功能與 API 總覽

Android 15 為開發人員推出了強大的新功能和 API。以下各節會簡要說明這些功能,協助您開始使用相關 API。

如需新增、修改及移除 API 的詳細清單,請參閱 API 差異比較表。如要進一步瞭解新增的 API,請參閱 Android API 參考資料 - 針對 Android 15,請尋找 API 級別 35 中新增的 API。如要瞭解平台變更可能對應用程式造成的影響,請務必查看指定 Android 15 的應用程式所有應用程式的 Android 15 行為變更。

相機和媒體

Android 15 包含多種功能,可提升相機和媒體體驗,並提供工具和硬體,協助創作者在 Android 上實現創意。

如要進一步瞭解 Android 媒體和相機的最新功能和開發人員解決方案,請觀看 Google I/O 的「建構現代 Android 媒體和相機體驗」演講。

低光源增強

Android 15 introduces Low Light Boost, an auto-exposure mode available to both Camera 2 and the night mode camera extension. Low Light Boost adjusts the exposure of the Preview stream in low-light conditions. This is different from how the night mode camera extension creates still images, because night mode combines a burst of photos to create a single, enhanced image. While night mode works very well for creating a still image, it can't create a continuous stream of frames, but Low Light Boost can. Thus, Low Light Boost enables camera capabilities, such as:

  • Providing an enhanced image preview, so users are better able to frame their low-light pictures
  • Scanning QR codes in low light

If you enable Low Light Boost, it automatically turns on when there's a low light level, and turns off when there's more light.

Apps can record off the Preview stream in low-light conditions to save a brightened video.

For more information, see Low Light Boost.

應用程式內攝影機控制項

Android 15 新增了擴充功能,可進一步控管相機硬體及其在支援裝置上的演算法:

  • 進階閃光燈強度調整功能:在拍攝相片時,可在 SINGLETORCH 模式下精確控制閃光燈強度。

HDR 動態範圍控制

Android 15 chooses HDR headroom that is appropriate for the underlying device capabilities and bit-depth of the panel. For pages that have lots of SDR content, such as a messaging app displaying a single HDR thumbnail, this behavior can end up adversely influencing the perceived brightness of the SDR content. Android 15 lets you control the HDR headroom with setDesiredHdrHeadroom to strike a balance between SDR and HDR content.

The brightness of SDR UI elements on the left screen appears to be more uniform than the brightness on the right screen, which simulates possible headroom issues when HDR and SDR content are mixed. By adjusting the HDR headroom, you can achieve a better balance between the SDR and HDR content.

音量控制

Android 15 introduces support for the CTA-2075 loudness standard to help you avoid audio loudness inconsistencies and ensure users don't have to constantly adjust volume when switching between content. The system leverages known characteristics of the output devices (headphones and speaker) along with loudness metadata available in AAC audio content to intelligently adjust the audio loudness and dynamic range compression levels.

To enable this feature, you need to ensure loudness metadata is available in your AAC content and enable the platform feature in your app. For this, you instantiate a LoudnessCodecController object by calling its create factory method with the audio session ID from the associated AudioTrack; this automatically starts applying audio updates. You can pass an OnLoudnessCodecUpdateListener to modify or filter loudness parameters before they are applied on the MediaCodec.

// Media contains metadata of type MPEG_4 OR MPEG_D
val mediaCodec = 
val audioTrack = AudioTrack.Builder()
                                .setSessionId(sessionId)
                                .build()
...
// Create new loudness controller that applies the parameters to the MediaCodec
try {
   val lcController = LoudnessCodecController.create(mSessionId)
   // Starts applying audio updates for each added MediaCodec
}

AndroidX media3 ExoPlayer will also be updated to use the LoudnessCodecController APIs for a seamless app integration.

虛擬 MIDI 2.0 裝置

Android 13 added support for connecting to MIDI 2.0 devices using USB, which communicate using Universal MIDI Packets (UMP). Android 15 extends UMP support to virtual MIDI apps, enabling composition apps to control synthesizer apps as a virtual MIDI 2.0 device just like they would with an USB MIDI 2.0 device.

更有效率的 AV1 軟體解碼

dav1d logo

dav1d, the popular AV1 software decoder from VideoLAN is available for Android devices that don't support AV1 decode in hardware. dav1d is up to 3x more performant than the legacy AV1 software decoder, enabling HD AV1 playback for more users, including some low and mid tier devices.

Your app needs to opt-in to using dav1d by invoking it by name "c2.android.av1-dav1d.decoder". dav1d will be made the default AV1 software decoder in a subsequent update. This support is standardized and backported to Android 11 devices that receive Google Play system updates.

