gpg:: TurnBasedMatchConfig
#include <turn_based_match_config.h>
A data structure containing the data needed to create a TurnBasedMatch.
Summary
Constructors and Destructors |
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TurnBasedMatchConfig(std::shared_ptr< const TurnBasedMatchConfigImpl > impl)
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TurnBasedMatchConfig()
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TurnBasedMatchConfig(const TurnBasedMatchConfig & copy_from)
Creates a copy of an existing
TurnBasedMatchConfig. |
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TurnBasedMatchConfig(TurnBasedMatchConfig && move_from)
Moves an existing
TurnBasedMatchConfig. |
Public functions |
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ExclusiveBitMask() const
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int64_t
A bit mask indicating game-specific exclusive roles for the player, such as "attacker" or "defender".
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MaximumAutomatchingPlayers() const
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uint32_t
The maximum number of auto-matching players to add to the match.
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MinimumAutomatchingPlayers() const
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uint32_t
The minimum number of auto-matching players to add to the match.
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PlayerIdsToInvite() const
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const std::vector< std::string > &
The player IDs to invite to the newly created match.
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Valid() const
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bool
Returns true if this
TurnBasedMatchConfig is populated with data. |
Variant() const
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uint32_t
A developer-specific value used to indicate match type or mode.
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operator=(const TurnBasedMatchConfig & copy_from)
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Assigns this
TurnBasedMatchConfig by copying from another one. |
operator=(TurnBasedMatchConfig && move_from)
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Assigns this
TurnBasedMatchConfig by moving another one into it. |
Classes |
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gpg:: |
Builds one or more TurnBasedMatchConfig objects. |
Public functions
ExclusiveBitMask
int64_t ExclusiveBitMask() const
A bit mask indicating game-specific exclusive roles for the player, such as "attacker" or "defender".
The logical product (AND) of any pairing players must equal zero for auto-match. Can only be called if Valid returns true.
MaximumAutomatchingPlayers
uint32_t MaximumAutomatchingPlayers() const
The maximum number of auto-matching players to add to the match.
Can only be called if Valid returns true.
MinimumAutomatchingPlayers
uint32_t MinimumAutomatchingPlayers() const
The minimum number of auto-matching players to add to the match.
Can only be called if Valid returns true.
PlayerIdsToInvite
const std::vector< std::string > & PlayerIdsToInvite() const
The player IDs to invite to the newly created match.
Can only be called if Valid returns true.
TurnBasedMatchConfig
TurnBasedMatchConfig( std::shared_ptr< const TurnBasedMatchConfigImpl > impl )
Constructs a TurnBasedMatchConfig from a shared_ptr to a TurnBasedMatchConfigImpl.
Intended for internal use by the API.
TurnBasedMatchConfig
TurnBasedMatchConfig()
TurnBasedMatchConfig
TurnBasedMatchConfig( const TurnBasedMatchConfig & copy_from )
Creates a copy of an existing TurnBasedMatchConfig.
TurnBasedMatchConfig
TurnBasedMatchConfig( TurnBasedMatchConfig && move_from )
Moves an existing TurnBasedMatchConfig.
Valid
bool Valid() const
Returns true if this TurnBasedMatchConfig is populated with data.
Must return true for the getter functions (PlayerIdsToInvite, MinimumAutomatchingPlayers, etc.) on the TurnBasedMatchConfig object to be usable.
Variant
uint32_t Variant() const
A developer-specific value used to indicate match type or mode.
Only players using the same value can match. Can only be called if Valid returns true.
operator=
TurnBasedMatchConfig & operator=( const TurnBasedMatchConfig & copy_from )
Assigns this TurnBasedMatchConfig by copying from another one.
operator=
TurnBasedMatchConfig & operator=( TurnBasedMatchConfig && move_from )
Assigns this TurnBasedMatchConfig by moving another one into it.