TestPlayerRunHelper.PlayerRunResult


class TestPlayerRunHelper.PlayerRunResult

Known direct subclasses
TestPlayerRunHelper.ExoPlayerRunResult

An ExoPlayer specific subclass of PlayerRunResult, giving access to conditions that only make sense for the ExoPlayer interface.


Intermediate type that allows callers to run the main Looper until certain conditions are met.

If an error occurs while a untilXXX(...) method is waiting for the condition to become true, most methods will throw that error (exceptions to this are documented on specific methods below). Use ignoringNonFatalErrors to ignore non-fatal errors and only fail on fatal playback errors.

Instances of this class should only be used for a single untilXXX() invocation and not be re-used.

Summary

Public functions

TestPlayerRunHelper.PlayerRunResult!

Returns a new instance where the untilXXX(...) methods ignore non-fatal errors.

Unit

Runs tasks of the main Looper until onRenderedFirstFrame is called or an error occurs.

Unit
untilLoadingIs(expectedIsLoading: Boolean)

Runs tasks of the main Looper until isLoading matches the expected value or an error occurs.

Unit
untilPlayWhenReadyIs(expectedPlayWhenReady: Boolean)

Runs tasks of the main Looper until getPlayWhenReady matches the expected value or an error occurs.

PlaybackException!

Runs tasks of the main Looper until a player error occurs.

Unit

Runs tasks of the main Looper until onPositionDiscontinuity is called with the specified Player.DiscontinuityReason or an error occurs.

Unit
untilState(@Player.State expectedState: Int)

Runs tasks of the main Looper until getPlaybackState matches the expected state or an error occurs.

Timeline!

Runs tasks of the main Looper until a timeline change or an error occurs.

Unit
untilTimelineChangesTo(expectedTimeline: Timeline!)

Runs tasks of the main Looper until getCurrentTimeline matches the expected timeline or an error occurs.

Protected functions

Unit
runUntil(predicate: Supplier<Boolean!>!)

Runs the main Looper until predicate returns true or an error occurs.

Public functions

ignoringNonFatalErrors

fun ignoringNonFatalErrors(): TestPlayerRunHelper.PlayerRunResult!

Returns a new instance where the untilXXX(...) methods ignore non-fatal errors.

A fatal error is defined as an error that is passed to onPlayerError and results in the player transitioning to STATE_IDLE. A non-fatal error is defined as an error that is passed to any other callback (e.g. onLoadError).

untilFirstFrameIsRendered

fun untilFirstFrameIsRendered(): Unit

Runs tasks of the main Looper until onRenderedFirstFrame is called or an error occurs.

untilLoadingIs

fun untilLoadingIs(expectedIsLoading: Boolean): Unit

Runs tasks of the main Looper until isLoading matches the expected value or an error occurs.

untilPlayWhenReadyIs

fun untilPlayWhenReadyIs(expectedPlayWhenReady: Boolean): Unit

Runs tasks of the main Looper until getPlayWhenReady matches the expected value or an error occurs.

untilPlayerError

fun untilPlayerError(): PlaybackException!

Runs tasks of the main Looper until a player error occurs.

Non-fatal errors are always ignored.

Returns
PlaybackException!

The raised PlaybackException.

untilPositionDiscontinuityWithReason

fun untilPositionDiscontinuityWithReason(
    @Player.DiscontinuityReason expectedReason: Int
): Unit

Runs tasks of the main Looper until onPositionDiscontinuity is called with the specified Player.DiscontinuityReason or an error occurs.

untilState

fun untilState(@Player.State expectedState: Int): Unit

Runs tasks of the main Looper until getPlaybackState matches the expected state or an error occurs.

untilTimelineChanges

fun untilTimelineChanges(): Timeline!

Runs tasks of the main Looper until a timeline change or an error occurs.

untilTimelineChangesTo

fun untilTimelineChangesTo(expectedTimeline: Timeline!): Unit

Runs tasks of the main Looper until getCurrentTimeline matches the expected timeline or an error occurs.

Protected functions

runUntil

protected fun runUntil(predicate: Supplier<Boolean!>!): Unit

Runs the main Looper until predicate returns true or an error occurs.

Protected properties

hasBeenUsed

protected val hasBeenUsedBoolean

playBeforeWaiting

protected val playBeforeWaitingBoolean