# C.TextureMinFilter

Artifact: [androidx.media3:media3-common](https://developer.android.com/jetpack/androidx/releases/media3) [View Source](https://cs.android.com/search?q=file:androidx/media3/common/C.java+class:androidx.media3.common.C.TextureMinFilter)

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```
@UnstableApi
@Documented
@Retention(value = RetentionPolicy.SOURCE)
@Target(value = ElementType.TYPE_USE)
@IntDef(value = )
public annotation C.TextureMinFilter
```

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Texture filtering algorithm for minification.

Possible values are:

- `https://developer.android.com/reference/androidx/media3/common/C#TEXTURE_MIN_FILTER_LINEAR()`
- `https://developer.android.com/reference/androidx/media3/common/C#TEXTURE_MIN_FILTER_LINEAR_MIPMAP_LINEAR()`

The algorithms are ordered by increasing visual quality and computational cost.