. You can pass an OnLoudnessCodecUpdateListener to modify or filter loudness parameters before they are applied on the MediaCodec.

// Media contains metadata of type MPEG_4 OR MPEG_D
val mediaCodec = 
val audioTrack = AudioTrack.Builder()
                                .setSessionId(sessionId)
                                .build()
...
// Create new loudness controller that applies the parameters to the MediaCodec
try {
   val lcController = LoudnessCodecController.create(mSessionId)
   // Starts applying audio updates for each added MediaCodec
}

AndroidX media3 ExoPlayer will also be updated to use the LoudnessCodecController APIs for a seamless app integration.

虛擬 MIDI 2.0 裝置

Android 13 新增了支援功能,可透過 USB 連線至MIDI 2.0 裝置,並透過通用 MIDI 封包 (UMP) 進行通訊。Android 15 將 UMP 支援擴充為虛擬 MIDI 應用程式,方便組合應用程式控制合成器應用程式 安裝 MIDI 2.0 虛擬裝置,就像使用 USB MIDI 2.0 裝置一樣。

更有效率的 AV1 軟體解碼

dav1d 標誌

dav1d 是 VideoLAN 的熱門 AV1 軟體解碼器,現可用於硬體中不支援 AV1 解碼的 Android 裝置。dav1d 的效能比舊版 AV1 軟體解碼器高出 3 倍,可讓更多使用者 (包括一些低階和中階裝置) 透過 HD AV1 播放。

目前,應用程式必須以 "c2.android.av1-dav1d.decoder" 的名稱叫用 dav1d,以便選擇加入 dav1d。後續更新會將 dav1d 設為預設 AV1 軟體解碼器。這項支援功能經過標準化及向後移植至收到 Google Play 系統更新的 Android 11 裝置。

開發人員工作效率和工具

雖然我們大部分的工作都是圍繞著 Android StudioJetpack ComposeAndroid Jetpack 程式庫等工具,來提升您的工作效率,但我們也一直在尋找各種方法,讓您能更輕鬆地在平台上實現願景。

OpenJDK 17 更新

Android 15 continues the work of refreshing Android's core libraries to align with the features in the latest OpenJDK LTS releases.

The following key features and improvements are included:

These APIs are updated on over a billion devices running Android 12 (API level 31) and higher through Google Play System updates, so you can target the latest programming features.

PDF 改善功能

Android 15 對 PdfRenderer 進行了大幅改善。 相互整合應用程式可導入轉譯等進階功能 受密碼保護的檔案、註解、表單編輯搜尋選取副本。支援線性化 PDF 最佳化功能,可加快本機 PDF 檢視速度並減少資源使用量。Jetpack PDF 程式庫會使用這些 API,簡化在應用程式中新增 PDF 檢視功能的程序。

以下是最新的 PDF 轉譯功能更新項目,這些功能包括: 搜尋內嵌的 PDF 檔案

PdfRenderer 已移至可透過 Google Play 系統更新進行更新的模組,不受平台版本影響。我們會透過建立與 Android 15 以下版本相容的 API 途徑 (稱為 PdfRendererPreV),將這些變更回溯至 Android 11 (API 級別 30)。

自動切換語言的細微調整

Android 14 新增了裝置端的多語言辨識功能,支援自動切換語言,但這可能會導致字詞遭到捨棄,尤其是在語言切換時,兩個語音之間的停頓幅度較小。Android 15 新增了額外控制項,協助應用程式調整相關用途。EXTRA_LANGUAGE_SWITCH_INITIAL_ACTIVE_DURATION_TIME_MILLIS 會限制自動切換至音訊工作階段開頭,EXTRA_LANGUAGE_SWITCH_MATCH_SWITCHES 則會在經過指定數量的切換按鈕後停用語言切換功能。如果您預期會在工作階段應自動偵測單一語言,就很適合使用這些選項。

改善 OpenType Variable Font API

Android 15 improves the usability of the OpenType variable font. You can create a FontFamily instance from a variable font without specifying weight axes with the buildVariableFamily API. The text renderer overrides the value of wght axis to match the displaying text.

