Display interactive components Collection
Use composable functions to implement Material Design components.
@Composable fun ScaffoldExample() { var presses by remember { mutableIntStateOf(0) } Scaffold( topBar = { TopAppBar( colors = topAppBarColors( containerColor = MaterialTheme.colorScheme.primaryContainer, titleContentColor = MaterialTheme.colorScheme.primary, ), title = { Text("Top app bar") } ) }, // View this quick guide to see the rest of the code, https://developer.android.com/quick-guides/content/create-scaffold
Create a scaffold component to hold the UI together
A fundamental structure that provides a standardized platform for complex user interfaces. Scaffolds hold together different parts of the UI, such as app bars and floating action buttons, giving apps a coherent look and feel.
@Composable fun SmallTopAppBarExample() { Scaffold( topBar = { TopAppBar( colors = TopAppBarDefaults.topAppBarColors( containerColor = MaterialTheme.colorScheme.primaryContainer, titleContentColor = MaterialTheme.colorScheme.primary, ), title = { Text("Small Top App Bar") } ) }, ) { innerPadding -> ScrollContent(innerPadding) } }
Display an app bar
Containers provide the user access to key features and navigation items. There are two types of app bars, top app bars and bottom app bars.
val sheetState = rememberModalBottomSheetState() val scope = rememberCoroutineScope() var showBottomSheet by remember { mutableStateOf(false) } Scaffold( floatingActionButton = { ExtendedFloatingActionButton( text = { Text("Show bottom sheet") }, icon = { Icon(Icons.Filled.Add, contentDescription = "") }, onClick = { showBottomSheet = true } ) } ) { contentPadding -> // Screen content if (showBottomSheet) { ModalBottomSheet( onDismissRequest = { showBottomSheet = false }, sheetState = sheetState ) { // Sheet content Button(onClick = { scope.launch { sheetState.hide() }.invokeOnCompletion { if (!sheetState.isVisible) { showBottomSheet = false } } }) { Text("Hide bottom sheet") } } } }
Create a button
These fundamental components allow users to trigger a defined action. There are five types of buttons. View the appearance of each of the five button types, as well as where you should use them, and see how to implement them.
@Composable fun Example(onClick: () -> Unit) { FloatingActionButton( onClick = { onClick() }, ) { Icon(Icons.Filled.Add, "Floating action button.") } }
Create a floating action button (FAB)
A high-emphasis button that lets users perform a primary action in an application. This button component promotes a single, focused action that is the most common pathway a user might take and is typically found anchored to the bottom right of the screen.
@Composable fun CardMinimalExample() { Card() { Text(text = "Hello, world!") } }
Create a card as a container
Acts as a Material Design container for your UI. Cards typically present a single coherent piece of content. It is the focus on portraying a single piece of content that distinguishes Card from other containers.
@Composable fun AssistChipExample() { AssistChip( onClick = { Log.d("Assist chip", "hello world") }, label = { Text("Assist chip") }, leadingIcon = { Icon( Icons.Filled.Settings, contentDescription = "Localized description", Modifier.size(AssistChipDefaults.IconSize) ) } ) }
Create a chip to represent complex entities
A compact, interactive UI element that represents complex entities such as a contact or tag, often with an icon and label. Chips can be checkable, dismissible, or clickable.
@Composable fun DialogExamples() { // ... val openAlertDialog = remember { mutableStateOf(false) } // ... when { // ... openAlertDialog.value -> { AlertDialogExample( onDismissRequest = { openAlertDialog.value = false }, onConfirmation = { openAlertDialog.value = false println("Confirmation registered") // Add logic here to handle confirmation. }, dialogTitle = "Alert dialog example", dialogText = "This is an example of an alert dialog with buttons.", icon = Icons.Default.Info ) } } } }
Display pop-up messages or requests for user input
Displays pop up messages or requests user input on a layer above the main app content. This component creates an interruptive UI experience to capture user attention.
