# GLES30

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  
Summary:[Constants](https://developer.android.com/reference/android/opengl/GLES30#constants)\|[Inherited Constants](https://developer.android.com/reference/android/opengl/GLES30#inhconstants)\|[Ctors](https://developer.android.com/reference/android/opengl/GLES30#pubctors)\|[Methods](https://developer.android.com/reference/android/opengl/GLES30#pubmethods)\|[Inherited Methods](https://developer.android.com/reference/android/opengl/GLES30#inhmethods)  

# GLES30

*** ** * ** ***

[Kotlin](https://developer.android.com/reference/kotlin/android/opengl/GLES30 "View this page in Kotlin")\|Java

`
public


class
GLES30
`  
`


``

extends `[GLES20](https://developer.android.com/reference/android/opengl/GLES20)`


``


`

|---|---|-----------------------|
| [java.lang.Object](https://developer.android.com/reference/java/lang/Object) |||
| ↳ | [android.opengl.GLES20](https://developer.android.com/reference/android/opengl/GLES20) ||
|   | ↳ | android.opengl.GLES30 |

|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Known direct subclasses [GLES31](https://developer.android.com/reference/android/opengl/GLES31) |-------------------------------------------------------------------------|---------------| | [GLES31](https://developer.android.com/reference/android/opengl/GLES31) | OpenGL ES 3.1 | |

|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Known indirect subclasses [GLES32](https://developer.android.com/reference/android/opengl/GLES32) |-------------------------------------------------------------------------|---------------| | [GLES32](https://developer.android.com/reference/android/opengl/GLES32) | OpenGL ES 3.2 | |

