# GameTextInputSpan

`#include <gametextinput.h>`

This struct holds a span within a region of text from start (inclusive) to end (exclusive).

## Summary

An empty span or cursor position is specified with start==end. An undefined span is specified with start = end = SPAN_UNDEFINED.

| ### Public attributes ||
|---|---|
| `https://developer.android.com/reference/games/game-text-input/struct/game-text-input-span#struct_game_text_input_span_1acbafcac4ed8ceab0a709cae5c86351c6` | `int32_t` The end of the region (exclusive). |
| `https://developer.android.com/reference/games/game-text-input/struct/game-text-input-span#struct_game_text_input_span_1a65c61e55920bc1e198e8fc925f3babe9` | `int32_t` The start of the region (inclusive). |

## Public attributes

### end

```scdoc
int32_t GameTextInputSpan::end
```
The end of the region (exclusive).

### start

```scdoc
int32_t GameTextInputSpan::start
```
The start of the region (inclusive).