LiteRT in Google Play services runs the same CompiledModel API as the bundled
runtime of the skill, without the LiteRT runtime in the APK. The
com.google.ai.edge.litert classes (CompiledModel, TensorBuffer,
Accelerator, and Environment) are the same; only three things change:
- Dependency:
com.google.android.gms:play-services-litertreplacescom.google.ai.edge.litert:litertandlitert-gpu. - Environment:
LiteRt.initialize(context, options)returns theEnvironmentas aTask, in place ofEnvironment.create. - GPU: The initialization options enable the GPU with
setEnableGpu(true).
When the user asks about Terms of Service, data use, or APIs, see LiteRT in Google Play services.
Choose the runtime
Use the first row that matches the app:
| The app | Runtime |
|---|---|
Needs the NPU, custom operators, or a Support library class without a replacement in the skill (such as MetadataExtractor) |
Bundled runtime of the skill. Tell the user why. |
| The user wants to control when the app picks up a new LiteRT version (Google Play services updates the runtime without an app release) | Bundled runtime of the skill. |
Targets only devices with Google Play services, or already uses play-services-tflite-* |
Play services runtime. |
| Also targets devices without Google Play services, such as builds for app stores other than Google Play | Bundled runtime of the skill, which runs on every device. Tell the user that a separate product flavor or app target on the Play services runtime is an option for Google Play. |
| None of the preceding rows, and the user didn't name a runtime | Play services runtime. |
You must never put play-services-litert and com.google.ai.edge.litert:litert
in the same build variant (such as both on implementation). Both share
litert-api, so the compile step passes while that variant's APK silently
carries both runtimes. Don't split the project into product flavors unless the
user asks for them: keep a single build on the bundled runtime, and tell the
user that a separate product flavor (with flavor-specific dependencies and
Environment source sets) or a separate app target is an option for Google
Play.
Gradle
In app/build.gradle.kts, remove com.google.ai.edge.litert:litert and
litert-gpu, and add:
android {
defaultConfig {
minSdk = 24
}
}
dependencies {
implementation("com.google.android.gms:play-services-litert:17.0.0")
// For Task.await() in coroutines.
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-play-services:1.10.2")
}
Use version 17.0.0 exactly, also in gradle/libs.versions.toml, and run
./gradlew assembleDebug (not --dry-run, which doesn't resolve
dependencies) right after you change the dependencies:
- When the error names another version of
play-services-litert, fix the version to17.0.0and build again. - Only when it reports
Could not find com.google.android.gms:play-services-litert:17.0.0, Google Maven doesn't serve the artifact. Then restore the bundled runtime of Step 1 of the skill, keepEnvironment.create, skip the rest of this file, and tell the user that LiteRT in Google Play services isn't available yet. Do this also when the user asked for Google Play services: the bundled runtime is the only one that builds, and the build must pass. Never assume this without running the build. - Never add another Maven repository to find the artifact.
play-services-litert brings com.google.ai.edge.litert:litert-api with it,
so don't declare litert-api. The GPU needs no other artifact. The artifact
also requires:
minSdk24: A lowerminSdkfails at manifest merging.- Hilt 2.60.1 or later:
play-services-litertbringskotlin-stdlib2.4.0, whose Kotlin 2.4 metadata Hilt 2.59.2 can't read (hiltJavaCompileDebug: "Provided Metadata instance has version 2.4.0"). Raise Hilt to 2.60.1 and tell the user. The app's Kotlin plugin doesn't need to change.
Remove play-services-tflite-java, play-services-tflite-gpu, and
play-services-tflite-support (the last two bring the first): next to
play-services-litert, they fail the build with duplicate classes such as
com.google.android.gms.tflite.java.TfLite.
Create the Environment
One Environment serves every model in the process and stays open. You must
add PlayServicesEnvironment to the app in every change to the Play services
runtime, also when nothing calls the migrated class yet: an environment
constructor parameter alone leaves the app without a way to get the
Environment. Create it on the executor of Step 3 of the skill, never on the
main thread:
import android.content.Context
import com.google.ai.edge.litert.Environment
import com.google.android.gms.litert.LiteRt
import com.google.android.gms.litert.client.LiteRtInitializationOptions
import kotlinx.coroutines.sync.Mutex
import kotlinx.coroutines.sync.withLock
import kotlinx.coroutines.tasks.await
object PlayServicesEnvironment {
private val mutex = Mutex()
private var environment: Environment? = null
suspend fun get(context: Context): Environment = mutex.withLock {
environment ?: LiteRt.initialize(
context.applicationContext,
LiteRtInitializationOptions.builder().setEnableGpu(true).build()
).await().also { environment = it }
}
}
setEnableGpu is false by default; without it, CompiledModel.create with
Accelerator.GPU fails. When the device can't load the GPU accelerator,
initialize still succeeds, and create with Accelerator.GPU throws
LiteRtException, which the CPU fallback of Step 3 handles. On some devices
without the Play services GPU module, initialize with setEnableGpu(true)
takes tens of seconds or longer before it succeeds, so keep the UI state in
loading until the task completes. When Google
Play services can't provide the runtime, the task fails; show the error in the
UI state.
