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gpg::PlayerManager::FetchListResponse
#include <player_manager.h>
플레이어 벡터가 포함된 응답입니다.
요약
!IsSuccess(status)
이면 벡터가 비어 있습니다.
공개 속성
데이터
std::vector< Player > gpg::PlayerManager::FetchListResponse::data
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최종 업데이트: 2025-07-27(UTC)
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-07-27(UTC)"],[],[],null,["# gpg::PlayerManager::FetchListResponse Struct Reference\n\ngpg::PlayerManager::FetchListResponse\n=====================================\n\n`#include \u003cplayer_manager.h\u003e`\n\nA response which contains a vector of players.\n\nSummary\n-------\n\nIf `!IsSuccess(status)` then the vector will be empty.\n\n| ### Public attributes ||\n|----------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------|\n| [data](#structgpg_1_1_player_manager_1_1_fetch_list_response_1ade5ec6df05ce193b2ee7d45be80ec6f5) | `std::vector\u003c `[Player](/games/services/cpp/api/class/gpg/player#classgpg_1_1_player)` \u003e` |\n| [status](#structgpg_1_1_player_manager_1_1_fetch_list_response_1a776d5614976b2d9691ccfdc3d65c3f50) | [ResponseStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1a6b34581275d3fd0edee8e4321eec1d5d) |\n\nPublic attributes\n-----------------\n\n### data\n\n```c++\nstd::vector\u003c Player \u003e gpg::PlayerManager::FetchListResponse::data\n``` \n\n### status\n\n```c++\nResponseStatus gpg::PlayerManager::FetchListResponse::status\n```"]]