<br />

*** ** * ** ***

OpenGL ES 3.0

## Summary

|                                                                                   ### Constants                                                                                   ||
|--------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `int`  | [GL_ACTIVE_UNIFORM_BLOCKS](https://developer.android.com/reference/android/opengl/GLES30#GL_ACTIVE_UNIFORM_BLOCKS) <br />                                                 |
| `int`  | [GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH](https://developer.android.com/reference/android/opengl/GLES30#GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) <br />                   |
| `int`  | [GL_ALREADY_SIGNALED](https://developer.android.com/reference/android/opengl/GLES30#GL_ALREADY_SIGNALED) <br />                                                           |
| `int`  | [GL_ANY_SAMPLES_PASSED](https://developer.android.com/reference/android/opengl/GLES30#GL_ANY_SAMPLES_PASSED) <br />                                                       |
| `int`  | [GL_ANY_SAMPLES_PASSED_CONSERVATIVE](https://developer.android.com/reference/android/opengl/GLES30#GL_ANY_SAMPLES_PASSED_CONSERVATIVE) <br />                             |
| `int`  | [GL_BLUE](https://developer.android.com/reference/android/opengl/GLES30#GL_BLUE) <br />                                                                                   |
| `int`  | [GL_BUFFER_ACCESS_FLAGS](https://developer.android.com/reference/android/opengl/GLES30#GL_BUFFER_ACCESS_FLAGS) <br />                                                     |
| `int`  | [GL_BUFFER_MAPPED](https://developer.android.com/reference/android/opengl/GLES30#GL_BUFFER_MAPPED) <br />                                                                 |
| `int`  | [GL_BUFFER_MAP_LENGTH](https://developer.android.com/reference/android/opengl/GLES30#GL_BUFFER_MAP_LENGTH) <br />                                                         |
| `int`  | [GL_BUFFER_MAP_OFFSET](https://developer.android.com/reference/android/opengl/GLES30#GL_BUFFER_MAP_OFFSET) <br />                                                         |
| `int`  | [GL_BUFFER_MAP_POINTER](https://developer.android.com/reference/android/opengl/GLES30#GL_BUFFER_MAP_POINTER) <br />                                                       |
| `int`  | [GL_COLOR](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR) <br />                                                                                 |
| `int`  | [GL_COLOR_ATTACHMENT1](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT1) <br />                                                         |
| `int`  | [GL_COLOR_ATTACHMENT10](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT10) <br />                                                       |
| `int`  | [GL_COLOR_ATTACHMENT11](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT11) <br />                                                       |
| `int`  | [GL_COLOR_ATTACHMENT12](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT12) <br />                                                       |
| `int`  | [GL_COLOR_ATTACHMENT13](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT13) <br />                                                       |
| `int`  | [GL_COLOR_ATTACHMENT14](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT14) <br />                                                       |
| `int`  | [GL_COLOR_ATTACHMENT15](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT15) <br />                                                       |
| `int`  | [GL_COLOR_ATTACHMENT2](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT2) <br />                                                         |
| `int`  | [GL_COLOR_ATTACHMENT3](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT3) <br />                                                         |
| `int`  | [GL_COLOR_ATTACHMENT4](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT4) <br />                                                         |
| `int`  | [GL_COLOR_ATTACHMENT5](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT5) <br />                                                         |
| `int`  | [GL_COLOR_ATTACHMENT6](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT6) <br />                                                         |
| `int`  | [GL_COLOR_ATTACHMENT7](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT7) <br />                                                         |
| `int`  | [GL_COLOR_ATTACHMENT8](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT8) <br />                                                         |
| `int`  | [GL_COLOR_ATTACHMENT9](https://developer.android.com/reference/android/opengl/GLES30#GL_COLOR_ATTACHMENT9) <br />                                                         |
| `int`  | [GL_COMPARE_REF_TO_TEXTURE](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPARE_REF_TO_TEXTURE) <br />                                               |
| `int`  | [GL_COMPRESSED_R11_EAC](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_R11_EAC) <br />                                                       |
| `int`  | [GL_COMPRESSED_RG11_EAC](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_RG11_EAC) <br />                                                     |
| `int`  | [GL_COMPRESSED_RGB8_ETC2](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_RGB8_ETC2) <br />                                                   |
| `int`  | [GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) <br />           |
| `int`  | [GL_COMPRESSED_RGBA8_ETC2_EAC](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_RGBA8_ETC2_EAC) <br />                                         |
| `int`  | [GL_COMPRESSED_SIGNED_R11_EAC](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_SIGNED_R11_EAC) <br />                                         |
| `int`  | [GL_COMPRESSED_SIGNED_RG11_EAC](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_SIGNED_RG11_EAC) <br />                                       |
| `int`  | [GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) <br />                           |
| `int`  | [GL_COMPRESSED_SRGB8_ETC2](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_SRGB8_ETC2) <br />                                                 |
| `int`  | [GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2](https://developer.android.com/reference/android/opengl/GLES30#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) <br />         |
| `int`  | [GL_CONDITION_SATISFIED](https://developer.android.com/reference/android/opengl/GLES30#GL_CONDITION_SATISFIED) <br />                                                     |
| `int`  | [GL_COPY_READ_BUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_COPY_READ_BUFFER) <br />                                                           |
| `int`  | [GL_COPY_READ_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_COPY_READ_BUFFER_BINDING) <br />                                           |
| `int`  | [GL_COPY_WRITE_BUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_COPY_WRITE_BUFFER) <br />                                                         |
| `int`  | [GL_COPY_WRITE_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_COPY_WRITE_BUFFER_BINDING) <br />                                         |
| `int`  | [GL_CURRENT_QUERY](https://developer.android.com/reference/android/opengl/GLES30#GL_CURRENT_QUERY) <br />                                                                 |
| `int`  | [GL_DEPTH](https://developer.android.com/reference/android/opengl/GLES30#GL_DEPTH) <br />                                                                                 |
| `int`  | [GL_DEPTH24_STENCIL8](https://developer.android.com/reference/android/opengl/GLES30#GL_DEPTH24_STENCIL8) <br />                                                           |
| `int`  | [GL_DEPTH32F_STENCIL8](https://developer.android.com/reference/android/opengl/GLES30#GL_DEPTH32F_STENCIL8) <br />                                                         |
| `int`  | [GL_DEPTH_COMPONENT24](https://developer.android.com/reference/android/opengl/GLES30#GL_DEPTH_COMPONENT24) <br />                                                         |
| `int`  | [GL_DEPTH_COMPONENT32F](https://developer.android.com/reference/android/opengl/GLES30#GL_DEPTH_COMPONENT32F) <br />                                                       |
| `int`  | [GL_DEPTH_STENCIL](https://developer.android.com/reference/android/opengl/GLES30#GL_DEPTH_STENCIL) <br />                                                                 |
| `int`  | [GL_DEPTH_STENCIL_ATTACHMENT](https://developer.android.com/reference/android/opengl/GLES30#GL_DEPTH_STENCIL_ATTACHMENT) <br />                                           |
| `int`  | [GL_DRAW_BUFFER0](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER0) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER1](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER1) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER10](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER10) <br />                                                                 |
| `int`  | [GL_DRAW_BUFFER11](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER11) <br />                                                                 |
| `int`  | [GL_DRAW_BUFFER12](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER12) <br />                                                                 |
| `int`  | [GL_DRAW_BUFFER13](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER13) <br />                                                                 |
| `int`  | [GL_DRAW_BUFFER14](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER14) <br />                                                                 |
| `int`  | [GL_DRAW_BUFFER15](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER15) <br />                                                                 |
| `int`  | [GL_DRAW_BUFFER2](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER2) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER3](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER3) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER4](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER4) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER5](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER5) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER6](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER6) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER7](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER7) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER8](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER8) <br />                                                                   |
| `int`  | [GL_DRAW_BUFFER9](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_BUFFER9) <br />                                                                   |
| `int`  | [GL_DRAW_FRAMEBUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_FRAMEBUFFER) <br />                                                           |
| `int`  | [GL_DRAW_FRAMEBUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_DRAW_FRAMEBUFFER_BINDING) <br />                                           |
| `int`  | [GL_DYNAMIC_COPY](https://developer.android.com/reference/android/opengl/GLES30#GL_DYNAMIC_COPY) <br />                                                                   |
| `int`  | [GL_DYNAMIC_READ](https://developer.android.com/reference/android/opengl/GLES30#GL_DYNAMIC_READ) <br />                                                                   |
| `int`  | [GL_FLOAT_32_UNSIGNED_INT_24_8_REV](https://developer.android.com/reference/android/opengl/GLES30#GL_FLOAT_32_UNSIGNED_INT_24_8_REV) <br />                               |
| `int`  | [GL_FLOAT_MAT2x3](https://developer.android.com/reference/android/opengl/GLES30#GL_FLOAT_MAT2x3) <br />                                                                   |
| `int`  | [GL_FLOAT_MAT2x4](https://developer.android.com/reference/android/opengl/GLES30#GL_FLOAT_MAT2x4) <br />                                                                   |
| `int`  | [GL_FLOAT_MAT3x2](https://developer.android.com/reference/android/opengl/GLES30#GL_FLOAT_MAT3x2) <br />                                                                   |
| `int`  | [GL_FLOAT_MAT3x4](https://developer.android.com/reference/android/opengl/GLES30#GL_FLOAT_MAT3x4) <br />                                                                   |
| `int`  | [GL_FLOAT_MAT4x2](https://developer.android.com/reference/android/opengl/GLES30#GL_FLOAT_MAT4x2) <br />                                                                   |
| `int`  | [GL_FLOAT_MAT4x3](https://developer.android.com/reference/android/opengl/GLES30#GL_FLOAT_MAT4x3) <br />                                                                   |
| `int`  | [GL_FRAGMENT_SHADER_DERIVATIVE_HINT](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAGMENT_SHADER_DERIVATIVE_HINT) <br />                             |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) <br />                         |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) <br />                           |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) <br />                 |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) <br />                 |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) <br />                         |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) <br />                         |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) <br />                             |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) <br />                     |
| `int`  | [GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) <br />                   |
| `int`  | [GL_FRAMEBUFFER_DEFAULT](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_DEFAULT) <br />                                                     |
| `int`  | [GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) <br />                       |
| `int`  | [GL_FRAMEBUFFER_UNDEFINED](https://developer.android.com/reference/android/opengl/GLES30#GL_FRAMEBUFFER_UNDEFINED) <br />                                                 |
| `int`  | [GL_GREEN](https://developer.android.com/reference/android/opengl/GLES30#GL_GREEN) <br />                                                                                 |
| `int`  | [GL_HALF_FLOAT](https://developer.android.com/reference/android/opengl/GLES30#GL_HALF_FLOAT) <br />                                                                       |
| `int`  | [GL_INTERLEAVED_ATTRIBS](https://developer.android.com/reference/android/opengl/GLES30#GL_INTERLEAVED_ATTRIBS) <br />                                                     |
| `int`  | [GL_INT_2_10_10_10_REV](https://developer.android.com/reference/android/opengl/GLES30#GL_INT_2_10_10_10_REV) <br />                                                       |
| `int`  | [GL_INT_SAMPLER_2D](https://developer.android.com/reference/android/opengl/GLES30#GL_INT_SAMPLER_2D) <br />                                                               |
| `int`  | [GL_INT_SAMPLER_2D_ARRAY](https://developer.android.com/reference/android/opengl/GLES30#GL_INT_SAMPLER_2D_ARRAY) <br />                                                   |
| `int`  | [GL_INT_SAMPLER_3D](https://developer.android.com/reference/android/opengl/GLES30#GL_INT_SAMPLER_3D) <br />                                                               |
| `int`  | [GL_INT_SAMPLER_CUBE](https://developer.android.com/reference/android/opengl/GLES30#GL_INT_SAMPLER_CUBE) <br />                                                           |
| `int`  | [GL_INVALID_INDEX](https://developer.android.com/reference/android/opengl/GLES30#GL_INVALID_INDEX) <br />                                                                 |
| `int`  | [GL_MAJOR_VERSION](https://developer.android.com/reference/android/opengl/GLES30#GL_MAJOR_VERSION) <br />                                                                 |
| `int`  | [GL_MAP_FLUSH_EXPLICIT_BIT](https://developer.android.com/reference/android/opengl/GLES30#GL_MAP_FLUSH_EXPLICIT_BIT) <br />                                               |
| `int`  | [GL_MAP_INVALIDATE_BUFFER_BIT](https://developer.android.com/reference/android/opengl/GLES30#GL_MAP_INVALIDATE_BUFFER_BIT) <br />                                         |
| `int`  | [GL_MAP_INVALIDATE_RANGE_BIT](https://developer.android.com/reference/android/opengl/GLES30#GL_MAP_INVALIDATE_RANGE_BIT) <br />                                           |
| `int`  | [GL_MAP_READ_BIT](https://developer.android.com/reference/android/opengl/GLES30#GL_MAP_READ_BIT) <br />                                                                   |
| `int`  | [GL_MAP_UNSYNCHRONIZED_BIT](https://developer.android.com/reference/android/opengl/GLES30#GL_MAP_UNSYNCHRONIZED_BIT) <br />                                               |
| `int`  | [GL_MAP_WRITE_BIT](https://developer.android.com/reference/android/opengl/GLES30#GL_MAP_WRITE_BIT) <br />                                                                 |
| `int`  | [GL_MAX](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX) <br />                                                                                     |
| `int`  | [GL_MAX_3D_TEXTURE_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_3D_TEXTURE_SIZE) <br />                                                     |
| `int`  | [GL_MAX_ARRAY_TEXTURE_LAYERS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_ARRAY_TEXTURE_LAYERS) <br />                                           |
| `int`  | [GL_MAX_COLOR_ATTACHMENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_COLOR_ATTACHMENTS) <br />                                                 |
| `int`  | [GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) <br />           |
| `int`  | [GL_MAX_COMBINED_UNIFORM_BLOCKS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_COMBINED_UNIFORM_BLOCKS) <br />                                     |
| `int`  | [GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) <br />               |
| `int`  | [GL_MAX_DRAW_BUFFERS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_DRAW_BUFFERS) <br />                                                           |
| `int`  | [GL_MAX_ELEMENTS_INDICES](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_ELEMENTS_INDICES) <br />                                                   |
| `int`  | [GL_MAX_ELEMENTS_VERTICES](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_ELEMENTS_VERTICES) <br />                                                 |
| `int`  | [GL_MAX_ELEMENT_INDEX](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_ELEMENT_INDEX) <br />                                                         |
| `int`  | [GL_MAX_FRAGMENT_INPUT_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_FRAGMENT_INPUT_COMPONENTS) <br />                                 |
| `int`  | [GL_MAX_FRAGMENT_UNIFORM_BLOCKS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_FRAGMENT_UNIFORM_BLOCKS) <br />                                     |
| `int`  | [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) <br />                             |
| `int`  | [GL_MAX_PROGRAM_TEXEL_OFFSET](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_PROGRAM_TEXEL_OFFSET) <br />                                           |
| `int`  | [GL_MAX_SAMPLES](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_SAMPLES) <br />                                                                     |
| `int`  | [GL_MAX_SERVER_WAIT_TIMEOUT](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_SERVER_WAIT_TIMEOUT) <br />                                             |
| `int`  | [GL_MAX_TEXTURE_LOD_BIAS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_TEXTURE_LOD_BIAS) <br />                                                   |
| `int`  | [GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) <br /> |
| `int`  | [GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) <br />             |
| `int`  | [GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) <br />       |
| `int`  | [GL_MAX_UNIFORM_BLOCK_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_UNIFORM_BLOCK_SIZE) <br />                                               |
| `int`  | [GL_MAX_UNIFORM_BUFFER_BINDINGS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_UNIFORM_BUFFER_BINDINGS) <br />                                     |
| `int`  | [GL_MAX_VARYING_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_VARYING_COMPONENTS) <br />                                               |
| `int`  | [GL_MAX_VERTEX_OUTPUT_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_VERTEX_OUTPUT_COMPONENTS) <br />                                   |
| `int`  | [GL_MAX_VERTEX_UNIFORM_BLOCKS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_VERTEX_UNIFORM_BLOCKS) <br />                                         |
| `int`  | [GL_MAX_VERTEX_UNIFORM_COMPONENTS](https://developer.android.com/reference/android/opengl/GLES30#GL_MAX_VERTEX_UNIFORM_COMPONENTS) <br />                                 |
| `int`  | [GL_MIN](https://developer.android.com/reference/android/opengl/GLES30#GL_MIN) <br />                                                                                     |
| `int`  | [GL_MINOR_VERSION](https://developer.android.com/reference/android/opengl/GLES30#GL_MINOR_VERSION) <br />                                                                 |
| `int`  | [GL_MIN_PROGRAM_TEXEL_OFFSET](https://developer.android.com/reference/android/opengl/GLES30#GL_MIN_PROGRAM_TEXEL_OFFSET) <br />                                           |
| `int`  | [GL_NUM_EXTENSIONS](https://developer.android.com/reference/android/opengl/GLES30#GL_NUM_EXTENSIONS) <br />                                                               |
| `int`  | [GL_NUM_PROGRAM_BINARY_FORMATS](https://developer.android.com/reference/android/opengl/GLES30#GL_NUM_PROGRAM_BINARY_FORMATS) <br />                                       |
| `int`  | [GL_NUM_SAMPLE_COUNTS](https://developer.android.com/reference/android/opengl/GLES30#GL_NUM_SAMPLE_COUNTS) <br />                                                         |
| `int`  | [GL_OBJECT_TYPE](https://developer.android.com/reference/android/opengl/GLES30#GL_OBJECT_TYPE) <br />                                                                     |
| `int`  | [GL_PACK_ROW_LENGTH](https://developer.android.com/reference/android/opengl/GLES30#GL_PACK_ROW_LENGTH) <br />                                                             |
| `int`  | [GL_PACK_SKIP_PIXELS](https://developer.android.com/reference/android/opengl/GLES30#GL_PACK_SKIP_PIXELS) <br />                                                           |
| `int`  | [GL_PACK_SKIP_ROWS](https://developer.android.com/reference/android/opengl/GLES30#GL_PACK_SKIP_ROWS) <br />                                                               |
| `int`  | [GL_PIXEL_PACK_BUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_PIXEL_PACK_BUFFER) <br />                                                         |
| `int`  | [GL_PIXEL_PACK_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_PIXEL_PACK_BUFFER_BINDING) <br />                                         |
| `int`  | [GL_PIXEL_UNPACK_BUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_PIXEL_UNPACK_BUFFER) <br />                                                     |
| `int`  | [GL_PIXEL_UNPACK_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_PIXEL_UNPACK_BUFFER_BINDING) <br />                                     |
| `int`  | [GL_PRIMITIVE_RESTART_FIXED_INDEX](https://developer.android.com/reference/android/opengl/GLES30#GL_PRIMITIVE_RESTART_FIXED_INDEX) <br />                                 |
| `int`  | [GL_PROGRAM_BINARY_FORMATS](https://developer.android.com/reference/android/opengl/GLES30#GL_PROGRAM_BINARY_FORMATS) <br />                                               |
| `int`  | [GL_PROGRAM_BINARY_LENGTH](https://developer.android.com/reference/android/opengl/GLES30#GL_PROGRAM_BINARY_LENGTH) <br />                                                 |
| `int`  | [GL_PROGRAM_BINARY_RETRIEVABLE_HINT](https://developer.android.com/reference/android/opengl/GLES30#GL_PROGRAM_BINARY_RETRIEVABLE_HINT) <br />                             |
| `int`  | [GL_QUERY_RESULT](https://developer.android.com/reference/android/opengl/GLES30#GL_QUERY_RESULT) <br />                                                                   |
| `int`  | [GL_QUERY_RESULT_AVAILABLE](https://developer.android.com/reference/android/opengl/GLES30#GL_QUERY_RESULT_AVAILABLE) <br />                                               |
| `int`  | [GL_R11F_G11F_B10F](https://developer.android.com/reference/android/opengl/GLES30#GL_R11F_G11F_B10F) <br />                                                               |
| `int`  | [GL_R16F](https://developer.android.com/reference/android/opengl/GLES30#GL_R16F) <br />                                                                                   |
| `int`  | [GL_R16I](https://developer.android.com/reference/android/opengl/GLES30#GL_R16I) <br />                                                                                   |
| `int`  | [GL_R16UI](https://developer.android.com/reference/android/opengl/GLES30#GL_R16UI) <br />                                                                                 |
| `int`  | [GL_R32F](https://developer.android.com/reference/android/opengl/GLES30#GL_R32F) <br />                                                                                   |
| `int`  | [GL_R32I](https://developer.android.com/reference/android/opengl/GLES30#GL_R32I) <br />                                                                                   |
| `int`  | [GL_R32UI](https://developer.android.com/reference/android/opengl/GLES30#GL_R32UI) <br />                                                                                 |
| `int`  | [GL_R8](https://developer.android.com/reference/android/opengl/GLES30#GL_R8) <br />                                                                                       |
| `int`  | [GL_R8I](https://developer.android.com/reference/android/opengl/GLES30#GL_R8I) <br />                                                                                     |
| `int`  | [GL_R8UI](https://developer.android.com/reference/android/opengl/GLES30#GL_R8UI) <br />                                                                                   |
| `int`  | [GL_R8_SNORM](https://developer.android.com/reference/android/opengl/GLES30#GL_R8_SNORM) <br />                                                                           |
| `int`  | [GL_RASTERIZER_DISCARD](https://developer.android.com/reference/android/opengl/GLES30#GL_RASTERIZER_DISCARD) <br />                                                       |
| `int`  | [GL_READ_BUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_READ_BUFFER) <br />                                                                     |
| `int`  | [GL_READ_FRAMEBUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_READ_FRAMEBUFFER) <br />                                                           |
| `int`  | [GL_READ_FRAMEBUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_READ_FRAMEBUFFER_BINDING) <br />                                           |
| `int`  | [GL_RED](https://developer.android.com/reference/android/opengl/GLES30#GL_RED) <br />                                                                                     |
| `int`  | [GL_RED_INTEGER](https://developer.android.com/reference/android/opengl/GLES30#GL_RED_INTEGER) <br />                                                                     |
| `int`  | [GL_RENDERBUFFER_SAMPLES](https://developer.android.com/reference/android/opengl/GLES30#GL_RENDERBUFFER_SAMPLES) <br />                                                   |
| `int`  | [GL_RG](https://developer.android.com/reference/android/opengl/GLES30#GL_RG) <br />                                                                                       |
| `int`  | [GL_RG16F](https://developer.android.com/reference/android/opengl/GLES30#GL_RG16F) <br />                                                                                 |
| `int`  | [GL_RG16I](https://developer.android.com/reference/android/opengl/GLES30#GL_RG16I) <br />                                                                                 |
| `int`  | [GL_RG16UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RG16UI) <br />                                                                               |
| `int`  | [GL_RG32F](https://developer.android.com/reference/android/opengl/GLES30#GL_RG32F) <br />                                                                                 |
| `int`  | [GL_RG32I](https://developer.android.com/reference/android/opengl/GLES30#GL_RG32I) <br />                                                                                 |
| `int`  | [GL_RG32UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RG32UI) <br />                                                                               |
| `int`  | [GL_RG8](https://developer.android.com/reference/android/opengl/GLES30#GL_RG8) <br />                                                                                     |
| `int`  | [GL_RG8I](https://developer.android.com/reference/android/opengl/GLES30#GL_RG8I) <br />                                                                                   |
| `int`  | [GL_RG8UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RG8UI) <br />                                                                                 |
| `int`  | [GL_RG8_SNORM](https://developer.android.com/reference/android/opengl/GLES30#GL_RG8_SNORM) <br />                                                                         |
| `int`  | [GL_RGB10_A2](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB10_A2) <br />                                                                           |
| `int`  | [GL_RGB10_A2UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB10_A2UI) <br />                                                                       |
| `int`  | [GL_RGB16F](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB16F) <br />                                                                               |
| `int`  | [GL_RGB16I](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB16I) <br />                                                                               |
| `int`  | [GL_RGB16UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB16UI) <br />                                                                             |
| `int`  | [GL_RGB32F](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB32F) <br />                                                                               |
| `int`  | [GL_RGB32I](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB32I) <br />                                                                               |
| `int`  | [GL_RGB32UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB32UI) <br />                                                                             |
| `int`  | [GL_RGB8](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB8) <br />                                                                                   |
| `int`  | [GL_RGB8I](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB8I) <br />                                                                                 |
| `int`  | [GL_RGB8UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB8UI) <br />                                                                               |
| `int`  | [GL_RGB8_SNORM](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB8_SNORM) <br />                                                                       |
| `int`  | [GL_RGB9_E5](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB9_E5) <br />                                                                             |
| `int`  | [GL_RGBA16F](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA16F) <br />                                                                             |
| `int`  | [GL_RGBA16I](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA16I) <br />                                                                             |
| `int`  | [GL_RGBA16UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA16UI) <br />                                                                           |
| `int`  | [GL_RGBA32F](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA32F) <br />                                                                             |
| `int`  | [GL_RGBA32I](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA32I) <br />                                                                             |
| `int`  | [GL_RGBA32UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA32UI) <br />                                                                           |
| `int`  | [GL_RGBA8](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA8) <br />                                                                                 |
| `int`  | [GL_RGBA8I](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA8I) <br />                                                                               |
| `int`  | [GL_RGBA8UI](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA8UI) <br />                                                                             |
| `int`  | [GL_RGBA8_SNORM](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA8_SNORM) <br />                                                                     |
| `int`  | [GL_RGBA_INTEGER](https://developer.android.com/reference/android/opengl/GLES30#GL_RGBA_INTEGER) <br />                                                                   |
| `int`  | [GL_RGB_INTEGER](https://developer.android.com/reference/android/opengl/GLES30#GL_RGB_INTEGER) <br />                                                                     |
| `int`  | [GL_RG_INTEGER](https://developer.android.com/reference/android/opengl/GLES30#GL_RG_INTEGER) <br />                                                                       |
| `int`  | [GL_SAMPLER_2D_ARRAY](https://developer.android.com/reference/android/opengl/GLES30#GL_SAMPLER_2D_ARRAY) <br />                                                           |
| `int`  | [GL_SAMPLER_2D_ARRAY_SHADOW](https://developer.android.com/reference/android/opengl/GLES30#GL_SAMPLER_2D_ARRAY_SHADOW) <br />                                             |
| `int`  | [GL_SAMPLER_2D_SHADOW](https://developer.android.com/reference/android/opengl/GLES30#GL_SAMPLER_2D_SHADOW) <br />                                                         |
| `int`  | [GL_SAMPLER_3D](https://developer.android.com/reference/android/opengl/GLES30#GL_SAMPLER_3D) <br />                                                                       |
| `int`  | [GL_SAMPLER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_SAMPLER_BINDING) <br />                                                             |
| `int`  | [GL_SAMPLER_CUBE_SHADOW](https://developer.android.com/reference/android/opengl/GLES30#GL_SAMPLER_CUBE_SHADOW) <br />                                                     |
| `int`  | [GL_SEPARATE_ATTRIBS](https://developer.android.com/reference/android/opengl/GLES30#GL_SEPARATE_ATTRIBS) <br />                                                           |
| `int`  | [GL_SIGNALED](https://developer.android.com/reference/android/opengl/GLES30#GL_SIGNALED) <br />                                                                           |
| `int`  | [GL_SIGNED_NORMALIZED](https://developer.android.com/reference/android/opengl/GLES30#GL_SIGNED_NORMALIZED) <br />                                                         |
| `int`  | [GL_SRGB](https://developer.android.com/reference/android/opengl/GLES30#GL_SRGB) <br />                                                                                   |
| `int`  | [GL_SRGB8](https://developer.android.com/reference/android/opengl/GLES30#GL_SRGB8) <br />                                                                                 |
| `int`  | [GL_SRGB8_ALPHA8](https://developer.android.com/reference/android/opengl/GLES30#GL_SRGB8_ALPHA8) <br />                                                                   |
| `int`  | [GL_STATIC_COPY](https://developer.android.com/reference/android/opengl/GLES30#GL_STATIC_COPY) <br />                                                                     |
| `int`  | [GL_STATIC_READ](https://developer.android.com/reference/android/opengl/GLES30#GL_STATIC_READ) <br />                                                                     |
| `int`  | [GL_STENCIL](https://developer.android.com/reference/android/opengl/GLES30#GL_STENCIL) <br />                                                                             |
| `int`  | [GL_STREAM_COPY](https://developer.android.com/reference/android/opengl/GLES30#GL_STREAM_COPY) <br />                                                                     |
| `int`  | [GL_STREAM_READ](https://developer.android.com/reference/android/opengl/GLES30#GL_STREAM_READ) <br />                                                                     |
| `int`  | [GL_SYNC_CONDITION](https://developer.android.com/reference/android/opengl/GLES30#GL_SYNC_CONDITION) <br />                                                               |
| `int`  | [GL_SYNC_FENCE](https://developer.android.com/reference/android/opengl/GLES30#GL_SYNC_FENCE) <br />                                                                       |
| `int`  | [GL_SYNC_FLAGS](https://developer.android.com/reference/android/opengl/GLES30#GL_SYNC_FLAGS) <br />                                                                       |
| `int`  | [GL_SYNC_FLUSH_COMMANDS_BIT](https://developer.android.com/reference/android/opengl/GLES30#GL_SYNC_FLUSH_COMMANDS_BIT) <br />                                             |
| `int`  | [GL_SYNC_GPU_COMMANDS_COMPLETE](https://developer.android.com/reference/android/opengl/GLES30#GL_SYNC_GPU_COMMANDS_COMPLETE) <br />                                       |
| `int`  | [GL_SYNC_STATUS](https://developer.android.com/reference/android/opengl/GLES30#GL_SYNC_STATUS) <br />                                                                     |
| `int`  | [GL_TEXTURE_2D_ARRAY](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_2D_ARRAY) <br />                                                           |
| `int`  | [GL_TEXTURE_3D](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_3D) <br />                                                                       |
| `int`  | [GL_TEXTURE_BASE_LEVEL](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_BASE_LEVEL) <br />                                                       |
| `int`  | [GL_TEXTURE_BINDING_2D_ARRAY](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_BINDING_2D_ARRAY) <br />                                           |
| `int`  | [GL_TEXTURE_BINDING_3D](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_BINDING_3D) <br />                                                       |
| `int`  | [GL_TEXTURE_COMPARE_FUNC](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_COMPARE_FUNC) <br />                                                   |
| `int`  | [GL_TEXTURE_COMPARE_MODE](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_COMPARE_MODE) <br />                                                   |
| `int`  | [GL_TEXTURE_IMMUTABLE_FORMAT](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_IMMUTABLE_FORMAT) <br />                                           |
| `int`  | [GL_TEXTURE_IMMUTABLE_LEVELS](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_IMMUTABLE_LEVELS) <br />                                           |
| `int`  | [GL_TEXTURE_MAX_LEVEL](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_MAX_LEVEL) <br />                                                         |
| `int`  | [GL_TEXTURE_MAX_LOD](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_MAX_LOD) <br />                                                             |
| `int`  | [GL_TEXTURE_MIN_LOD](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_MIN_LOD) <br />                                                             |
| `int`  | [GL_TEXTURE_SWIZZLE_A](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_SWIZZLE_A) <br />                                                         |
| `int`  | [GL_TEXTURE_SWIZZLE_B](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_SWIZZLE_B) <br />                                                         |
| `int`  | [GL_TEXTURE_SWIZZLE_G](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_SWIZZLE_G) <br />                                                         |
| `int`  | [GL_TEXTURE_SWIZZLE_R](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_SWIZZLE_R) <br />                                                         |
| `int`  | [GL_TEXTURE_WRAP_R](https://developer.android.com/reference/android/opengl/GLES30#GL_TEXTURE_WRAP_R) <br />                                                               |
| `int`  | [GL_TIMEOUT_EXPIRED](https://developer.android.com/reference/android/opengl/GLES30#GL_TIMEOUT_EXPIRED) <br />                                                             |
| `long` | [GL_TIMEOUT_IGNORED](https://developer.android.com/reference/android/opengl/GLES30#GL_TIMEOUT_IGNORED) <br />                                                             |
| `int`  | [GL_TRANSFORM_FEEDBACK](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK) <br />                                                       |
| `int`  | [GL_TRANSFORM_FEEDBACK_ACTIVE](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_ACTIVE) <br />                                         |
| `int`  | [GL_TRANSFORM_FEEDBACK_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_BINDING) <br />                                       |
| `int`  | [GL_TRANSFORM_FEEDBACK_BUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_BUFFER) <br />                                         |
| `int`  | [GL_TRANSFORM_FEEDBACK_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) <br />                         |
| `int`  | [GL_TRANSFORM_FEEDBACK_BUFFER_MODE](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_BUFFER_MODE) <br />                               |
| `int`  | [GL_TRANSFORM_FEEDBACK_BUFFER_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) <br />                               |
| `int`  | [GL_TRANSFORM_FEEDBACK_BUFFER_START](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_BUFFER_START) <br />                             |
| `int`  | [GL_TRANSFORM_FEEDBACK_PAUSED](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_PAUSED) <br />                                         |
| `int`  | [GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) <br />                 |
| `int`  | [GL_TRANSFORM_FEEDBACK_VARYINGS](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_VARYINGS) <br />                                     |
| `int`  | [GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH](https://developer.android.com/reference/android/opengl/GLES30#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) <br />                 |
| `int`  | [GL_UNIFORM_ARRAY_STRIDE](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_ARRAY_STRIDE) <br />                                                   |
| `int`  | [GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) <br />                                 |
| `int`  | [GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) <br />                   |
| `int`  | [GL_UNIFORM_BLOCK_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BLOCK_BINDING) <br />                                                 |
| `int`  | [GL_UNIFORM_BLOCK_DATA_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BLOCK_DATA_SIZE) <br />                                             |
| `int`  | [GL_UNIFORM_BLOCK_INDEX](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BLOCK_INDEX) <br />                                                     |
| `int`  | [GL_UNIFORM_BLOCK_NAME_LENGTH](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BLOCK_NAME_LENGTH) <br />                                         |
| `int`  | [GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) <br />     |
| `int`  | [GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) <br />         |
| `int`  | [GL_UNIFORM_BUFFER](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BUFFER) <br />                                                               |
| `int`  | [GL_UNIFORM_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BUFFER_BINDING) <br />                                               |
| `int`  | [GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) <br />                             |
| `int`  | [GL_UNIFORM_BUFFER_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BUFFER_SIZE) <br />                                                     |
| `int`  | [GL_UNIFORM_BUFFER_START](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_BUFFER_START) <br />                                                   |
| `int`  | [GL_UNIFORM_IS_ROW_MAJOR](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_IS_ROW_MAJOR) <br />                                                   |
| `int`  | [GL_UNIFORM_MATRIX_STRIDE](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_MATRIX_STRIDE) <br />                                                 |
| `int`  | [GL_UNIFORM_NAME_LENGTH](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_NAME_LENGTH) <br />                                                     |
| `int`  | [GL_UNIFORM_OFFSET](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_OFFSET) <br />                                                               |
| `int`  | [GL_UNIFORM_SIZE](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_SIZE) <br />                                                                   |
| `int`  | [GL_UNIFORM_TYPE](https://developer.android.com/reference/android/opengl/GLES30#GL_UNIFORM_TYPE) <br />                                                                   |
| `int`  | [GL_UNPACK_IMAGE_HEIGHT](https://developer.android.com/reference/android/opengl/GLES30#GL_UNPACK_IMAGE_HEIGHT) <br />                                                     |
| `int`  | [GL_UNPACK_ROW_LENGTH](https://developer.android.com/reference/android/opengl/GLES30#GL_UNPACK_ROW_LENGTH) <br />                                                         |
| `int`  | [GL_UNPACK_SKIP_IMAGES](https://developer.android.com/reference/android/opengl/GLES30#GL_UNPACK_SKIP_IMAGES) <br />                                                       |
| `int`  | [GL_UNPACK_SKIP_PIXELS](https://developer.android.com/reference/android/opengl/GLES30#GL_UNPACK_SKIP_PIXELS) <br />                                                       |
| `int`  | [GL_UNPACK_SKIP_ROWS](https://developer.android.com/reference/android/opengl/GLES30#GL_UNPACK_SKIP_ROWS) <br />                                                           |
| `int`  | [GL_UNSIGNALED](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNALED) <br />                                                                       |
| `int`  | [GL_UNSIGNED_INT_10F_11F_11F_REV](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_10F_11F_11F_REV) <br />                                   |
| `int`  | [GL_UNSIGNED_INT_24_8](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_24_8) <br />                                                         |
| `int`  | [GL_UNSIGNED_INT_2_10_10_10_REV](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_2_10_10_10_REV) <br />                                     |
| `int`  | [GL_UNSIGNED_INT_5_9_9_9_REV](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_5_9_9_9_REV) <br />                                           |
| `int`  | [GL_UNSIGNED_INT_SAMPLER_2D](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_SAMPLER_2D) <br />                                             |
| `int`  | [GL_UNSIGNED_INT_SAMPLER_2D_ARRAY](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) <br />                                 |
| `int`  | [GL_UNSIGNED_INT_SAMPLER_3D](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_SAMPLER_3D) <br />                                             |
| `int`  | [GL_UNSIGNED_INT_SAMPLER_CUBE](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_SAMPLER_CUBE) <br />                                         |
| `int`  | [GL_UNSIGNED_INT_VEC2](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_VEC2) <br />                                                         |
| `int`  | [GL_UNSIGNED_INT_VEC3](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_VEC3) <br />                                                         |
| `int`  | [GL_UNSIGNED_INT_VEC4](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_INT_VEC4) <br />                                                         |
| `int`  | [GL_UNSIGNED_NORMALIZED](https://developer.android.com/reference/android/opengl/GLES30#GL_UNSIGNED_NORMALIZED) <br />                                                     |
| `int`  | [GL_VERTEX_ARRAY_BINDING](https://developer.android.com/reference/android/opengl/GLES30#GL_VERTEX_ARRAY_BINDING) <br />                                                   |
| `int`  | [GL_VERTEX_ATTRIB_ARRAY_DIVISOR](https://developer.android.com/reference/android/opengl/GLES30#GL_VERTEX_ATTRIB_ARRAY_DIVISOR) <br />                                     |
| `int`  | [GL_VERTEX_ATTRIB_ARRAY_INTEGER](https://developer.android.com/reference/android/opengl/GLES30#GL_VERTEX_ATTRIB_ARRAY_INTEGER) <br />                                     |
| `int`  | [GL_WAIT_FAILED](https://developer.android.com/reference/android/opengl/GLES30#GL_WAIT_FAILED) <br />                                                                     |

