소스 이미지를 혼합하거나 오버레이하여 캔버스에 레이어된 이미지를 표시할 수 있습니다.
예를 들어 별도의 백그라운드 및 포그라운드 드로어블을 결합하여 Android 프레임워크가 앱 아이콘을 생성하는 방식을 재현할 수 있습니다. 레이어된 이미지를 표시하려면 다음을 실행해야 합니다.
캔버스에 이미지를 레이어로 배치합니다.
소스를 오버레이합니다.
버전 호환성
이 구현을 사용하려면 프로젝트 minSDK를 API 수준 21 이상으로 설정해야 합니다.
종속 항목
캔버스에 이미지 레이어 적용하기
다음 코드는 두 소스 이미지를 서로 겹쳐 배치하여 캔버스에 혼합된 이미지를 렌더링합니다.
classOverlayImagePainterconstructor(privatevalimage:ImageBitmap,privatevalimageOverlay:ImageBitmap,privatevalsrcOffset:IntOffset=IntOffset.Zero,privatevalsrcSize:IntSize=IntSize(image.width,image.height),privatevaloverlaySize:IntSize=IntSize(imageOverlay.width,imageOverlay.height)):Painter(){privatevalsize:IntSize=validateSize(srcOffset,srcSize)overridefunDrawScope.onDraw(){// draw the first image without any blend modedrawImage(image,srcOffset,srcSize,dstSize=IntSize(this@onDraw.size.width.roundToInt(),this@onDraw.size.height.roundToInt()))// draw the second image with an Overlay blend mode to blend the two togetherdrawImage(imageOverlay,srcOffset,overlaySize,dstSize=IntSize(this@onDraw.size.width.roundToInt(),this@onDraw.size.height.roundToInt()),blendMode=BlendMode.Overlay)}/** * Return the dimension of the underlying [ImageBitmap] as it's intrinsic width and height */overridevalintrinsicSize:Sizeget()=size.toSize()privatefunvalidateSize(srcOffset:IntOffset,srcSize:IntSize):IntSize{require(srcOffset.x>=0&&
srcOffset.y>=0&&
srcSize.width>=0&&
srcSize.height>=0&&
srcSize.width<=image.width&&
srcSize.height<=image.height)returnsrcSize}}
소스 이미지 위에 이미지를 오버레이하는 데 사용할 수 있는 맞춤 Painter 구현인 OverlayImagePainter를 사용합니다. 혼합 모드는 이미지가 결합되는 방식을 제어합니다. 첫 번째 이미지는 다른 이미지를 덮어쓰지 않으므로 혼합 모드는 필요하지 않습니다. 두 번째 이미지의 Overlay 혼합 모드는 두 번째 이미지로 덮인 첫 번째 이미지의 영역을 덮어씁니다.
DrawScope.onDraw()가 재정의되고 이 함수에서 두 이미지가 겹쳐집니다.
결합된 이미지의 고유 크기를 올바르게 보고하기 위해 intrinsicSize가 재정의됩니다.
소스 이미지 오버레이
이 맞춤 페인터 Painter를 사용하면 다음과 같이 소스 이미지 위에 이미지를 오버레이할 수 있습니다.
이 페이지에 나와 있는 콘텐츠와 코드 샘플에는 콘텐츠 라이선스에서 설명하는 라이선스가 적용됩니다. 자바 및 OpenJDK는 Oracle 및 Oracle 계열사의 상표 또는 등록 상표입니다.
