기능 및 API 개요

Android 15에는 개발자를 위한 훌륭한 기능과 API가 도입되었습니다. 다음 섹션에서는 관련 API를 시작하는 데 도움이 되도록 이러한 기능을 요약합니다.

추가된 API, 수정된 API, 삭제된 API에 관한 자세한 목록은 API 차이점 보고서를 참고하세요. 추가된 API에 관한 자세한 내용은 Android API 참조를 참고하세요. Android 15의 경우 API 수준 35에 추가된 API를 찾아보세요. 플랫폼 변경이 앱에 영향을 줄 수 있는 분야에 관해 알아보려면 Android 15를 타겟팅하는 앱모든 앱의 Android 15 동작 변경사항을 확인하세요.

카메라 및 미디어

Android 15에는 카메라 및 미디어 환경을 개선하고 크리에이터가 Android에서 자신의 비전을 실현할 수 있도록 지원하는 도구와 하드웨어에 액세스할 수 있는 다양한 기능이 포함되어 있습니다.

Android 미디어 및 카메라의 최신 기능과 개발자 솔루션에 관한 자세한 내용은 Google I/O의 현대적인 Android 미디어 및 카메라 환경 빌드 강의를 참고하세요.

저조도 부스트

Android 15 introduces Low Light Boost, an auto-exposure mode available to both Camera 2 and the night mode camera extension. Low Light Boost adjusts the exposure of the Preview stream in low-light conditions. This is different from how the night mode camera extension creates still images, because night mode combines a burst of photos to create a single, enhanced image. While night mode works very well for creating a still image, it can't create a continuous stream of frames, but Low Light Boost can. Thus, Low Light Boost enables camera capabilities, such as:

  • Providing an enhanced image preview, so users are better able to frame their low-light pictures
  • Scanning QR codes in low light

If you enable Low Light Boost, it automatically turns on when there's a low light level, and turns off when there's more light.

Apps can record off the Preview stream in low-light conditions to save a brightened video.

For more information, see Low Light Boost.

인앱 카메라 컨트롤

Android 15 adds an extension for more control over the camera hardware and its algorithms on supported devices:

  • Advanced flash strength adjustments enabling precise control of flash intensity in both SINGLE and TORCH modes while capturing images.

HDR 헤드룸 제어

Android 15는 기본 기기 기능과 패널의 비트 심도에 적합한 HDR 헤드룸을 선택합니다. 단일 HDR 썸네일을 표시하는 메시지 앱과 같이 SDR 콘텐츠가 많은 페이지의 경우 이 동작으로 인해 SDR 콘텐츠의 인식된 밝기에 부정적인 영향을 미칠 수 있습니다. Android 15에서는 setDesiredHdrHeadroom를 사용하여 HDR 헤드룸을 제어하여 SDR 콘텐츠와 HDR 콘텐츠 간의 균형을 맞출 수 있습니다.

왼쪽 화면의 SDR UI 요소 밝기가 오른쪽 화면의 밝기보다 더 균일해 보입니다. 이는 HDR 콘텐츠와 SDR 콘텐츠가 혼합될 때 발생할 수 있는 헤드룸 문제를 시뮬레이션합니다. HDR 헤드룸을 조정하면 SDR 콘텐츠와 HDR 콘텐츠 간의 균형을 개선할 수 있습니다.

라우드니스 제어

Android 15 introduces support for the CTA-2075 loudness standard to help you avoid audio loudness inconsistencies and ensure users don't have to constantly adjust volume when switching between content. The system leverages known characteristics of the output devices (headphones and speaker) along with loudness metadata available in AAC audio content to intelligently adjust the audio loudness and dynamic range compression levels.

To enable this feature, you need to ensure loudness metadata is available in your AAC content and enable the platform feature in your app. For this, you instantiate a LoudnessCodecController object by calling its create factory method with the audio session ID from the associated AudioTrack; this automatically starts applying audio updates. You can pass an OnLoudnessCodecUpdateListener to modify or filter loudness parameters before they are applied on the MediaCodec.

// Media contains metadata of type MPEG_4 OR MPEG_D
val mediaCodec = 
val audioTrack = AudioTrack.Builder()
                                .setSessionId(sessionId)
                                .build()
...
// Create new loudness controller that applies the parameters to the MediaCodec
try {
   val lcController = LoudnessCodecController.create(mSessionId)
   // Starts applying audio updates for each added MediaCodec
}

AndroidX media3 ExoPlayer will also be updated to use the LoudnessCodecController APIs for a seamless app integration.

가상 MIDI 2.0 기기

Android 13 added support for connecting to MIDI 2.0 devices using USB, which communicate using Universal MIDI Packets (UMP). Android 15 extends UMP support to virtual MIDI apps, enabling composition apps to control synthesizer apps as a virtual MIDI 2.0 device just like they would with an USB MIDI 2.0 device.

더 효율적인 AV1 소프트웨어 디코딩

dav1d logo

dav1d, the popular AV1 software decoder from VideoLAN is available for Android devices that don't support AV1 decode in hardware. dav1d is up to 3x more performant than the legacy AV1 software decoder, enabling HD AV1 playback for more users, including some low and mid tier devices.

