# MeshSubsetTopology

Artifact: [androidx.xr.scenecore:scenecore](https://developer.android.com/jetpack/androidx/releases/xr-scenecore) [View Source](https://cs.android.com/search?q=file:androidx/xr/scenecore/MeshSubset.kt+class:androidx.xr.scenecore.MeshSubsetTopology) Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/xr-scenecore#1.0.0)

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```
public final class MeshSubsetTopology
```

<br />

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Defines the topology of the indices in a `https://developer.android.com/reference/androidx/xr/scenecore/MeshSubset`.

This specifies how the index buffer maps vertices to geometric primitives.

## Summary

| ### Public fields |
|---|---|
| `static final @https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/androidx/xr/scenecore/MeshSubsetTopology` | `https://developer.android.com/reference/androidx/xr/scenecore/MeshSubsetTopology#TRIANGLES()` Every three indices form a separate triangle. |
| `static final @https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/androidx/xr/scenecore/MeshSubsetTopology` | `https://developer.android.com/reference/androidx/xr/scenecore/MeshSubsetTopology#TRIANGLE_STRIP()` Every index after the first two forms a triangle with the previous two indices. |

| ### Public methods |
|---|---|
| `boolean` | `https://developer.android.com/reference/androidx/xr/scenecore/MeshSubsetTopology#equals(kotlin.Any)(https://developer.android.com/reference/java/lang/Object.html other)` |
| `int` | `https://developer.android.com/reference/androidx/xr/scenecore/MeshSubsetTopology#hashCode()()` |
| `@https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/java/lang/String.html` | `https://developer.android.com/reference/androidx/xr/scenecore/MeshSubsetTopology#toString()()` |

## Public fields

### TRIANGLES

```
public static final @NonNull MeshSubsetTopology TRIANGLES
```

Every three indices form a separate triangle.

### TRIANGLE_STRIP

```
public static final @NonNull MeshSubsetTopology TRIANGLE_STRIP
```

Every index after the first two forms a triangle with the previous two indices.

## Public methods

### equals

```
public boolean equals(Object other)
```

### hashCode

```
public int hashCode()
```

### toString

```
public @NonNull String toString()
```