[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-07-26 UTC。"],[],[],null,["# CProtobufSerialization Struct Reference\n\nCProtobufSerialization\n======================\n\n`#include \u003ctuningfork.h\u003e`\n\nA series of bytes representing a serialized protocol buffer.\n\nSummary\n-------\n\n**See also:** [CProtobufSerialization_Free](/games/sdk/reference/performance-tuner/custom-engine/group/tuningfork#group__tuningfork_1ga85c8f507c9d70f4a12b7fe34a9a594f0) for how to deallocate the memory once finished with the buffer.\n\n| ### Public attributes ||\n|--------------------------------------------------------------------------------------------------------------------|----------------------------|\n| [bytes](#struct_c_protobuf_serialization_1ae305c154fc1f8088534d76943b9b8cab) | `uint8_t *` |\n| [dealloc](#struct_c_protobuf_serialization_1ae3f7e920e91f3dd740e07b5632c66040)`)(struct CProtobufSerialization *)` | `void(*` Size of array. |\n| [size](#struct_c_protobuf_serialization_1a526040b7f458d820f12806c43cde7d33) | `uint32_t` Array of bytes. |\n\nPublic attributes\n-----------------\n\n### bytes\n\n```scdoc\nuint8_t * CProtobufSerialization::bytes\n``` \n\n### dealloc\n\n```scdoc\nvoid(* CProtobufSerialization::dealloc)(struct CProtobufSerialization *)\n``` \nSize of array.\n\nDeallocation callback (may be NULL if not owned). \n\n### size\n\n```scdoc\nuint32_t CProtobufSerialization::size\n``` \nArray of bytes."]]