Using the API simplifies the code for creating a Typeface considerably:

Kotlin

val newTypeface = Typeface.CustomFallbackBuilder(
            FontFamily.Builder(
                Font.Builder(assets, "RobotoFlex.ttf").build())
                    .buildVariableFamily())
    .build()

Java

Typeface newTypeface = Typeface.CustomFallbackBuilder(
            new FontFamily.Builder(
                new Font.Builder(assets, "RobotoFlex.ttf").build())
                    .buildVariableFamily())
    .build();

Previously, to create the same Typeface, you would need much more code:

Kotlin

val oldTypeface = Typeface.CustomFallbackBuilder(
            FontFamily.Builder(
                Font.Builder(assets, "RobotoFlex.ttf")
                    .setFontVariationSettings("'wght' 400")
                    .setWeight(400)
                    .build())
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 100")
                        .setWeight(100)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 200")
                        .setWeight(200)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 300")
                        .setWeight(300)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 500")
                        .setWeight(500)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 600")
                        .setWeight(600)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 700")
                        .setWeight(700)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 800")
                        .setWeight(800)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 900")
                        .setWeight(900)
                        .build()
                ).build()
        ).build()

Java

Typeface oldTypeface = new Typeface.CustomFallbackBuilder(
    new FontFamily.Builder(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 400")
            .setWeight(400)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 100")
            .setWeight(100)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 200")
            .setWeight(200)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 300")
            .setWeight(300)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 500")
            .setWeight(500)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 600")
            .setWeight(600)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 700")
            .setWeight(700)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 800")
            .setWeight(800)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 900")
            .setWeight(900)
            .build()
    )
    .build()
).build();

Here's an example of how a Typeface created with both the old and new APIs renders:

An example of how Typeface rendering differs using new and old
APIs

In this example, the Typeface created with the old API doesn't have the capability to create accurate font weights for the 350, 450, 550 and 650 Font instances, so the renderer falls back to the closest weight. So in this case, 300 is rendered instead of 350, 400 is rendered instead of 450, and so on. By contrast, the Typeface created with the new APIs dynamically creates a Font instance for a given weight, so accurate weights are rendered for 350, 450, 550, and 650 as well.

精細的換行控制

Starting in Android 15, a TextView and the underlying line breaker can preserve the given portion of text in the same line to improve readability. You can take advantage of this line break customization by using the <nobreak> tag in string resources or createNoBreakSpan. Similarly, you can preserve words from hyphenation by using the <nohyphen> tag or createNoHyphenationSpan.

For example, the following string resource doesn't include a line break, and renders with the text "Pixel 8 Pro." breaking in an undesirable place:

<resources>
    <string name="pixel8pro">The power and brains behind Pixel 8 Pro.</string>
</resources>

In contrast, this string resource includes the <nobreak> tag, which wraps the phrase "Pixel 8 Pro." and prevents line breaks:

<resources>
    <string name="pixel8pro">The power and brains behind <nobreak>Pixel 8 Pro.</nobreak></string>
</resources>

The difference in how these strings are rendered is shown in the following images:

Layout for a line of text where the phrase "Pixel 8 Pro." isn't wrapped using a <nobreak> tag.
Layout for the same line of text where the phrase "Pixel 8 Pro." is wrapped using a <nobreak> tag.

應用程式封存

Android 和 Google Play 去年宣布支援應用程式封存功能,使用者可以在 Google Play 上使用 Android App Bundle 發布的應用程式,從裝置上部分移除不常使用的應用程式,藉此釋出空間。Android 15 提供應用程式封存和解封存的作業系統層級支援功能,讓所有應用程式商店更輕鬆地實作這項功能。

具有 REQUEST_DELETE_PACKAGES 權限的應用程式可以呼叫 PackageInstaller requestArchive 方法,要求封存 已安裝的應用程式套件,會移除 APK 和任何快取檔案,但會保留 使用者資料。系統會透過 LauncherApps API;使用者會看到 UI 樣式,藉此突顯這些 個應用程式已封存。使用者輕觸封存的應用程式時,負責的安裝程式 會收到取消封存的要求,而且還原程序可以 由 ACTION_PACKAGE_ADDED 廣播監控。

圖形

Android 15 提供最新的圖形改善功能,包括 ANGLE 和 Canvas 圖形系統的新增功能。

改良 Android 的 GPU 存取權

Vulkan 標誌

從搭載單一 CPU 執行核心作業系統的早期,Android 硬體經過大幅演變,而此機制是以固定函式管道為基礎,透過 API 存取核心作業系統。Vulkan® 圖形 API 自 Android 7.0 (API 級別 24) 起開始於 NDK 提供,並採用較低等級的抽象化機制,更能反映新型 GPU 硬體,且可更妥善地支援多個 CPU 核心,也能降低 CPU 驅動程式的負擔,進而提升應用程式效能。所有現代遊戲引擎都支援 Vulkan。