|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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| From class[android.opengl.GLES20](https://developer.android.com/reference/android/opengl/GLES20) |-------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `int` | [GL_ACTIVE_ATTRIBUTES](https://developer.android.com/reference/android/opengl/GLES20#GL_ACTIVE_ATTRIBUTES) <br />                                                       | | `int` | [GL_ACTIVE_ATTRIBUTE_MAX_LENGTH](https://developer.android.com/reference/android/opengl/GLES20#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) <br />                                   | | `int` | [GL_ACTIVE_TEXTURE](https://developer.android.com/reference/android/opengl/GLES20#GL_ACTIVE_TEXTURE) <br />                                                             | | `int` | [GL_ACTIVE_UNIFORMS](https://developer.android.com/reference/android/opengl/GLES20#GL_ACTIVE_UNIFORMS) <br />                                                           | | `int` | [GL_ACTIVE_UNIFORM_MAX_LENGTH](https://developer.android.com/reference/android/opengl/GLES20#GL_ACTIVE_UNIFORM_MAX_LENGTH) <br />                                       | | `int` | [GL_ALIASED_LINE_WIDTH_RANGE](https://developer.android.com/reference/android/opengl/GLES20#GL_ALIASED_LINE_WIDTH_RANGE) <br />                                         | | `int` | [GL_ALIASED_POINT_SIZE_RANGE](https://developer.android.com/reference/android/opengl/GLES20#GL_ALIASED_POINT_SIZE_RANGE) <br />                                         | | `int` | [GL_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_ALPHA) <br />                                                                               | | `int` | [GL_ALPHA_BITS](https://developer.android.com/reference/android/opengl/GLES20#GL_ALPHA_BITS) <br />                                                                     | | `int` | [GL_ALWAYS](https://developer.android.com/reference/android/opengl/GLES20#GL_ALWAYS) <br />                                                                             | | `int` | [GL_ARRAY_BUFFER](https://developer.android.com/reference/android/opengl/GLES20#GL_ARRAY_BUFFER) <br />                                                                 | | `int` | [GL_ARRAY_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES20#GL_ARRAY_BUFFER_BINDING) <br />                                                 | | `int` | [GL_ATTACHED_SHADERS](https://developer.android.com/reference/android/opengl/GLES20#GL_ATTACHED_SHADERS) <br />                                                         | | `int` | [GL_BACK](https://developer.android.com/reference/android/opengl/GLES20#GL_BACK) <br />                                                                                 | | `int` | [GL_BLEND](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND) <br />                                                                               | | `int` | [GL_BLEND_COLOR](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND_COLOR) <br />                                                                   | | `int` | [GL_BLEND_DST_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND_DST_ALPHA) <br />                                                           | | `int` | [GL_BLEND_DST_RGB](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND_DST_RGB) <br />                                                               | | `int` | [GL_BLEND_EQUATION](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND_EQUATION) <br />                                                             | | `int` | [GL_BLEND_EQUATION_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND_EQUATION_ALPHA) <br />                                                 | | `int` | [GL_BLEND_EQUATION_RGB](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND_EQUATION_RGB) <br />                                                     | | `int` | [GL_BLEND_SRC_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND_SRC_ALPHA) <br />                                                           | | `int` | [GL_BLEND_SRC_RGB](https://developer.android.com/reference/android/opengl/GLES20#GL_BLEND_SRC_RGB) <br />                                                               | | `int` | [GL_BLUE_BITS](https://developer.android.com/reference/android/opengl/GLES20#GL_BLUE_BITS) <br />                                                                       | | `int` | [GL_BOOL](https://developer.android.com/reference/android/opengl/GLES20#GL_BOOL) <br />                                                                                 | | `int` | [GL_BOOL_VEC2](https://developer.android.com/reference/android/opengl/GLES20#GL_BOOL_VEC2) <br />                                                                       | | `int` | [GL_BOOL_VEC3](https://developer.android.com/reference/android/opengl/GLES20#GL_BOOL_VEC3) <br />                                                                       | | `int` | [GL_BOOL_VEC4](https://developer.android.com/reference/android/opengl/GLES20#GL_BOOL_VEC4) <br />                                                                       | | `int` | [GL_BUFFER_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_BUFFER_SIZE) <br />                                                                   | | `int` | [GL_BUFFER_USAGE](https://developer.android.com/reference/android/opengl/GLES20#GL_BUFFER_USAGE) <br />                                                                 | | `int` | [GL_BYTE](https://developer.android.com/reference/android/opengl/GLES20#GL_BYTE) <br />                                                                                 | | `int` | [GL_CCW](https://developer.android.com/reference/android/opengl/GLES20#GL_CCW) <br />                                                                                   | | `int` | [GL_CLAMP_TO_EDGE](https://developer.android.com/reference/android/opengl/GLES20#GL_CLAMP_TO_EDGE) <br />                                                               | | `int` | [GL_COLOR_ATTACHMENT0](https://developer.android.com/reference/android/opengl/GLES20#GL_COLOR_ATTACHMENT0) <br />                                                       | | `int` | [GL_COLOR_BUFFER_BIT](https://developer.android.com/reference/android/opengl/GLES20#GL_COLOR_BUFFER_BIT) <br />                                                         | | `int` | [GL_COLOR_CLEAR_VALUE](https://developer.android.com/reference/android/opengl/GLES20#GL_COLOR_CLEAR_VALUE) <br />                                                       | | `int` | [GL_COLOR_WRITEMASK](https://developer.android.com/reference/android/opengl/GLES20#GL_COLOR_WRITEMASK) <br />                                                           | | `int` | [GL_COMPILE_STATUS](https://developer.android.com/reference/android/opengl/GLES20#GL_COMPILE_STATUS) <br />                                                             | | `int` | [GL_COMPRESSED_TEXTURE_FORMATS](https://developer.android.com/reference/android/opengl/GLES20#GL_COMPRESSED_TEXTURE_FORMATS) <br />                                     | | `int` | [GL_CONSTANT_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_CONSTANT_ALPHA) <br />                                                             | | `int` | [GL_CONSTANT_COLOR](https://developer.android.com/reference/android/opengl/GLES20#GL_CONSTANT_COLOR) <br />                                                             | | `int` | [GL_CULL_FACE](https://developer.android.com/reference/android/opengl/GLES20#GL_CULL_FACE) <br />                                                                       | | `int` | [GL_CULL_FACE_MODE](https://developer.android.com/reference/android/opengl/GLES20#GL_CULL_FACE_MODE) <br />                                                             | | `int` | [GL_CURRENT_PROGRAM](https://developer.android.com/reference/android/opengl/GLES20#GL_CURRENT_PROGRAM) <br />                                                           | | `int` | [GL_CURRENT_VERTEX_ATTRIB](https://developer.android.com/reference/android/opengl/GLES20#GL_CURRENT_VERTEX_ATTRIB) <br />                                               | | `int` | [GL_CW](https://developer.android.com/reference/android/opengl/GLES20#GL_CW) <br />                                                                                     | | `int` | [GL_DECR](https://developer.android.com/reference/android/opengl/GLES20#GL_DECR) <br />                                                                                 | | `int` | [GL_DECR_WRAP](https://developer.android.com/reference/android/opengl/GLES20#GL_DECR_WRAP) <br />                                                                       | | `int` | [GL_DELETE_STATUS](https://developer.android.com/reference/android/opengl/GLES20#GL_DELETE_STATUS) <br />                                                               | | `int` | [GL_DEPTH_ATTACHMENT](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_ATTACHMENT) <br />                                                         | | `int` | [GL_DEPTH_BITS](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_BITS) <br />                                                                     | | `int` | [GL_DEPTH_BUFFER_BIT](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_BUFFER_BIT) <br />                                                         | | `int` | [GL_DEPTH_CLEAR_VALUE](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_CLEAR_VALUE) <br />                                                       | | `int` | [GL_DEPTH_COMPONENT](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_COMPONENT) <br />                                                           | | `int` | [GL_DEPTH_COMPONENT16](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_COMPONENT16) <br />                                                       | | `int` | [GL_DEPTH_FUNC](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_FUNC) <br />                                                                     | | `int` | [GL_DEPTH_RANGE](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_RANGE) <br />                                                                   | | `int` | [GL_DEPTH_TEST](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_TEST) <br />                                                                     | | `int` | [GL_DEPTH_WRITEMASK](https://developer.android.com/reference/android/opengl/GLES20#GL_DEPTH_WRITEMASK) <br />                                                           | | `int` | [GL_DITHER](https://developer.android.com/reference/android/opengl/GLES20#GL_DITHER) <br />                                                                             | | `int` | [GL_DONT_CARE](https://developer.android.com/reference/android/opengl/GLES20#GL_DONT_CARE) <br />                                                                       | | `int` | [GL_DST_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_DST_ALPHA) <br />                                                                       | | `int` | [GL_DST_COLOR](https://developer.android.com/reference/android/opengl/GLES20#GL_DST_COLOR) <br />                                                                       | | `int` | [GL_DYNAMIC_DRAW](https://developer.android.com/reference/android/opengl/GLES20#GL_DYNAMIC_DRAW) <br />                                                                 | | `int` | [GL_ELEMENT_ARRAY_BUFFER](https://developer.android.com/reference/android/opengl/GLES20#GL_ELEMENT_ARRAY_BUFFER) <br />                                                 | | `int` | [GL_ELEMENT_ARRAY_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES20#GL_ELEMENT_ARRAY_BUFFER_BINDING) <br />                                 | | `int` | [GL_EQUAL](https://developer.android.com/reference/android/opengl/GLES20#GL_EQUAL) <br />                                                                               | | `int` | [GL_EXTENSIONS](https://developer.android.com/reference/android/opengl/GLES20#GL_EXTENSIONS) <br />                                                                     | | `int` | [GL_FALSE](https://developer.android.com/reference/android/opengl/GLES20#GL_FALSE) <br />                                                                               | | `int` | [GL_FASTEST](https://developer.android.com/reference/android/opengl/GLES20#GL_FASTEST) <br />                                                                           | | `int` | [GL_FIXED](https://developer.android.com/reference/android/opengl/GLES20#GL_FIXED) <br />                                                                               | | `int` | [GL_FLOAT](https://developer.android.com/reference/android/opengl/GLES20#GL_FLOAT) <br />                                                                               | | `int` | [GL_FLOAT_MAT2](https://developer.android.com/reference/android/opengl/GLES20#GL_FLOAT_MAT2) <br />                                                                     | | `int` | [GL_FLOAT_MAT3](https://developer.android.com/reference/android/opengl/GLES20#GL_FLOAT_MAT3) <br />                                                                     | | `int` | [GL_FLOAT_MAT4](https://developer.android.com/reference/android/opengl/GLES20#GL_FLOAT_MAT4) <br />                                                                     | | `int` | [GL_FLOAT_VEC2](https://developer.android.com/reference/android/opengl/GLES20#GL_FLOAT_VEC2) <br />                                                                     | | `int` | [GL_FLOAT_VEC3](https://developer.android.com/reference/android/opengl/GLES20#GL_FLOAT_VEC3) <br />                                                                     | | `int` | [GL_FLOAT_VEC4](https://developer.android.com/reference/android/opengl/GLES20#GL_FLOAT_VEC4) <br />                                                                     | | `int` | [GL_FRAGMENT_SHADER](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAGMENT_SHADER) <br />                                                           | | `int` | [GL_FRAMEBUFFER](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER) <br />                                                                   | | `int` | [GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) <br />                     | | `int` | [GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) <br />                     | | `int` | [GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) <br /> | | `int` | [GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) <br />                 | | `int` | [GL_FRAMEBUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_BINDING) <br />                                                   | | `int` | [GL_FRAMEBUFFER_COMPLETE](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_COMPLETE) <br />                                                 | | `int` | [GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) <br />                       | | `int` | [GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) <br />                       | | `int` | [GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) <br />       | | `int` | [GL_FRAMEBUFFER_UNSUPPORTED](https://developer.android.com/reference/android/opengl/GLES20#GL_FRAMEBUFFER_UNSUPPORTED) <br />                                           | | `int` | [GL_FRONT](https://developer.android.com/reference/android/opengl/GLES20#GL_FRONT) <br />                                                                               | | `int` | [GL_FRONT_AND_BACK](https://developer.android.com/reference/android/opengl/GLES20#GL_FRONT_AND_BACK) <br />                                                             | | `int` | [GL_FRONT_FACE](https://developer.android.com/reference/android/opengl/GLES20#GL_FRONT_FACE) <br />                                                                     | | `int` | [GL_FUNC_ADD](https://developer.android.com/reference/android/opengl/GLES20#GL_FUNC_ADD) <br />                                                                         | | `int` | [GL_FUNC_REVERSE_SUBTRACT](https://developer.android.com/reference/android/opengl/GLES20#GL_FUNC_REVERSE_SUBTRACT) <br />                                               | | `int` | [GL_FUNC_SUBTRACT](https://developer.android.com/reference/android/opengl/GLES20#GL_FUNC_SUBTRACT) <br />                                                               | | `int` | [GL_GENERATE_MIPMAP_HINT](https://developer.android.com/reference/android/opengl/GLES20#GL_GENERATE_MIPMAP_HINT) <br />                                                 | | `int` | [GL_GEQUAL](https://developer.android.com/reference/android/opengl/GLES20#GL_GEQUAL) <br />                                                                             | | `int` | [GL_GREATER](https://developer.android.com/reference/android/opengl/GLES20#GL_GREATER) <br />                                                                           | | `int` | [GL_GREEN_BITS](https://developer.android.com/reference/android/opengl/GLES20#GL_GREEN_BITS) <br />                                                                     | | `int` | [GL_HIGH_FLOAT](https://developer.android.com/reference/android/opengl/GLES20#GL_HIGH_FLOAT) <br />                                                                     | | `int` | [GL_HIGH_INT](https://developer.android.com/reference/android/opengl/GLES20#GL_HIGH_INT) <br />                                                                         | | `int` | [GL_IMPLEMENTATION_COLOR_READ_FORMAT](https://developer.android.com/reference/android/opengl/GLES20#GL_IMPLEMENTATION_COLOR_READ_FORMAT) <br />                         | | `int` | [GL_IMPLEMENTATION_COLOR_READ_TYPE](https://developer.android.com/reference/android/opengl/GLES20#GL_IMPLEMENTATION_COLOR_READ_TYPE) <br />                             | | `int` | [GL_INCR](https://developer.android.com/reference/android/opengl/GLES20#GL_INCR) <br />                                                                                 | | `int` | [GL_INCR_WRAP](https://developer.android.com/reference/android/opengl/GLES20#GL_INCR_WRAP) <br />                                                                       | | `int` | [GL_INFO_LOG_LENGTH](https://developer.android.com/reference/android/opengl/GLES20#GL_INFO_LOG_LENGTH) <br />                                                           | | `int` | [GL_INT](https://developer.android.com/reference/android/opengl/GLES20#GL_INT) <br />                                                                                   | | `int` | [GL_INT_VEC2](https://developer.android.com/reference/android/opengl/GLES20#GL_INT_VEC2) <br />                                                                         | | `int` | [GL_INT_VEC3](https://developer.android.com/reference/android/opengl/GLES20#GL_INT_VEC3) <br />                                                                         | | `int` | [GL_INT_VEC4](https://developer.android.com/reference/android/opengl/GLES20#GL_INT_VEC4) <br />                                                                         | | `int` | [GL_INVALID_ENUM](https://developer.android.com/reference/android/opengl/GLES20#GL_INVALID_ENUM) <br />                                                                 | | `int` | [GL_INVALID_FRAMEBUFFER_OPERATION](https://developer.android.com/reference/android/opengl/GLES20#GL_INVALID_FRAMEBUFFER_OPERATION) <br />                               | | `int` | [GL_INVALID_OPERATION](https://developer.android.com/reference/android/opengl/GLES20#GL_INVALID_OPERATION) <br />                                                       | | `int` | [GL_INVALID_VALUE](https://developer.android.com/reference/android/opengl/GLES20#GL_INVALID_VALUE) <br />                                                               | | `int` | [GL_INVERT](https://developer.android.com/reference/android/opengl/GLES20#GL_INVERT) <br />                                                                             | | `int` | [GL_KEEP](https://developer.android.com/reference/android/opengl/GLES20#GL_KEEP) <br />                                                                                 | | `int` | [GL_LEQUAL](https://developer.android.com/reference/android/opengl/GLES20#GL_LEQUAL) <br />                                                                             | | `int` | [GL_LESS](https://developer.android.com/reference/android/opengl/GLES20#GL_LESS) <br />                                                                                 | | `int` | [GL_LINEAR](https://developer.android.com/reference/android/opengl/GLES20#GL_LINEAR) <br />                                                                             | | `int` | [GL_LINEAR_MIPMAP_LINEAR](https://developer.android.com/reference/android/opengl/GLES20#GL_LINEAR_MIPMAP_LINEAR) <br />                                                 | | `int` | [GL_LINEAR_MIPMAP_NEAREST](https://developer.android.com/reference/android/opengl/GLES20#GL_LINEAR_MIPMAP_NEAREST) <br />                                               | | `int` | [GL_LINES](https://developer.android.com/reference/android/opengl/GLES20#GL_LINES) <br />                                                                               | | `int` | [GL_LINE_LOOP](https://developer.android.com/reference/android/opengl/GLES20#GL_LINE_LOOP) <br />                                                                       | | `int` | [GL_LINE_STRIP](https://developer.android.com/reference/android/opengl/GLES20#GL_LINE_STRIP) <br />                                                                     | | `int` | [GL_LINE_WIDTH](https://developer.android.com/reference/android/opengl/GLES20#GL_LINE_WIDTH) <br />                                                                     | | `int` | [GL_LINK_STATUS](https://developer.android.com/reference/android/opengl/GLES20#GL_LINK_STATUS) <br />                                                                   | | `int` | [GL_LOW_FLOAT](https://developer.android.com/reference/android/opengl/GLES20#GL_LOW_FLOAT) <br />                                                                       | | `int` | [GL_LOW_INT](https://developer.android.com/reference/android/opengl/GLES20#GL_LOW_INT) <br />                                                                           | | `int` | [GL_LUMINANCE](https://developer.android.com/reference/android/opengl/GLES20#GL_LUMINANCE) <br />                                                                       | | `int` | [GL_LUMINANCE_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_LUMINANCE_ALPHA) <br />                                                           | | `int` | [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) <br />                         | | `int` | [GL_MAX_CUBE_MAP_TEXTURE_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_CUBE_MAP_TEXTURE_SIZE) <br />                                       | | `int` | [GL_MAX_FRAGMENT_UNIFORM_VECTORS](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_FRAGMENT_UNIFORM_VECTORS) <br />                                 | | `int` | [GL_MAX_RENDERBUFFER_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_RENDERBUFFER_SIZE) <br />                                               | | `int` | [GL_MAX_TEXTURE_IMAGE_UNITS](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_TEXTURE_IMAGE_UNITS) <br />                                           | | `int` | [GL_MAX_TEXTURE_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_TEXTURE_SIZE) <br />                                                         | | `int` | [GL_MAX_VARYING_VECTORS](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_VARYING_VECTORS) <br />                                                   | | `int` | [GL_MAX_VERTEX_ATTRIBS](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_VERTEX_ATTRIBS) <br />                                                     | | `int` | [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) <br />                             | | `int` | [GL_MAX_VERTEX_UNIFORM_VECTORS](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_VERTEX_UNIFORM_VECTORS) <br />                                     | | `int` | [GL_MAX_VIEWPORT_DIMS](https://developer.android.com/reference/android/opengl/GLES20#GL_MAX_VIEWPORT_DIMS) <br />                                                       | | `int` | [GL_MEDIUM_FLOAT](https://developer.android.com/reference/android/opengl/GLES20#GL_MEDIUM_FLOAT) <br />                                                                 | | `int` | [GL_MEDIUM_INT](https://developer.android.com/reference/android/opengl/GLES20#GL_MEDIUM_INT) <br />                                                                     | | `int` | [GL_MIRRORED_REPEAT](https://developer.android.com/reference/android/opengl/GLES20#GL_MIRRORED_REPEAT) <br />                                                           | | `int` | [GL_NEAREST](https://developer.android.com/reference/android/opengl/GLES20#GL_NEAREST) <br />                                                                           | | `int` | [GL_NEAREST_MIPMAP_LINEAR](https://developer.android.com/reference/android/opengl/GLES20#GL_NEAREST_MIPMAP_LINEAR) <br />                                               | | `int` | [GL_NEAREST_MIPMAP_NEAREST](https://developer.android.com/reference/android/opengl/GLES20#GL_NEAREST_MIPMAP_NEAREST) <br />                                             | | `int` | [GL_NEVER](https://developer.android.com/reference/android/opengl/GLES20#GL_NEVER) <br />                                                                               | | `int` | [GL_NICEST](https://developer.android.com/reference/android/opengl/GLES20#GL_NICEST) <br />                                                                             | | `int` | [GL_NONE](https://developer.android.com/reference/android/opengl/GLES20#GL_NONE) <br />                                                                                 | | `int` | [GL_NOTEQUAL](https://developer.android.com/reference/android/opengl/GLES20#GL_NOTEQUAL) <br />                                                                         | | `int` | [GL_NO_ERROR](https://developer.android.com/reference/android/opengl/GLES20#GL_NO_ERROR) <br />                                                                         | | `int` | [GL_NUM_COMPRESSED_TEXTURE_FORMATS](https://developer.android.com/reference/android/opengl/GLES20#GL_NUM_COMPRESSED_TEXTURE_FORMATS) <br />                             | | `int` | [GL_NUM_SHADER_BINARY_FORMATS](https://developer.android.com/reference/android/opengl/GLES20#GL_NUM_SHADER_BINARY_FORMATS) <br />                                       | | `int` | [GL_ONE](https://developer.android.com/reference/android/opengl/GLES20#GL_ONE) <br />                                                                                   | | `int` | [GL_ONE_MINUS_CONSTANT_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_ONE_MINUS_CONSTANT_ALPHA) <br />                                         | | `int` | [GL_ONE_MINUS_CONSTANT_COLOR](https://developer.android.com/reference/android/opengl/GLES20#GL_ONE_MINUS_CONSTANT_COLOR) <br />                                         | | `int` | [GL_ONE_MINUS_DST_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_ONE_MINUS_DST_ALPHA) <br />                                                   | | `int` | [GL_ONE_MINUS_DST_COLOR](https://developer.android.com/reference/android/opengl/GLES20#GL_ONE_MINUS_DST_COLOR) <br />                                                   | | `int` | [GL_ONE_MINUS_SRC_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_ONE_MINUS_SRC_ALPHA) <br />                                                   | | `int` | [GL_ONE_MINUS_SRC_COLOR](https://developer.android.com/reference/android/opengl/GLES20#GL_ONE_MINUS_SRC_COLOR) <br />                                                   | | `int` | [GL_OUT_OF_MEMORY](https://developer.android.com/reference/android/opengl/GLES20#GL_OUT_OF_MEMORY) <br />                                                               | | `int` | [GL_PACK_ALIGNMENT](https://developer.android.com/reference/android/opengl/GLES20#GL_PACK_ALIGNMENT) <br />                                                             | | `int` | [GL_POINTS](https://developer.android.com/reference/android/opengl/GLES20#GL_POINTS) <br />                                                                             | | `int` | [GL_POLYGON_OFFSET_FACTOR](https://developer.android.com/reference/android/opengl/GLES20#GL_POLYGON_OFFSET_FACTOR) <br />                                               | | `int` | [GL_POLYGON_OFFSET_FILL](https://developer.android.com/reference/android/opengl/GLES20#GL_POLYGON_OFFSET_FILL) <br />                                                   | | `int` | [GL_POLYGON_OFFSET_UNITS](https://developer.android.com/reference/android/opengl/GLES20#GL_POLYGON_OFFSET_UNITS) <br />                                                 | | `int` | [GL_RED_BITS](https://developer.android.com/reference/android/opengl/GLES20#GL_RED_BITS) <br />                                                                         | | `int` | [GL_RENDERBUFFER](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER) <br />                                                                 | | `int` | [GL_RENDERBUFFER_ALPHA_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_ALPHA_SIZE) <br />                                           | | `int` | [GL_RENDERBUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_BINDING) <br />                                                 | | `int` | [GL_RENDERBUFFER_BLUE_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_BLUE_SIZE) <br />                                             | | `int` | [GL_RENDERBUFFER_DEPTH_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_DEPTH_SIZE) <br />                                           | | `int` | [GL_RENDERBUFFER_GREEN_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_GREEN_SIZE) <br />                                           | | `int` | [GL_RENDERBUFFER_HEIGHT](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_HEIGHT) <br />                                                   | | `int` | [GL_RENDERBUFFER_INTERNAL_FORMAT](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_INTERNAL_FORMAT) <br />                                 | | `int` | [GL_RENDERBUFFER_RED_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_RED_SIZE) <br />                                               | | `int` | [GL_RENDERBUFFER_STENCIL_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_STENCIL_SIZE) <br />                                       | | `int` | [GL_RENDERBUFFER_WIDTH](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERBUFFER_WIDTH) <br />                                                     | | `int` | [GL_RENDERER](https://developer.android.com/reference/android/opengl/GLES20#GL_RENDERER) <br />                                                                         | | `int` | [GL_REPEAT](https://developer.android.com/reference/android/opengl/GLES20#GL_REPEAT) <br />                                                                             | | `int` | [GL_REPLACE](https://developer.android.com/reference/android/opengl/GLES20#GL_REPLACE) <br />                                                                           | | `int` | [GL_RGB](https://developer.android.com/reference/android/opengl/GLES20#GL_RGB) <br />                                                                                   | | `int` | [GL_RGB565](https://developer.android.com/reference/android/opengl/GLES20#GL_RGB565) <br />                                                                             | | `int` | [GL_RGB5_A1](https://developer.android.com/reference/android/opengl/GLES20#GL_RGB5_A1) <br />                                                                           | | `int` | [GL_RGBA](https://developer.android.com/reference/android/opengl/GLES20#GL_RGBA) <br />                                                                                 | | `int` | [GL_RGBA4](https://developer.android.com/reference/android/opengl/GLES20#GL_RGBA4) <br />                                                                               | | `int` | [GL_SAMPLER_2D](https://developer.android.com/reference/android/opengl/GLES20#GL_SAMPLER_2D) <br />                                                                     | | `int` | [GL_SAMPLER_CUBE](https://developer.android.com/reference/android/opengl/GLES20#GL_SAMPLER_CUBE) <br />                                                                 | | `int` | [GL_SAMPLES](https://developer.android.com/reference/android/opengl/GLES20#GL_SAMPLES) <br />                                                                           | | `int` | [GL_SAMPLE_ALPHA_TO_COVERAGE](https://developer.android.com/reference/android/opengl/GLES20#GL_SAMPLE_ALPHA_TO_COVERAGE) <br />                                         | | `int` | [GL_SAMPLE_BUFFERS](https://developer.android.com/reference/android/opengl/GLES20#GL_SAMPLE_BUFFERS) <br />                                                             | | `int` | [GL_SAMPLE_COVERAGE](https://developer.android.com/reference/android/opengl/GLES20#GL_SAMPLE_COVERAGE) <br />                                                           | | `int` | [GL_SAMPLE_COVERAGE_INVERT](https://developer.android.com/reference/android/opengl/GLES20#GL_SAMPLE_COVERAGE_INVERT) <br />                                             | | `int` | [GL_SAMPLE_COVERAGE_VALUE](https://developer.android.com/reference/android/opengl/GLES20#GL_SAMPLE_COVERAGE_VALUE) <br />                                               | | `int` | [GL_SCISSOR_BOX](https://developer.android.com/reference/android/opengl/GLES20#GL_SCISSOR_BOX) <br />                                                                   | | `int` | [GL_SCISSOR_TEST](https://developer.android.com/reference/android/opengl/GLES20#GL_SCISSOR_TEST) <br />                                                                 | | `int` | [GL_SHADER_BINARY_FORMATS](https://developer.android.com/reference/android/opengl/GLES20#GL_SHADER_BINARY_FORMATS) <br />                                               | | `int` | [GL_SHADER_COMPILER](https://developer.android.com/reference/android/opengl/GLES20#GL_SHADER_COMPILER) <br />                                                           | | `int` | [GL_SHADER_SOURCE_LENGTH](https://developer.android.com/reference/android/opengl/GLES20#GL_SHADER_SOURCE_LENGTH) <br />                                                 | | `int` | [GL_SHADER_TYPE](https://developer.android.com/reference/android/opengl/GLES20#GL_SHADER_TYPE) <br />                                                                   | | `int` | [GL_SHADING_LANGUAGE_VERSION](https://developer.android.com/reference/android/opengl/GLES20#GL_SHADING_LANGUAGE_VERSION) <br />                                         | | `int` | [GL_SHORT](https://developer.android.com/reference/android/opengl/GLES20#GL_SHORT) <br />                                                                               | | `int` | [GL_SRC_ALPHA](https://developer.android.com/reference/android/opengl/GLES20#GL_SRC_ALPHA) <br />                                                                       | | `int` | [GL_SRC_ALPHA_SATURATE](https://developer.android.com/reference/android/opengl/GLES20#GL_SRC_ALPHA_SATURATE) <br />                                                     | | `int` | [GL_SRC_COLOR](https://developer.android.com/reference/android/opengl/GLES20#GL_SRC_COLOR) <br />                                                                       | | `int` | [GL_STATIC_DRAW](https://developer.android.com/reference/android/opengl/GLES20#GL_STATIC_DRAW) <br />                                                                   | | `int` | [GL_STENCIL_ATTACHMENT](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_ATTACHMENT) <br />                                                     | | `int` | [GL_STENCIL_BACK_FAIL](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BACK_FAIL) <br />                                                       | | `int` | [GL_STENCIL_BACK_FUNC](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BACK_FUNC) <br />                                                       | | `int` | [GL_STENCIL_BACK_PASS_DEPTH_FAIL](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BACK_PASS_DEPTH_FAIL) <br />                                 | | `int` | [GL_STENCIL_BACK_PASS_DEPTH_PASS](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BACK_PASS_DEPTH_PASS) <br />                                 | | `int` | [GL_STENCIL_BACK_REF](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BACK_REF) <br />                                                         | | `int` | [GL_STENCIL_BACK_VALUE_MASK](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BACK_VALUE_MASK) <br />                                           | | `int` | [GL_STENCIL_BACK_WRITEMASK](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BACK_WRITEMASK) <br />                                             | | `int` | [GL_STENCIL_BITS](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BITS) <br />                                                                 | | `int` | [GL_STENCIL_BUFFER_BIT](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_BUFFER_BIT) <br />                                                     | | `int` | [GL_STENCIL_CLEAR_VALUE](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_CLEAR_VALUE) <br />                                                   | | `int` | [GL_STENCIL_FAIL](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_FAIL) <br />                                                                 | | `int` | [GL_STENCIL_FUNC](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_FUNC) <br />                                                                 | | `int` | [GL_STENCIL_INDEX](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_INDEX) <br />                                                               | | `int` | [GL_STENCIL_INDEX8](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_INDEX8) <br />                                                             | | `int` | [GL_STENCIL_PASS_DEPTH_FAIL](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_PASS_DEPTH_FAIL) <br />                                           | | `int` | [GL_STENCIL_PASS_DEPTH_PASS](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_PASS_DEPTH_PASS) <br />                                           | | `int` | [GL_STENCIL_REF](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_REF) <br />                                                                   | | `int` | [GL_STENCIL_TEST](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_TEST) <br />                                                                 | | `int` | [GL_STENCIL_VALUE_MASK](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_VALUE_MASK) <br />                                                     | | `int` | [GL_STENCIL_WRITEMASK](https://developer.android.com/reference/android/opengl/GLES20#GL_STENCIL_WRITEMASK) <br />                                                       | | `int` | [GL_STREAM_DRAW](https://developer.android.com/reference/android/opengl/GLES20#GL_STREAM_DRAW) <br />                                                                   | | `int` | [GL_SUBPIXEL_BITS](https://developer.android.com/reference/android/opengl/GLES20#GL_SUBPIXEL_BITS) <br />                                                               | | `int` | [GL_TEXTURE](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE) <br />                                                                           | | `int` | [GL_TEXTURE0](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE0) <br />                                                                         | | `int` | [GL_TEXTURE1](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE1) <br />                                                                         | | `int` | [GL_TEXTURE10](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE10) <br />                                                                       | | `int` | [GL_TEXTURE11](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE11) <br />                                                                       | | `int` | [GL_TEXTURE12](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE12) <br />                                                                       | | `int` | [GL_TEXTURE13](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE13) <br />                                                                       | | `int` | [GL_TEXTURE14](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE14) <br />                                                                       | | `int` | [GL_TEXTURE15](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE15) <br />                                                                       | | `int` | [GL_TEXTURE16](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE16) <br />                                                                       | | `int` | [GL_TEXTURE17](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE17) <br />                                                                       | | `int` | [GL_TEXTURE18](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE18) <br />                                                                       | | `int` | [GL_TEXTURE19](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE19) <br />                                                                       | | `int` | [GL_TEXTURE2](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE2) <br />                                                                         | | `int` | [GL_TEXTURE20](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE20) <br />                                                                       | | `int` | [GL_TEXTURE21](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE21) <br />                                                                       | | `int` | [GL_TEXTURE22](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE22) <br />                                                                       | | `int` | [GL_TEXTURE23](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE23) <br />                                                                       | | `int` | [GL_TEXTURE24](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE24) <br />                                                                       | | `int` | [GL_TEXTURE25](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE25) <br />                                                                       | | `int` | [GL_TEXTURE26](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE26) <br />                                                                       | | `int` | [GL_TEXTURE27](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE27) <br />                                                                       | | `int` | [GL_TEXTURE28](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE28) <br />                                                                       | | `int` | [GL_TEXTURE29](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE29) <br />                                                                       | | `int` | [GL_TEXTURE3](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE3) <br />                                                                         | | `int` | [GL_TEXTURE30](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE30) <br />                                                                       | | `int` | [GL_TEXTURE31](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE31) <br />                                                                       | | `int` | [GL_TEXTURE4](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE4) <br />                                                                         | | `int` | [GL_TEXTURE5](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE5) <br />                                                                         | | `int` | [GL_TEXTURE6](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE6) <br />                                                                         | | `int` | [GL_TEXTURE7](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE7) <br />                                                                         | | `int` | [GL_TEXTURE8](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE8) <br />                                                                         | | `int` | [GL_TEXTURE9](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE9) <br />                                                                         | | `int` | [GL_TEXTURE_2D](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_2D) <br />                                                                     | | `int` | [GL_TEXTURE_BINDING_2D](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_BINDING_2D) <br />                                                     | | `int` | [GL_TEXTURE_BINDING_CUBE_MAP](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_BINDING_CUBE_MAP) <br />                                         | | `int` | [GL_TEXTURE_CUBE_MAP](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_CUBE_MAP) <br />                                                         | | `int` | [GL_TEXTURE_CUBE_MAP_NEGATIVE_X](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_CUBE_MAP_NEGATIVE_X) <br />                                   | | `int` | [GL_TEXTURE_CUBE_MAP_NEGATIVE_Y](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) <br />                                   | | `int` | [GL_TEXTURE_CUBE_MAP_NEGATIVE_Z](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) <br />                                   | | `int` | [GL_TEXTURE_CUBE_MAP_POSITIVE_X](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_CUBE_MAP_POSITIVE_X) <br />                                   | | `int` | [GL_TEXTURE_CUBE_MAP_POSITIVE_Y](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_CUBE_MAP_POSITIVE_Y) <br />                                   | | `int` | [GL_TEXTURE_CUBE_MAP_POSITIVE_Z](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_CUBE_MAP_POSITIVE_Z) <br />                                   | | `int` | [GL_TEXTURE_MAG_FILTER](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_MAG_FILTER) <br />                                                     | | `int` | [GL_TEXTURE_MIN_FILTER](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_MIN_FILTER) <br />                                                     | | `int` | [GL_TEXTURE_WRAP_S](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_WRAP_S) <br />                                                             | | `int` | [GL_TEXTURE_WRAP_T](https://developer.android.com/reference/android/opengl/GLES20#GL_TEXTURE_WRAP_T) <br />                                                             | | `int` | [GL_TRIANGLES](https://developer.android.com/reference/android/opengl/GLES20#GL_TRIANGLES) <br />                                                                       | | `int` | [GL_TRIANGLE_FAN](https://developer.android.com/reference/android/opengl/GLES20#GL_TRIANGLE_FAN) <br />                                                                 | | `int` | [GL_TRIANGLE_STRIP](https://developer.android.com/reference/android/opengl/GLES20#GL_TRIANGLE_STRIP) <br />                                                             | | `int` | [GL_TRUE](https://developer.android.com/reference/android/opengl/GLES20#GL_TRUE) <br />                                                                                 | | `int` | [GL_UNPACK_ALIGNMENT](https://developer.android.com/reference/android/opengl/GLES20#GL_UNPACK_ALIGNMENT) <br />                                                         | | `int` | [GL_UNSIGNED_BYTE](https://developer.android.com/reference/android/opengl/GLES20#GL_UNSIGNED_BYTE) <br />                                                               | | `int` | [GL_UNSIGNED_INT](https://developer.android.com/reference/android/opengl/GLES20#GL_UNSIGNED_INT) <br />                                                                 | | `int` | [GL_UNSIGNED_SHORT](https://developer.android.com/reference/android/opengl/GLES20#GL_UNSIGNED_SHORT) <br />                                                             | | `int` | [GL_UNSIGNED_SHORT_4_4_4_4](https://developer.android.com/reference/android/opengl/GLES20#GL_UNSIGNED_SHORT_4_4_4_4) <br />                                             | | `int` | [GL_UNSIGNED_SHORT_5_5_5_1](https://developer.android.com/reference/android/opengl/GLES20#GL_UNSIGNED_SHORT_5_5_5_1) <br />                                             | | `int` | [GL_UNSIGNED_SHORT_5_6_5](https://developer.android.com/reference/android/opengl/GLES20#GL_UNSIGNED_SHORT_5_6_5) <br />                                                 | | `int` | [GL_VALIDATE_STATUS](https://developer.android.com/reference/android/opengl/GLES20#GL_VALIDATE_STATUS) <br />                                                           | | `int` | [GL_VENDOR](https://developer.android.com/reference/android/opengl/GLES20#GL_VENDOR) <br />                                                                             | | `int` | [GL_VERSION](https://developer.android.com/reference/android/opengl/GLES20#GL_VERSION) <br />                                                                           | | `int` | [GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING](https://developer.android.com/reference/android/opengl/GLES20#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) <br />                     | | `int` | [GL_VERTEX_ATTRIB_ARRAY_ENABLED](https://developer.android.com/reference/android/opengl/GLES20#GL_VERTEX_ATTRIB_ARRAY_ENABLED) <br />                                   | | `int` | [GL_VERTEX_ATTRIB_ARRAY_NORMALIZED](https://developer.android.com/reference/android/opengl/GLES20#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) <br />                             | | `int` | [GL_VERTEX_ATTRIB_ARRAY_POINTER](https://developer.android.com/reference/android/opengl/GLES20#GL_VERTEX_ATTRIB_ARRAY_POINTER) <br />                                   | | `int` | [GL_VERTEX_ATTRIB_ARRAY_SIZE](https://developer.android.com/reference/android/opengl/GLES20#GL_VERTEX_ATTRIB_ARRAY_SIZE) <br />                                         | | `int` | [GL_VERTEX_ATTRIB_ARRAY_STRIDE](https://developer.android.com/reference/android/opengl/GLES20#GL_VERTEX_ATTRIB_ARRAY_STRIDE) <br />                                     | | `int` | [GL_VERTEX_ATTRIB_ARRAY_TYPE](https://developer.android.com/reference/android/opengl/GLES20#GL_VERTEX_ATTRIB_ARRAY_TYPE) <br />                                         | | `int` | [GL_VERTEX_SHADER](https://developer.android.com/reference/android/opengl/GLES20#GL_VERTEX_SHADER) <br />                                                               | | `int` | [GL_VIEWPORT](https://developer.android.com/reference/android/opengl/GLES20#GL_VIEWPORT) <br />                                                                         | | `int` | [GL_ZERO](https://developer.android.com/reference/android/opengl/GLES20#GL_ZERO) <br />                                                                                 | |

