Android NDK
/**
* C/C++로 구현된 네이티브 메서드
*/
external Fund computeFoo()
}
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Native Dependencies in Android Studio 4.0
Updated 2020년 2월 20일
One thing that NDK users struggle with is managing native dependencies: With version 4.0 of the Android Gradle Plugin, we’ve addressed these issues by adding support for distributing and exposing native libraries through the same mechanism that you
Android Game SDK
Updated 2019년 12월 5일
With over 2.5 billion monthly active devices, the Android Platform gives incredible reach for game developers. Taking advantage of that opportunity can be a challenge, particularly if your game really tries to push the limits of what mobile can do.
Introducing NDK r21: our first Long Term Support release
Updated 2019년 10월 17일
Android NDK r21 is now in beta! It’s been a longer than usual development cycle (four months since NDK r20), so there’s quite a lot to discuss for this release. We have the usual toolchain updates, improved defaults for better security and
네이티브 코드 최적화
Simpleperf
Updated 2024년 8월 22일
Android 스튜디오에는 Simpleperf 그래픽 프런트엔드가 포함되어 있으며 이는 CPU 프로파일러를 사용하여 CPU 활동 검사 에 설명되어 있습니다. 대부분의 사용자는 Simpleperf를 직접 사용하기 보다는 이렇게 사용합니다. 명령줄을 사용하고 싶다면 Simpleperf가 Mac, Linux, Windows용 NDK에 포함된 다목적 명령줄 CPU 프로파일링 도구입니다. 전체 문서를 확인하려면 Simpleperf README 로
Developing high performance games for Android (Google I/O '17)
Updated 2017년 5월 18일
Mobile games have better graphics and deeper gameplay than ever before. This means that developers need to optimize their games to get the best experience on each device to meet the expectations of their users. In this session, you will see how
How to manage native C++ memory in Android (Google I/O '17)
Updated 2017년 5월 17일
Android native applications typically use Java objects that "own" C++ objects. When the Java garbage collector detects that the Java object is no longer needed, the Java object either explicitly deallocates the C++ object, or decrements its reference