Vulkan 是 Android 偏好的 GPU 介面。因此,Android 15 內含 ANGLE 做為選用層,可在 Vulkan 上執行 OpenGL® ES。改用 ANGLE,系統會將 Android OpenGL 實作標準化,藉此提高相容性,在某些情況下還能改善效能。如果想測試 OpenGL ES 應用程式的穩定性和效能,您可以在 Android 15 的「Settings」->「System」->「Developer Options」->「Experimental: Enable ANGLE」中啟用開發人員選項。

搭配 Vulkan 的 Android ANGLE 發展藍圖

Android GPU API 近期異動的發展藍圖。

為簡化 GPU 堆疊,我們之後會將 ANGLE 當做 GL 系統驅動程式,用於更多新裝置,並預期未來將透過 ANGLE 提供 OpenGL/ES。也就是說,我們計劃繼續在所有裝置上支援 OpenGL ES

建議採取的後續步驟

使用開發人員選項選取適用於 OpenGL ES 的 ANGLE 驅動程式,並測試應用程式。對於新專案,我們強烈建議將 Vulkan 用於 C/C++。

改善 Canvas

Android 15 持續翻新 Android 的 Canvas 圖形系統,並提供新功能:

  • Matrix44 提供 4x4 矩陣,可轉換在 3D 中操控畫布時應使用的座標。
  • clipShader 會將目前片段與指定的著色器交錯,clipOutShader 則會將片段設為目前片段和著色器的差異,同時將著色器視為 Alpha 遮罩。這個做法可讓您有效率地繪製複雜的形狀。

效能和電池

Android 持續專注於協助您改善應用程式的效能和品質。Android 15 推出了可協助您提高應用程式執行效率、改善應用程式效能,以及收集應用程式相關深入分析資訊的 API。

如要瞭解省電最佳做法、網路和電力使用情況偵錯,以及我們如何改善 Android 15 和近期 Android 版本的背景工作電池效率,請參閱 Google I/O 的「Improving battery efficiency of background work on Android」(改善 Android 背景工作電池效率) 演講。

ApplicationStartInfo API

In previous versions of Android, app startup has been a bit of a mystery. It was challenging to determine within your app whether it started from a cold, warm, or hot state. It was also difficult to know how long your app spent during the various launch phases: forking the process, calling onCreate, drawing the first frame, and more. When your Application class was instantiated, you had no way of knowing whether the app started from a broadcast, a content provider, a job, a backup, boot complete, an alarm, or an Activity.

The ApplicationStartInfo API on Android 15 provides all of this and more. You can even choose to add your own timestamps into the flow to help collect timing data in one place. In addition to collecting metrics, you can use ApplicationStartInfo to help directly optimize app startup; for example, you can eliminate the costly instantiation of UI-related libraries within your Application class when your app is starting up due to a broadcast.

詳細的應用程式大小資訊

自 Android 8.0 (API 級別 26) 起,Android 納入 StorageStats.getAppBytes API,可將應用程式的安裝大小匯總為單一位元組,包括 APK 大小、從 APK 擷取的檔案大小,以及在裝置上產生的檔案 (例如預先 (AOT) 編譯程式碼) 在內。這個數字在您的應用程式使用儲存空間方面沒有非常少見。

Android 15 新增了 StorageStats.getAppBytesByDataType([type]) API,可讓您深入分析應用程式使用相同空間的情形,包括 APK 檔案分割、AOT 和加速相關程式碼、DEX 中繼資料、程式庫,以及引導式設定檔。

應用程式管理的剖析

Android 15 包含 ProfilingManager 類別,可讓您從應用程式內收集剖析資訊,例如記憶體快照資料、記憶體快照資料、堆疊取樣等。它會為您的應用程式提供回呼,並提供標記來識別輸出檔案,該檔案會傳送至應用程式的檔案目錄。API 會實施頻率限制,盡可能降低對效能的影響。

如要簡化應用程式中的剖析要求建構程序,建議您使用對應的 Profiling AndroidX API (適用於 Core 1.15.0-rc01 以上版本)。

SQLite 資料庫改善項目

Android 15 introduces SQLite APIs that expose advanced features from the underlying SQLite engine that target specific performance issues that can manifest in apps. These APIs are included with the update of SQLite to version 3.44.3.

Developers should consult best practices for SQLite performance to get the most out of their SQLite database, especially when working with large databases or when running latency-sensitive queries.

