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RenderScript

public class RenderScript
extends Object

java.lang.Object
   ↳ android.support.v8.renderscript.RenderScript


This class provides access to a RenderScript context, which controls RenderScript initialization, resource management, and teardown. An instance of the RenderScript class must be created before any other RS objects can be created.

Developer Guides

For more information about creating an application that uses RenderScript, read the RenderScript developer guide.

Summary

Nested classes

enum RenderScript.ContextType

ContextType specifies the specific type of context to be created. 

enum RenderScript.Priority

RenderScript worker thread priority enumeration. 

class RenderScript.RSErrorHandler

The runtime error handler base class. 

class RenderScript.RSMessageHandler

The base class from which an application should derive in order to receive RS messages from scripts. 

Constants

int CREATE_FLAG_NONE

Public methods

void contextDump()

Print the currently available debugging information about the state of the RS context to the log.

static RenderScript create(Context ctx, RenderScript.ContextType ct)

calls create(ctx, ct, CREATE_FLAG_NONE) See documentation for @create for details

static RenderScript create(Context ctx)

Create a RenderScript context.

static RenderScript create(Context ctx, int sdkVersion, RenderScript.ContextType ct, int flags)

Gets or creates a RenderScript context of the specified type.

static RenderScript create(Context ctx, RenderScript.ContextType ct, int flags)

Gets or creates a RenderScript context of the specified type.

static RenderScript createMultiContext(Context ctx, RenderScript.ContextType ct, int flags, int API_number)

Create a RenderScript context.

void destroy()

Destroys this RenderScript context.

void finish()

Wait for any pending asynchronous opeations (such as copies to a RS allocation or RS script executions) to complete.

static void forceCompat()

Force using support lib runtime.

final Context getApplicationContext()

Gets the application context associated with the RenderScript context.

RenderScript.RSErrorHandler getErrorHandler()
RenderScript.RSMessageHandler getMessageHandler()
static void releaseAllContexts()

Releases all the process contexts.

void sendMessage(int id, int[] data)

Place a message into the message queue to be sent back to the message handler once all previous commands have been executed.

static void setBlackList(String blackList)

Sets the blackList of Models to only use support lib runtime.

void setErrorHandler(RenderScript.RSErrorHandler msg)
void setMessageHandler(RenderScript.RSMessageHandler msg)
void setPriority(RenderScript.Priority p)

Change the priority of the worker threads for this context.

Inherited methods

From class java.lang.Object

Constants

CREATE_FLAG_NONE

int CREATE_FLAG_NONE

Constant Value: 0 (0x00000000)

Public methods

contextDump

void contextDump ()

Print the currently available debugging information about the state of the RS context to the log.

create

RenderScript create (Context ctx, 
                RenderScript.ContextType ct)

calls create(ctx, ct, CREATE_FLAG_NONE) See documentation for @create for details

Parameters
ctx Context: The context.
ct RenderScript.ContextType: The type of context to be created.
Returns
RenderScript RenderScript

create

RenderScript create (Context ctx)

Create a RenderScript context. See documentation for @create for details

Parameters
ctx Context: The context.
Returns
RenderScript RenderScript

create

RenderScript create (Context ctx, 
                int sdkVersion, 
                RenderScript.ContextType ct, 
                int flags)

Gets or creates a RenderScript context of the specified type.

Parameters
ctx Context: The context.
sdkVersion int: The target SDK Version.
ct RenderScript.ContextType: The type of context to be created.
flags int: The OR of the CREATE_FLAG_* options desired
Returns
RenderScript RenderScript

create

RenderScript create (Context ctx, 
                RenderScript.ContextType ct, 
                int flags)

Gets or creates a RenderScript context of the specified type. The returned context will be cached for future reuse within the process. When an application is finished using RenderScript it should call releaseAllContexts() A process context is a context designed for easy creation and lifecycle management. Multiple calls to this function will return the same object provided they are called with the same options. This allows it to be used any time a RenderScript context is needed.

Parameters
ctx Context: The context.
ct RenderScript.ContextType: The type of context to be created.
flags int: The OR of the CREATE_FLAG_* options desired
Returns
RenderScript RenderScript

createMultiContext

RenderScript createMultiContext (Context ctx, 
                RenderScript.ContextType ct, 
                int flags, 
                int API_number)

Create a RenderScript context. This is an advanced function intended for applications which need to create more than one RenderScript context to be used at the same time. If you need a single context please use create()

Parameters
ctx Context: The context.
ct RenderScript.ContextType
flags int
API_number int
Returns
RenderScript RenderScript

destroy

void destroy ()

Destroys this RenderScript context. Once this function is called, using this context or any objects belonging to this context is illegal. This function is a NOP if the context was created with create(). Please use releaseAllContexts() to clean up contexts created with the create function.

finish

void finish ()

Wait for any pending asynchronous opeations (such as copies to a RS allocation or RS script executions) to complete.

forceCompat

void forceCompat ()

Force using support lib runtime. Should be used before context create.

getApplicationContext

Context getApplicationContext ()

Gets the application context associated with the RenderScript context.

Returns
Context The application context.

getErrorHandler

RenderScript.RSErrorHandler getErrorHandler ()

Returns
RenderScript.RSErrorHandler

getMessageHandler

RenderScript.RSMessageHandler getMessageHandler ()

Returns
RenderScript.RSMessageHandler

releaseAllContexts

void releaseAllContexts ()

Releases all the process contexts. This is the same as calling .destroy() on each unique context retreived with create(...). If no contexts have been created this function does nothing. Typically you call this when your application is losing focus and will not be using a context for some time. This has no effect on a context created with createMultiContext()

sendMessage

void sendMessage (int id, 
                int[] data)

Place a message into the message queue to be sent back to the message handler once all previous commands have been executed.

setBlackList

void setBlackList (String blackList)

Sets the blackList of Models to only use support lib runtime. Should be used before context create.

Parameters
blackList String: User provided black list string. Format: "(MANUFACTURER1:PRODUCT1:MODEL1), (MANUFACTURER2:PRODUCT2:MODEL2)..." e.g. : To Blacklist Nexus 7(2013) and Nexus 5. mBlackList = "(asus:razor:Nexus 7), (LGE:hammerhead:Nexus 5)";

setErrorHandler

void setErrorHandler (RenderScript.RSErrorHandler msg)

Parameters
msg RenderScript.RSErrorHandler

setMessageHandler

void setMessageHandler (RenderScript.RSMessageHandler msg)

Parameters
msg RenderScript.RSMessageHandler

setPriority

void setPriority (RenderScript.Priority p)

Change the priority of the worker threads for this context.

Parameters
p RenderScript.Priority: New priority to be set.
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