開發人員工作效率和工具

我們致力於提升您的工作效率,因此大部分工作都圍繞著 Android StudioJetpack ComposeAndroid Jetpack 程式庫等工具進行,但我們也不斷尋找平台上的各種方法,協助您更輕鬆地實現願景。

OpenJDK 17 更新

Android 15 持續更新 Android 核心程式庫,以便與最新版 OpenJDK LTS 中的功能保持一致。

這次更新包含以下重點功能和改善項目:

這些 API 會透過 Google Play 系統更新,在搭載 Android 12 (API 級別 31) 以上版本的 10 億部裝置上進行更新,因此您可以指定最新的程式設計功能。

PDF 改善項目

Android 15 對 PdfRenderer 進行了大幅改善。 相互整合應用程式可導入轉譯等進階功能 受密碼保護的檔案、註解、表單編輯搜尋選取副本。支援線性化 PDF 最佳化功能,可加快本機 PDF 檢視速度並減少資源使用量。Jetpack PDF 程式庫會使用這些 API,簡化在應用程式中新增 PDF 檢視功能的程序。

以下是最新的 PDF 轉譯功能更新項目,這些功能包括: 搜尋內嵌的 PDF 檔案

PdfRenderer 已移至可透過 Google Play 系統更新進行更新的模組,不受平台版本影響。我們會透過建立與 Android 15 以下版本相容的 API 途徑 (稱為 PdfRendererPreV),將這些變更回溯至 Android 11 (API 級別 30)。

自動切換語言的改良功能

Android 14 added on-device, multi-language recognition in audio with automatic switching between languages, but this can cause words to get dropped, especially when languages switch with less of a pause between the two utterances. Android 15 adds additional controls to help apps tune this switching to their use case. EXTRA_LANGUAGE_SWITCH_INITIAL_ACTIVE_DURATION_TIME_MILLIS confines the automatic switching to the beginning of the audio session, while EXTRA_LANGUAGE_SWITCH_MATCH_SWITCHES deactivates the language switching after a defined number of switches. These options are particularly useful if you expect that there will be a single language spoken during the session that should be autodetected.

改良 OpenType 變數字型 API

Android 15 改善了 OpenType 變數字型的可用性。您可以建立 來自變數字型的 FontFamily 例項,但未指定粗軸 與 buildVariableFamily API 互動文字轉譯器會覆寫這個值 配合顯示文字。wght 軸。

使用 API 可大幅簡化建立 Typeface 的程式碼:

Kotlin

val newTypeface = Typeface.CustomFallbackBuilder(
            FontFamily.Builder(
                Font.Builder(assets, "RobotoFlex.ttf").build())
                    .buildVariableFamily())
    .build()

Java

Typeface newTypeface = Typeface.CustomFallbackBuilder(
            new FontFamily.Builder(
                new Font.Builder(assets, "RobotoFlex.ttf").build())
                    .buildVariableFamily())
    .build();

先前,如要建立相同的 Typeface,您需要使用更多程式碼:

Kotlin

val oldTypeface = Typeface.CustomFallbackBuilder(
            FontFamily.Builder(
                Font.Builder(assets, "RobotoFlex.ttf")
                    .setFontVariationSettings("'wght' 400")
                    .setWeight(400)
                    .build())
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 100")
                        .setWeight(100)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 200")
                        .setWeight(200)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 300")
                        .setWeight(300)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 500")
                        .setWeight(500)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 600")
                        .setWeight(600)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 700")
                        .setWeight(700)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 800")
                        .setWeight(800)
                        .build()
                )
                .addFont(
                    Font.Builder(assets, "RobotoFlex.ttf")
                        .setFontVariationSettings("'wght' 900")
                        .setWeight(900)
                        .build()
                ).build()
        ).build()

Java

Typeface oldTypeface = new Typeface.CustomFallbackBuilder(
    new FontFamily.Builder(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 400")
            .setWeight(400)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 100")
            .setWeight(100)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 200")
            .setWeight(200)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 300")
            .setWeight(300)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 500")
            .setWeight(500)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 600")
            .setWeight(600)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 700")
            .setWeight(700)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 800")
            .setWeight(800)
            .build()
    )
    .addFont(
        new Font.Builder(assets, "RobotoFlex.ttf")
            .setFontVariationSettings("'wght' 900")
            .setWeight(900)
            .build()
    )
    .build()
).build();

以下範例說明使用舊版和新版 API 建立的 Typeface 如何算繪:

使用新舊 API 時,字型算繪的差異示例

在這個範例中,使用舊版 API 建立的 Typeface 無法為 350、450、550 和 650 Font 例項建立準確的字型粗細,因此轉譯器會改用最接近的粗細。如此 那麼轉譯值會是 300 而不是 350,而是顯示 400,而非 450;且 依此類推相反地,使用新 API 建立的 Typeface 會以動態方式建立 指定權重的 Font 例項,因此會以 350 為單位呈現準確的權重 450、550 和 650。

精細的換行符號控制

Starting in Android 15, a TextView and the underlying line breaker can preserve the given portion of text in the same line to improve readability. You can take advantage of this line break customization by using the <nobreak> tag in string resources or createNoBreakSpan. Similarly, you can preserve words from hyphenation by using the <nohyphen> tag or createNoHyphenationSpan.

