# GLFrontBufferedRenderer

Artifact: [androidx.graphics:graphics-core](https://developer.android.com/jetpack/androidx/releases/graphics) [View Source](https://cs.android.com/search?q=file:androidx/graphics/lowlatency/GLFrontBufferedRenderer.kt+class:androidx.graphics.lowlatency.GLFrontBufferedRenderer) Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

*** ** * ** ***


```
@RequiresApi(value = 29)
public final class GLFrontBufferedRenderer<T extends Object>
```

<br />

*** ** * ** ***

Class responsible for supporting a "front buffered" rendering system. This allows for lower latency graphics by leveraging a combination of front buffered and multi buffered content layers. Active content is rendered first into the front buffered layer which is simultaneously being presented to the display. Periodically content is rendered into the multi buffered layer which will have more traditional latency guarantees, however, minimize the impact of visual artifacts due to graphical tearing.

## Summary

| ### Nested types |
|---|
| `public interface https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback<T extends https://developer.android.com/reference/java/lang/Object.html>` Provides callbacks for consumers to draw into the front and multi buffered layers as well as provide opportunities to synchronize `https://developer.android.com/reference/androidx/graphics/surface/SurfaceControlCompat.Transaction`s to submit the layers to the hardware compositor. |

| ### Public constructors |
|---|
| `<T extends https://developer.android.com/reference/java/lang/Object.html> https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#GLFrontBufferedRenderer(android.view.SurfaceView,androidx.graphics.lowlatency.GLFrontBufferedRenderer.Callback,androidx.graphics.opengl.GLRenderer,kotlin.Int)( @https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/android/view/SurfaceView.html surfaceView, @https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback<@https://developer.android.com/reference/androidx/annotation/NonNull T> callback, https://developer.android.com/reference/androidx/graphics/opengl/GLRenderer glRenderer, int bufferFormat )` |

| ### Public methods |
|---|---|
| `final void` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#cancel()()` Requests to cancel rendering and hides the front buffered layer. |
| `final void` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#clear()()` Clears the contents of both the front and multi buffered layers. |
| `final void` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#commit()()` Requests to render the entire scene to the multi buffered layer and schedules a call to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onDrawMultiBufferedLayer(androidx.graphics.opengl.egl.EGLManager,kotlin.Int,kotlin.Int,androidx.graphics.lowlatency.BufferInfo,kotlin.FloatArray,kotlin.collections.Collection)`. |
| `final void` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#execute(java.lang.Runnable)(@https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/java/lang/Runnable.html runnable)` Queue a `https://developer.android.com/reference/java/lang/Runnable.html` to be executed on the GL rendering thread. |
| `final int` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#getBufferFormat()()` format of the underlying buffers being rendered into by `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer`. |
| `final boolean` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#isValid()()` Determines whether or not the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` is in a valid state. |
| `final void` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#release(kotlin.Boolean,kotlin.Function0)(boolean cancelPending, Function0<https://kotlinlang.org/api/core/kotlin-stdlib/kotlin/-unit/index.html> onReleaseComplete)` Releases the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` and provides an optional callback that is invoked when the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` is fully torn down. |
| `final void` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#renderFrontBufferedLayer(kotlin.Any)(@https://developer.android.com/reference/androidx/annotation/NonNull T param)` Render content to the front buffered layer providing optional parameters to be consumed in `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onDrawFrontBufferedLayer(androidx.graphics.opengl.egl.EGLManager,kotlin.Int,kotlin.Int,androidx.graphics.lowlatency.BufferInfo,kotlin.FloatArray,kotlin.Any)`. |
| `final void` | `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#renderMultiBufferedLayer(kotlin.collections.Collection)(@https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/java/util/Collection.html<@https://developer.android.com/reference/androidx/annotation/NonNull T> params)` Requests to render to the multi buffered layer. |

## Public constructors

### GLFrontBufferedRenderer

```
public <T extends Object> GLFrontBufferedRenderer(
    @NonNull SurfaceView surfaceView,
    @NonNull GLFrontBufferedRenderer.Callback<@NonNull T> callback,
    GLRenderer glRenderer,
    int bufferFormat
)
```