Your app needs to opt-in to using dav1d by invoking it by name "c2.android.av1-dav1d.decoder". dav1d will be made the default AV1 software decoder in a subsequent update. This support is standardized and backported to Android 11 devices that receive Google Play system updates.

개발자 생산성 및 도구

생산성 향상을 위한 Google의 노력은 대부분 Android 스튜디오, Jetpack Compose, Android Jetpack 라이브러리와 같은 도구에 집중되어 있지만, Google은 항상 개발자의 비전을 더 쉽게 실현할 수 있도록 플랫폼에서 방법을 모색하고 있습니다.

OpenJDK 17 업데이트

Android 15 continues the work of refreshing Android's core libraries to align with the features in the latest OpenJDK LTS releases.

The following key features and improvements are included:

These APIs are updated on over a billion devices running Android 12 (API level 31) and higher through Google Play System updates, so you can target the latest programming features.

PDF 개선사항

Android 15 includes substantial improvements to the PdfRenderer APIs. Apps can incorporate advanced features such as rendering password-protected files, annotations, form editing, searching, and selection with copy. Linearized PDF optimizations are supported to speed local PDF viewing and reduce resource use. The Jetpack PDF library uses these APIs to simplify adding PDF viewing capabilities to your app.

The latest updates to PDF rendering include features such as searching an embedded PDF file.

The PdfRenderer has been moved to a module that can be updated using Google Play system updates independent of the platform release, and we're supporting these changes back to Android 11 (API level 30) by creating a compatible pre-Android 15 version of the API surface, called PdfRendererPreV.

자동 언어 전환 개선사항

Android 14 added on-device, multi-language recognition in audio with automatic switching between languages, but this can cause words to get dropped, especially when languages switch with less of a pause between the two utterances. Android 15 adds additional controls to help apps tune this switching to their use case. EXTRA_LANGUAGE_SWITCH_INITIAL_ACTIVE_DURATION_TIME_MILLIS confines the automatic switching to the beginning of the audio session, while EXTRA_LANGUAGE_SWITCH_MATCH_SWITCHES deactivates the language switching after a defined number of switches. These options are particularly useful if you expect that there will be a single language spoken during the session that should be autodetected.

OpenType 가변 글꼴 API 개선

Android 15는 OpenType 가변 글꼴의 사용성을 개선합니다. 이제 할 수 있습니다. 지정하지 않고 가변 글꼴에서 FontFamily 인스턴스 생성 가중치 축의 buildVariableFamily API 사용. 텍스트 렌더기는 표시되는 텍스트와 일치하도록 wght 축의 값입니다.

새 API를 사용하면 Typeface를 만드는 코드가 간소화됩니다. 상당히 크게 개선되었습니다.

Kotlin

val newTypeface = Typeface.CustomFallbackBuilder(
            FontFamily.Builder(
                Font.Builder(assets, "RobotoFlex.ttf").build())
                    .buildVariableFamily())
    .build()

자바

Typeface newTypeface = Typeface.CustomFallbackBuilder(
            new FontFamily.Builder(
                new Font.Builder(assets, "RobotoFlex.ttf").build())
                    .buildVariableFamily())
    .build();

이전에는 동일한 Typeface를 만들려면 훨씬 더 많은 코드가 필요했습니다.

Kotlin

val oldTypeface = Typeface.CustomFallbackBuilder(
            FontFamily.Builder(
                Font.Builder(assets, "RobotoFlex.ttf")
                    .setFontVariationSettings("'wght' 400")
                    .setWeight(400)
                    .build())
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 100")
                        .setWeight(100)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 200")
                        .setWeight(200)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 300")
                        .setWeight(300)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 500")
                        .setWeight(500)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 600")
                        .setWeight(600)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 700")
                        .setWeight(700)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 800")
                        .setWeight(800)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 900")
                        .setWeight(900)
                        .build()
                ).build()
        ).build()

자바

Typeface oldTypeface = new Typeface.CustomFallbackBuilder(
    new FontFamily.Builder(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 400")
            .setWeight(400)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 100")
            .setWeight(100)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 200")
            .setWeight(200)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 300")
            .setWeight(300)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 500")
            .setWeight(500)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 600")
            .setWeight(600)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 700")
            .setWeight(700)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 800")
            .setWeight(800)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 900")
            .setWeight(900)
            .build()
    )
    .build()
).build();

다음은 Typeface가 이전 API와 새 API를 모두 사용하여 생성된 방법의 예입니다. 렌더링:

신규 및 이전 글꼴 사용 시 Typeface 렌더링의 차이점 예
API

이 예에서 이전 API로 만든 Typeface에는 350, 450, 550, 650 Font 인스턴스이므로 렌더러가 가장 가까운 가중치로 대체됩니다. 따라서 이 경우 350 대신 300이 렌더링되고, 450 대신 400이 렌더링되고, 등등. 반대로 새 API로 생성된 Typeface는 동적으로 생성됩니다. 주어진 가중치에 대한 Font 인스턴스. 따라서 350에 대해 정확한 가중치가 렌더링됨 450, 550, 650도 마찬가지입니다.