For example, the following string resource doesn't include a line break, and renders with the text "Pixel 8 Pro." breaking in an undesirable place:

<resources>
    <string name="pixel8pro">The power and brains behind Pixel 8 Pro.</string>
</resources>

In contrast, this string resource includes the <nobreak> tag, which wraps the phrase "Pixel 8 Pro." and prevents line breaks:

<resources>
    <string name="pixel8pro">The power and brains behind <nobreak>Pixel 8 Pro.</nobreak></string>
</resources>

The difference in how these strings are rendered is shown in the following images:

Layout for a line of text where the phrase "Pixel 8 Pro." isn't wrapped using a <nobreak> tag.
Layout for the same line of text where the phrase "Pixel 8 Pro." is wrapped using a <nobreak> tag.

封存應用程式

Android 和 Google Play 去年宣布支援應用程式封存功能,使用者可以在 Google Play 上使用 Android App Bundle 發布的應用程式,從裝置上部分移除不常使用的應用程式,藉此釋出空間。Android 15 提供應用程式封存和解封存的作業系統層級支援功能,讓所有應用程式商店更輕鬆地實作這項功能。

具有 REQUEST_DELETE_PACKAGES 權限的應用程式可以呼叫 PackageInstaller requestArchive 方法,要求封存 已安裝的應用程式套件,會移除 APK 和任何快取檔案,但會保留 使用者資料。系統會透過 LauncherApps API;使用者會看到 UI 樣式,藉此突顯這些 個應用程式已封存。使用者輕觸封存的應用程式時,負責的安裝程式 會收到取消封存的要求,而且還原程序可以 由 ACTION_PACKAGE_ADDED 廣播監控。

Enable 16 KB mode on a device using developer options

Toggle the Boot with 16KB page size developer option to boot a device in 16 KB mode.

In QPR versions of Android 15, you can use the developer option that's available on certain devices to boot the device in 16 KB mode and perform on-device testing. Before using the developer option, go to Settings > System > Software updates and apply any updates that are available.

This developer option is available on the following devices:

  • Pixel 8 and 8 Pro (with Android 15 QPR1 or higher)

  • Pixel 8a (with Android 15 QPR1 or higher)

  • Pixel 9, 9 Pro, and 9 Pro XL (with Android 15 QPR2 Beta 2 or higher)

圖形

Android 15 帶來最新的圖像改善項目,包括 ANGLE 和 Canvas 圖像系統的增強功能。

更新 Android 的 GPU 存取權

Vulkan 標誌

與早期核心作業系統會在單一 CPU 上執行,並使用以固定函式管道為基礎的 API 存取 GPU 不同,Android 硬體已大幅進化。自 Android 7.0 (API 級別 24) 起,NDK 就提供 Vulkan® 圖形 API,其中包含低階抽象化功能,可更貼近現代 GPU 硬體、更有效地支援多個 CPU 核心,並減少 CPU 驅動程式額外負擔,進而提升應用程式效能。所有新型遊戲引擎都支援 Vulkan。

Vulkan 是 Android 對 GPU 的偏好介面。因此,Android 15 包含 ANGLE 做為可選的圖層,可在 Vulkan 上執行 OpenGL® ES。改用 ANGLE 可將 Android OpenGL 實作標準化,進而改善相容性,在某些情況下還能提升效能。您可以在 Android 15 上依序前往「設定」->「系統」->「開發人員選項」->「實驗功能:啟用 ANGLE」,啟用開發人員選項,藉此使用 ANGLE 測試 OpenGL ES 應用程式的穩定性和效能。

Android ANGLE 的 Vulkan 時程表

Android GPU API 即將異動的藍圖。

為了簡化 GPU 堆疊,我們日後會在更多新裝置上提供 ANGLE 做為 GL 系統驅動程式,並預期 OpenGL/ES 日後只會透過 ANGLE 提供。不過,我們計劃繼續在所有裝置上支援 OpenGL ES

建議採取的後續步驟

使用開發人員選項選取 OpenGL ES 的 ANGLE 驅動程式,並測試應用程式。對於新專案,我們強烈建議使用 Vulkan 開發 C/C++。

Canvas 改善項目

Android 15 continues our modernization of Android's Canvas graphics system with additional capabilities:

  • Matrix44 provides a 4x4 matrix for transforming coordinates that should be used when you want to manipulate the canvas in 3D.
  • clipShader intersects the current clip with the specified shader, while clipOutShader sets the clip to the difference of the current clip and the shader, each treating the shader as an alpha mask. This supports the drawing of complex shapes efficiently.

效能和電池

Android 持續致力於協助您提升應用程式的效能和品質。Android 15 導入的 API 可協助您更有效率地執行應用程式中的工作、提升應用程式效能,以及收集應用程式的洞察資訊。

如要瞭解省電最佳做法、如何偵錯網路和耗電量,以及我們如何在 Android 15 和近期 Android 版本中提升背景作業的省電效率,請參閱 Google I/O 的「提升 Android 背景作業的省電效率」演講。

ApplicationStartInfo API

In previous versions of Android, app startup has been a bit of a mystery. It was challenging to determine within your app whether it started from a cold, warm, or hot state. It was also difficult to know how long your app spent during the various launch phases: forking the process, calling onCreate, drawing the first frame, and more. When your Application class was instantiated, you had no way of knowing whether the app started from a broadcast, a content provider, a job, a backup, boot complete, an alarm, or an Activity.