|                                   ### Public constructors                                   ||
|------------------------------------------------------------------------------------------|---|
| ` `[GLES30](https://developer.android.com/reference/android/opengl/GLES30#GLES30())`() ` |

|                                                                                                                                                                                                                                                                                                                                                                        ### Public methods                                                                                                                                                                                                                                                                                                                                                                         ||
|------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| ` static void`                                                               | ` `[glBeginQuery](https://developer.android.com/reference/android/opengl/GLES30#glBeginQuery(int,%20int))`(int target, int id) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glBeginTransformFeedback](https://developer.android.com/reference/android/opengl/GLES30#glBeginTransformFeedback(int))`(int primitiveMode) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glBindBufferBase](https://developer.android.com/reference/android/opengl/GLES30#glBindBufferBase(int,%20int,%20int))`(int target, int index, int buffer) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glBindBufferRange](https://developer.android.com/reference/android/opengl/GLES30#glBindBufferRange(int,%20int,%20int,%20int,%20int))`(int target, int index, int buffer, int offset, int size) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glBindSampler](https://developer.android.com/reference/android/opengl/GLES30#glBindSampler(int,%20int))`(int unit, int sampler) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| ` static void`                                                               | ` `[glBindTransformFeedback](https://developer.android.com/reference/android/opengl/GLES30#glBindTransformFeedback(int,%20int))`(int target, int id) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glBindVertexArray](https://developer.android.com/reference/android/opengl/GLES30#glBindVertexArray(int))`(int array) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| ` static void`                                                               | ` `[glBlitFramebuffer](https://developer.android.com/reference/android/opengl/GLES30#glBlitFramebuffer(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int))`(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) `                                                                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glClearBufferfi](https://developer.android.com/reference/android/opengl/GLES30#glClearBufferfi(int,%20int,%20float,%20int))`(int buffer, int drawbuffer, float depth, int stencil) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| ` static void`                                                               | ` `[glClearBufferfv](https://developer.android.com/reference/android/opengl/GLES30#glClearBufferfv(int,%20int,%20java.nio.FloatBuffer))`(int buffer, int drawbuffer, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                                                         |
| ` static void`                                                               | ` `[glClearBufferfv](https://developer.android.com/reference/android/opengl/GLES30#glClearBufferfv(int,%20int,%20float[],%20int))`(int buffer, int drawbuffer, float[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| ` static void`                                                               | ` `[glClearBufferiv](https://developer.android.com/reference/android/opengl/GLES30#glClearBufferiv(int,%20int,%20int[],%20int))`(int buffer, int drawbuffer, int[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static void`                                                               | ` `[glClearBufferiv](https://developer.android.com/reference/android/opengl/GLES30#glClearBufferiv(int,%20int,%20java.nio.IntBuffer))`(int buffer, int drawbuffer, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                                                               |
| ` static void`                                                               | ` `[glClearBufferuiv](https://developer.android.com/reference/android/opengl/GLES30#glClearBufferuiv(int,%20int,%20int[],%20int))`(int buffer, int drawbuffer, int[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| ` static void`                                                               | ` `[glClearBufferuiv](https://developer.android.com/reference/android/opengl/GLES30#glClearBufferuiv(int,%20int,%20java.nio.IntBuffer))`(int buffer, int drawbuffer, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static int`                                                                | ` `[glClientWaitSync](https://developer.android.com/reference/android/opengl/GLES30#glClientWaitSync(long,%20int,%20long))`(long sync, int flags, long timeout) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glCompressedTexImage3D](https://developer.android.com/reference/android/opengl/GLES30#glCompressedTexImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int))`(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset) `                                                                                                                                                                                                                                                                                                                                                                               |
| ` static void`                                                               | ` `[glCompressedTexImage3D](https://developer.android.com/reference/android/opengl/GLES30#glCompressedTexImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` data) `                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glCompressedTexSubImage3D](https://developer.android.com/reference/android/opengl/GLES30#glCompressedTexSubImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int))`(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset) `                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glCompressedTexSubImage3D](https://developer.android.com/reference/android/opengl/GLES30#glCompressedTexSubImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` data) `                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glCopyBufferSubData](https://developer.android.com/reference/android/opengl/GLES30#glCopyBufferSubData(int,%20int,%20int,%20int,%20int))`(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) `                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| ` static void`                                                               | ` `[glCopyTexSubImage3D](https://developer.android.com/reference/android/opengl/GLES30#glCopyTexSubImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int))`(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) `                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glDeleteQueries](https://developer.android.com/reference/android/opengl/GLES30#glDeleteQueries(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` ids) `                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static void`                                                               | ` `[glDeleteQueries](https://developer.android.com/reference/android/opengl/GLES30#glDeleteQueries(int,%20int[],%20int))`(int n, int[] ids, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| ` static void`                                                               | ` `[glDeleteSamplers](https://developer.android.com/reference/android/opengl/GLES30#glDeleteSamplers(int,%20int[],%20int))`(int count, int[] samplers, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glDeleteSamplers](https://developer.android.com/reference/android/opengl/GLES30#glDeleteSamplers(int,%20java.nio.IntBuffer))`(int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` samplers) `                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| ` static void`                                                               | ` `[glDeleteSync](https://developer.android.com/reference/android/opengl/GLES30#glDeleteSync(long))`(long sync) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glDeleteTransformFeedbacks](https://developer.android.com/reference/android/opengl/GLES30#glDeleteTransformFeedbacks(int,%20int[],%20int))`(int n, int[] ids, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glDeleteTransformFeedbacks](https://developer.android.com/reference/android/opengl/GLES30#glDeleteTransformFeedbacks(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` ids) `                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| ` static void`                                                               | ` `[glDeleteVertexArrays](https://developer.android.com/reference/android/opengl/GLES30#glDeleteVertexArrays(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` arrays) `                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glDeleteVertexArrays](https://developer.android.com/reference/android/opengl/GLES30#glDeleteVertexArrays(int,%20int[],%20int))`(int n, int[] arrays, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glDrawArraysInstanced](https://developer.android.com/reference/android/opengl/GLES30#glDrawArraysInstanced(int,%20int,%20int,%20int))`(int mode, int first, int count, int instanceCount) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glDrawBuffers](https://developer.android.com/reference/android/opengl/GLES30#glDrawBuffers(int,%20int[],%20int))`(int n, int[] bufs, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glDrawBuffers](https://developer.android.com/reference/android/opengl/GLES30#glDrawBuffers(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` bufs) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glDrawElementsInstanced](https://developer.android.com/reference/android/opengl/GLES30#glDrawElementsInstanced(int,%20int,%20int,%20java.nio.Buffer,%20int))`(int mode, int count, int type, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` indices, int instanceCount) `                                                                                                                                                                                                                                                                                                                                                                                  |
| ` static void`                                                               | ` `[glDrawElementsInstanced](https://developer.android.com/reference/android/opengl/GLES30#glDrawElementsInstanced(int,%20int,%20int,%20int,%20int))`(int mode, int count, int type, int indicesOffset, int instanceCount) `                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glDrawRangeElements](https://developer.android.com/reference/android/opengl/GLES30#glDrawRangeElements(int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int mode, int start, int end, int count, int type, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` indices) `                                                                                                                                                                                                                                                                                                                                                                                  |
| ` static void`                                                               | ` `[glDrawRangeElements](https://developer.android.com/reference/android/opengl/GLES30#glDrawRangeElements(int,%20int,%20int,%20int,%20int,%20int))`(int mode, int start, int end, int count, int type, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| ` static void`                                                               | ` `[glEndQuery](https://developer.android.com/reference/android/opengl/GLES30#glEndQuery(int))`(int target) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| ` static void`                                                               | ` `[glEndTransformFeedback](https://developer.android.com/reference/android/opengl/GLES30#glEndTransformFeedback())`() `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| ` static long`                                                               | ` `[glFenceSync](https://developer.android.com/reference/android/opengl/GLES30#glFenceSync(int,%20int))`(int condition, int flags) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glFlushMappedBufferRange](https://developer.android.com/reference/android/opengl/GLES30#glFlushMappedBufferRange(int,%20int,%20int))`(int target, int offset, int length) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glFramebufferTextureLayer](https://developer.android.com/reference/android/opengl/GLES30#glFramebufferTextureLayer(int,%20int,%20int,%20int,%20int))`(int target, int attachment, int texture, int level, int layer) `                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| ` static void`                                                               | ` `[glGenQueries](https://developer.android.com/reference/android/opengl/GLES30#glGenQueries(int,%20int[],%20int))`(int n, int[] ids, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| ` static void`                                                               | ` `[glGenQueries](https://developer.android.com/reference/android/opengl/GLES30#glGenQueries(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` ids) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glGenSamplers](https://developer.android.com/reference/android/opengl/GLES30#glGenSamplers(int,%20int[],%20int))`(int count, int[] samplers, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glGenSamplers](https://developer.android.com/reference/android/opengl/GLES30#glGenSamplers(int,%20java.nio.IntBuffer))`(int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` samplers) `                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glGenTransformFeedbacks](https://developer.android.com/reference/android/opengl/GLES30#glGenTransformFeedbacks(int,%20int[],%20int))`(int n, int[] ids, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| ` static void`                                                               | ` `[glGenTransformFeedbacks](https://developer.android.com/reference/android/opengl/GLES30#glGenTransformFeedbacks(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` ids) `                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static void`                                                               | ` `[glGenVertexArrays](https://developer.android.com/reference/android/opengl/GLES30#glGenVertexArrays(int,%20int[],%20int))`(int n, int[] arrays, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glGenVertexArrays](https://developer.android.com/reference/android/opengl/GLES30#glGenVertexArrays(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` arrays) `                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glGetActiveUniformBlockName](https://developer.android.com/reference/android/opengl/GLES30#glGetActiveUniformBlockName(int,%20int,%20java.nio.Buffer,%20java.nio.Buffer))`(int program, int uniformBlockIndex, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` length, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` uniformBlockName) `                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glGetActiveUniformBlockName](https://developer.android.com/reference/android/opengl/GLES30#glGetActiveUniformBlockName(int,%20int,%20int,%20int[],%20int,%20byte[],%20int))`(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset) `                                                                                                                                                                                                                                                                                                                                                            |
| ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetActiveUniformBlockName](https://developer.android.com/reference/android/opengl/GLES30#glGetActiveUniformBlockName(int,%20int))`(int program, int uniformBlockIndex) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glGetActiveUniformBlockiv](https://developer.android.com/reference/android/opengl/GLES30#glGetActiveUniformBlockiv(int,%20int,%20int,%20java.nio.IntBuffer))`(int program, int uniformBlockIndex, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glGetActiveUniformBlockiv](https://developer.android.com/reference/android/opengl/GLES30#glGetActiveUniformBlockiv(int,%20int,%20int,%20int[],%20int))`(int program, int uniformBlockIndex, int pname, int[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glGetActiveUniformsiv](https://developer.android.com/reference/android/opengl/GLES30#glGetActiveUniformsiv(int,%20int,%20int[],%20int,%20int,%20int[],%20int))`(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset) `                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glGetActiveUniformsiv](https://developer.android.com/reference/android/opengl/GLES30#glGetActiveUniformsiv(int,%20int,%20java.nio.IntBuffer,%20int,%20java.nio.IntBuffer))`(int program, int uniformCount, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` uniformIndices, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                             |
| ` static void`                                                               | ` `[glGetBufferParameteri64v](https://developer.android.com/reference/android/opengl/GLES30#glGetBufferParameteri64v(int,%20int,%20java.nio.LongBuffer))`(int target, int pname, `[LongBuffer](https://developer.android.com/reference/java/nio/LongBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glGetBufferParameteri64v](https://developer.android.com/reference/android/opengl/GLES30#glGetBufferParameteri64v(int,%20int,%20long[],%20int))`(int target, int pname, long[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static `[Buffer](https://developer.android.com/reference/java/nio/Buffer)  | ` `[glGetBufferPointerv](https://developer.android.com/reference/android/opengl/GLES30#glGetBufferPointerv(int,%20int))`(int target, int pname) ` The[Buffer](https://developer.android.com/reference/java/nio/Buffer)instance returned by this method is guaranteed to be an instance of[ByteBuffer](https://developer.android.com/reference/java/nio/ByteBuffer).                                                                                                                                                                                                                                                                                                                 |
| ` static int`                                                                | ` `[glGetFragDataLocation](https://developer.android.com/reference/android/opengl/GLES30#glGetFragDataLocation(int,%20java.lang.String))`(int program, `[String](https://developer.android.com/reference/java/lang/String)` name) `                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| ` static void`                                                               | ` `[glGetInteger64i_v](https://developer.android.com/reference/android/opengl/GLES30#glGetInteger64i_v(int,%20int,%20java.nio.LongBuffer))`(int target, int index, `[LongBuffer](https://developer.android.com/reference/java/nio/LongBuffer)` data) `                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glGetInteger64i_v](https://developer.android.com/reference/android/opengl/GLES30#glGetInteger64i_v(int,%20int,%20long[],%20int))`(int target, int index, long[] data, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static void`                                                               | ` `[glGetInteger64v](https://developer.android.com/reference/android/opengl/GLES30#glGetInteger64v(int,%20java.nio.LongBuffer))`(int pname, `[LongBuffer](https://developer.android.com/reference/java/nio/LongBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glGetInteger64v](https://developer.android.com/reference/android/opengl/GLES30#glGetInteger64v(int,%20long[],%20int))`(int pname, long[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| ` static void`                                                               | ` `[glGetIntegeri_v](https://developer.android.com/reference/android/opengl/GLES30#glGetIntegeri_v(int,%20int,%20java.nio.IntBuffer))`(int target, int index, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` data) `                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glGetIntegeri_v](https://developer.android.com/reference/android/opengl/GLES30#glGetIntegeri_v(int,%20int,%20int[],%20int))`(int target, int index, int[] data, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glGetInternalformativ](https://developer.android.com/reference/android/opengl/GLES30#glGetInternalformativ(int,%20int,%20int,%20int,%20int[],%20int))`(int target, int internalformat, int pname, int bufSize, int[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glGetInternalformativ](https://developer.android.com/reference/android/opengl/GLES30#glGetInternalformativ(int,%20int,%20int,%20int,%20java.nio.IntBuffer))`(int target, int internalformat, int pname, int bufSize, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glGetProgramBinary](https://developer.android.com/reference/android/opengl/GLES30#glGetProgramBinary(int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer,%20java.nio.Buffer))`(int program, int bufSize, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` length, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` binaryFormat, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` binary) `                                                                                                                                                                                                             |
| ` static void`                                                               | ` `[glGetProgramBinary](https://developer.android.com/reference/android/opengl/GLES30#glGetProgramBinary(int,%20int,%20int[],%20int,%20int[],%20int,%20java.nio.Buffer))`(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` binary) `                                                                                                                                                                                                                                                                                                                       |
| ` static void`                                                               | ` `[glGetQueryObjectuiv](https://developer.android.com/reference/android/opengl/GLES30#glGetQueryObjectuiv(int,%20int,%20int[],%20int))`(int id, int pname, int[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static void`                                                               | ` `[glGetQueryObjectuiv](https://developer.android.com/reference/android/opengl/GLES30#glGetQueryObjectuiv(int,%20int,%20java.nio.IntBuffer))`(int id, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                                               |
| ` static void`                                                               | ` `[glGetQueryiv](https://developer.android.com/reference/android/opengl/GLES30#glGetQueryiv(int,%20int,%20int[],%20int))`(int target, int pname, int[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| ` static void`                                                               | ` `[glGetQueryiv](https://developer.android.com/reference/android/opengl/GLES30#glGetQueryiv(int,%20int,%20java.nio.IntBuffer))`(int target, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| ` static void`                                                               | ` `[glGetSamplerParameterfv](https://developer.android.com/reference/android/opengl/GLES30#glGetSamplerParameterfv(int,%20int,%20float[],%20int))`(int sampler, int pname, float[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| ` static void`                                                               | ` `[glGetSamplerParameterfv](https://developer.android.com/reference/android/opengl/GLES30#glGetSamplerParameterfv(int,%20int,%20java.nio.FloatBuffer))`(int sampler, int pname, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                            |
| ` static void`                                                               | ` `[glGetSamplerParameteriv](https://developer.android.com/reference/android/opengl/GLES30#glGetSamplerParameteriv(int,%20int,%20int[],%20int))`(int sampler, int pname, int[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glGetSamplerParameteriv](https://developer.android.com/reference/android/opengl/GLES30#glGetSamplerParameteriv(int,%20int,%20java.nio.IntBuffer))`(int sampler, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                                  |
| ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetStringi](https://developer.android.com/reference/android/opengl/GLES30#glGetStringi(int,%20int))`(int name, int index) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glGetSynciv](https://developer.android.com/reference/android/opengl/GLES30#glGetSynciv(long,%20int,%20int,%20int[],%20int,%20int[],%20int))`(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) `                                                                                                                                                                                                                                                                                                                                                                                                                               |
| ` static void`                                                               | ` `[glGetSynciv](https://developer.android.com/reference/android/opengl/GLES30#glGetSynciv(long,%20int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer))`(long sync, int pname, int bufSize, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` length, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` values) `                                                                                                                                                                                                                                                                                                               |
| ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetTransformFeedbackVarying](https://developer.android.com/reference/android/opengl/GLES30#glGetTransformFeedbackVarying(int,%20int,%20int[],%20int,%20int[],%20int))`(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) `                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetTransformFeedbackVarying](https://developer.android.com/reference/android/opengl/GLES30#glGetTransformFeedbackVarying(int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer))`(int program, int index, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` size, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` type) `                                                                                                                                                                                                                                                                                                  |
| ` static void`                                                               | ` `[glGetTransformFeedbackVarying](https://developer.android.com/reference/android/opengl/GLES30#glGetTransformFeedbackVarying(int,%20int,%20int,%20int[],%20int,%20int[],%20int,%20int[],%20int,%20byte[],%20int))`(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) `                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glGetTransformFeedbackVarying](https://developer.android.com/reference/android/opengl/GLES30#glGetTransformFeedbackVarying(int,%20int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer,%20java.nio.IntBuffer,%20java.nio.ByteBuffer))`(int program, int index, int bufsize, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` length, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` size, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` type, `[ByteBuffer](https://developer.android.com/reference/java/nio/ByteBuffer)` name) `                                                             |
| ` static void`                                                               | ` `[glGetTransformFeedbackVarying](https://developer.android.com/reference/android/opengl/GLES30#glGetTransformFeedbackVarying(int,%20int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer,%20java.nio.IntBuffer,%20byte))`(int program, int index, int bufsize, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` length, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` size, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` type, byte name) ` *This method was deprecated in API level 24. Use the version that takes a ByteBuffer as the last argument, or the versions that return a String.* |
| ` static int`                                                                | ` `[glGetUniformBlockIndex](https://developer.android.com/reference/android/opengl/GLES30#glGetUniformBlockIndex(int,%20java.lang.String))`(int program, `[String](https://developer.android.com/reference/java/lang/String)` uniformBlockName) `                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glGetUniformIndices](https://developer.android.com/reference/android/opengl/GLES30#glGetUniformIndices(int,%20java.lang.String[],%20int[],%20int))`(int program, `[String[]](https://developer.android.com/reference/java/lang/String)` uniformNames, int[] uniformIndices, int uniformIndicesOffset) `                                                                                                                                                                                                                                                                                                                                                                         |
| ` static void`                                                               | ` `[glGetUniformIndices](https://developer.android.com/reference/android/opengl/GLES30#glGetUniformIndices(int,%20java.lang.String[],%20java.nio.IntBuffer))`(int program, `[String[]](https://developer.android.com/reference/java/lang/String)` uniformNames, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` uniformIndices) `                                                                                                                                                                                                                                                                                                                         |
| ` static void`                                                               | ` `[glGetUniformuiv](https://developer.android.com/reference/android/opengl/GLES30#glGetUniformuiv(int,%20int,%20java.nio.IntBuffer))`(int program, int location, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                                               |
| ` static void`                                                               | ` `[glGetUniformuiv](https://developer.android.com/reference/android/opengl/GLES30#glGetUniformuiv(int,%20int,%20int[],%20int))`(int program, int location, int[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static void`                                                               | ` `[glGetVertexAttribIiv](https://developer.android.com/reference/android/opengl/GLES30#glGetVertexAttribIiv(int,%20int,%20int[],%20int))`(int index, int pname, int[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glGetVertexAttribIiv](https://developer.android.com/reference/android/opengl/GLES30#glGetVertexAttribIiv(int,%20int,%20java.nio.IntBuffer))`(int index, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                                          |
| ` static void`                                                               | ` `[glGetVertexAttribIuiv](https://developer.android.com/reference/android/opengl/GLES30#glGetVertexAttribIuiv(int,%20int,%20int[],%20int))`(int index, int pname, int[] params, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glGetVertexAttribIuiv](https://developer.android.com/reference/android/opengl/GLES30#glGetVertexAttribIuiv(int,%20int,%20java.nio.IntBuffer))`(int index, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glInvalidateFramebuffer](https://developer.android.com/reference/android/opengl/GLES30#glInvalidateFramebuffer(int,%20int,%20java.nio.IntBuffer))`(int target, int numAttachments, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` attachments) `                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glInvalidateFramebuffer](https://developer.android.com/reference/android/opengl/GLES30#glInvalidateFramebuffer(int,%20int,%20int[],%20int))`(int target, int numAttachments, int[] attachments, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glInvalidateSubFramebuffer](https://developer.android.com/reference/android/opengl/GLES30#glInvalidateSubFramebuffer(int,%20int,%20int[],%20int,%20int,%20int,%20int,%20int))`(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height) `                                                                                                                                                                                                                                                                                                                                                                                            |
| ` static void`                                                               | ` `[glInvalidateSubFramebuffer](https://developer.android.com/reference/android/opengl/GLES30#glInvalidateSubFramebuffer(int,%20int,%20java.nio.IntBuffer,%20int,%20int,%20int,%20int))`(int target, int numAttachments, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` attachments, int x, int y, int width, int height) `                                                                                                                                                                                                                                                                                                                              |
| ` static boolean`                                                            | ` `[glIsQuery](https://developer.android.com/reference/android/opengl/GLES30#glIsQuery(int))`(int id) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ` static boolean`                                                            | ` `[glIsSampler](https://developer.android.com/reference/android/opengl/GLES30#glIsSampler(int))`(int sampler) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static boolean`                                                            | ` `[glIsSync](https://developer.android.com/reference/android/opengl/GLES30#glIsSync(long))`(long sync) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| ` static boolean`                                                            | ` `[glIsTransformFeedback](https://developer.android.com/reference/android/opengl/GLES30#glIsTransformFeedback(int))`(int id) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static boolean`                                                            | ` `[glIsVertexArray](https://developer.android.com/reference/android/opengl/GLES30#glIsVertexArray(int))`(int array) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static `[Buffer](https://developer.android.com/reference/java/nio/Buffer)  | ` `[glMapBufferRange](https://developer.android.com/reference/android/opengl/GLES30#glMapBufferRange(int,%20int,%20int,%20int))`(int target, int offset, int length, int access) ` The[Buffer](https://developer.android.com/reference/java/nio/Buffer)instance returned by this method is guaranteed to be an instance of[ByteBuffer](https://developer.android.com/reference/java/nio/ByteBuffer).                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glPauseTransformFeedback](https://developer.android.com/reference/android/opengl/GLES30#glPauseTransformFeedback())`() `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glProgramBinary](https://developer.android.com/reference/android/opengl/GLES30#glProgramBinary(int,%20int,%20java.nio.Buffer,%20int))`(int program, int binaryFormat, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` binary, int length) `                                                                                                                                                                                                                                                                                                                                                                                                                 |
| ` static void`                                                               | ` `[glProgramParameteri](https://developer.android.com/reference/android/opengl/GLES30#glProgramParameteri(int,%20int,%20int))`(int program, int pname, int value) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glReadBuffer](https://developer.android.com/reference/android/opengl/GLES30#glReadBuffer(int))`(int mode) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glReadPixels](https://developer.android.com/reference/android/opengl/GLES30#glReadPixels(int,%20int,%20int,%20int,%20int,%20int,%20int))`(int x, int y, int width, int height, int format, int type, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glRenderbufferStorageMultisample](https://developer.android.com/reference/android/opengl/GLES30#glRenderbufferStorageMultisample(int,%20int,%20int,%20int,%20int))`(int target, int samples, int internalformat, int width, int height) `                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| ` static void`                                                               | ` `[glResumeTransformFeedback](https://developer.android.com/reference/android/opengl/GLES30#glResumeTransformFeedback())`() `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glSamplerParameterf](https://developer.android.com/reference/android/opengl/GLES30#glSamplerParameterf(int,%20int,%20float))`(int sampler, int pname, float param) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| ` static void`                                                               | ` `[glSamplerParameterfv](https://developer.android.com/reference/android/opengl/GLES30#glSamplerParameterfv(int,%20int,%20java.nio.FloatBuffer))`(int sampler, int pname, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` param) `                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glSamplerParameterfv](https://developer.android.com/reference/android/opengl/GLES30#glSamplerParameterfv(int,%20int,%20float[],%20int))`(int sampler, int pname, float[] param, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glSamplerParameteri](https://developer.android.com/reference/android/opengl/GLES30#glSamplerParameteri(int,%20int,%20int))`(int sampler, int pname, int param) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glSamplerParameteriv](https://developer.android.com/reference/android/opengl/GLES30#glSamplerParameteriv(int,%20int,%20int[],%20int))`(int sampler, int pname, int[] param, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| ` static void`                                                               | ` `[glSamplerParameteriv](https://developer.android.com/reference/android/opengl/GLES30#glSamplerParameteriv(int,%20int,%20java.nio.IntBuffer))`(int sampler, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` param) `                                                                                                                                                                                                                                                                                                                                                                                                                         |
| ` static void`                                                               | ` `[glTexImage3D](https://developer.android.com/reference/android/opengl/GLES30#glTexImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` pixels) `                                                                                                                                                                                                                                                                                                         |
| ` static void`                                                               | ` `[glTexImage3D](https://developer.android.com/reference/android/opengl/GLES30#glTexImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int))`(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) `                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glTexStorage2D](https://developer.android.com/reference/android/opengl/GLES30#glTexStorage2D(int,%20int,%20int,%20int,%20int))`(int target, int levels, int internalformat, int width, int height) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| ` static void`                                                               | ` `[glTexStorage3D](https://developer.android.com/reference/android/opengl/GLES30#glTexStorage3D(int,%20int,%20int,%20int,%20int,%20int))`(int target, int levels, int internalformat, int width, int height, int depth) `                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| ` static void`                                                               | ` `[glTexSubImage3D](https://developer.android.com/reference/android/opengl/GLES30#glTexSubImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int))`(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) `                                                                                                                                                                                                                                                                                                                                                                 |
| ` static void`                                                               | ` `[glTexSubImage3D](https://developer.android.com/reference/android/opengl/GLES30#glTexSubImage3D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` pixels) `                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glTransformFeedbackVaryings](https://developer.android.com/reference/android/opengl/GLES30#glTransformFeedbackVaryings(int,%20java.lang.String[],%20int))`(int program, `[String[]](https://developer.android.com/reference/java/lang/String)` varyings, int bufferMode) `                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glUniform1ui](https://developer.android.com/reference/android/opengl/GLES30#glUniform1ui(int,%20int))`(int location, int v0) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| ` static void`                                                               | ` `[glUniform1uiv](https://developer.android.com/reference/android/opengl/GLES30#glUniform1uiv(int,%20int,%20int[],%20int))`(int location, int count, int[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniform1uiv](https://developer.android.com/reference/android/opengl/GLES30#glUniform1uiv(int,%20int,%20java.nio.IntBuffer))`(int location, int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glUniform2ui](https://developer.android.com/reference/android/opengl/GLES30#glUniform2ui(int,%20int,%20int))`(int location, int v0, int v1) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glUniform2uiv](https://developer.android.com/reference/android/opengl/GLES30#glUniform2uiv(int,%20int,%20int[],%20int))`(int location, int count, int[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniform2uiv](https://developer.android.com/reference/android/opengl/GLES30#glUniform2uiv(int,%20int,%20java.nio.IntBuffer))`(int location, int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glUniform3ui](https://developer.android.com/reference/android/opengl/GLES30#glUniform3ui(int,%20int,%20int,%20int))`(int location, int v0, int v1, int v2) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniform3uiv](https://developer.android.com/reference/android/opengl/GLES30#glUniform3uiv(int,%20int,%20java.nio.IntBuffer))`(int location, int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glUniform3uiv](https://developer.android.com/reference/android/opengl/GLES30#glUniform3uiv(int,%20int,%20int[],%20int))`(int location, int count, int[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniform4ui](https://developer.android.com/reference/android/opengl/GLES30#glUniform4ui(int,%20int,%20int,%20int,%20int))`(int location, int v0, int v1, int v2, int v3) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glUniform4uiv](https://developer.android.com/reference/android/opengl/GLES30#glUniform4uiv(int,%20int,%20java.nio.IntBuffer))`(int location, int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ` static void`                                                               | ` `[glUniform4uiv](https://developer.android.com/reference/android/opengl/GLES30#glUniform4uiv(int,%20int,%20int[],%20int))`(int location, int count, int[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformBlockBinding](https://developer.android.com/reference/android/opengl/GLES30#glUniformBlockBinding(int,%20int,%20int))`(int program, int uniformBlockIndex, int uniformBlockBinding) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| ` static void`                                                               | ` `[glUniformMatrix2x3fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix2x3fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix2x3fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix2x3fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix2x4fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix2x4fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix2x4fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix2x4fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix3x2fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix3x2fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix3x2fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix3x2fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix3x4fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix3x4fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix3x4fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix3x4fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix4x2fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix4x2fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix4x2fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix4x2fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix4x3fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix4x3fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static void`                                                               | ` `[glUniformMatrix4x3fv](https://developer.android.com/reference/android/opengl/GLES30#glUniformMatrix4x3fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| ` static boolean`                                                            | ` `[glUnmapBuffer](https://developer.android.com/reference/android/opengl/GLES30#glUnmapBuffer(int))`(int target) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| ` static void`                                                               | ` `[glVertexAttribDivisor](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribDivisor(int,%20int))`(int index, int divisor) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ` static void`                                                               | ` `[glVertexAttribI4i](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribI4i(int,%20int,%20int,%20int,%20int))`(int index, int x, int y, int z, int w) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| ` static void`                                                               | ` `[glVertexAttribI4iv](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribI4iv(int,%20int[],%20int))`(int index, int[] v, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glVertexAttribI4iv](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribI4iv(int,%20java.nio.IntBuffer))`(int index, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` v) `                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ` static void`                                                               | ` `[glVertexAttribI4ui](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribI4ui(int,%20int,%20int,%20int,%20int))`(int index, int x, int y, int z, int w) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ` static void`                                                               | ` `[glVertexAttribI4uiv](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribI4uiv(int,%20int[],%20int))`(int index, int[] v, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| ` static void`                                                               | ` `[glVertexAttribI4uiv](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribI4uiv(int,%20java.nio.IntBuffer))`(int index, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` v) `                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| ` static void`                                                               | ` `[glVertexAttribIPointer](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribIPointer(int,%20int,%20int,%20int,%20int))`(int index, int size, int type, int stride, int offset) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ` static void`                                                               | ` `[glVertexAttribIPointer](https://developer.android.com/reference/android/opengl/GLES30#glVertexAttribIPointer(int,%20int,%20int,%20int,%20java.nio.Buffer))`(int index, int size, int type, int stride, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` pointer) `                                                                                                                                                                                                                                                                                                                                                                                           |
| ` static void`                                                               | ` `[glWaitSync](https://developer.android.com/reference/android/opengl/GLES30#glWaitSync(long,%20int,%20long))`(long sync, int flags, long timeout) `                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |

| ### Inherited methods |
|-----------------------|---|
| From class` `[android.opengl.GLES20](https://developer.android.com/reference/android/opengl/GLES20)` ` |------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ` static void`                                                               | ` `[glActiveTexture](https://developer.android.com/reference/android/opengl/GLES20#glActiveTexture(int))`(int texture) `                                                                                                                                                                                                                                                                      | | ` static void`                                                               | ` `[glAttachShader](https://developer.android.com/reference/android/opengl/GLES20#glAttachShader(int,%20int))`(int program, int shader) `                                                                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glBindAttribLocation](https://developer.android.com/reference/android/opengl/GLES20#glBindAttribLocation(int,%20int,%20java.lang.String))`(int program, int index, `[String](https://developer.android.com/reference/java/lang/String)` name) `                                                                                                                                           | | ` static void`                                                               | ` `[glBindBuffer](https://developer.android.com/reference/android/opengl/GLES20#glBindBuffer(int,%20int))`(int target, int buffer) `                                                                                                                                                                                                                                                          | | ` static void`                                                               | ` `[glBindFramebuffer](https://developer.android.com/reference/android/opengl/GLES20#glBindFramebuffer(int,%20int))`(int target, int framebuffer) `                                                                                                                                                                                                                                           | | ` static void`                                                               | ` `[glBindRenderbuffer](https://developer.android.com/reference/android/opengl/GLES20#glBindRenderbuffer(int,%20int))`(int target, int renderbuffer) `                                                                                                                                                                                                                                        | | ` static void`                                                               | ` `[glBindTexture](https://developer.android.com/reference/android/opengl/GLES20#glBindTexture(int,%20int))`(int target, int texture) `                                                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glBlendColor](https://developer.android.com/reference/android/opengl/GLES20#glBlendColor(float,%20float,%20float,%20float))`(float red, float green, float blue, float alpha) `                                                                                                                                                                                                           | | ` static void`                                                               | ` `[glBlendEquation](https://developer.android.com/reference/android/opengl/GLES20#glBlendEquation(int))`(int mode) `                                                                                                                                                                                                                                                                         | | ` static void`                                                               | ` `[glBlendEquationSeparate](https://developer.android.com/reference/android/opengl/GLES20#glBlendEquationSeparate(int,%20int))`(int modeRGB, int modeAlpha) `                                                                                                                                                                                                                                | | ` static void`                                                               | ` `[glBlendFunc](https://developer.android.com/reference/android/opengl/GLES20#glBlendFunc(int,%20int))`(int sfactor, int dfactor) `                                                                                                                                                                                                                                                          | | ` static void`                                                               | ` `[glBlendFuncSeparate](https://developer.android.com/reference/android/opengl/GLES20#glBlendFuncSeparate(int,%20int,%20int,%20int))`(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) `                                                                                                                                                                                                  | | ` static void`                                                               | ` `[glBufferData](https://developer.android.com/reference/android/opengl/GLES20#glBufferData(int,%20int,%20java.nio.Buffer,%20int))`(int target, int size, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` data, int usage) `                                                                                                                                             | | ` static void`                                                               | ` `[glBufferSubData](https://developer.android.com/reference/android/opengl/GLES20#glBufferSubData(int,%20int,%20int,%20java.nio.Buffer))`(int target, int offset, int size, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` data) `                                                                                                                                      | | ` static int`                                                                | ` `[glCheckFramebufferStatus](https://developer.android.com/reference/android/opengl/GLES20#glCheckFramebufferStatus(int))`(int target) `                                                                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glClear](https://developer.android.com/reference/android/opengl/GLES20#glClear(int))`(int mask) `                                                                                                                                                                                                                                                                                         | | ` static void`                                                               | ` `[glClearColor](https://developer.android.com/reference/android/opengl/GLES20#glClearColor(float,%20float,%20float,%20float))`(float red, float green, float blue, float alpha) `                                                                                                                                                                                                           | | ` static void`                                                               | ` `[glClearDepthf](https://developer.android.com/reference/android/opengl/GLES20#glClearDepthf(float))`(float depth) `                                                                                                                                                                                                                                                                        | | ` static void`                                                               | ` `[glClearStencil](https://developer.android.com/reference/android/opengl/GLES20#glClearStencil(int))`(int s) `                                                                                                                                                                                                                                                                              | | ` static void`                                                               | ` `[glColorMask](https://developer.android.com/reference/android/opengl/GLES20#glColorMask(boolean,%20boolean,%20boolean,%20boolean))`(boolean red, boolean green, boolean blue, boolean alpha) `                                                                                                                                                                                             | | ` static void`                                                               | ` `[glCompileShader](https://developer.android.com/reference/android/opengl/GLES20#glCompileShader(int))`(int shader) `                                                                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glCompressedTexImage2D](https://developer.android.com/reference/android/opengl/GLES20#glCompressedTexImage2D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int target, int level, int internalformat, int width, int height, int border, int imageSize, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` data) `                                 | | ` static void`                                                               | ` `[glCompressedTexSubImage2D](https://developer.android.com/reference/android/opengl/GLES20#glCompressedTexSubImage2D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` data) `              | | ` static void`                                                               | ` `[glCopyTexImage2D](https://developer.android.com/reference/android/opengl/GLES20#glCopyTexImage2D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int))`(int target, int level, int internalformat, int x, int y, int width, int height, int border) `                                                                                                                                    | | ` static void`                                                               | ` `[glCopyTexSubImage2D](https://developer.android.com/reference/android/opengl/GLES20#glCopyTexSubImage2D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int))`(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) `                                                                                                                                    | | ` static int`                                                                | ` `[glCreateProgram](https://developer.android.com/reference/android/opengl/GLES20#glCreateProgram())`() `                                                                                                                                                                                                                                                                                    | | ` static int`                                                                | ` `[glCreateShader](https://developer.android.com/reference/android/opengl/GLES20#glCreateShader(int))`(int type) `                                                                                                                                                                                                                                                                           | | ` static void`                                                               | ` `[glCullFace](https://developer.android.com/reference/android/opengl/GLES20#glCullFace(int))`(int mode) `                                                                                                                                                                                                                                                                                   | | ` static void`                                                               | ` `[glDeleteBuffers](https://developer.android.com/reference/android/opengl/GLES20#glDeleteBuffers(int,%20int[],%20int))`(int n, int[] buffers, int offset) `                                                                                                                                                                                                                                 | | ` static void`                                                               | ` `[glDeleteBuffers](https://developer.android.com/reference/android/opengl/GLES20#glDeleteBuffers(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` buffers) `                                                                                                                                                                   | | ` static void`                                                               | ` `[glDeleteFramebuffers](https://developer.android.com/reference/android/opengl/GLES20#glDeleteFramebuffers(int,%20int[],%20int))`(int n, int[] framebuffers, int offset) `                                                                                                                                                                                                                  | | ` static void`                                                               | ` `[glDeleteFramebuffers](https://developer.android.com/reference/android/opengl/GLES20#glDeleteFramebuffers(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` framebuffers) `                                                                                                                                                    | | ` static void`                                                               | ` `[glDeleteProgram](https://developer.android.com/reference/android/opengl/GLES20#glDeleteProgram(int))`(int program) `                                                                                                                                                                                                                                                                      | | ` static void`                                                               | ` `[glDeleteRenderbuffers](https://developer.android.com/reference/android/opengl/GLES20#glDeleteRenderbuffers(int,%20int[],%20int))`(int n, int[] renderbuffers, int offset) `                                                                                                                                                                                                               | | ` static void`                                                               | ` `[glDeleteRenderbuffers](https://developer.android.com/reference/android/opengl/GLES20#glDeleteRenderbuffers(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` renderbuffers) `                                                                                                                                                 | | ` static void`                                                               | ` `[glDeleteShader](https://developer.android.com/reference/android/opengl/GLES20#glDeleteShader(int))`(int shader) `                                                                                                                                                                                                                                                                         | | ` static void`                                                               | ` `[glDeleteTextures](https://developer.android.com/reference/android/opengl/GLES20#glDeleteTextures(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` textures) `                                                                                                                                                                | | ` static void`                                                               | ` `[glDeleteTextures](https://developer.android.com/reference/android/opengl/GLES20#glDeleteTextures(int,%20int[],%20int))`(int n, int[] textures, int offset) `                                                                                                                                                                                                                              | | ` static void`                                                               | ` `[glDepthFunc](https://developer.android.com/reference/android/opengl/GLES20#glDepthFunc(int))`(int func) `                                                                                                                                                                                                                                                                                 | | ` static void`                                                               | ` `[glDepthMask](https://developer.android.com/reference/android/opengl/GLES20#glDepthMask(boolean))`(boolean flag) `                                                                                                                                                                                                                                                                         | | ` static void`                                                               | ` `[glDepthRangef](https://developer.android.com/reference/android/opengl/GLES20#glDepthRangef(float,%20float))`(float zNear, float zFar) `                                                                                                                                                                                                                                                   | | ` static void`                                                               | ` `[glDetachShader](https://developer.android.com/reference/android/opengl/GLES20#glDetachShader(int,%20int))`(int program, int shader) `                                                                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glDisable](https://developer.android.com/reference/android/opengl/GLES20#glDisable(int))`(int cap) `                                                                                                                                                                                                                                                                                      | | ` static void`                                                               | ` `[glDisableVertexAttribArray](https://developer.android.com/reference/android/opengl/GLES20#glDisableVertexAttribArray(int))`(int index) `                                                                                                                                                                                                                                                  | | ` static void`                                                               | ` `[glDrawArrays](https://developer.android.com/reference/android/opengl/GLES20#glDrawArrays(int,%20int,%20int))`(int mode, int first, int count) `                                                                                                                                                                                                                                           | | ` static void`                                                               | ` `[glDrawElements](https://developer.android.com/reference/android/opengl/GLES20#glDrawElements(int,%20int,%20int,%20int))`(int mode, int count, int type, int offset) `                                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glDrawElements](https://developer.android.com/reference/android/opengl/GLES20#glDrawElements(int,%20int,%20int,%20java.nio.Buffer))`(int mode, int count, int type, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` indices) `                                                                                                                                        | | ` static void`                                                               | ` `[glEnable](https://developer.android.com/reference/android/opengl/GLES20#glEnable(int))`(int cap) `                                                                                                                                                                                                                                                                                        | | ` static void`                                                               | ` `[glEnableVertexAttribArray](https://developer.android.com/reference/android/opengl/GLES20#glEnableVertexAttribArray(int))`(int index) `                                                                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glFinish](https://developer.android.com/reference/android/opengl/GLES20#glFinish())`() `                                                                                                                                                                                                                                                                                                  | | ` static void`                                                               | ` `[glFlush](https://developer.android.com/reference/android/opengl/GLES20#glFlush())`() `                                                                                                                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glFramebufferRenderbuffer](https://developer.android.com/reference/android/opengl/GLES20#glFramebufferRenderbuffer(int,%20int,%20int,%20int))`(int target, int attachment, int renderbuffertarget, int renderbuffer) `                                                                                                                                                                    | | ` static void`                                                               | ` `[glFramebufferTexture2D](https://developer.android.com/reference/android/opengl/GLES20#glFramebufferTexture2D(int,%20int,%20int,%20int,%20int))`(int target, int attachment, int textarget, int texture, int level) `                                                                                                                                                                      | | ` static void`                                                               | ` `[glFrontFace](https://developer.android.com/reference/android/opengl/GLES20#glFrontFace(int))`(int mode) `                                                                                                                                                                                                                                                                                 | | ` static void`                                                               | ` `[glGenBuffers](https://developer.android.com/reference/android/opengl/GLES20#glGenBuffers(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` buffers) `                                                                                                                                                                         | | ` static void`                                                               | ` `[glGenBuffers](https://developer.android.com/reference/android/opengl/GLES20#glGenBuffers(int,%20int[],%20int))`(int n, int[] buffers, int offset) `                                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glGenFramebuffers](https://developer.android.com/reference/android/opengl/GLES20#glGenFramebuffers(int,%20int[],%20int))`(int n, int[] framebuffers, int offset) `                                                                                                                                                                                                                        | | ` static void`                                                               | ` `[glGenFramebuffers](https://developer.android.com/reference/android/opengl/GLES20#glGenFramebuffers(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` framebuffers) `                                                                                                                                                          | | ` static void`                                                               | ` `[glGenRenderbuffers](https://developer.android.com/reference/android/opengl/GLES20#glGenRenderbuffers(int,%20int[],%20int))`(int n, int[] renderbuffers, int offset) `                                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glGenRenderbuffers](https://developer.android.com/reference/android/opengl/GLES20#glGenRenderbuffers(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` renderbuffers) `                                                                                                                                                       | | ` static void`                                                               | ` `[glGenTextures](https://developer.android.com/reference/android/opengl/GLES20#glGenTextures(int,%20java.nio.IntBuffer))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` textures) `                                                                                                                                                                      | | ` static void`                                                               | ` `[glGenTextures](https://developer.android.com/reference/android/opengl/GLES20#glGenTextures(int,%20int[],%20int))`(int n, int[] textures, int offset) `                                                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glGenerateMipmap](https://developer.android.com/reference/android/opengl/GLES20#glGenerateMipmap(int))`(int target) `                                                                                                                                                                                                                                                                     | | ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetActiveAttrib](https://developer.android.com/reference/android/opengl/GLES20#glGetActiveAttrib(int,%20int,%20int[],%20int,%20int[],%20int))`(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) `                                                                                                                                                        | | ` static void`                                                               | ` `[glGetActiveAttrib](https://developer.android.com/reference/android/opengl/GLES20#glGetActiveAttrib(int,%20int,%20int,%20int[],%20int,%20int[],%20int,%20int[],%20int,%20byte[],%20int))`(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) `                                      | | ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetActiveAttrib](https://developer.android.com/reference/android/opengl/GLES20#glGetActiveAttrib(int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer))`(int program, int index, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` size, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` type) `                                    | | ` static void`                                                               | ` `[glGetActiveUniform](https://developer.android.com/reference/android/opengl/GLES20#glGetActiveUniform(int,%20int,%20int,%20int[],%20int,%20int[],%20int,%20int[],%20int,%20byte[],%20int))`(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) `                                    | | ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetActiveUniform](https://developer.android.com/reference/android/opengl/GLES20#glGetActiveUniform(int,%20int,%20int[],%20int,%20int[],%20int))`(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) `                                                                                                                                                      | | ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetActiveUniform](https://developer.android.com/reference/android/opengl/GLES20#glGetActiveUniform(int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer))`(int program, int index, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` size, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` type) `                                  | | ` static void`                                                               | ` `[glGetAttachedShaders](https://developer.android.com/reference/android/opengl/GLES20#glGetAttachedShaders(int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer))`(int program, int maxcount, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` shaders) `                       | | ` static void`                                                               | ` `[glGetAttachedShaders](https://developer.android.com/reference/android/opengl/GLES20#glGetAttachedShaders(int,%20int,%20int[],%20int,%20int[],%20int))`(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset) `                                                                                                                                       | | ` static int`                                                                | ` `[glGetAttribLocation](https://developer.android.com/reference/android/opengl/GLES20#glGetAttribLocation(int,%20java.lang.String))`(int program, `[String](https://developer.android.com/reference/java/lang/String)` name) `                                                                                                                                                               | | ` static void`                                                               | ` `[glGetBooleanv](https://developer.android.com/reference/android/opengl/GLES20#glGetBooleanv(int,%20java.nio.IntBuffer))`(int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                    | | ` static void`                                                               | ` `[glGetBooleanv](https://developer.android.com/reference/android/opengl/GLES20#glGetBooleanv(int,%20boolean[],%20int))`(int pname, boolean[] params, int offset) `                                                                                                                                                                                                                          | | ` static void`                                                               | ` `[glGetBufferParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glGetBufferParameteriv(int,%20int,%20java.nio.IntBuffer))`(int target, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                               | | ` static void`                                                               | ` `[glGetBufferParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glGetBufferParameteriv(int,%20int,%20int[],%20int))`(int target, int pname, int[] params, int offset) `                                                                                                                                                                                             | | ` static int`                                                                | ` `[glGetError](https://developer.android.com/reference/android/opengl/GLES20#glGetError())`() `                                                                                                                                                                                                                                                                                              | | ` static void`                                                               | ` `[glGetFloatv](https://developer.android.com/reference/android/opengl/GLES20#glGetFloatv(int,%20java.nio.FloatBuffer))`(int pname, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` params) `                                                                                                                                                                  | | ` static void`                                                               | ` `[glGetFloatv](https://developer.android.com/reference/android/opengl/GLES20#glGetFloatv(int,%20float[],%20int))`(int pname, float[] params, int offset) `                                                                                                                                                                                                                                  | | ` static void`                                                               | ` `[glGetFramebufferAttachmentParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glGetFramebufferAttachmentParameteriv(int,%20int,%20int,%20java.nio.IntBuffer))`(int target, int attachment, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                          | | ` static void`                                                               | ` `[glGetFramebufferAttachmentParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glGetFramebufferAttachmentParameteriv(int,%20int,%20int,%20int[],%20int))`(int target, int attachment, int pname, int[] params, int offset) `                                                                                                                                        | | ` static void`                                                               | ` `[glGetIntegerv](https://developer.android.com/reference/android/opengl/GLES20#glGetIntegerv(int,%20int[],%20int))`(int pname, int[] params, int offset) `                                                                                                                                                                                                                                  | | ` static void`                                                               | ` `[glGetIntegerv](https://developer.android.com/reference/android/opengl/GLES20#glGetIntegerv(int,%20java.nio.IntBuffer))`(int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                                    | | ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetProgramInfoLog](https://developer.android.com/reference/android/opengl/GLES20#glGetProgramInfoLog(int))`(int program) `                                                                                                                                                                                                                                                              | | ` static void`                                                               | ` `[glGetProgramiv](https://developer.android.com/reference/android/opengl/GLES20#glGetProgramiv(int,%20int,%20int[],%20int))`(int program, int pname, int[] params, int offset) `                                                                                                                                                                                                            | | ` static void`                                                               | ` `[glGetProgramiv](https://developer.android.com/reference/android/opengl/GLES20#glGetProgramiv(int,%20int,%20java.nio.IntBuffer))`(int program, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                              | | ` static void`                                                               | ` `[glGetRenderbufferParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glGetRenderbufferParameteriv(int,%20int,%20java.nio.IntBuffer))`(int target, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                   | | ` static void`                                                               | ` `[glGetRenderbufferParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glGetRenderbufferParameteriv(int,%20int,%20int[],%20int))`(int target, int pname, int[] params, int offset) `                                                                                                                                                                                 | | ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetShaderInfoLog](https://developer.android.com/reference/android/opengl/GLES20#glGetShaderInfoLog(int))`(int shader) `                                                                                                                                                                                                                                                                 | | ` static void`                                                               | ` `[glGetShaderPrecisionFormat](https://developer.android.com/reference/android/opengl/GLES20#glGetShaderPrecisionFormat(int,%20int,%20java.nio.IntBuffer,%20java.nio.IntBuffer))`(int shadertype, int precisiontype, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` range, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` precision) ` | | ` static void`                                                               | ` `[glGetShaderPrecisionFormat](https://developer.android.com/reference/android/opengl/GLES20#glGetShaderPrecisionFormat(int,%20int,%20int[],%20int,%20int[],%20int))`(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset) `                                                                                                               | | ` static void`                                                               | ` `[glGetShaderSource](https://developer.android.com/reference/android/opengl/GLES20#glGetShaderSource(int,%20int,%20int[],%20int,%20byte[],%20int))`(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset) `                                                                                                                                             | | ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetShaderSource](https://developer.android.com/reference/android/opengl/GLES20#glGetShaderSource(int))`(int shader) `                                                                                                                                                                                                                                                                   | | ` static void`                                                               | ` `[glGetShaderiv](https://developer.android.com/reference/android/opengl/GLES20#glGetShaderiv(int,%20int,%20int[],%20int))`(int shader, int pname, int[] params, int offset) `                                                                                                                                                                                                               | | ` static void`                                                               | ` `[glGetShaderiv](https://developer.android.com/reference/android/opengl/GLES20#glGetShaderiv(int,%20int,%20java.nio.IntBuffer))`(int shader, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                                 | | ` static `[String](https://developer.android.com/reference/java/lang/String) | ` `[glGetString](https://developer.android.com/reference/android/opengl/GLES20#glGetString(int))`(int name) `                                                                                                                                                                                                                                                                                 | | ` static void`                                                               | ` `[glGetTexParameterfv](https://developer.android.com/reference/android/opengl/GLES20#glGetTexParameterfv(int,%20int,%20float[],%20int))`(int target, int pname, float[] params, int offset) `                                                                                                                                                                                               | | ` static void`                                                               | ` `[glGetTexParameterfv](https://developer.android.com/reference/android/opengl/GLES20#glGetTexParameterfv(int,%20int,%20java.nio.FloatBuffer))`(int target, int pname, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` params) `                                                                                                                               | | ` static void`                                                               | ` `[glGetTexParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glGetTexParameteriv(int,%20int,%20java.nio.IntBuffer))`(int target, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                     | | ` static