세분화된 줄바꿈 제어

Starting in Android 15, a TextView and the underlying line breaker can preserve the given portion of text in the same line to improve readability. You can take advantage of this line break customization by using the <nobreak> tag in string resources or createNoBreakSpan. Similarly, you can preserve words from hyphenation by using the <nohyphen> tag or createNoHyphenationSpan.

For example, the following string resource doesn't include a line break, and renders with the text "Pixel 8 Pro." breaking in an undesirable place:

<resources>
    <string name="pixel8pro">The power and brains behind Pixel 8 Pro.</string>
</resources>

In contrast, this string resource includes the <nobreak> tag, which wraps the phrase "Pixel 8 Pro." and prevents line breaks:

<resources>
    <string name="pixel8pro">The power and brains behind <nobreak>Pixel 8 Pro.</nobreak></string>
</resources>

The difference in how these strings are rendered is shown in the following images:

Layout for a line of text where the phrase "Pixel 8 Pro." isn't wrapped using a <nobreak> tag.
Layout for the same line of text where the phrase "Pixel 8 Pro." is wrapped using a <nobreak> tag.

앱 보관처리

Android and Google Play announced support for app archiving last year, allowing users to free up space by partially removing infrequently used apps from the device that were published using Android App Bundle on Google Play. Android 15 includes OS level support for app archiving and unarchiving, making it easier for all app stores to implement it.

Apps with the REQUEST_DELETE_PACKAGES permission can call the PackageInstaller requestArchive method to request archiving an installed app package, which removes the APK and any cached files, but persists user data. Archived apps are returned as displayable apps through the LauncherApps APIs; users will see a UI treatment to highlight that those apps are archived. If a user taps on an archived app, the responsible installer will get a request to unarchive it, and the restoration process can be monitored by the ACTION_PACKAGE_ADDED broadcast.

개발자 옵션을 사용하여 기기에서 16KB 모드 사용 설정

16KB 페이지 크기로 부팅 개발자 옵션을 전환하여 기기를 16KB 모드로 부팅합니다.

Android 15 QPR1부터 특정 기기에서 제공되는 개발자 옵션을 사용하여 기기를 16KB 모드로 부팅하고 기기 내 테스트를 실행할 수 있습니다.

이 개발자 옵션은 다음 기기에서 사용할 수 있습니다.

  • Pixel 8 및 8 Pro (Android 15 QPR1 이상)
  • Pixel 8a (Android 15 QPR1 이상)
  • Pixel 9, 9 Pro, 9 Pro XL (Android 15 QPR2 베타 2 이상)

그래픽

Android 15에서는 ANGLE 및 캔버스 그래픽 시스템에 추가된 기능을 비롯한 최신 그래픽 개선사항을 제공합니다.

Android의 GPU 액세스 현대화

Vulkan logo

Android hardware has evolved quite a bit from the early days where the core OS would run on a single CPU and GPUs were accessed using APIs based on fixed-function pipelines. The Vulkan® graphics API has been available in the NDK since Android 7.0 (API level 24) with a lower-level abstraction that better reflects modern GPU hardware, scales better to support multiple CPU cores, and offers reduced CPU driver overhead — leading to improved app performance. Vulkan is supported by all modern game engines.

Vulkan is Android's preferred interface to the GPU. Therefore, Android 15 includes ANGLE as an optional layer for running OpenGL® ES on top of Vulkan. Moving to ANGLE will standardize the Android OpenGL implementation for improved compatibility, and, in some cases, improved performance. You can test out your OpenGL ES app stability and performance with ANGLE by enabling the developer option in Settings -> System -> Developer Options -> Experimental: Enable ANGLE on Android 15.

The Android ANGLE on Vulkan roadmap

Roadmap of upcoming changes to the Android GPU APIs.

As part of streamlining our GPU stack, going forward we will be shipping ANGLE as the GL system driver on more new devices, with the future expectation that OpenGL/ES will be only available through ANGLE. That being said, we plan to continue support for OpenGL ES on all devices.

Recommended next steps

Use the developer options to select the ANGLE driver for OpenGL ES and test your app. For new projects, we strongly encourage using Vulkan for C/C++.

캔버스 개선사항

Android 15 continues our modernization of Android's Canvas graphics system with additional capabilities:

  • Matrix44 provides a 4x4 matrix for transforming coordinates that should be used when you want to manipulate the canvas in 3D.
  • clipShader intersects the current clip with the specified shader, while clipOutShader sets the clip to the difference of the current clip and the shader, each treating the shader as an alpha mask. This supports the drawing of complex shapes efficiently.

성능 및 배터리

Android는 앱의 성능과 품질을 개선하는 데 계속 집중하고 있습니다. Android 15에서는 앱의 작업을 더 효율적으로 실행하고, 앱 성능을 최적화하고, 앱에 관한 통계를 수집하는 데 도움이 되는 API를 도입합니다.