  • Read-only deferred transactions: when issuing transactions that are read-only (don't include write statements), use beginTransactionReadOnly() and beginTransactionWithListenerReadOnly(SQLiteTransactionListener) to issue read-only DEFERRED transactions. Such transactions can run concurrently with each other, and if the database is in WAL mode, they can run concurrently with IMMEDIATE or EXCLUSIVE transactions.
  • Row counts and IDs: APIs were added to retrieve the count of changed rows or the last inserted row ID without issuing an additional query. getLastChangedRowCount() returns the number of rows that were inserted, updated, or deleted by the most recent SQL statement within the current transaction, while getTotalChangedRowCount() returns the count on the current connection. getLastInsertRowId() returns the rowid of the last row to be inserted on the current connection.
  • Raw statements: issue a raw SQlite statement, bypassing convenience wrappers and any additional processing overhead that they may incur.

Android 動態效能架構更新

Android 15 continues our investment in the Android Dynamic Performance Framework (ADPF), a set of APIs that allow games and performance intensive apps to interact more directly with power and thermal systems of Android devices. On supported devices, Android 15 adds ADPF capabilities:

  • A power-efficiency mode for hint sessions to indicate that their associated threads should prefer power saving over performance, great for long-running background workloads.
  • GPU and CPU work durations can both be reported in hint sessions, allowing the system to adjust CPU and GPU frequencies together to best meet workload demands.
  • Thermal headroom thresholds to interpret possible thermal throttling status based on headroom prediction.

To learn more about how to use ADPF in your apps and games, head over to the documentation.

隱私權

Android 15 包含多種功能,可協助應用程式開發人員保護使用者隱私。

螢幕錄影偵測

Android 15 adds support for apps to detect that they are being recorded. A callback is invoked whenever the app transitions between being visible or invisible within a screen recording. An app is considered visible if activities owned by the registering process's UID are being recorded. This way, if your app is performing a sensitive operation, you can inform the user that they're being recorded.

val mCallback = Consumer<Int> { state ->
  if (state == SCREEN_RECORDING_STATE_VISIBLE) {
    // We're being recorded
  } else {
    // We're not being recorded
  }
}

override fun onStart() {
   super.onStart()
   val initialState =
      windowManager.addScreenRecordingCallback(mainExecutor, mCallback)
   mCallback.accept(initialState)
}

override fun onStop() {
    super.onStop()
    windowManager.removeScreenRecordingCallback(mCallback)
}

擴充的 IntentFilter 功能

Android 15 builds in support for more precise Intent resolution through UriRelativeFilterGroup, which contains a set of UriRelativeFilter objects that form a set of Intent matching rules that must each be satisfied, including URL query parameters, URL fragments, and blocking or exclusion rules.

These rules can be defined in the AndroidManifest XML file with the <uri-relative-filter-group> tag, which can optionally include an android:allow tag. These tags can contain <data> tags that use existing data tag attributes as well as the android:query and android:fragment attributes.

Here's an example of the AndroidManifest syntax:

<intent-filter>
  <action android:name="android.intent.action.VIEW" />
  <category android:name="android.intent.category.BROWSABLE" />
  <category android:name="android.intent.category.DEFAULT" />
  <data android:scheme="http" />
  <data android:scheme="https" />
  <data android:domain="astore.com" />
  <uri-relative-filter-group>
    <data android:pathPrefix="/auth" />
    <data android:query="region=na" />
  </uri-relative-filter-group>
  <uri-relative-filter-group android:allow="false">
    <data android:pathPrefix="/auth" />
    <data android:query="mobileoptout=true" />
  </uri-relative-filter-group>
  <uri-relative-filter-group android:allow="false">
    <data android:pathPrefix="/auth" />
    <data android:fragmentPrefix="faq" />
  </uri-relative-filter-group>
</intent-filter>

私人空間

The private space can be unlocked and locked to show or hide sensitive apps on a device.

Private space lets users create a separate space on their device where they can keep sensitive apps away from prying eyes, under an additional layer of authentication. The private space uses a separate user profile. The user can choose to use the device lock or a separate lock factor for the private space.

Apps in the private space show up in a separate container in the launcher, and are hidden from the recents view, notifications, settings, and from other apps when the private space is locked. User-generated and downloaded content (such as media or files) and accounts are separated between the private space and the main space. The system sharesheet and the photo picker can be used to give apps access to content across spaces when the private space is unlocked.

Users can't move existing apps and their data into the private space. Instead, users select an install option in the private space to install an app using whichever app store they prefer. Apps in the private space are installed as separate copies from any apps in the main space (new copies of the same app).

When a user locks the private space, the profile is stopped. While the profile is stopped, apps in the private space are no longer active and can't perform foreground or background activities, including showing notifications.

