UrlRequest.Status

class UrlRequest.Status


Request status values returned by getStatus.

Summary

Constants

const Int

This state corresponds to a resource load that is blocked waiting for a TCP connection (or other network connection) to be established.

const Int

This state corresponds to a resource being blocked waiting for the PAC script to be downloaded.

const Int

This state indicates that we're in the process of establishing a tunnel through the proxy server.

const Int
IDLE = 0

This state corresponds to a resource load that has either not yet begun or is idle waiting for the consumer to do something to move things along (e.g. when the consumer of a UrlRequest has not called read() yet).

const Int
INVALID = -1

This state indicates that the request is completed, canceled, or is not started.

const Int

This state corresponds to a resource load that is blocked waiting for a read to complete.

const Int

This state corresponds to a resource load that is blocked waiting for a host name to be resolved.

const Int

This state corresponds to a resource load that is blocked waiting for a proxy autoconfig script to return a proxy server to use, but that proxy script is busy resolving the IP address of a host.

const Int

This state corresponds to a resource load that is blocked waiting for a proxy autoconfig script to return a proxy server to use.

const Int

This state corresponds to a resource load that is blocked waiting to completely upload a request to a server.

const Int

This state corresponds to a resource load that is blocked waiting for the SSL handshake to complete.

const Int

When a socket pool group has reached the maximum number of sockets allowed per group, this state is returned for all requests that don't have a socket, except those that correspond to a pending new connection.

const Int

This state corresponds to a resource load that is blocked waiting for access to a resource in the cache.

const Int

This state indicates that the URLRequest delegate has chosen to block this request before it was sent over the network.

const Int

This state corresponds to a resource load that is blocked waiting for the response to a network request.

const Int

When a socket pool group is below the maximum number of sockets allowed per group, but a new socket cannot be created due to the per-pool socket limit, this state is returned by all requests for the group waiting on an idle connection, except those that may be serviced by a pending new connection.

Constants

CONNECTING

const val CONNECTING = 10: Int

This state corresponds to a resource load that is blocked waiting for a TCP connection (or other network connection) to be established. HTTP requests that reuse a keep-alive connection skip this state.

DOWNLOADING_PAC_FILE

const val DOWNLOADING_PAC_FILE = 5: Int

This state corresponds to a resource being blocked waiting for the PAC script to be downloaded.

ESTABLISHING_PROXY_TUNNEL

const val ESTABLISHING_PROXY_TUNNEL = 8: Int

This state indicates that we're in the process of establishing a tunnel through the proxy server.

IDLE

const val IDLE = 0: Int

This state corresponds to a resource load that has either not yet begun or is idle waiting for the consumer to do something to move things along (e.g. when the consumer of a UrlRequest has not called read() yet).

INVALID

const val INVALID = -1: Int

This state indicates that the request is completed, canceled, or is not started.

READING_RESPONSE

const val READING_RESPONSE = 14: Int

This state corresponds to a resource load that is blocked waiting for a read to complete. In the case of a HTTP transaction, this corresponds to the period after the response headers have been received and before all of the response body has been downloaded. (NOTE: This state only applies for an UrlRequest while there is an outstanding read() operation.)

RESOLVING_HOST

const val RESOLVING_HOST = 9: Int

This state corresponds to a resource load that is blocked waiting for a host name to be resolved. This could either indicate resolution of the origin server corresponding to the resource or to the host name of a proxy server used to fetch the resource.

RESOLVING_HOST_IN_PAC_FILE

const val RESOLVING_HOST_IN_PAC_FILE = 7: Int

This state corresponds to a resource load that is blocked waiting for a proxy autoconfig script to return a proxy server to use, but that proxy script is busy resolving the IP address of a host.

RESOLVING_PROXY_FOR_URL

const val RESOLVING_PROXY_FOR_URL = 6: Int

This state corresponds to a resource load that is blocked waiting for a proxy autoconfig script to return a proxy server to use.

SENDING_REQUEST

const val SENDING_REQUEST = 12: Int

This state corresponds to a resource load that is blocked waiting to completely upload a request to a server. In the case of a HTTP POST request, this state includes the period of time during which the message body is being uploaded.

SSL_HANDSHAKE

const val SSL_HANDSHAKE = 11: Int

This state corresponds to a resource load that is blocked waiting for the SSL handshake to complete.

WAITING_FOR_AVAILABLE_SOCKET

const val WAITING_FOR_AVAILABLE_SOCKET = 2: Int

When a socket pool group has reached the maximum number of sockets allowed per group, this state is returned for all requests that don't have a socket, except those that correspond to a pending new connection.

WAITING_FOR_CACHE

const val WAITING_FOR_CACHE = 4: Int

This state corresponds to a resource load that is blocked waiting for access to a resource in the cache. If multiple requests are made for the same resource, the first request will be responsible for writing (or updating) the cache entry and the second request will be deferred until the first completes. This may be done to optimize for cache reuse.

WAITING_FOR_DELEGATE

const val WAITING_FOR_DELEGATE = 3: Int

This state indicates that the URLRequest delegate has chosen to block this request before it was sent over the network.

WAITING_FOR_RESPONSE

const val WAITING_FOR_RESPONSE = 13: Int

This state corresponds to a resource load that is blocked waiting for the response to a network request. In the case of a HTTP transaction, this corresponds to the period after the request is sent and before all of the response headers have been received.

WAITING_FOR_STALLED_SOCKET_POOL

const val WAITING_FOR_STALLED_SOCKET_POOL = 1: Int

When a socket pool group is below the maximum number of sockets allowed per group, but a new socket cannot be created due to the per-pool socket limit, this state is returned by all requests for the group waiting on an idle connection, except those that may be serviced by a pending new connection.