The ApplicationStartInfo API on Android 15 provides all of this and more. You can even choose to add your own timestamps into the flow to help collect timing data in one place. In addition to collecting metrics, you can use ApplicationStartInfo to help directly optimize app startup; for example, you can eliminate the costly instantiation of UI-related libraries within your Application class when your app is starting up due to a broadcast.

應用程式大小詳細資訊

自 Android 8.0 (API 級別 26) 起,Android 已納入 StorageStats.getAppBytes API,可將應用程式的安裝大小以單一位元組數字做為總和,包括 APK 大小、從 APK 擷取的檔案大小,以及裝置上產生的檔案 (例如預先編譯 (AOT) 的編譯程式碼)。就應用程式使用儲存空間的方式而言,這個數字並沒有太多洞察資訊。

Android 15 新增了 StorageStats.getAppBytesByDataType([type]) API,可讓您深入瞭解應用程式如何使用所有空間,包括 APK 檔案分割、AOT 和加速相關程式碼、DEX 中繼資料、程式庫和引導設定檔。

應用程式管理的剖析

Android 15 includes the ProfilingManager class, which lets you collect profiling information from within your app such as heap dumps, heap profiles, stack sampling, and more. It provides a callback to your app with a supplied tag to identify the output file, which is delivered to your app's files directory. The API does rate limiting to minimize the performance impact.

To simplify constructing profiling requests in your app, we recommend using the corresponding Profiling AndroidX API, available in Core 1.15.0-rc01 or higher.

SQLite 資料庫改善項目

Android 15 introduces SQLite APIs that expose advanced features from the underlying SQLite engine that target specific performance issues that can manifest in apps. These APIs are included with the update of SQLite to version 3.44.3.

Developers should consult best practices for SQLite performance to get the most out of their SQLite database, especially when working with large databases or when running latency-sensitive queries.

  • Read-only deferred transactions: when issuing transactions that are read-only (don't include write statements), use beginTransactionReadOnly() and beginTransactionWithListenerReadOnly(SQLiteTransactionListener) to issue read-only DEFERRED transactions. Such transactions can run concurrently with each other, and if the database is in WAL mode, they can run concurrently with IMMEDIATE or EXCLUSIVE transactions.
  • Row counts and IDs: APIs were added to retrieve the count of changed rows or the last inserted row ID without issuing an additional query. getLastChangedRowCount() returns the number of rows that were inserted, updated, or deleted by the most recent SQL statement within the current transaction, while getTotalChangedRowCount() returns the count on the current connection. getLastInsertRowId() returns the rowid of the last row to be inserted on the current connection.
  • Raw statements: issue a raw SQlite statement, bypassing convenience wrappers and any additional processing overhead that they may incur.

Android 動態效能架構更新

Android 15 持續投入 Android 動態效能架構 (ADPF),這組 API 可讓遊戲和需要耗用大量效能執行的應用程式,直接與 Android 裝置的電力和熱溫系統互動。在支援的裝置上,Android 15 新增 ADPF 功能:

  • 提供提示工作階段的省電模式,用來指出相關聯的執行緒應以省電為優先,而非效能,非常適合長時間執行的背景工作負載。
  • GPU 和 CPU 工作時間長度都能在提示工作階段中回報,讓系統同時調整 CPU 和 GPU 頻率,以最佳方式滿足工作負載需求。
  • 熱力上升空間閾值:根據上升空間預測結果,解讀可能的熱力限制狀態。

如要進一步瞭解如何在應用程式和遊戲中使用 ADPF,請參閱說明文件

隱私權

Android 15 包含多種功能,可協助應用程式開發人員保護使用者隱私權。

螢幕錄影偵測

Android 15 adds support for apps to detect that they are being recorded. A callback is invoked whenever the app transitions between being visible or invisible within a screen recording. An app is considered visible if activities owned by the registering process's UID are being recorded. This way, if your app is performing a sensitive operation, you can inform the user that they're being recorded.

val mCallback = Consumer<Int> { state ->
  if (state == SCREEN_RECORDING_STATE_VISIBLE) {
    // We're being recorded
  } else {
    // We're not being recorded
  }
}

override fun onStart() {
   super.onStart()
   val initialState =
      windowManager.addScreenRecordingCallback(mainExecutor, mCallback)
   mCallback.accept(initialState)
}

override fun onStop() {
    super.onStop()
    windowManager.removeScreenRecordingCallback(mCallback)
}

擴充 IntentFilter 功能

Android 15 builds in support for more precise Intent resolution through UriRelativeFilterGroup, which contains a set of UriRelativeFilter objects that form a set of Intent matching rules that must each be satisfied, including URL query parameters, URL fragments, and blocking or exclusion rules.