We recommend that you test your app with private space to make sure your app works as expected, especially if your app falls into one of the following categories:

查詢使用者最近一次選取的「指定相片存取權」

Apps can now highlight only the most-recently-selected photos and videos when partial access to media permissions is granted. This feature can improve the user experience for apps that frequently request access to photos and videos. To use this feature in your app, enable the QUERY_ARG_LATEST_SELECTION_ONLY argument when querying MediaStore through ContentResolver.

Kotlin

val externalContentUri = MediaStore.Files.getContentUri("external")

val mediaColumns = arrayOf(
   FileColumns._ID,
   FileColumns.DISPLAY_NAME,
   FileColumns.MIME_TYPE,
)

val queryArgs = bundleOf(
   // Return only items from the last selection (selected photos access)
   QUERY_ARG_LATEST_SELECTION_ONLY to true,
   // Sort returned items chronologically based on when they were added to the device's storage
   QUERY_ARG_SQL_SORT_ORDER to "${FileColumns.DATE_ADDED} DESC",
   QUERY_ARG_SQL_SELECTION to "${FileColumns.MEDIA_TYPE} = ? OR ${FileColumns.MEDIA_TYPE} = ?",
   QUERY_ARG_SQL_SELECTION_ARGS to arrayOf(
       FileColumns.MEDIA_TYPE_IMAGE.toString(),
       FileColumns.MEDIA_TYPE_VIDEO.toString()
   )
)

Java

Uri externalContentUri = MediaStore.Files.getContentUri("external");

String[] mediaColumns = {
    FileColumns._ID,
    FileColumns.DISPLAY_NAME,
    FileColumns.MIME_TYPE
};

Bundle queryArgs = new Bundle();
queryArgs.putBoolean(MediaStore.QUERY_ARG_LATEST_SELECTION_ONLY, true);
queryArgs.putString(MediaStore.QUERY_ARG_SQL_SORT_ORDER, FileColumns.DATE_ADDED + " DESC");
queryArgs.putString(MediaStore.QUERY_ARG_SQL_SELECTION, FileColumns.MEDIA_TYPE + " = ? OR " + FileColumns.MEDIA_TYPE + " = ?");
queryArgs.putStringArray(MediaStore.QUERY_ARG_SQL_SELECTION_ARGS, new String[] {
    String.valueOf(FileColumns.MEDIA_TYPE_IMAGE),
    String.valueOf(FileColumns.MEDIA_TYPE_VIDEO)
});

Android 版 Privacy Sandbox

Android 15 包含最新的 Android 廣告服務擴充功能,並納入最新版本的 Android 版 Privacy Sandbox。這些額外措施是我們開發新技術的一環,旨在改善使用者隱私並打造行動應用程式中成效良好的個人化廣告體驗。如要進一步瞭解 Android 版 Privacy Sandbox 開發人員預覽版和 Beta 版計畫,請參閱隱私權沙箱頁面,瞭解如何開始使用。

Health Connect

Android 15 integrates the latest extensions around Health Connect by Android, a secure and centralized platform to manage and share app-collected health and fitness data. This update adds support for additional data types across fitness, nutrition, skin temperature, training plans, and more.

Skin temperature tracking allows users to store and share more accurate temperature data from a wearable or other tracking device.

Training plans are structured workout plans to help a user achieve their fitness goals. Training plans support includes a variety of completion and performance goals:

Learn more about the latest updates to Health Connect in Android in the Building adaptable experiences with Android Health talk from Google I/O.

分享應用程式畫面

Android 15 支援應用程式畫面分享功能,因此使用者可以只分享或錄製應用程式視窗,而非整個裝置畫面。這項功能最初是在 Android 14 QPR2 中啟用,其中包含 MediaProjection 回呼,可讓應用程式自訂應用程式螢幕分享體驗。請注意,如果應用程式指定 Android 14 (API 級別 34) 以上版本,則每個 MediaProjection 擷取工作階段都需要使用者同意

使用者體驗和系統使用者介面

Android 15 可讓應用程式開發人員和使用者更靈活地控管裝置設定,以符合自身需求。

如要進一步瞭解如何運用 Android 15 的最新改善項目來改善應用程式的使用者體驗,請參閱 Google I/O 大會的「改善 Android 應用程式的使用者體驗」演講。

使用 Generated Previews API 提供更豐富的小工具預覽畫面

在 Android 15 之前,您只能指定 靜態圖片或版面配置資源。這些預覽畫面通常與實際小工具放置在主畫面時的外觀大不相同。此外,您無法使用 Jetpack Glance 建立靜態資源,因此 Glance 開發人員必須截取小工具的螢幕截圖,或建立 XML 版面配置,才能預覽小工具。

