# C.TextureMinFilter

# C.TextureMinFilter

Artifact:[androidx.media3:media3-common](https://developer.android.com/jetpack/androidx/releases/media3)  
[View Source](https://cs.android.com/search?q=file:androidx/media3/common/C.java+class:androidx.media3.common.C.TextureMinFilter)

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Kotlin\|[Java](https://developer.android.com/reference/androidx/media3/common/C.TextureMinFilter "View this page in Java")

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```
@UnstableApi
@Documented
@Retention(value = RetentionPolicy.SOURCE)
@Target(value = ElementType.TYPE_USE)
@IntDef(value = )
annotation C.TextureMinFilter
```

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Texture filtering algorithm for minification.

Possible values are:

- [TEXTURE_MIN_FILTER_LINEAR](https://developer.android.com/reference/kotlin/androidx/media3/common/C#TEXTURE_MIN_FILTER_LINEAR())
- [TEXTURE_MIN_FILTER_LINEAR_MIPMAP_LINEAR](https://developer.android.com/reference/kotlin/androidx/media3/common/C#TEXTURE_MIN_FILTER_LINEAR_MIPMAP_LINEAR())

The algorithms are ordered by increasing visual quality and computational cost.