These rules can be defined in the AndroidManifest XML file with the <uri-relative-filter-group> tag, which can optionally include an android:allow tag. These tags can contain <data> tags that use existing data tag attributes as well as the android:query and android:fragment attributes.

Here's an example of the AndroidManifest syntax:

<intent-filter android:autoVerify="true">
  <action android:name="android.intent.action.VIEW" />
  <category android:name="android.intent.category.BROWSABLE" />
  <category android:name="android.intent.category.DEFAULT" />
  <data android:scheme="http" />
  <data android:scheme="https" />
  <data android:host="astore.com" />
  <uri-relative-filter-group>
    <data android:pathPrefix="/auth" />
    <data android:query="region=na" />
  </uri-relative-filter-group>
  <uri-relative-filter-group android:allow="false">
    <data android:pathPrefix="/auth" />
    <data android:query="mobileoptout=true" />
  </uri-relative-filter-group>
  <uri-relative-filter-group android:allow="false">
    <data android:pathPrefix="/auth" />
    <data android:fragmentPrefix="faq" />
  </uri-relative-filter-group>
</intent-filter>

私人空間

The private space can be unlocked and locked to show or hide sensitive apps on a device.

Private space lets users create a separate space on their device where they can keep sensitive apps away from prying eyes, under an additional layer of authentication. The private space uses a separate user profile. The user can choose to use the device lock or a separate lock factor for the private space.

Apps in the private space show up in a separate container in the launcher, and are hidden from the recents view, notifications, settings, and from other apps when the private space is locked. User-generated and downloaded content (such as media or files) and accounts are separated between the private space and the main space. The system sharesheet and the photo picker can be used to give apps access to content across spaces when the private space is unlocked.

Users can't move existing apps and their data into the private space. Instead, users select an install option in the private space to install an app using whichever app store they prefer. Apps in the private space are installed as separate copies from any apps in the main space (new copies of the same app).

When a user locks the private space, the profile is stopped. While the profile is stopped, apps in the private space are no longer active and can't perform foreground or background activities, including showing notifications.

We recommend that you test your app with private space to make sure your app works as expected, especially if your app falls into one of the following categories:

查詢「所選相片存取權」的最新使用者選取項目

Apps can now highlight only the most-recently-selected photos and videos when partial access to media permissions is granted. This feature can improve the user experience for apps that frequently request access to photos and videos. To use this feature in your app, enable the QUERY_ARG_LATEST_SELECTION_ONLY argument when querying MediaStore through ContentResolver.

Kotlin

val externalContentUri = MediaStore.Files.getContentUri("external")

val mediaColumns = arrayOf(
   FileColumns._ID,
   FileColumns.DISPLAY_NAME,
   FileColumns.MIME_TYPE,
)

val queryArgs = bundleOf(
   // Return only items from the last selection (selected photos access)
   QUERY_ARG_LATEST_SELECTION_ONLY to true,
   // Sort returned items chronologically based on when they were added to the device's storage
   QUERY_ARG_SQL_SORT_ORDER to "${FileColumns.DATE_ADDED} DESC",
   QUERY_ARG_SQL_SELECTION to "${FileColumns.MEDIA_TYPE} = ? OR ${FileColumns.MEDIA_TYPE} = ?",
   QUERY_ARG_SQL_SELECTION_ARGS to arrayOf(
       FileColumns.MEDIA_TYPE_IMAGE.toString(),
       FileColumns.MEDIA_TYPE_VIDEO.toString()
   )
)

Java

Uri externalContentUri = MediaStore.Files.getContentUri("external");

String[] mediaColumns = {
    FileColumns._ID,
    FileColumns.DISPLAY_NAME,
    FileColumns.MIME_TYPE
};

Bundle queryArgs = new Bundle();
queryArgs.putBoolean(MediaStore.QUERY_ARG_LATEST_SELECTION_ONLY, true);
queryArgs.putString(MediaStore.QUERY_ARG_SQL_SORT_ORDER, FileColumns.DATE_ADDED + " DESC");
queryArgs.putString(MediaStore.QUERY_ARG_SQL_SELECTION, FileColumns.MEDIA_TYPE + " = ? OR " + FileColumns.MEDIA_TYPE + " = ?");
queryArgs.putStringArray(MediaStore.QUERY_ARG_SQL_SELECTION_ARGS, new String[] {
    String.valueOf(FileColumns.MEDIA_TYPE_IMAGE),
    String.valueOf(FileColumns.MEDIA_TYPE_VIDEO)
});

Android 版 Privacy Sandbox

Android 15 includes the latest Android Ad Services extensions, incorporating the latest version of the Privacy Sandbox on Android. This addition is part of our work to develop technologies that improve user privacy and enable effective, personalized advertising experiences for mobile apps. Our privacy sandbox page has more information about the Privacy Sandbox on Android developer preview and beta programs to help you get started.