| Parameters |
|---|---|
| `@https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/android/view/SurfaceView.html surfaceView` | Target SurfaceView to act as the parent rendering layer for multi buffered content |
| `@https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback<@https://developer.android.com/reference/androidx/annotation/NonNull T> callback` | Callbacks used to render into front and multi buffered layers as well as configuring `https://developer.android.com/reference/androidx/graphics/surface/SurfaceControlCompat.Transaction`s for controlling these layers in addition to other `https://developer.android.com/reference/androidx/graphics/surface/SurfaceControlCompat` instances that must be updated atomically within the user interface. These callbacks are invoked on the backing GL Thread. |
| `https://developer.android.com/reference/androidx/graphics/opengl/GLRenderer glRenderer` | Optional `https://developer.android.com/reference/androidx/graphics/opengl/GLRenderer` instance that this `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` should use for coordinating requests to render content. If this parameter is specified, the caller of this API is responsible for releasing resources on `https://developer.android.com/reference/androidx/graphics/opengl/GLRenderer` by calling `https://developer.android.com/reference/androidx/graphics/opengl/GLRenderer#stop(kotlin.Boolean,kotlin.Function1)`. Otherwise `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` will create and manage its own `https://developer.android.com/reference/androidx/graphics/opengl/GLRenderer` internally and will automatically release its resources within `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#release(kotlin.Boolean,kotlin.Function0)` |
| `int bufferFormat` | format of the underlying buffers being rendered into by `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer`. The set of valid formats is implementation-specific and may depend on additional EGL extensions. The particular valid combinations for a given Android version and implementation should be documented by that version. `https://developer.android.com/reference/android/hardware/HardwareBuffer.html#RGBA_8888` and `https://developer.android.com/reference/android/hardware/HardwareBuffer.html#RGBX_8888` are guaranteed to be supported. However, consumers are recommended to query the desired HardwareBuffer configuration using `https://developer.android.com/reference/android/hardware/HardwareBuffer.html#isSupported(int, int, int, int, long)`. The default is `https://developer.android.com/reference/android/hardware/HardwareBuffer.html#RGBA_8888`. See: khronos.org/registry/EGL/extensions/ANDROID/EGL_ANDROID_get_native_client_buffer.txt and https://developer.android.com/reference/android/hardware/HardwareBuffer Value is one of the following: - `1` - `22` - `43` - `2` - `3` - `4` - `33` - `35` - `48` - `49` - `50` - `51` - `52` - `53` - `54` <br /> |

## Public methods

### cancel

Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

```
public final void cancel()
```

Requests to cancel rendering and hides the front buffered layer. Unlike `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#commit()`, this does not schedule a call to render into the multi buffered layer.

If this `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` has been released, that is `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#isValid()` returns `false`, this call is ignored.

### clear

Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

```
public final void clear()
```

Clears the contents of both the front and multi buffered layers. This triggers a call to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onMultiBufferedLayerRenderComplete(androidx.graphics.surface.SurfaceControlCompat,androidx.graphics.surface.SurfaceControlCompat,androidx.graphics.surface.SurfaceControlCompat.Transaction)` and hides the front buffered layer.

### commit

Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

```
public final void commit()
```

Requests to render the entire scene to the multi buffered layer and schedules a call to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onDrawMultiBufferedLayer(androidx.graphics.opengl.egl.EGLManager,kotlin.Int,kotlin.Int,androidx.graphics.lowlatency.BufferInfo,kotlin.FloatArray,kotlin.collections.Collection)`. The parameters provided to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onDrawMultiBufferedLayer(androidx.graphics.opengl.egl.EGLManager,kotlin.Int,kotlin.Int,androidx.graphics.lowlatency.BufferInfo,kotlin.FloatArray,kotlin.collections.Collection)` will include each argument provided to every `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#renderFrontBufferedLayer(kotlin.Any)` call since the last call to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#commit()` has been made.

If this `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` has been released, that is `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#isValid()` returns `false`, this call is ignored.

### execute

Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

```
public final void execute(@NonNull Runnable runnable)
```

Queue a `https://developer.android.com/reference/java/lang/Runnable.html` to be executed on the GL rendering thread. Note it is important this `https://developer.android.com/reference/java/lang/Runnable.html` does not block otherwise it can stall the GL thread.

| Parameters |
|---|---|
| `@https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/java/lang/Runnable.html runnable` | to be executed |

### getBufferFormat

Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

```
public final int getBufferFormat()
```

format of the underlying buffers being rendered into by `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer`. The set of valid formats is implementation-specific and may depend on additional EGL extensions. The particular valid combinations for a given Android version and implementation should be documented by that version. `https://developer.android.com/reference/android/hardware/HardwareBuffer.html#RGBA_8888` and `https://developer.android.com/reference/android/hardware/HardwareBuffer.html#RGBX_8888` are guaranteed to be supported. However, consumers are recommended to query the desired HardwareBuffer configuration using `https://developer.android.com/reference/android/hardware/HardwareBuffer.html#isSupported(int, int, int, int, long)`. The default is `https://developer.android.com/reference/android/hardware/HardwareBuffer.html#RGBA_8888`.