Android 15 開始支援產生的預覽畫面。這表示應用程式小工具供應者可以產生 RemoteViews,用於取用器預覽畫面,而非靜態資源。

應用程式可以為小工具挑選器提供遠端檢視畫面,以便更新挑選器中的內容,更貼近使用者將看到的內容。

推送 API

應用程式可以透過推送 API 提供產生的預覽畫面。應用程式可以在生命週期的任何時間點提供預覽畫面,且不會收到來自主機的明確要求,要求提供預覽畫面。預覽會保存在 AppWidgetService 中。 主機則可隨選要求叢集以下範例會載入 XML 小工具 版面配置資源並將其設為預覽:

AppWidgetManager.getInstance(appContext).setWidgetPreview(
   ComponentName(
       appContext,
       SociaLiteAppWidgetReceiver::class.java
   ),
   AppWidgetProviderInfo.WIDGET_CATEGORY_HOME_SCREEN,
   RemoteViews("com.example", R.layout.widget_preview)
)

預期的流程如下:

  1. 小工具提供者隨時都會呼叫 setWidgetPreview。提供的 預覽內容會連同其他供應商資訊保留在 AppWidgetService 中。
  2. setWidgetPreview 會透過 AppWidgetHost.onProvidersChanged 回呼通知主機已更新的預覽畫面。做為回應 主機重新載入所有供應商資訊。
  3. 在顯示小工具預覽畫面時,主機會檢查 AppWidgetProviderInfo.generatedPreviewCategories,以及 類別可供使用,呼叫 AppWidgetManager.getWidgetPreview 到 會傳回這個供應商的儲存預覽畫面。

何時呼叫 setWidgetPreview

由於沒有回呼可提供預覽畫面,應用程式可以在執行期間隨時選擇傳送預覽畫面。預覽畫面的更新頻率取決於小工具的用途。

以下清單說明預先發布版用途的兩大類別:

  • 供應商在小工具預覽畫面中顯示實際資料,例如個人化資料 或最新資訊這些供應商可在使用者登入或在應用程式中完成初始設定後,設定預覽畫面。之後,他們可以設定定期執行的作業,以所選頻率更新預覽畫面。例如相片、日曆、天氣或新聞
  • 在預覽畫面中顯示靜態資訊,或在快速操作小工具中不顯示任何資料的供應商。這些供應商可以在應用程式首次啟動時設定預覽畫面。例如快速開車 動作小工具或 Chrome 捷徑小工具

部分供應商可能會在中心模式挑選器中顯示靜態預覽畫面,但實際上 主畫面上挑選器的資訊。這些供應商應依照這兩種用途設定預覽畫面。

子母畫面

Android 15 introduces changes in Picture-in-Picture (PiP) ensuring an even smoother transition when entering into PiP mode. This will be beneficial for apps having UI elements overlaid on top of their main UI, which goes into PiP.

Developers use the onPictureInPictureModeChanged callback to define logic that toggles the visibility of the overlaid UI elements. This callback is triggered when the PiP enter or exit animation is completed. Beginning in Android 15, the PictureInPictureUiState class includes another state.

With this UI state, apps targeting Android 15 (API level 35) will observe the Activity#onPictureInPictureUiStateChanged callback being invoked with isTransitioningToPip() as soon as the PiP animation starts. There are many UI elements that are not relevant for the app when it is in PiP mode, for example views or layout that include information such as suggestions, upcoming video, ratings, and titles. When the app goes to PiP mode, use the onPictureInPictureUiStateChanged callback to hide these UI elements. When the app goes to full screen mode from the PiP window, use onPictureInPictureModeChanged callback to unhide these elements, as shown in the following examples:

override fun onPictureInPictureUiStateChanged(pipState: PictureInPictureUiState) {
        if (pipState.isTransitioningToPip()) {
          // Hide UI elements
        }
    }
override fun onPictureInPictureModeChanged(isInPictureInPictureMode: Boolean) {
        if (isInPictureInPictureMode) {
          // Unhide UI elements
        }
    }

This quick visibility toggle of irrelevant UI elements (for a PiP window) helps ensure a smoother and flicker-free PiP enter animation.