Health Connect

Android 15 整合了 Health Connect by Android 的最新擴充功能,這是一個安全且集中式的平台,可用於管理及分享應用程式收集的健康與健身資料。這次更新新增了健身營養、皮膚溫度、訓練計畫等其他資料類型的支援。

皮膚溫度追蹤功能可讓使用者透過穿戴式裝置或其他追蹤裝置,儲存及分享更準確的溫度資料。

訓練計畫是結構化的運動計畫,可協助使用者達成健身目標。訓練計畫支援各種完成和表現目標:

如要進一步瞭解 Android 中的 Health Connect 最新更新,請觀看 Google I/O 大會的 透過 Android 健康資料建構可調整的體驗演講。

應用程式分享螢幕畫面

Android 15 supports app screen sharing so users can share or record just an app window rather than the entire device screen. This feature, first enabled in Android 14 QPR2, includes MediaProjection callbacks that allow your app to customize the app screen sharing experience. Note that for apps targeting Android 14 (API level 34) or higher, user consent is required for each MediaProjection capture session.

使用者體驗和系統 UI

Android 15 可讓應用程式開發人員和使用者進一步控管及彈性設定裝置,以符合自身需求。

如要進一步瞭解如何運用 Android 15 的最新改良功能,提升應用程式的使用者體驗,請觀看 Google I/O 的「改善 Android 應用程式的使用者體驗」演講。

使用 Generated Previews API 取得更豐富的小工具預覽畫面

Before Android 15, the only way to provide widget picker previews was to specify a static image or layout resource. These previews often differ significantly from the look of the actual widget when it is placed on the home screen. Also, static resources can't be created with Jetpack Glance, so a Glance developer had to screenshot their widget or create an XML layout to have a widget preview.

Android 15 adds support for generated previews. This means that app widget providers can generate RemoteViews to use as the picker preview, instead of a static resource.

Apps can provide Remote Views to the Widget Picker, so they can update the content in the picker to be more representative of what the user will see.

Push API

Apps can provide generated previews through a push API. Apps can provide previews at any point in their lifecycle, and don't receive an explicit request from the host to provide previews. Previews are persisted in AppWidgetService, and hosts can request them on-demand. The following example loads an XML widget layout resource and sets it as the preview:

AppWidgetManager.getInstance(appContext).setWidgetPreview(
   ComponentName(
       appContext,
       SociaLiteAppWidgetReceiver::class.java
   ),
   AppWidgetProviderInfo.WIDGET_CATEGORY_HOME_SCREEN,
   RemoteViews("com.example", R.layout.widget_preview)
)

The expected flow is:

  1. At any time, the widget provider calls setWidgetPreview. The provided previews are persisted in AppWidgetService with other provider info.
  2. setWidgetPreview notifies hosts of an updated preview through the AppWidgetHost.onProvidersChanged callback. In response, the widget host reloads all of its provider information.
  3. When displaying a widget preview, the host checks AppWidgetProviderInfo.generatedPreviewCategories, and if the chosen category is available, calls AppWidgetManager.getWidgetPreview to return the saved preview for this provider.

When to call setWidgetPreview

Because there is no callback to provide previews, apps can choose to send previews at any point when they are running. How often to update the preview depends on the widget's use case.

The following list describes the two main categories of preview use cases:

  • Providers that show real data in their widget previews, such as personalized or recent information. These providers can set the preview once the user has signed in or has done initial configuration in their app. After this, they can set up a periodic task to update the previews at their chosen cadence. Examples of this type of widget could be a photo, calendar, weather or news widget.
  • Providers that show static information in previews or quick-action widgets that don't display any data. These providers can set previews once, when the app first launches. Examples of this type of widget include a drive quick actions widget or chrome shortcuts widget.

Some providers might show static previews on the hub mode picker, but real information on the homescreen picker. These providers should follow the guidance for both of these use cases to set previews.

子母畫面

Android 15 introduces changes in Picture-in-Picture (PiP) ensuring an even smoother transition when entering into PiP mode. This will be beneficial for apps having UI elements overlaid on top of their main UI, which goes into PiP.

Developers use the onPictureInPictureModeChanged callback to define logic that toggles the visibility of the overlaid UI elements. This callback is triggered when the PiP enter or exit animation is completed. Beginning in Android 15, the PictureInPictureUiState class includes another state.

With this UI state, apps targeting Android 15 (API level 35) will observe the Activity#onPictureInPictureUiStateChanged callback being invoked with isTransitioningToPip() as soon as the PiP animation starts. There are many UI elements that are not relevant for the app when it is in PiP mode, for example views or layout that include information such as suggestions, upcoming video, ratings, and titles. When the app goes to PiP mode, use the onPictureInPictureUiStateChanged callback to hide these UI elements. When the app goes to full screen mode from the PiP window, use onPictureInPictureModeChanged callback to unhide these elements, as shown in the following examples:

override fun onPictureInPictureUiStateChanged(pipState: PictureInPictureUiState) {
        if (pipState.isTransitioningToPip()) {
          // Hide UI elements
        }
    }
override fun onPictureInPictureModeChanged(isInPictureInPictureMode: Boolean) {
        if (isInPictureInPictureMode) {
          // Unhide UI elements
        }
    }

This quick visibility toggle of irrelevant UI elements (for a PiP window) helps ensure a smoother and flicker-free PiP enter animation.