void`                                                               | ` `[glGetTexParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glGetTexParameteriv(int,%20int,%20int[],%20int))`(int target, int pname, int[] params, int offset) `                                                                                                                                                                                                   | | ` static int`                                                                | ` `[glGetUniformLocation](https://developer.android.com/reference/android/opengl/GLES20#glGetUniformLocation(int,%20java.lang.String))`(int program, `[String](https://developer.android.com/reference/java/lang/String)` name) `                                                                                                                                                             | | ` static void`                                                               | ` `[glGetUniformfv](https://developer.android.com/reference/android/opengl/GLES20#glGetUniformfv(int,%20int,%20java.nio.FloatBuffer))`(int program, int location, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` params) `                                                                                                                                     | | ` static void`                                                               | ` `[glGetUniformfv](https://developer.android.com/reference/android/opengl/GLES20#glGetUniformfv(int,%20int,%20float[],%20int))`(int program, int location, float[] params, int offset) `                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glGetUniformiv](https://developer.android.com/reference/android/opengl/GLES20#glGetUniformiv(int,%20int,%20int[],%20int))`(int program, int location, int[] params, int offset) `                                                                                                                                                                                                         | | ` static void`                                                               | ` `[glGetUniformiv](https://developer.android.com/reference/android/opengl/GLES20#glGetUniformiv(int,%20int,%20java.nio.IntBuffer))`(int program, int location, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                           | | ` static void`                                                               | ` `[glGetVertexAttribfv](https://developer.android.com/reference/android/opengl/GLES20#glGetVertexAttribfv(int,%20int,%20java.nio.FloatBuffer))`(int index, int pname, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` params) `                                                                                                                                | | ` static void`                                                               | ` `[glGetVertexAttribfv](https://developer.android.com/reference/android/opengl/GLES20#glGetVertexAttribfv(int,%20int,%20float[],%20int))`(int index, int pname, float[] params, int offset) `                                                                                                                                                                                                | | ` static void`                                                               | ` `[glGetVertexAttribiv](https://developer.android.com/reference/android/opengl/GLES20#glGetVertexAttribiv(int,%20int,%20java.nio.IntBuffer))`(int index, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                      | | ` static void`                                                               | ` `[glGetVertexAttribiv](https://developer.android.com/reference/android/opengl/GLES20#glGetVertexAttribiv(int,%20int,%20int[],%20int))`(int index, int pname, int[] params, int offset) `                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glHint](https://developer.android.com/reference/android/opengl/GLES20#glHint(int,%20int))`(int target, int mode) `                                                                                                                                                                                                                                                                        | | ` static boolean`                                                            | ` `[glIsBuffer](https://developer.android.com/reference/android/opengl/GLES20#glIsBuffer(int))`(int buffer) `                                                                                                                                                                                                                                                                                 | | ` static boolean`                                                            | ` `[glIsEnabled](https://developer.android.com/reference/android/opengl/GLES20#glIsEnabled(int))`(int cap) `                                                                                                                                                                                                                                                                                  | | ` static boolean`                                                            | ` `[glIsFramebuffer](https://developer.android.com/reference/android/opengl/GLES20#glIsFramebuffer(int))`(int framebuffer) `                                                                                                                                                                                                                                                                  | | ` static boolean`                                                            | ` `[glIsProgram](https://developer.android.com/reference/android/opengl/GLES20#glIsProgram(int))`(int program) `                                                                                                                                                                                                                                                                              | | ` static boolean`                                                            | ` `[glIsRenderbuffer](https://developer.android.com/reference/android/opengl/GLES20#glIsRenderbuffer(int))`(int renderbuffer) `                                                                                                                                                                                                                                                               | | ` static boolean`                                                            | ` `[glIsShader](https://developer.android.com/reference/android/opengl/GLES20#glIsShader(int))`(int shader) `                                                                                                                                                                                                                                                                                 | | ` static boolean`                                                            | ` `[glIsTexture](https://developer.android.com/reference/android/opengl/GLES20#glIsTexture(int))`(int texture) `                                                                                                                                                                                                                                                                              | | ` static void`                                                               | ` `[glLineWidth](https://developer.android.com/reference/android/opengl/GLES20#glLineWidth(float))`(float width) `                                                                                                                                                                                                                                                                            | | ` static void`                                                               | ` `[glLinkProgram](https://developer.android.com/reference/android/opengl/GLES20#glLinkProgram(int))`(int program) `                                                                                                                                                                                                                                                                          | | ` static void`                                                               | ` `[glPixelStorei](https://developer.android.com/reference/android/opengl/GLES20#glPixelStorei(int,%20int))`(int pname, int param) `                                                                                                                                                                                                                                                          | | ` static void`                                                               | ` `[glPolygonOffset](https://developer.android.com/reference/android/opengl/GLES20#glPolygonOffset(float,%20float))`(float factor, float units) `                                                                                                                                                                                                                                             | | ` static void`                                                               | ` `[glReadPixels](https://developer.android.com/reference/android/opengl/GLES20#glReadPixels(int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int x, int y, int width, int height, int format, int type, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` pixels) `                                                                                            | | ` static void`                                                               | ` `[glReleaseShaderCompiler](https://developer.android.com/reference/android/opengl/GLES20#glReleaseShaderCompiler())`() `                                                                                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glRenderbufferStorage](https://developer.android.com/reference/android/opengl/GLES20#glRenderbufferStorage(int,%20int,%20int,%20int))`(int target, int internalformat, int width, int height) `                                                                                                                                                                                           | | ` static void`                                                               | ` `[glSampleCoverage](https://developer.android.com/reference/android/opengl/GLES20#glSampleCoverage(float,%20boolean))`(float value, boolean invert) `                                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glScissor](https://developer.android.com/reference/android/opengl/GLES20#glScissor(int,%20int,%20int,%20int))`(int x, int y, int width, int height) `                                                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glShaderBinary](https://developer.android.com/reference/android/opengl/GLES20#glShaderBinary(int,%20int[],%20int,%20int,%20java.nio.Buffer,%20int))`(int n, int[] shaders, int offset, int binaryformat, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` binary, int length) `                                                                                        | | ` static void`                                                               | ` `[glShaderBinary](https://developer.android.com/reference/android/opengl/GLES20#glShaderBinary(int,%20java.nio.IntBuffer,%20int,%20java.nio.Buffer,%20int))`(int n, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` shaders, int binaryformat, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` binary, int length) `                          | | ` static void`                                                               | ` `[glShaderSource](https://developer.android.com/reference/android/opengl/GLES20#glShaderSource(int,%20java.lang.String))`(int shader, `[String](https://developer.android.com/reference/java/lang/String)` string) `                                                                                                                                                                        | | ` static void`                                                               | ` `[glStencilFunc](https://developer.android.com/reference/android/opengl/GLES20#glStencilFunc(int,%20int,%20int))`(int func, int ref, int mask) `                                                                                                                                                                                                                                            | | ` static void`                                                               | ` `[glStencilFuncSeparate](https://developer.android.com/reference/android/opengl/GLES20#glStencilFuncSeparate(int,%20int,%20int,%20int))`(int face, int func, int ref, int mask) `                                                                                                                                                                                                           | | ` static void`                                                               | ` `[glStencilMask](https://developer.android.com/reference/android/opengl/GLES20#glStencilMask(int))`(int mask) `                                                                                                                                                                                                                                                                             | | ` static void`                                                               | ` `[glStencilMaskSeparate](https://developer.android.com/reference/android/opengl/GLES20#glStencilMaskSeparate(int,%20int))`(int face, int mask) `                                                                                                                                                                                                                                            | | ` static void`                                                               | ` `[glStencilOp](https://developer.android.com/reference/android/opengl/GLES20#glStencilOp(int,%20int,%20int))`(int fail, int zfail, int zpass) `                                                                                                                                                                                                                                             | | ` static void`                                                               | ` `[glStencilOpSeparate](https://developer.android.com/reference/android/opengl/GLES20#glStencilOpSeparate(int,%20int,%20int,%20int))`(int face, int fail, int zfail, int zpass) `                                                                                                                                                                                                            | | ` static void`                                                               | ` `[glTexImage2D](https://developer.android.com/reference/android/opengl/GLES20#glTexImage2D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int target, int level, int internalformat, int width, int height, int border, int format, int type, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` pixels) `                                     | | ` static void`                                                               | ` `[glTexParameterf](https://developer.android.com/reference/android/opengl/GLES20#glTexParameterf(int,%20int,%20float))`(int target, int pname, float param) `                                                                                                                                                                                                                               | | ` static void`                                                               | ` `[glTexParameterfv](https://developer.android.com/reference/android/opengl/GLES20#glTexParameterfv(int,%20int,%20java.nio.FloatBuffer))`(int target, int pname, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` params) `                                                                                                                                     | | ` static void`                                                               | ` `[glTexParameterfv](https://developer.android.com/reference/android/opengl/GLES20#glTexParameterfv(int,%20int,%20float[],%20int))`(int target, int pname, float[] params, int offset) `                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glTexParameteri](https://developer.android.com/reference/android/opengl/GLES20#glTexParameteri(int,%20int,%20int))`(int target, int pname, int param) `                                                                                                                                                                                                                                   | | ` static void`                                                               | ` `[glTexParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glTexParameteriv(int,%20int,%20int[],%20int))`(int target, int pname, int[] params, int offset) `                                                                                                                                                                                                         | | ` static void`                                                               | ` `[glTexParameteriv](https://developer.android.com/reference/android/opengl/GLES20#glTexParameteriv(int,%20int,%20java.nio.IntBuffer))`(int target, int pname, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` params) `                                                                                                                                           | | ` static void`                                                               | ` `[glTexSubImage2D](https://developer.android.com/reference/android/opengl/GLES20#glTexSubImage2D(int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.nio.Buffer))`(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` pixels) `                                     | | ` static void`                                                               | ` `[glUniform1f](https://developer.android.com/reference/android/opengl/GLES20#glUniform1f(int,%20float))`(int location, float x) `                                                                                                                                                                                                                                                           | | ` static void`                                                               | ` `[glUniform1fv](https://developer.android.com/reference/android/opengl/GLES20#glUniform1fv(int,%20int,%20java.nio.FloatBuffer))`(int location, int count, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` v) `                                                                                                                                                | | ` static void`                                                               | ` `[glUniform1fv](https://developer.android.com/reference/android/opengl/GLES20#glUniform1fv(int,%20int,%20float[],%20int))`(int location, int count, float[] v, int offset) `                                                                                                                                                                                                                | | ` static void`                                                               | ` `[glUniform1i](https://developer.android.com/reference/android/opengl/GLES20#glUniform1i(int,%20int))`(int location, int x) `                                                                                                                                                                                                                                                               | | ` static void`                                                               | ` `[glUniform1iv](https://developer.android.com/reference/android/opengl/GLES20#glUniform1iv(int,%20int,%20int[],%20int))`(int location, int count, int[] v, int offset) `                                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glUniform1iv](https://developer.android.com/reference/android/opengl/GLES20#glUniform1iv(int,%20int,%20java.nio.IntBuffer))`(int location, int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` v) `                                                                                                                                                      | | ` static void`                                                               | ` `[glUniform2f](https://developer.android.com/reference/android/opengl/GLES20#glUniform2f(int,%20float,%20float))`(int location, float x, float y) `                                                                                                                                                                                                                                         | | ` static void`                                                               | ` `[glUniform2fv](https://developer.android.com/reference/android/opengl/GLES20#glUniform2fv(int,%20int,%20float[],%20int))`(int location, int count, float[] v, int offset) `                                                                                                                                                                                                                | | ` static void`                                                               | ` `[glUniform2fv](https://developer.android.com/reference/android/opengl/GLES20#glUniform2fv(int,%20int,%20java.nio.FloatBuffer))`(int location, int count, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` v) `                                                                                                                                                | | ` static void`                                                               | ` `[glUniform2i](https://developer.android.com/reference/android/opengl/GLES20#glUniform2i(int,%20int,%20int))`(int location, int x, int y) `                                                                                                                                                                                                                                                 | | ` static void`                                                               | ` `[glUniform2iv](https://developer.android.com/reference/android/opengl/GLES20#glUniform2iv(int,%20int,%20int[],%20int))`(int location, int count, int[] v, int offset) `                                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glUniform2iv](https://developer.android.com/reference/android/opengl/GLES20#glUniform2iv(int,%20int,%20java.nio.IntBuffer))`(int location, int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` v) `                                                                                                                                                      | | ` static void`                                                               | ` `[glUniform3f](https://developer.android.com/reference/android/opengl/GLES20#glUniform3f(int,%20float,%20float,%20float))`(int location, float x, float y, float z) `                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glUniform3fv](https://developer.android.com/reference/android/opengl/GLES20#glUniform3fv(int,%20int,%20java.nio.FloatBuffer))`(int location, int count, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` v) `                                                                                                                                                | | ` static void`                                                               | ` `[glUniform3fv](https://developer.android.com/reference/android/opengl/GLES20#glUniform3fv(int,%20int,%20float[],%20int))`(int location, int count, float[] v, int offset) `                                                                                                                                                                                                                | | ` static void`                                                               | ` `[glUniform3i](https://developer.android.com/reference/android/opengl/GLES20#glUniform3i(int,%20int,%20int,%20int))`(int location, int x, int y, int z) `                                                                                                                                                                                                                                   | | ` static void`                                                               | ` `[glUniform3iv](https://developer.android.com/reference/android/opengl/GLES20#glUniform3iv(int,%20int,%20java.nio.IntBuffer))`(int location, int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` v) `                                                                                                                                                      | | ` static void`                                                               | ` `[glUniform3iv](https://developer.android.com/reference/android/opengl/GLES20#glUniform3iv(int,%20int,%20int[],%20int))`(int location, int count, int[] v, int offset) `                                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glUniform4f](https://developer.android.com/reference/android/opengl/GLES20#glUniform4f(int,%20float,%20float,%20float,%20float))`(int location, float x, float y, float z, float w) `                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glUniform4fv](https://developer.android.com/reference/android/opengl/GLES20#glUniform4fv(int,%20int,%20java.nio.FloatBuffer))`(int location, int count, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` v) `                                                                                                                                                | | ` static void`                                                               | ` `[glUniform4fv](https://developer.android.com/reference/android/opengl/GLES20#glUniform4fv(int,%20int,%20float[],%20int))`(int location, int count, float[] v, int offset) `                                                                                                                                                                                                                | | ` static void`                                                               | ` `[glUniform4i](https://developer.android.com/reference/android/opengl/GLES20#glUniform4i(int,%20int,%20int,%20int,%20int))`(int location, int x, int y, int z, int w) `                                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glUniform4iv](https://developer.android.com/reference/android/opengl/GLES20#glUniform4iv(int,%20int,%20java.nio.IntBuffer))`(int location, int count, `[IntBuffer](https://developer.android.com/reference/java/nio/IntBuffer)` v) `                                                                                                                                                      | | ` static void`                                                               | ` `[glUniform4iv](https://developer.android.com/reference/android/opengl/GLES20#glUniform4iv(int,%20int,%20int[],%20int))`(int location, int count, int[] v, int offset) `                                                                                                                                                                                                                    | | ` static void`                                                               | ` `[glUniformMatrix2fv](https://developer.android.com/reference/android/opengl/GLES20#glUniformMatrix2fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                  | | ` static void`                                                               | ` `[glUniformMatrix2fv](https://developer.android.com/reference/android/opengl/GLES20#glUniformMatrix2fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                  | | ` static void`                                                               | ` `[glUniformMatrix3fv](https://developer.android.com/reference/android/opengl/GLES20#glUniformMatrix3fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                  | | ` static void`                                                               | ` `[glUniformMatrix3fv](https://developer.android.com/reference/android/opengl/GLES20#glUniformMatrix3fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                  | | ` static void`                                                               | ` `[glUniformMatrix4fv](https://developer.android.com/reference/android/opengl/GLES20#glUniformMatrix4fv(int,%20int,%20boolean,%20java.nio.FloatBuffer))`(int location, int count, boolean transpose, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` value) `                                                                                                  | | ` static void`                                                               | ` `[glUniformMatrix4fv](https://developer.android.com/reference/android/opengl/GLES20#glUniformMatrix4fv(int,%20int,%20boolean,%20float[],%20int))`(int location, int count, boolean transpose, float[] value, int offset) `                                                                                                                                                                  | | ` static void`                                                               | ` `[glUseProgram](https://developer.android.com/reference/android/opengl/GLES20#glUseProgram(int))`(int program) `                                                                                                                                                                                                                                                                            | | ` static void`                                                               | ` `[glValidateProgram](https://developer.android.com/reference/android/opengl/GLES20#glValidateProgram(int))`(int program) `                                                                                                                                                                                                                                                                  | | ` static void`                                                               | ` `[glVertexAttrib1f](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib1f(int,%20float))`(int indx, float x) `                                                                                                                                                                                                                                                     | | ` static void`                                                               | ` `[glVertexAttrib1fv](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib1fv(int,%20float[],%20int))`(int indx, float[] values, int offset) `                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glVertexAttrib1fv](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib1fv(int,%20java.nio.FloatBuffer))`(int indx, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` values) `                                                                                                                                                       | | ` static void`                                                               | ` `[glVertexAttrib2f](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib2f(int,%20float,%20float))`(int indx, float x, float y) `                                                                                                                                                                                                                                   | | ` static void`                                                               | ` `[glVertexAttrib2fv](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib2fv(int,%20float[],%20int))`(int indx, float[] values, int offset) `                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glVertexAttrib2fv](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib2fv(int,%20java.nio.FloatBuffer))`(int indx, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` values) `                                                                                                                                                       | | ` static void`                                                               | ` `[glVertexAttrib3f](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib3f(int,%20float,%20float,%20float))`(int indx, float x, float y, float z) `                                                                                                                                                                                                                 | | ` static void`                                                               | ` `[glVertexAttrib3fv](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib3fv(int,%20float[],%20int))`(int indx, float[] values, int offset) `                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glVertexAttrib3fv](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib3fv(int,%20java.nio.FloatBuffer))`(int indx, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` values) `                                                                                                                                                       | | ` static void`                                                               | ` `[glVertexAttrib4f](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib4f(int,%20float,%20float,%20float,%20float))`(int indx, float x, float y, float z, float w) `                                                                                                                                                                                               | | ` static void`                                                               | ` `[glVertexAttrib4fv](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib4fv(int,%20float[],%20int))`(int indx, float[] values, int offset) `                                                                                                                                                                                                                       | | ` static void`                                                               | ` `[glVertexAttrib4fv](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttrib4fv(int,%20java.nio.FloatBuffer))`(int indx, `[FloatBuffer](https://developer.android.com/reference/java/nio/FloatBuffer)` values) `                                                                                                                                                       | | ` static void`                                                               | ` `[glVertexAttribPointer](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttribPointer(int,%20int,%20int,%20boolean,%20int,%20int))`(int indx, int size, int type, boolean normalized, int stride, int offset) `                                                                                                                                                      | | ` static void`                                                               | ` `[glVertexAttribPointer](https://developer.android.com/reference/android/opengl/GLES20#glVertexAttribPointer(int,%20int,%20int,%20boolean,%20int,%20java.nio.Buffer))`(int indx, int size, int type, boolean normalized, int stride, `[Buffer](https://developer.android.com/reference/java/nio/Buffer)` ptr) `                                                                             | | ` static void`                                                               | ` `[glViewport](https://developer.android.com/reference/android/opengl/GLES20#glViewport(int,%20int,%20int,%20int))`(int x, int y, int width, int height) `                                                                                                                                                                                                                                   | ||
| From class` `[java.lang.Object](https://developer.android.com/reference/java/lang/Object)` ` |--------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ` `[Object](https://developer.android.com/reference/java/lang/Object)          | ` `[clone](https://developer.android.com/reference/java/lang/Object#clone())`() ` Creates and returns a copy of this object.                                                                                                                                                      | | ` boolean`                                                                     | ` `[equals](https://developer.android.com/reference/java/lang/Object#equals(java.lang.Object))`(`[Object](https://developer.android.com/reference/java/lang/Object)` obj) ` Indicates whether some other object is "equal to" this one.                                           | | ` void`                                                                        | ` `[finalize](https://developer.android.com/reference/java/lang/Object#finalize())`() ` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.                                                          | | ` final `[Class](https://developer.android.com/reference/java/lang/Class)`<?>` | ` `[getClass](https://developer.android.com/reference/java/lang/Object#getClass())`() ` Returns the runtime class of this`Object`.                                                                                                                                                | | ` int`                                                                         | ` `[hashCode](https://developer.android.com/reference/java/lang/Object#hashCode())`() ` Returns a hash code value for the object.                                                                                                                                                 | | ` final void`                                                                  | ` `[notify](https://developer.android.com/reference/java/lang/Object#notify())`() ` Wakes up a single thread that is waiting on this object's monitor.                                                                                                                            | | ` final void`                                                                  | ` `[notifyAll](https://developer.android.com/reference/java/lang/Object#notifyAll())`() ` Wakes up all threads that are waiting on this object's monitor.                                                                                                                         | | ` `[String](https://developer.android.com/reference/java/lang/String)          | ` `[toString](https://developer.android.com/reference/java/lang/Object#toString())`() ` Returns a string representation of the object.                                                                                                                                            | | ` final void`                                                                  | ` `[wait](https://developer.android.com/reference/java/lang/Object#wait(long,%20int))`(long timeoutMillis, int nanos) ` Causes the current thread to wait until it is awakened, typically by being*notified* or*interrupted*, or until a certain amount of real time has elapsed. | | ` final void`                                                                  | ` `[wait](https://developer.android.com/reference/java/lang/Object#wait(long))`(long timeoutMillis) ` Causes the current thread to wait until it is awakened, typically by being*notified* or*interrupted*, or until a certain amount of real time has elapsed.                   | | ` final void`                                                                  | ` `[wait](https://developer.android.com/reference/java/lang/Object#wait())`() ` Causes the current thread to wait until it is awakened, typically by being*notified* or*interrupted*.                                                                                             | ||