최종 업데이트: 2025-02-06(UTC)
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-02-06(UTC)"],[],[],null,["# Display layered images on a canvas\n\n\u003cbr /\u003e\n\nYou can blend or overlay source images to display layered images on a canvas.\nFor example, you can replicate how the Android Framework generates app icons by\ncombining separate background and foreground drawables. To display layered\nimages, you must do the following:\n\n- Layer images on a canvas.\n- Overlay the source.\n\nVersion compatibility\n---------------------\n\nThis implementation requires that your project minSDK be set to API level 21 or\nhigher.\n\n### Dependencies\n\n### Kotlin\n\n\u003cbr /\u003e\n\n```kotlin\n implementation(platform(\"androidx.compose:compose-bom:2025.08.00\"))\n \n```\n\n\u003cbr /\u003e\n\n### Groovy\n\n\u003cbr /\u003e\n\n```groovy\n implementation platform('androidx.compose:compose-bom:2025.08.00')\n \n```\n\n\u003cbr /\u003e\n\nLayer images on a canvas\n------------------------\n\nThe following code layers two source images on top of each other, rendering a\nblended image on the canvas:\n\n\n```kotlin\nclass OverlayImagePainter constructor(\n private val image: ImageBitmap,\n private val imageOverlay: ImageBitmap,\n private val srcOffset: IntOffset = IntOffset.Zero,\n private val srcSize: IntSize = IntSize(image.width, image.height),\n private val overlaySize: IntSize = IntSize(imageOverlay.width, imageOverlay.height)\n) : Painter() {\n\n private val size: IntSize = validateSize(srcOffset, srcSize)\n override fun DrawScope.onDraw() {\n // draw the first image without any blend mode\n drawImage(\n image,\n srcOffset,\n srcSize,\n dstSize = IntSize(\n this@onDraw.size.width.roundToInt(),\n this@onDraw.size.height.roundToInt()\n )\n )\n // draw the second image with an Overlay blend mode to blend the two together\n drawImage(\n imageOverlay,\n srcOffset,\n overlaySize,\n dstSize = IntSize(\n this@onDraw.size.width.roundToInt(),\n this@onDraw.size.height.roundToInt()\n ),\n blendMode = BlendMode.Overlay\n )\n }\n\n /**\n * Return the dimension of the underlying [ImageBitmap] as it's intrinsic width and height\n */\n override val intrinsicSize: Size get() = size.toSize()\n\n private fun validateSize(srcOffset: IntOffset, srcSize: IntSize): IntSize {\n require(\n srcOffset.x \u003e= 0 &&\n srcOffset.y \u003e= 0 &&\n srcSize.width \u003e= 0 &&\n srcSize.height \u003e= 0 &&\n srcSize.width \u003c= image.width &&\n srcSize.height \u003c= image.height\n )\n return srcSize\n }\n}https://github.com/android/snippets/blob/dd30aee903e8c247786c064faab1a9ca8d10b46e/compose/snippets/src/main/java/com/example/compose/snippets/images/CustomPainterSnippets.kt#L79-L128\n```\n\n\u003cbr /\u003e\n\n### Key points about the code\n\n- Uses `OverlayImagePainter`, which is a custom [`Painter`](/reference/kotlin/androidx/compose/ui/graphics/painter/Painter) implementation that you can use to overlay images over the source image. The blend mode controls how the images are combined. The first image is not overwriting anything else, so no blend mode is needed. The `Overlay` blend mode of the second image overwrites the areas of the first image that are covered by the second image.\n- `DrawScope.onDraw()` is overridden and the two images are overlaid in this function.\n- `intrinsicSize` is overridden to correctly report the intrinsic size of the combined image.\n\nOverlay source image\n--------------------\n\nWith this custom painter `Painter`, you can overlay an image on top of the\nsource image as follows:\n\n\n```kotlin\nval rainbowImage = ImageBitmap.imageResource(id = R.drawable.rainbow)\nval dogImage = ImageBitmap.imageResource(id = R.drawable.dog)\nval customPainter = remember {\n OverlayImagePainter(dogImage, rainbowImage)\n}\nImage(\n painter = customPainter,\n contentDescription = stringResource(id = R.string.dog_content_description),\n contentScale = ContentScale.Crop,\n modifier = Modifier.wrapContentSize()\n)https://github.com/android/snippets/blob/dd30aee903e8c247786c064faab1a9ca8d10b46e/compose/snippets/src/main/java/com/example/compose/snippets/images/CustomPainterSnippets.kt#L64-L74\n```\n\n\u003cbr /\u003e\n\n### Key points about the code\n\n- The images to be combined are each loaded as [`ImageBitmap`](/reference/kotlin/androidx/compose/ui/graphics/ImageBitmap) instances before being combined using `OverlayImagePainter`.\n- The combined images are rendered by an [`Image`](/reference/kotlin/androidx/compose/foundation/package-summary#Image(androidx.compose.ui.graphics.ImageBitmap,kotlin.String,androidx.compose.ui.Modifier,androidx.compose.ui.Alignment,androidx.compose.ui.layout.ContentScale,kotlin.Float,androidx.compose.ui.graphics.ColorFilter,androidx.compose.ui.graphics.FilterQuality)) composable that uses the custom painter to combine the source images when rendering.\n\nResults\n-------\n\n**Figure 1** : An `Image` that uses a custom `Painter` to overlay a semi-transparent rainbow image over the image of a dog.\n\nCollections that contain this guide\n-----------------------------------\n\nThis guide is part of these curated Quick Guide collections that cover\nbroader Android development goals: \n\n### Display images\n\nDiscover techniques for using bright, engaging visuals to give your Android app a beautiful look and feel. \n[Quick guide collection](/develop/ui/compose/quick-guides/collections/display-images) \n\nHave questions or feedback\n--------------------------\n\nGo to our frequently asked questions page and learn about quick guides or reach out and let us know your thoughts. \n[Go to FAQ](/quick-guides/faq) [Leave feedback](https://issuetracker.google.com/issues/new?component=1573691&template=1993320)"]]