改善「零打擾」規則

AutomaticZenRule lets apps customize Attention Management (Do Not Disturb) rules and decide when to activate or deactivate them. Android 15 greatly enhances these rules with the goal of improving the user experience. The following enhancements are included:

  • Adding types to AutomaticZenRule, allowing the system to apply special treatment to some rules.
  • Adding an icon to AutomaticZenRule, helping to make the modes be more recognizable.
  • Adding a triggerDescription string to AutomaticZenRule that describes the conditions on which the rule should become active for the user.
  • Added ZenDeviceEffects to AutomaticZenRule, allowing rules to trigger things like grayscale display, night mode, or dimming the wallpaper.

為通知管道設定 VibrationEffect

Android 15 支援使用 NotificationChannel.setVibrationEffect 為特定管道設定豐富的震動效果,讓使用者不必查看裝置,就能區分不同類型的通知。

媒體投影狀態列方塊和自動停止

Media projection can expose private user information. A new, prominent status bar chip makes users aware of any ongoing screen projection. Users can tap the chip to stop screen casting, sharing, or recording. Also, for a more intuitive user experience, any in‑progress screen projection now automatically stops when the device screen is locked.

Status bar chip for screen sharing, casting, and recording.

大螢幕和板型規格

Android 15 可讓應用程式充分發揮 Android 板型規格的效益,包括大螢幕、翻轉式和折疊式裝置。

改善大螢幕多工處理功能

Android 15 可讓使用者在大螢幕裝置上更妥善地進行多工處理。適用對象 舉例來說,使用者可以儲存喜愛的分割畫面應用程式組合,以便快速 ,並將工作列固定在畫面上,即可快速切換應用程式。也就是說 確保應用程式會自動調適,比以往更重要。

Google I/O 大會建構可自動調整的 Android 環境 應用程式以及使用 Material 3 建構使用者介面 自動調整程式庫 這能幫助您,而我們的說明文件也更勝以往,能進一步協助您運用大型語言設計 螢幕

支援封面螢幕

應用程式可以宣告 Android 15 用來宣告的屬性,以便讓您的 ApplicationActivity 顯示在支援的可滑動裝置小封面螢幕。這些畫面太小,無法視為 Android 應用程式的相容目標,但您的應用程式可以選擇支援這些畫面,藉此在更多地方提供您的應用程式。

連線能力

Android 15 會更新平台,讓應用程式能夠使用最新的通訊和無線技術。

衛星支援

Android 15 持續擴大平台支援範圍,包括衛星連線,以及 包含一些 UI 元素,確保 衛星連線環境。

應用程式可以使用 ServiceState.isUsingNonTerrestrialNetwork() 執行下列操作: 會偵測裝置是否與衛星連線 可能無法使用完整網路服務的原因此外,Android 15 支援簡訊和多媒體訊息應用程式,以及預先載入的 RCS 應用程式 可以收發訊息的衛星連線。

裝置連線至衛星時,系統會顯示通知。

更順暢的 NFC 體驗

Android 15 is working to make the tap to pay experience more seamless and reliable while continuing to support Android's robust NFC app ecosystem. On supported devices, apps can request the NfcAdapter to enter observe mode, where the device listens but doesn't respond to NFC readers, sending the app's NFC service PollingFrame objects to process. The PollingFrame objects can be used to auth ahead of the first communication to the NFC reader, allowing for a one tap transaction in many cases.

In addition, apps can register a filter on supported devices so they can be notified of polling loop activity, which allows for smooth operation with multiple NFC-aware applications.

錢包角色

Android 15 導入了新的錢包角色,可更緊密地與使用者偏好的錢包應用程式整合。這個角色會取代 NFC 預設的感應支付設定。使用者可以依序前往「設定」>「應用程式」>「預設應用程式」,管理錢包角色持有人。

針對付款類別中註冊的 AID 進行 NFC 感應支付時,系統會使用「錢包」角色。除非在前景中執行註冊相同 AID 的另一個應用程式,否則感應功能會一律傳送至錢包角色持有者。

這個角色也能用來判斷在啟用錢包 QuickAccess 圖塊後應前往的位置。將角色設為「None」時,則無法使用 QuickAccess 設定方塊,且付款類別的 NFC 輕觸動作只會傳送至前景應用程式。

安全性

Android 15 可協助您提升應用程式的安全性、保護應用程式的資料,並讓使用者更清楚瞭解及掌控自己的資料。請參閱 Google I/O 的「在 Android 上保護使用者安全」演講,進一步瞭解我們如何改善使用者安全防護機制,並保護應用程式免受新威脅的侵擾。

將 Credential Manager 與自動填入功能整合

Starting with Android 15, developers can link specific views like username or password fields with Credential Manager requests, making it easier to provide a tailored user experience during the sign-in process. When the user focuses on one of these views, a corresponding request is sent to Credential Manager. The resulting credentials are aggregated across providers and displayed in autofill fallback UIs, such as inline suggestions or drop-down suggestions. The Jetpack androidx.credentials library is the preferred endpoint for developers to use and will soon be available to further enhance this feature in Android 15 and higher.