更完善的「零打擾」規則

AutomaticZenRule lets apps customize Attention Management (Do Not Disturb) rules and decide when to activate or deactivate them. Android 15 greatly enhances these rules with the goal of improving the user experience. The following enhancements are included:

  • Adding types to AutomaticZenRule, allowing the system to apply special treatment to some rules.
  • Adding an icon to AutomaticZenRule, helping to make the modes be more recognizable.
  • Adding a triggerDescription string to AutomaticZenRule that describes the conditions on which the rule should become active for the user.
  • Added ZenDeviceEffects to AutomaticZenRule, allowing rules to trigger things like grayscale display, night mode, or dimming the wallpaper.

為通知管道設定 VibrationEffect

Android 15 supports setting rich vibrations for incoming notifications by channel using NotificationChannel.setVibrationEffect, so your users can distinguish between different types of notifications without having to look at their device.

媒體投影狀態列圖示和自動停止

媒體投影功能可能會揭露使用者的私人資訊。新的醒目狀態列方塊可讓使用者瞭解任何正在進行的螢幕投影作業。使用者可以輕觸方塊停止投放、分享或錄製螢幕畫面。此外,為了提供更直覺的使用者體驗,現在裝置螢幕鎖定時,任何進行中的螢幕投影作業都會自動停止。

用於螢幕分享、投放和錄製的狀態列方塊。

大螢幕和板型規格

Android 15 可讓應用程式充分運用 Android 的板型規格,包括大螢幕、可翻轉和折疊式裝置。

改善大螢幕多工處理功能

Android 15 可讓使用者在大螢幕裝置上更妥善地進行多工處理。適用對象 舉例來說,使用者可以儲存喜愛的分割畫面應用程式組合,以便快速 ,並將工作列固定在畫面上,即可快速切換應用程式。也就是說 確保應用程式會自動調適,比以往更重要。

Google I/O 大會建構可自動調整的 Android 環境 應用程式以及使用 Material 3 建構使用者介面 自動調整程式庫 這能幫助您,而我們的說明文件也更勝以往,能進一步協助您運用大型語言設計 螢幕

支援封面螢幕

應用程式可以宣告 Android 15 使用的屬性,讓 ApplicationActivity 顯示在支援翻轉裝置的小型封面螢幕上。這些螢幕太小,無法視為 Android 應用程式可執行的相容目標,但您的應用程式可以選擇支援這些螢幕,讓應用程式可在更多地方使用。

連線能力

Android 15 更新了平台,讓您的應用程式能使用通訊和無線技術的最新進展。

衛星支援

Android 15 continues to extend platform support for satellite connectivity and includes some UI elements to ensure a consistent user experience across the satellite connectivity landscape.

Apps can use ServiceState.isUsingNonTerrestrialNetwork() to detect when a device is connected to a satellite, giving them more awareness of why full network services might be unavailable. Additionally, Android 15 provides support for SMS and MMS apps as well as preloaded RCS apps to use satellite connectivity for sending and receiving messages.

A notification appears when the device connects to a satellite.

更流暢的 NFC 體驗

Android 15 is working to make the tap to pay experience more seamless and reliable while continuing to support Android's robust NFC app ecosystem. On supported devices, apps can request the NfcAdapter to enter observe mode, where the device listens but doesn't respond to NFC readers, sending the app's NFC service PollingFrame objects to process. The PollingFrame objects can be used to auth ahead of the first communication to the NFC reader, allowing for a one tap transaction in many cases.

In addition, apps can register a filter on supported devices so they can be notified of polling loop activity, which allows for smooth operation with multiple NFC-aware applications.

錢包角色

Android 15 introduces a Wallet role that allows tighter integration with the user's preferred wallet app. This role replaces the NFC default contactless payment setting. Users can manage the Wallet role holder by navigating to Settings > Apps > Default Apps.

The Wallet role is used when routing NFC taps for AIDs registered in the payment category. Taps always go to the Wallet role holder unless another app that is registered for the same AID is running in the foreground.

This role is also used to determine where the Wallet Quick Access tile should go when activated. When the role is set to "None", the Quick Access tile isn't available and payment category NFC taps are only delivered to the foreground app.