배터리 효율 권장사항, 네트워크 및 전원 사용량 디버깅, Android 15 및 최신 버전의 Android에서 배경 작업의 배터리 효율을 개선하는 방법에 관한 자세한 내용은 Google I/O의 Android에서 배경 작업의 배터리 효율 개선 강연을 참고하세요.

ApplicationStartInfo API

In previous versions of Android, app startup has been a bit of a mystery. It was challenging to determine within your app whether it started from a cold, warm, or hot state. It was also difficult to know how long your app spent during the various launch phases: forking the process, calling onCreate, drawing the first frame, and more. When your Application class was instantiated, you had no way of knowing whether the app started from a broadcast, a content provider, a job, a backup, boot complete, an alarm, or an Activity.

The ApplicationStartInfo API on Android 15 provides all of this and more. You can even choose to add your own timestamps into the flow to help collect timing data in one place. In addition to collecting metrics, you can use ApplicationStartInfo to help directly optimize app startup; for example, you can eliminate the costly instantiation of UI-related libraries within your Application class when your app is starting up due to a broadcast.

자세한 앱 크기 정보

Since Android 8.0 (API level 26), Android has included the StorageStats.getAppBytes API that summarizes the installed size of an app as a single number of bytes, which is a sum of the APK size, the size of files extracted from the APK, and files that were generated on the device such as ahead-of-time (AOT) compiled code. This number is not very insightful in terms of how your app is using storage.

Android 15 adds the StorageStats.getAppBytesByDataType([type]) API, which lets you get insight into how your app is using up all that space, including APK file splits, AOT and speedup related code, dex metadata, libraries, and guided profiles.

앱 관리 프로파일링

Android 15 includes the ProfilingManager class, which lets you collect profiling information from within your app such as heap dumps, heap profiles, stack sampling, and more. It provides a callback to your app with a supplied tag to identify the output file, which is delivered to your app's files directory. The API does rate limiting to minimize the performance impact.

To simplify constructing profiling requests in your app, we recommend using the corresponding Profiling AndroidX API, available in Core 1.15.0-rc01 or higher.

SQLite 데이터베이스 개선

Android 15 introduces SQLite APIs that expose advanced features from the underlying SQLite engine that target specific performance issues that can manifest in apps. These APIs are included with the update of SQLite to version 3.44.3.

Developers should consult best practices for SQLite performance to get the most out of their SQLite database, especially when working with large databases or when running latency-sensitive queries.

  • Read-only deferred transactions: when issuing transactions that are read-only (don't include write statements), use beginTransactionReadOnly() and beginTransactionWithListenerReadOnly(SQLiteTransactionListener) to issue read-only DEFERRED transactions. Such transactions can run concurrently with each other, and if the database is in WAL mode, they can run concurrently with IMMEDIATE or EXCLUSIVE transactions.
  • Row counts and IDs: APIs were added to retrieve the count of changed rows or the last inserted row ID without issuing an additional query. getLastChangedRowCount() returns the number of rows that were inserted, updated, or deleted by the most recent SQL statement within the current transaction, while getTotalChangedRowCount() returns the count on the current connection. getLastInsertRowId() returns the rowid of the last row to be inserted on the current connection.
  • Raw statements: issue a raw SQlite statement, bypassing convenience wrappers and any additional processing overhead that they may incur.

Android 동적 성능 프레임워크 업데이트

Android 15 continues our investment in the Android Dynamic Performance Framework (ADPF), a set of APIs that allow games and performance intensive apps to interact more directly with power and thermal systems of Android devices. On supported devices, Android 15 adds ADPF capabilities:

  • A power-efficiency mode for hint sessions to indicate that their associated threads should prefer power saving over performance, great for long-running background workloads.
  • GPU and CPU work durations can both be reported in hint sessions, allowing the system to adjust CPU and GPU frequencies together to best meet workload demands.
  • Thermal headroom thresholds to interpret possible thermal throttling status based on headroom prediction.

To learn more about how to use ADPF in your apps and games, head over to the documentation.

개인정보 보호

Android 15에는 앱 개발자가 사용자 개인 정보를 보호하는 데 도움이 되는 다양한 기능이 포함되어 있습니다.

화면 녹화 감지

Android 15 adds support for apps to detect that they are being recorded. A callback is invoked whenever the app transitions between being visible or invisible within a screen recording. An app is considered visible if activities owned by the registering process's UID are being recorded. This way, if your app is performing a sensitive operation, you can inform the user that they're being recorded.

val mCallback = Consumer<Int> { state ->
  if (state == SCREEN_RECORDING_STATE_VISIBLE) {
    // We're being recorded
  } else {
    // We're not being recorded
  }
}

override fun onStart() {
   super.onStart()
   val initialState =
      windowManager.addScreenRecordingCallback(mainExecutor, mCallback)
   mCallback.accept(initialState)
}

override fun onStop() {
    super.onStop()
    windowManager.removeScreenRecordingCallback(mCallback)
}

확장된 IntentFilter 기능

Android 15 builds in support for more precise Intent resolution through UriRelativeFilterGroup, which contains a set of UriRelativeFilter objects that form a set of Intent matching rules that must each be satisfied, including URL query parameters, URL fragments, and blocking or exclusion rules.