See: khronos.org/registry/EGL/extensions/ANDROID/EGL_ANDROID_get_native_client_buffer.txt and https://developer.android.com/reference/android/hardware/HardwareBuffer

### isValid

Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

```
public final boolean isValid()
```

Determines whether or not the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` is in a valid state. That is the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#release(kotlin.Boolean,kotlin.Function0)` method has not been called. If this returns false, then subsequent calls to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#renderFrontBufferedLayer(kotlin.Any)`, `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#commit()`, and `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#release(kotlin.Boolean,kotlin.Function0)` are ignored

| Returns |
|---|---|
| `boolean` | `true` if this `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` has been released, `false` otherwise |

### release

Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

```
public final void release(boolean cancelPending, Function0<Unit> onReleaseComplete)
```

Releases the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` and provides an optional callback that is invoked when the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` is fully torn down. If the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#release(kotlin.Boolean,kotlin.Function0)` flag is false, all pending requests to render into the front or multi buffered layers will be processed before the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` is torn down. Otherwise, all in progress requests are ignored. If the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` is already released, that is `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#isValid()` returns `false`, this method does nothing.

| Parameters |
|---|---|
| `boolean cancelPending` | If true, pending render requests are cancelled immediately. If false, pending render requests are completed before releasing the renderer. |
| `Function0<https://kotlinlang.org/api/core/kotlin-stdlib/kotlin/-unit/index.html> onReleaseComplete` | Optional callback invoked when the `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` has been released. This callback is invoked on the backing GLThread |

### renderFrontBufferedLayer

Added in [1.0.0](https://developer.android.com/jetpack/androidx/releases/graphics#1.0.0)

```
public final void renderFrontBufferedLayer(@NonNull T param)
```

Render content to the front buffered layer providing optional parameters to be consumed in `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onDrawFrontBufferedLayer(androidx.graphics.opengl.egl.EGLManager,kotlin.Int,kotlin.Int,androidx.graphics.lowlatency.BufferInfo,kotlin.FloatArray,kotlin.Any)`. Additionally the parameter provided here will also be consumed in `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onDrawMultiBufferedLayer(androidx.graphics.opengl.egl.EGLManager,kotlin.Int,kotlin.Int,androidx.graphics.lowlatency.BufferInfo,kotlin.FloatArray,kotlin.collections.Collection)` when the corresponding `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#commit()` method is invoked, which will include all `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#renderFrontBufferedLayer(kotlin.Any)`s in each call made to this method up to the corresponding `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#commit()` call.

If this `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` has been released, that is `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#isValid()` returns `false`, this call is ignored.

| Parameters |
|---|---|
| `@https://developer.android.com/reference/androidx/annotation/NonNull T param` | Optional parameter to be consumed when rendering content into the commit layer |

### renderMultiBufferedLayer

```
public final void renderMultiBufferedLayer(@NonNull Collection<@NonNull T> params)
```

Requests to render to the multi buffered layer. This schedules a call to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onDrawMultiBufferedLayer(androidx.graphics.opengl.egl.EGLManager,kotlin.Int,kotlin.Int,androidx.graphics.lowlatency.BufferInfo,kotlin.FloatArray,kotlin.collections.Collection)` with the parameters provided. If the front buffered layer is visible, this will hide this layer after rendering to the multi buffered layer is complete. This is equivalent to calling `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#renderFrontBufferedLayer(kotlin.Any)` for each parameter provided in the collection followed by a single call to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#commit()`. This is useful for re-rendering the multi buffered scene when the corresponding Activity is being resumed from the background in which the contents should be re-drawn. Additionally this allows for applications to decide to dynamically render to either front or multi buffered layers.

If this `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer` has been released, that is `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer#isValid()` returns 'false', this call is ignored.

| Parameters |
|---|---|
| `@https://developer.android.com/reference/androidx/annotation/NonNull https://developer.android.com/reference/java/util/Collection.html<@https://developer.android.com/reference/androidx/annotation/NonNull T> params` | Parameters that to be consumed when rendering to the multi buffered layer. These parameters will be provided in the corresponding call to `https://developer.android.com/reference/androidx/graphics/lowlatency/GLFrontBufferedRenderer.Callback#onDrawMultiBufferedLayer(androidx.graphics.opengl.egl.EGLManager,kotlin.Int,kotlin.Int,androidx.graphics.lowlatency.BufferInfo,kotlin.FloatArray,kotlin.collections.Collection)` |