整合單鍵註冊和登入功能,並顯示生物辨識提示

Credential Manager 會將生物特徵辨識提示訊息整合至憑證建立和登入程序,因此提供者不必管理生物特徵辨識提示訊息。因此,憑證提供者只需要專注於 建立和取得流量的結果,並透過生物特徵辨識流程結果增強。 這個簡化程序可建立更有效率且精簡的憑證建立和擷取程序。

端對端加密的金鑰管理

我們將在 Android 15 中推出 E2eeContactKeysManager,藉由提供 OS 層級 API 來儲存加密編譯公開金鑰,進而在 Android 應用程式中加入端對端加密 (E2EE)。

E2eeContactKeysManager 的設計旨在與平台聯絡應用程式整合,讓使用者能集中管理及驗證聯絡人的公開金鑰。

內容 URI 的權限檢查

Android 15 導入了一組新的 API,可對內容 URI 執行權限檢查:

無障礙設定

Android 15 新增了可改善使用者無障礙體驗的功能。

改善點字

在 Android 15 中,我們讓 TalkBack 能夠支援透過 USB 和安全藍牙採用 HID 標準的點字顯示器。

如同滑鼠和鍵盤所使用的標準,Android 日後將支援更多點字顯示器。

國際化

Android 15 新增了功能和能力,可在使用不同語言的裝置上提供更完善的使用者體驗。

CJK 變數字型

自 Android 15 起,中文、日文和韓文 (CJK) 語言的字型檔案現在是可變的字型。變數字型為 CJK 語言的廣告素材字體排版開啟了新的可能性。設計人員可以探索更多樣式,建立視覺效果引人注目的版面配置,而這些版面配置原本難以實現或無法實現。

中文、日文和韓文 (CJK) 語言的可變字型會以不同字型寬度顯示。

字元間對齊

Starting with Android 15, text can be justified utilizing letter spacing by using JUSTIFICATION_MODE_INTER_CHARACTER. Inter-word justification was first introduced in Android 8.0 (API level 26), and inter-character justification provides similar capabilities for languages that use the whitespace character for segmentation, such as Chinese, Japanese, and others.

Layout for Japanese text using JUSTIFICATION_MODE_NONE.
Layout for English text using JUSTIFICATION_MODE_NONE.


Layout for Japanese text using JUSTIFICATION_MODE_INTER_WORD.
Layout for English text using JUSTIFICATION_MODE_INTER_WORD.


Layout for Japanese text using the JUSTIFICATION_MODE_INTER_CHARACTER.
Layout for English text using the JUSTIFICATION_MODE_INTER_CHARACTER.

自動換行符號設定

Android started supporting phrase-based line breaks for Japanese and Korean in Android 13 (API level 33). However, while phrase-based line breaks improve the readability of short lines of text, they don't work well for long lines of text. In Android 15, apps can apply phrase-based line breaks only for short lines of text, using the LINE_BREAK_WORD_STYLE_AUTO option. This option selects the best word style option for the text.

For short lines of text, phrase-based line breaks are used, functioning the same as LINE_BREAK_WORD_STYLE_PHRASE, as shown in the following image:

For short lines of text, LINE_BREAK_WORD_STYLE_AUTO applies phrase-based line breaks to improve the readability of the text. This is the same as applying LINE_BREAK_WORD_STYLE_PHRASE.

For longer lines of text, LINE_BREAK_WORD_STYLE_AUTO uses a no line-break word style, functioning the same as LINE_BREAK_WORD_STYLE_NONE, as shown in the following image:

For long lines of text, LINE_BREAK_WORD_STYLE_AUTO applies no line-break word style to improve the readability of the text. This is the same as applying LINE_BREAK_WORD_STYLE_NONE.

額外的日文平假字字型

在 Android 15 中,這是日文平假名 (也稱為 Hentaigana) 的字型檔案 系統預設會整合在一起由於平假名字元的形狀獨特,因此可為圖像或設計增添獨特風格,同時也能確保古代日本文件的正確傳遞和理解。

日本印度正教的字元和文字樣式 字型

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Vulkan 和 Vulkan 標誌是 Khronos Group Inc.的註冊商標。

OpenGL 是註冊商標,OpenGL ES 標誌是 Khronos 許可使用的 Hewlett Packard Enterprise 商標。