These rules can be defined in the AndroidManifest XML file with the <uri-relative-filter-group> tag, which can optionally include an android:allow tag. These tags can contain <data> tags that use existing data tag attributes as well as the android:query and android:fragment attributes.

Here's an example of the AndroidManifest syntax:

<intent-filter android:autoVerify="true">
  <action android:name="android.intent.action.VIEW" />
  <category android:name="android.intent.category.BROWSABLE" />
  <category android:name="android.intent.category.DEFAULT" />
  <data android:scheme="http" />
  <data android:scheme="https" />
  <data android:host="astore.com" />
  <uri-relative-filter-group>
    <data android:pathPrefix="/auth" />
    <data android:query="region=na" />
  </uri-relative-filter-group>
  <uri-relative-filter-group android:allow="false">
    <data android:pathPrefix="/auth" />
    <data android:query="mobileoptout=true" />
  </uri-relative-filter-group>
  <uri-relative-filter-group android:allow="false">
    <data android:pathPrefix="/auth" />
    <data android:fragmentPrefix="faq" />
  </uri-relative-filter-group>
</intent-filter>

비공개 스페이스

The private space can be unlocked and locked to show or hide sensitive apps on a device.

Private space lets users create a separate space on their device where they can keep sensitive apps away from prying eyes, under an additional layer of authentication. The private space uses a separate user profile. The user can choose to use the device lock or a separate lock factor for the private space.

Apps in the private space show up in a separate container in the launcher, and are hidden from the recents view, notifications, settings, and from other apps when the private space is locked. User-generated and downloaded content (such as media or files) and accounts are separated between the private space and the main space. The system sharesheet and the photo picker can be used to give apps access to content across spaces when the private space is unlocked.

Users can't move existing apps and their data into the private space. Instead, users select an install option in the private space to install an app using whichever app store they prefer. Apps in the private space are installed as separate copies from any apps in the main space (new copies of the same app).

When a user locks the private space, the profile is stopped. While the profile is stopped, apps in the private space are no longer active and can't perform foreground or background activities, including showing notifications.

We recommend that you test your app with private space to make sure your app works as expected, especially if your app falls into one of the following categories:

선택한 사진 액세스에 대한 최근 사용자 선택 쿼리

Apps can now highlight only the most-recently-selected photos and videos when partial access to media permissions is granted. This feature can improve the user experience for apps that frequently request access to photos and videos. To use this feature in your app, enable the QUERY_ARG_LATEST_SELECTION_ONLY argument when querying MediaStore through ContentResolver.

Kotlin

val externalContentUri = MediaStore.Files.getContentUri("external")

val mediaColumns = arrayOf(
   FileColumns._ID,
   FileColumns.DISPLAY_NAME,
   FileColumns.MIME_TYPE,
)

val queryArgs = bundleOf(
   // Return only items from the last selection (selected photos access)
   QUERY_ARG_LATEST_SELECTION_ONLY to true,
   // Sort returned items chronologically based on when they were added to the device's storage
   QUERY_ARG_SQL_SORT_ORDER to "${FileColumns.DATE_ADDED} DESC",
   QUERY_ARG_SQL_SELECTION to "${FileColumns.MEDIA_TYPE} = ? OR ${FileColumns.MEDIA_TYPE} = ?",
   QUERY_ARG_SQL_SELECTION_ARGS to arrayOf(
       FileColumns.MEDIA_TYPE_IMAGE.toString(),
       FileColumns.MEDIA_TYPE_VIDEO.toString()
   )
)

Java

Uri externalContentUri = MediaStore.Files.getContentUri("external");

String[] mediaColumns = {
    FileColumns._ID,
    FileColumns.DISPLAY_NAME,
    FileColumns.MIME_TYPE
};

Bundle queryArgs = new Bundle();
queryArgs.putBoolean(MediaStore.QUERY_ARG_LATEST_SELECTION_ONLY, true);
queryArgs.putString(MediaStore.QUERY_ARG_SQL_SORT_ORDER, FileColumns.DATE_ADDED + " DESC");
queryArgs.putString(MediaStore.QUERY_ARG_SQL_SELECTION, FileColumns.MEDIA_TYPE + " = ? OR " + FileColumns.MEDIA_TYPE + " = ?");
queryArgs.putStringArray(MediaStore.QUERY_ARG_SQL_SELECTION_ARGS, new String[] {
    String.valueOf(FileColumns.MEDIA_TYPE_IMAGE),
    String.valueOf(FileColumns.MEDIA_TYPE_VIDEO)
});

Android의 개인 정보 보호 샌드박스

Android 15 includes the latest Android Ad Services extensions, incorporating the latest version of the Privacy Sandbox on Android. This addition is part of our work to develop technologies that improve user privacy and enable effective, personalized advertising experiences for mobile apps. Our privacy sandbox page has more information about the Privacy Sandbox on Android developer preview and beta programs to help you get started.

