autopromise=std::make_shared<std::promise<GetInstallReferrerResult>>();install_referrer_client.GetInstallReferrer(params,[promise](GetInstallReferrerResultresult){promise->set_value(std::move(result));});autoget_install_referrer_result=promise->get_future().get();if(get_install_referrer_result.ok()){autoinstall_referrer=get_install_referrer_result.value().install_referrer;// Attribute your game's installation to an acquisition channel by including// the install referrer. Typically this would be done by logging an app// install event with an analytics library of your choice that includes the// `install_referrer`.}
[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-07-26 UTC。"],[],[],null,["# Integrate the Google Play Install Referrer Library into your app\n\nMake informed marketing decisions by identifying your most valuable user\nacquisition channels for your game. Use the Google Play Install Referrer API for\na reliable way to track your apps' referral information.\n\nBy tracking referral data, you can understand which traffic sources send the\nmost users to download your app from the Google Play store. These insights can\nhelp you make the most of your advertising spend and maximize ROI.\n\nPrerequisites\n-------------\n\n- Complete the [SDK setup](/games/playgames/native-pc/setup).\n\n**Step 1**: Link to your store listing page\n-------------------------------------------\n\nStart by linking your users to your application's Google Play store page. In the\nURL include query params for:\n\n- `id`: The Play package name of your game\n- `referrer`: A string representing the referral source. This can be queried once your application is installed and running.\n\n https://play.google.com/store/apps/details?id=\u003cvar translate=\"no\"\u003ecom.example.package\u003c/var\u003e&referrer=\u003cvar translate=\"no\"\u003eexample_referrer_source\u003c/var\u003e\n\n**Step 2**: Query the referrer details on app startup\n-----------------------------------------------------\n\n| **Note:** The referrer will be available for 90 days after the installation of your game.\n\nOnce the user has completed the installation of game and launched it your app\ncan determine the traffic source that led to the installation using the Install\nReferrer APIs.\n\nQuery the referrer details using\n[`InstallReferrerClient::GetInstallReferrer`](/games/playgames/native-pc/reference/class/google/play/install-referrer/install-referrer-client#getinstallreferrer). In the\nresponse the same string passed into the `referrer` query param of your store\nlisting page can be retrieved. The referrer details can then be attached\nanalytics collected such as an app installed event. \n\n auto promise = std::make_shared\u003cstd::promise\u003cGetInstallReferrerResult\u003e\u003e();\n install_referrer_client.GetInstallReferrer(params, [promise](GetInstallReferrerResult result) {\n promise-\u003eset_value(std::move(result));\n });\n\n auto get_install_referrer_result = promise-\u003eget_future().get();\n if (get_install_referrer_result.ok()) {\n auto install_referrer = get_install_referrer_result.value().install_referrer;\n // Attribute your game's installation to an acquisition channel by including\n // the install referrer. Typically this would be done by logging an app\n // install event with an analytics library of your choice that includes the\n // `install_referrer`.\n }"]]