安全性

Android 15 可協助您提升應用程式安全性、保護應用程式資料,並讓使用者進一步瞭解及掌控自己的資料。如要進一步瞭解我們如何強化使用者防護機制,以及保護應用程式免於新威脅侵擾,請觀看 Google I/O 的這場演講

整合 Credential Manager 與自動填入功能

從 Android 15 開始,開發人員可以將特定檢視畫面 (例如使用者名稱或密碼欄位) 與憑證管理工具要求連結,在登入程序中更輕鬆地提供客製化使用者體驗。當使用者將焦點放在其中一個檢視畫面時,系統會將相應要求傳送至憑證管理工具。系統會從各個供應器匯總產生的憑證,並顯示在自動填入備用 UI 中,例如內嵌建議或下拉式建議。Jetpack androidx.credentials 程式庫是開發人員偏好的端點,不久後將可在 Android 15 以上版本中進一步強化這項功能。

整合單鍵註冊和登入功能與生物特徵辨識提示功能

Credential Manager 會將生物特徵辨識提示訊息整合至憑證建立和登入程序,因此提供者不必管理生物特徵辨識提示訊息。因此,憑證提供者只需要專注於 建立和取得流量的結果,並透過生物特徵辨識流程結果增強。 這個簡化程序可建立更有效率且精簡的憑證建立和擷取程序。

端對端加密的金鑰管理

我們在 Android 15 中推出 E2eeContactKeysManager,這項功能可提供 OS 層級 API 來儲存加密編譯公用金鑰,方便在 Android 應用程式中進行端對端加密 (E2EE)。

E2eeContactKeysManager 旨在整合平台聯絡人應用程式,為使用者提供集中式方式,管理及驗證聯絡人的公開金鑰。

內容 URI 的權限檢查

Android 15 推出一組 API,可針對內容 URI 執行權限檢查:

無障礙設定

Android 15 新增了多項功能,可提升使用者無障礙體驗。

更優質的點字體驗

In Android 15, we've made it possible for TalkBack to support Braille displays that are using the HID standard over both USB and secure Bluetooth.

This standard, much like the one used by mice and keyboards, will help Android support a wider range of Braille displays over time.

國際化

Android 15 新增了多項功能,可提升使用者以不同語言使用裝置時的體驗。

中日韓變數字型

Starting with Android 15, the font file for Chinese, Japanese, and Korean (CJK) languages, NotoSansCJK, is now a variable font. Variable fonts open up possibilities for creative typography in CJK languages. Designers can explore a broader range of styles and create visually striking layouts that were previously difficult or impossible to achieve.

How the variable font for Chinese, Japanese, and Korean (CJK) languages appears with different font widths.

字元間對齊

Starting with Android 15, text can be justified utilizing letter spacing by using JUSTIFICATION_MODE_INTER_CHARACTER. Inter-word justification was first introduced in Android 8.0 (API level 26), and inter-character justification provides similar capabilities for languages that use the whitespace character for segmentation, such as Chinese, Japanese, and others.

Layout for Japanese text using JUSTIFICATION_MODE_NONE.
Layout for English text using JUSTIFICATION_MODE_NONE.


Layout for Japanese text using JUSTIFICATION_MODE_INTER_WORD.
Layout for English text using JUSTIFICATION_MODE_INTER_WORD.


Layout for Japanese text using the JUSTIFICATION_MODE_INTER_CHARACTER.
Layout for English text using the JUSTIFICATION_MODE_INTER_CHARACTER.

自動換行設定

Android 已開始在下列國家/地區支援日文和韓文的詞組換行符號: Android 13 (API 級別 33)。不過,雖然使用詞組的分行符號改善了 簡短的文字易讀性,對長行文字的效果不佳。 在 Android 15 中,應用程式只能針對短行套用以詞組為準的換行符號 方法是使用 LINE_BREAK_WORD_STYLE_AUTO 如果有需要 SQL 指令的分析工作負載 則 BigQuery 可能是最佳選擇這個選項可為文字選取最合適的字詞樣式選項。

以短行文字來說,使用以詞組為基準的換行符號,運作方式也相同 如 LINE_BREAK_WORD_STYLE_PHRASE,如 如下圖片:

如果是簡短的文字,LINE_BREAK_WORD_STYLE_AUTO 套用詞組換行,讓文字更清晰易讀。 這與套用 LINE_BREAK_WORD_STYLE_PHRASE

對於較長的文字,LINE_BREAK_WORD_STYLE_AUTO 會使用 no 斷行文字樣式,功能與 LINE_BREAK_WORD_STYLE_NONE,如 如下圖片:

對於長行文字,LINE_BREAK_WORD_STYLE_AUTO 套用不換行的文字樣式,讓文字更清晰易讀。 這與套用 LINE_BREAK_WORD_STYLE_NONE

其他日文變體假名字型

在 Android 15 中,這是日文平假名 (也稱為 Hentaigana) 的字型檔案 系統預設會整合在一起由於平假名字元的形狀獨特,因此可為圖像或設計增添獨特風格,同時也能確保古代日本文件的正確傳遞和理解。

日本印度正教的字元和文字樣式 字型

VideoLAN cone Copyright (c) 1996-2010 VideoLAN. 任何人都可以使用或修改這個標誌或修改版本,以便提及 VideoLAN 專案或 VideoLAN 團隊開發的任何產品,但這並不表示專案認可該標誌或修改版本。

Vulkan 和 Vulkan 標誌是 Khronos Group Inc.的註冊商標。

OpenGL 是註冊商標,OpenGL ES 標誌則是 Hewlett Packard Enterprise 的商標,已獲 Khronos 使用許可。