헬스 커넥트

Android 15 integrates the latest extensions around Health Connect by Android, a secure and centralized platform to manage and share app-collected health and fitness data. This update adds support for additional data types across fitness, nutrition, skin temperature, training plans, and more.

Skin temperature tracking allows users to store and share more accurate temperature data from a wearable or other tracking device.

Training plans are structured workout plans to help a user achieve their fitness goals. Training plans support includes a variety of completion and performance goals:

Learn more about the latest updates to Health Connect in Android in the Building adaptable experiences with Android Health talk from Google I/O.

앱 화면 공유

Android 15 supports app screen sharing so users can share or record just an app window rather than the entire device screen. This feature, first enabled in Android 14 QPR2, includes MediaProjection callbacks that allow your app to customize the app screen sharing experience. Note that for apps targeting Android 14 (API level 34) or higher, user consent is required for each MediaProjection capture session.

사용자 환경 및 시스템 UI

Android 15에서는 앱 개발자와 사용자가 필요에 맞게 기기를 구성할 수 있는 제어력과 유연성을 높일 수 있습니다.

Android 15의 최신 개선사항을 사용하여 앱의 사용자 환경을 개선하는 방법을 자세히 알아보려면 Google I/O의 Android 앱의 사용자 환경 개선 강의를 참고하세요.

Generated Previews API를 통한 더 풍부한 위젯 미리보기

Before Android 15, the only way to provide widget picker previews was to specify a static image or layout resource. These previews often differ significantly from the look of the actual widget when it is placed on the home screen. Also, static resources can't be created with Jetpack Glance, so a Glance developer had to screenshot their widget or create an XML layout to have a widget preview.

Android 15 adds support for generated previews. This means that app widget providers can generate RemoteViews to use as the picker preview, instead of a static resource.

Apps can provide Remote Views to the Widget Picker, so they can update the content in the picker to be more representative of what the user will see.

Push API

Apps can provide generated previews through a push API. Apps can provide previews at any point in their lifecycle, and don't receive an explicit request from the host to provide previews. Previews are persisted in AppWidgetService, and hosts can request them on-demand. The following example loads an XML widget layout resource and sets it as the preview:

AppWidgetManager.getInstance(appContext).setWidgetPreview(
   ComponentName(
       appContext,
       SociaLiteAppWidgetReceiver::class.java
   ),
   AppWidgetProviderInfo.WIDGET_CATEGORY_HOME_SCREEN,
   RemoteViews("com.example", R.layout.widget_preview)
)

The expected flow is:

  1. At any time, the widget provider calls setWidgetPreview. The provided previews are persisted in AppWidgetService with other provider info.
  2. setWidgetPreview notifies hosts of an updated preview through the AppWidgetHost.onProvidersChanged callback. In response, the widget host reloads all of its provider information.
  3. When displaying a widget preview, the host checks AppWidgetProviderInfo.generatedPreviewCategories, and if the chosen category is available, calls AppWidgetManager.getWidgetPreview to return the saved preview for this provider.

When to call setWidgetPreview

Because there is no callback to provide previews, apps can choose to send previews at any point when they are running. How often to update the preview depends on the widget's use case.

The following list describes the two main categories of preview use cases:

  • Providers that show real data in their widget previews, such as personalized or recent information. These providers can set the preview once the user has signed in or has done initial configuration in their app. After this, they can set up a periodic task to update the previews at their chosen cadence. Examples of this type of widget could be a photo, calendar, weather or news widget.
  • Providers that show static information in previews or quick-action widgets that don't display any data. These providers can set previews once, when the app first launches. Examples of this type of widget include a drive quick actions widget or chrome shortcuts widget.

Some providers might show static previews on the hub mode picker, but real information on the homescreen picker. These providers should follow the guidance for both of these use cases to set previews.

PIP 모드

Android 15 introduces changes in Picture-in-Picture (PiP) ensuring an even smoother transition when entering into PiP mode. This will be beneficial for apps having UI elements overlaid on top of their main UI, which goes into PiP.

Developers use the onPictureInPictureModeChanged callback to define logic that toggles the visibility of the overlaid UI elements. This callback is triggered when the PiP enter or exit animation is completed. Beginning in Android 15, the PictureInPictureUiState class includes another state.

With this UI state, apps targeting Android 15 (API level 35) will observe the Activity#onPictureInPictureUiStateChanged callback being invoked with isTransitioningToPip() as soon as the PiP animation starts. There are many UI elements that are not relevant for the app when it is in PiP mode, for example views or layout that include information such as suggestions, upcoming video, ratings, and titles. When the app goes to PiP mode, use the onPictureInPictureUiStateChanged callback to hide these UI elements. When the app goes to full screen mode from the PiP window, use onPictureInPictureModeChanged callback to unhide these elements, as shown in the following examples:

override fun onPictureInPictureUiStateChanged(pipState: PictureInPictureUiState) {
        if (pipState.isTransitioningToPip()) {
          // Hide UI elements
        }
    }
override fun onPictureInPictureModeChanged(isInPictureInPictureMode: Boolean) {
        if (isInPictureInPictureMode) {
          // Unhide UI elements
        }
    }

This quick visibility toggle of irrelevant UI elements (for a PiP window) helps ensure a smoother and flicker-free PiP enter animation.