@Composable fun LinearDeterminateIndicator() { var currentProgress by remember { mutableStateOf(0f) } var loading by remember { mutableStateOf(false) } val scope = rememberCoroutineScope() // Create a coroutine scope Column( verticalArrangement = Arrangement.spacedBy(12.dp), horizontalAlignment = Alignment.CenterHorizontally, modifier = Modifier.fillMaxWidth() ) { Button(onClick = { loading = true scope.launch { loadProgress { progress -> currentProgress = progress } loading = false // Reset loading when the coroutine finishes } }, enabled = !loading) { Text("Start loading") } if (loading) { LinearProgressIndicator( progress = { currentProgress }, modifier = Modifier.fillMaxWidth(), ) } } }
Create a progress indicator
Visually surfaces the status of an operation. Using motion to bring to the user's attention how near completion the process is, such as loading or processing data, these indicators can signify that processing is taking place, without indicating nearness to completion.
@Preview @Composable fun SliderMinimalExample() { var sliderPosition by remember { mutableFloatStateOf(0f) } Column { Slider( value = sliderPosition, onValueChange = { sliderPosition = it } ) Text(text = sliderPosition.toString()) } }
Create a slider for a range of values
Enables users to make selections from a range of values along a continuum, such as setting audio volume or filtering graph data across a range of prices.
@Composable fun SwitchMinimalExample() { var checked by remember { mutableStateOf(true) } Switch( checked = checked, onCheckedChange = { checked = it } ) }
Add a switch that users can toggle
Enables users to toggle between two states. Users can drag or click a switch's thumb to change the current state.
val sheetState = rememberModalBottomSheetState() val scope = rememberCoroutineScope() var showBottomSheet by remember { mutableStateOf(false) } Scaffold( floatingActionButton = { ExtendedFloatingActionButton( text = { Text("Show bottom sheet") }, icon = { Icon(Icons.Filled.Add, contentDescription = "") }, onClick = { showBottomSheet = true } ) } ) { contentPadding -> // Screen content if (showBottomSheet) { ModalBottomSheet( onDismissRequest = { showBottomSheet = false }, sheetState = sheetState ) { // Sheet content Button(onClick = { scope.launch { sheetState.hide() }.invokeOnCompletion { if (!sheetState.isVisible) { showBottomSheet = false } } }) { Text("Hide bottom sheet") } } } }
Create a bottom sheet
Shows secondary content anchored to the bottom of the screen. You can use standard or modal bottom sheets to show secondary content to users.
ModalNavigationDrawer( drawerContent = { ModalDrawerSheet { Text("Drawer title", modifier = Modifier.padding(16.dp)) Divider() NavigationDrawerItem( label = { Text(text = "Drawer Item") }, selected = false, onClick = { /*TODO*/ } ) // ...other drawer items } } ) { // Screen content }
Create a slide-in menu with the navigation drawer component
A slide-in menu that lets users navigate to various sections of your app. Users can activate it by swiping from the side or tapping a menu icon.
val scope = rememberCoroutineScope() val snackbarHostState = remember { SnackbarHostState() } Scaffold( snackbarHost = { SnackbarHost(hostState = snackbarHostState) }, floatingActionButton = { ExtendedFloatingActionButton( text = { Text("Show snackbar") }, icon = { Icon(Icons.Filled.Image, contentDescription = "") }, onClick = { scope.launch { snackbarHostState.showSnackbar("Snackbar") } } ) } ) { contentPadding -> // Screen content }
Create a notification with a snackbar
Shows a brief notification that at the bottom of the screen. This can provide feedback about an operation or action without interrupting the user experience. Snackbars disappear after a few seconds. The user can also dismiss them manually.
![](https://developer.android.com/static/images/quick-guides/collection-illustration.png?authuser=0000)
Display a list or grid
Display and arrange collections of items efficiently with lists and grids.
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