# GPURenderPipelineDescriptor

Artifact: [androidx.webgpu:webgpu](https://developer.android.com/jetpack/androidx/releases/webgpu) [View Source](https://cs.android.com/search?q=file:androidx/webgpu/GPURenderPipelineDescriptor.kt+class:androidx.webgpu.GPURenderPipelineDescriptor) Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

*** ** * ** ***


```
class GPURenderPipelineDescriptor
```

<br />

*** ** * ** ***

Describes a render pipeline.

## Summary

| ### Nested types |
|---|
| `class https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor.Builder` Builder for `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor`. |

| ### Public constructors |
|---|
| `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor#GPURenderPipelineDescriptor(androidx.webgpu.GPUVertexState,kotlin.String,androidx.webgpu.GPUPipelineLayout,androidx.webgpu.GPUPrimitiveState,androidx.webgpu.GPUDepthStencilState,androidx.webgpu.GPUMultisampleState,androidx.webgpu.GPUFragmentState)( vertex: https://developer.android.com/reference/kotlin/androidx/webgpu/GPUVertexState, label: https://kotlinlang.org/api/core/kotlin-stdlib/kotlin/-string/index.html?, layout: https://developer.android.com/reference/kotlin/androidx/webgpu/GPUPipelineLayout?, primitive: https://developer.android.com/reference/kotlin/androidx/webgpu/GPUPrimitiveState, depthStencil: https://developer.android.com/reference/kotlin/androidx/webgpu/GPUDepthStencilState?, multisample: https://developer.android.com/reference/kotlin/androidx/webgpu/GPUMultisampleState, fragment: https://developer.android.com/reference/kotlin/androidx/webgpu/GPUFragmentState? )` |

| ### Public properties |
|---|---|
| `https://developer.android.com/reference/kotlin/androidx/webgpu/GPUDepthStencilState?` | `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor#depthStencil()` |
| `https://developer.android.com/reference/kotlin/androidx/webgpu/GPUFragmentState?` | `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor#fragment()` The fragment shader stage configuration. |
| `https://kotlinlang.org/api/core/kotlin-stdlib/kotlin/-string/index.html?` | `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor#label()` A human-readable label for debugging. |
| `https://developer.android.com/reference/kotlin/androidx/webgpu/GPUPipelineLayout?` | `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor#layout()` The pipeline layout. |
| `https://developer.android.com/reference/kotlin/androidx/webgpu/GPUMultisampleState` | `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor#multisample()` The multisampling state. |
| `https://developer.android.com/reference/kotlin/androidx/webgpu/GPUPrimitiveState` | `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor#primitive()` The primitive assembly and rasterization state. |
| `https://developer.android.com/reference/kotlin/androidx/webgpu/GPUVertexState` | `https://developer.android.com/reference/kotlin/androidx/webgpu/GPURenderPipelineDescriptor#vertex()` The vertex shader stage configuration. |

## Public constructors

### GPURenderPipelineDescriptor

Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

```
GPURenderPipelineDescriptor(
    vertex: GPUVertexState,
    label: String? = null,
    layout: GPUPipelineLayout? = null,
    primitive: GPUPrimitiveState = GPUPrimitiveState(),
    depthStencil: GPUDepthStencilState? = null,
    multisample: GPUMultisampleState = GPUMultisampleState(),
    fragment: GPUFragmentState? = null
)
```

## Public properties

### depthStencil

Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

```
var depthStencil: GPUDepthStencilState?
```

### fragment

Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

```
var fragment: GPUFragmentState?
```

The fragment shader stage configuration.

### label

Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

```
var label: String?
```

A human-readable label for debugging.

### layout

Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

```
var layout: GPUPipelineLayout?
```

The pipeline layout. If {@code null}, a default layout is inferred.

### multisample

Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

```
var multisample: GPUMultisampleState
```

The multisampling state.

### primitive

Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

```
var primitive: GPUPrimitiveState
```

The primitive assembly and rasterization state.

### vertex

Added in [1.0.0-alpha06](https://developer.android.com/jetpack/androidx/releases/webgpu#1.0.0-alpha06)

```
var vertex: GPUVertexState
```

The vertex shader stage configuration.