방해 금지 모드 규칙 개선

AutomaticZenRule lets apps customize Attention Management (Do Not Disturb) rules and decide when to activate or deactivate them. Android 15 greatly enhances these rules with the goal of improving the user experience. The following enhancements are included:

  • Adding types to AutomaticZenRule, allowing the system to apply special treatment to some rules.
  • Adding an icon to AutomaticZenRule, helping to make the modes be more recognizable.
  • Adding a triggerDescription string to AutomaticZenRule that describes the conditions on which the rule should become active for the user.
  • Added ZenDeviceEffects to AutomaticZenRule, allowing rules to trigger things like grayscale display, night mode, or dimming the wallpaper.

알림 채널의 VibrationEffect 설정

Android 15 supports setting rich vibrations for incoming notifications by channel using NotificationChannel.setVibrationEffect, so your users can distinguish between different types of notifications without having to look at their device.

미디어 프로젝션 상태 표시줄 칩 및 자동 중지

Media projection can expose private user information. A new, prominent status bar chip makes users aware of any ongoing screen projection. Users can tap the chip to stop screen casting, sharing, or recording. Also, for a more intuitive user experience, any in‑progress screen projection now automatically stops when the device screen is locked.

Status bar chip for screen sharing, casting, and recording.

대형 화면 및 폼 팩터

Android 15는 앱이 대형 화면, 플립형, 폴더블을 비롯한 Android의 폼 팩터를 최대한 활용할 수 있도록 지원합니다.

향상된 대형 화면 멀티태스킹

Android 15 gives users better ways to multitask on large screen devices. For example, users can save their favorite split-screen app combinations for quick access and pin the taskbar on screen to quickly switch between apps. This means that making sure your app is adaptive is more important than ever.

Google I/O has sessions on Building adaptive Android apps and Building UI with the Material 3 adaptive library that can help, and our documentation has more to help you Design for large screens.

커버 화면 지원

앱은 Android 15에서 사용하는 속성을 선언하여 지원되는 폴더블 기기의 작은 커버 화면에 Application 또는 Activity가 표시되도록 허용할 수 있습니다. 이러한 화면은 너무 작아서 Android 앱이 실행될 수 있는 호환 타겟으로 간주되지는 않지만 앱에서 이를 지원하도록 선택하면 더 많은 위치에서 앱을 사용할 수 있습니다.

연결

Android 15는 앱이 통신 및 무선 기술의 최신 발전사항에 액세스할 수 있도록 플랫폼을 업데이트합니다.

위성 지원

Android 15 continues to extend platform support for satellite connectivity and includes some UI elements to ensure a consistent user experience across the satellite connectivity landscape.

Apps can use ServiceState.isUsingNonTerrestrialNetwork() to detect when a device is connected to a satellite, giving them more awareness of why full network services might be unavailable. Additionally, Android 15 provides support for SMS and MMS apps as well as preloaded RCS apps to use satellite connectivity for sending and receiving messages.

A notification appears when the device connects to a satellite.

더 원활한 NFC 환경

Android 15 is working to make the tap to pay experience more seamless and reliable while continuing to support Android's robust NFC app ecosystem. On supported devices, apps can request the NfcAdapter to enter observe mode, where the device listens but doesn't respond to NFC readers, sending the app's NFC service PollingFrame objects to process. The PollingFrame objects can be used to auth ahead of the first communication to the NFC reader, allowing for a one tap transaction in many cases.

In addition, apps can register a filter on supported devices so they can be notified of polling loop activity, which allows for smooth operation with multiple NFC-aware applications.

월렛 역할

Android 15에서는 사용자의 기본 월렛 앱과 더 긴밀하게 통합할 수 있는 월렛 역할을 도입합니다. 이 역할은 NFC 기본 미접촉 결제 설정을 대체합니다. 사용자는 설정 > 앱 > 기본 앱으로 이동하여 월렛 역할 소유자를 관리할 수 있습니다.

지갑 역할은 결제 카테고리에 등록된 AID의 NFC 탭을 라우팅할 때 사용됩니다. 동일한 AID에 등록된 다른 앱이 포그라운드에서 실행 중이 아닌 한 탭은 항상 월렛 역할 소유자에게 전달됩니다.

이 역할은 활성화 시 월렛 빠른 액세스 타일이 표시될 위치를 결정하는 데도 사용됩니다. 역할이 '없음'으로 설정된 경우 빠른 액세스 타일을 사용할 수 없으며 결제 카테고리 NFC 탭이 포그라운드 앱에만 전송됩니다.