Never call Environment.create with the Play services runtime: the APK has
no LiteRT runtime library. Don't call env.getAvailableAccelerators: on
devices with an older Play services LiteRT module, it crashes the process with
SIGBUS; rely on CompiledModel.create with the CPU fallback instead. Use the
LiteRtInitializationOptions.builder form, not the
initializationOptions { } Kotlin function of LiteRtDsl, which stops the
Kotlin compiler with an internal error in 17.0.0.
Changes to Steps 2 and 3
- Step 2: Remove the
environmentproperty and giveClassifieranenvironment: Environmentconstructor parameter, whichCompiledModel.createreceives. When noViewModelcaller retries on the CPU as in Step 3, passCompiledModel.Options(accelerator, Accelerator.CPU)so the model runs on the CPU when the Play services GPU module isn't loaded. Everything else in Step 2 stays. - Step 3: In
load, get theEnvironmentbefore creating theClassifier, inside the samescope.launch:
val environment = try {
PlayServicesEnvironment.get(appContext)
} catch (e: Exception) {
_uiState.value = UiState(error = e.message)
return@launch
}
classifier = Classifier(appContext, preferred, environment)
Pass the same environment to the CPU retry. The GPU-to-CPU fallback, the
buffers, infer, and close stay as in the skill.
Migrate to the Play services runtime
From the bundled CompiledModel runtime
- Check the first table row. When it matches, stop and tell the user.
- Swap the dependencies as in "Gradle".
- Replace
Environment.createwithPlayServicesEnvironment, and pass theEnvironmentto everyCompiledModel.createcall. When acreatecall omits theEnvironment, add it. - Keep the buffer and inference code. When no caller retries on the CPU as in
Step 3, pass
Accelerator.CPUnext toAccelerator.GPUinCompiledModel.Options. Change everymodel.runcall that passesMap<String, TensorBuffer>arguments to the List overload (see "From the bundled TensorFlow Lite Interpreter"), because the map overload aborts on this runtime withlitert-api2.3.0.
From the bundled TensorFlow Lite Interpreter
Follow the migration guide of the skill. In its step 3, add the dependencies of
"Gradle" instead of the bundled ones, and in its step 5, add
PlayServicesEnvironment of "Create the Environment" and create the
Classifier with its Environment. For a signature call, pass the
List<TensorBuffer> lists from createInputBuffers(signature) and
createOutputBuffers(signature) to model.run(inputs, outputs, signature), not
Map<String, TensorBuffer>, which aborts with SIGABRT looking for
libLiteRt.so with litert-api 2.3.0. Keep the List overload when you upgrade
play-services-litert or litert-api. The Play services runtime doesn't
support litert-support, so replace every Support class, including the ones
under com.google.ai.edge.litert.support, with preprocess of Step 4 of the
skill and labels read from assets.
From the Interpreter API in Google Play services
The app uses com.google.android.gms:play-services-tflite-java, -gpu, or
-support with TfLite.initialize and InterpreterApi. Capture a golden
output and verify as in the migration guide of the skill, and replace:
| Interpreter API in Google Play services | CompiledModel on Google Play services |
|---|---|
play-services-tflite-java, -gpu, -support |
play-services-litert (see "Gradle") |
TfLite.initialize(context, TfLiteInitializationOptions...) |
PlayServicesEnvironment.get(context) |
setEnableGpuDelegateSupport(true) |
setEnableGpu(true) |
InterpreterApi.create(model, InterpreterApi.Options().setRuntime(TfLiteRuntime.FROM_SYSTEM_ONLY)) |
Classifier of Step 2 with the Play services Environment |
TfLiteGpu.isGpuDelegateAvailable and GpuDelegateFactory |
Accelerator.GPU with the CPU fallback of Step 3 |
setNumThreads(n) |
CompiledModel.Options(Accelerator.CPU) with cpuOptions = CompiledModel.CpuOptions(numThreads = n) |
interpreter.run(input, output) |
infer of Step 2 |
play-services-tflite-support classes |
preprocess of Step 4 and labels read from assets |
Migrate to CompiledModel, not to the Interpreter of play-services-litert:
play-services-litert still contains TfLite and InterpreterApi, so most of
the legacy code compiles, but that Interpreter runs on the CPU only, and the
GPU classes (TfLiteGpu, GpuDelegateFactory, addDelegateFactory) no longer
resolve. Tell the user about this in the report.
Report
After the build passes, tell the user:
- Which runtime the app uses, and why.
- That
play-services-litertrequires Google Play services on the device, and that the firstinitializecall downloads the runtime module when the device doesn't have it yet. - What didn't migrate (NPU, custom operators, Support library classes).