보안

Android 15를 사용하면 앱의 보안을 강화하고 앱의 데이터를 보호할 수 있으며 사용자에게 데이터에 대한 투명성과 제어 기능을 제공할 수 있습니다. Google I/O의 Android에서 사용자 보안 보호 강연에서 사용자 보호 장치를 개선하고 새로운 위협으로부터 앱을 보호하기 위해 Google에서 어떤 노력을 하고 있는지 자세히 알아보세요.

자동 완성과 인증 관리자 통합

Starting with Android 15, developers can link specific views like username or password fields with Credential Manager requests, making it easier to provide a tailored user experience during the sign-in process. When the user focuses on one of these views, a corresponding request is sent to Credential Manager. The resulting credentials are aggregated across providers and displayed in autofill fallback UIs, such as inline suggestions or drop-down suggestions. The Jetpack androidx.credentials library is the preferred endpoint for developers to use and will soon be available to further enhance this feature in Android 15 and higher.

원탭 가입 및 로그인을 생체 인식 메시지와 통합

Credential Manager integrates biometric prompts into the credential creation and sign-in processes, eliminating the need for providers to manage biometric prompts. As a result, credential providers only need to focus on the results of the create and get flows, augmented with the biometric flow result. This simplified process creates a more efficient and streamlined credential creation and retrieval process.

엔드 투 엔드 암호화를 위한 키 관리

We are introducing the E2eeContactKeysManager in Android 15, which facilitates end-to-end encryption (E2EE) in your Android apps by providing an OS-level API for the storage of cryptographic public keys.

The E2eeContactKeysManager is designed to integrate with the platform contacts app to give users a centralized way to manage and verify their contacts' public keys.

콘텐츠 URI의 권한 확인

Android 15 introduces a set of APIs that perform permission checks on content URIs:

접근성

Android 15에는 사용자의 접근성을 개선하는 기능이 추가되었습니다.

향상된 점자

In Android 15, we've made it possible for TalkBack to support Braille displays that are using the HID standard over both USB and secure Bluetooth.

This standard, much like the one used by mice and keyboards, will help Android support a wider range of Braille displays over time.

다국어 지원

Android 15에서는 기기가 여러 언어로 사용될 때 사용자 환경을 보완하는 기능이 추가되었습니다.

CJK 가변 글꼴

Starting with Android 15, the font file for Chinese, Japanese, and Korean (CJK) languages, NotoSansCJK, is now a variable font. Variable fonts open up possibilities for creative typography in CJK languages. Designers can explore a broader range of styles and create visually striking layouts that were previously difficult or impossible to achieve.

How the variable font for Chinese, Japanese, and Korean (CJK) languages appears with different font widths.

문자 간 정렬

Starting with Android 15, text can be justified utilizing letter spacing by using JUSTIFICATION_MODE_INTER_CHARACTER. Inter-word justification was first introduced in Android 8.0 (API level 26), and inter-character justification provides similar capabilities for languages that use the whitespace character for segmentation, such as Chinese, Japanese, and others.

Layout for Japanese text using JUSTIFICATION_MODE_NONE.
Layout for English text using JUSTIFICATION_MODE_NONE.


Layout for Japanese text using JUSTIFICATION_MODE_INTER_WORD.
Layout for English text using JUSTIFICATION_MODE_INTER_WORD.


Layout for Japanese text using the JUSTIFICATION_MODE_INTER_CHARACTER.
Layout for English text using the JUSTIFICATION_MODE_INTER_CHARACTER.

자동 줄바꿈 구성

Android started supporting phrase-based line breaks for Japanese and Korean in Android 13 (API level 33). However, while phrase-based line breaks improve the readability of short lines of text, they don't work well for long lines of text. In Android 15, apps can apply phrase-based line breaks only for short lines of text, using the LINE_BREAK_WORD_STYLE_AUTO option. This option selects the best word style option for the text.

For short lines of text, phrase-based line breaks are used, functioning the same as LINE_BREAK_WORD_STYLE_PHRASE, as shown in the following image:

For short lines of text, LINE_BREAK_WORD_STYLE_AUTO applies phrase-based line breaks to improve the readability of the text. This is the same as applying LINE_BREAK_WORD_STYLE_PHRASE.

For longer lines of text, LINE_BREAK_WORD_STYLE_AUTO uses a no line-break word style, functioning the same as LINE_BREAK_WORD_STYLE_NONE, as shown in the following image:

For long lines of text, LINE_BREAK_WORD_STYLE_AUTO applies no line-break word style to improve the readability of the text. This is the same as applying LINE_BREAK_WORD_STYLE_NONE.

추가 일본어 헤타이가나 글꼴

Android 15의 오래된 일본어 히라가나 (헨타이가나) 글꼴 파일 기본적으로 번들로 묶여 있습니다. 독특한 모양의 헨타이가나 캐릭터는 예술 작품이나 디자인에 독특한 감각을 더하는 동시에 전송 및 이해에 대해 살펴봤습니다.

일본어 Hentaigana 글꼴의 문자 및 텍스트 스타일입니다.

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