## Constants

### GL_ACTIVE_UNIFORM_BLOCKS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_ACTIVE_UNIFORM_BLOCKS
```

<br />

<br />

Constant Value: 35382 (0x00008a36)  

### GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
```

<br />

<br />

Constant Value: 35381 (0x00008a35)  

### GL_ALREADY_SIGNALED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_ALREADY_SIGNALED
```

<br />

<br />

Constant Value: 37146 (0x0000911a)  

### GL_ANY_SAMPLES_PASSED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_ANY_SAMPLES_PASSED
```

<br />

<br />

Constant Value: 35887 (0x00008c2f)  

### GL_ANY_SAMPLES_PASSED_CONSERVATIVE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
```

<br />

<br />

Constant Value: 36202 (0x00008d6a)  

### GL_BLUE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_BLUE
```

<br />

<br />

Constant Value: 6405 (0x00001905)  

### GL_BUFFER_ACCESS_FLAGS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_BUFFER_ACCESS_FLAGS
```

<br />

<br />

Constant Value: 37151 (0x0000911f)  

### GL_BUFFER_MAPPED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_BUFFER_MAPPED
```

<br />

<br />

Constant Value: 35004 (0x000088bc)  

### GL_BUFFER_MAP_LENGTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_BUFFER_MAP_LENGTH
```

<br />

<br />

Constant Value: 37152 (0x00009120)  

### GL_BUFFER_MAP_OFFSET

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_BUFFER_MAP_OFFSET
```

<br />

<br />

Constant Value: 37153 (0x00009121)  

### GL_BUFFER_MAP_POINTER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_BUFFER_MAP_POINTER
```

<br />

<br />

Constant Value: 35005 (0x000088bd)  

### GL_COLOR

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR
```

<br />

<br />

Constant Value: 6144 (0x00001800)  

### GL_COLOR_ATTACHMENT1

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT1
```

<br />

<br />

Constant Value: 36065 (0x00008ce1)  

### GL_COLOR_ATTACHMENT10

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT10
```

<br />

<br />

Constant Value: 36074 (0x00008cea)  

### GL_COLOR_ATTACHMENT11

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT11
```

<br />

<br />

Constant Value: 36075 (0x00008ceb)  

### GL_COLOR_ATTACHMENT12

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT12
```

<br />

<br />

Constant Value: 36076 (0x00008cec)  

### GL_COLOR_ATTACHMENT13

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT13
```

<br />

<br />

Constant Value: 36077 (0x00008ced)  

### GL_COLOR_ATTACHMENT14

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT14
```

<br />

<br />

Constant Value: 36078 (0x00008cee)  

### GL_COLOR_ATTACHMENT15

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT15
```

<br />

<br />

Constant Value: 36079 (0x00008cef)  

### GL_COLOR_ATTACHMENT2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT2
```

<br />

<br />

Constant Value: 36066 (0x00008ce2)  

### GL_COLOR_ATTACHMENT3

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT3
```

<br />

<br />

Constant Value: 36067 (0x00008ce3)  

### GL_COLOR_ATTACHMENT4

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT4
```

<br />

<br />

Constant Value: 36068 (0x00008ce4)  

### GL_COLOR_ATTACHMENT5

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT5
```

<br />

<br />

Constant Value: 36069 (0x00008ce5)  

### GL_COLOR_ATTACHMENT6

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT6
```

<br />

<br />

Constant Value: 36070 (0x00008ce6)  

### GL_COLOR_ATTACHMENT7

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT7
```

<br />

<br />

Constant Value: 36071 (0x00008ce7)  

### GL_COLOR_ATTACHMENT8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT8
```

<br />

<br />

Constant Value: 36072 (0x00008ce8)  

### GL_COLOR_ATTACHMENT9

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COLOR_ATTACHMENT9
```

<br />

<br />

Constant Value: 36073 (0x00008ce9)  

### GL_COMPARE_REF_TO_TEXTURE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPARE_REF_TO_TEXTURE
```

<br />

<br />

Constant Value: 34894 (0x0000884e)  

### GL_COMPRESSED_R11_EAC

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_R11_EAC
```

<br />

<br />

Constant Value: 37488 (0x00009270)  

### GL_COMPRESSED_RG11_EAC

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_RG11_EAC
```

<br />

<br />

Constant Value: 37490 (0x00009272)  

### GL_COMPRESSED_RGB8_ETC2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_RGB8_ETC2
```

<br />

<br />

Constant Value: 37492 (0x00009274)  

### GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
```

<br />

<br />

Constant Value: 37494 (0x00009276)  

### GL_COMPRESSED_RGBA8_ETC2_EAC

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC
```

<br />

<br />

Constant Value: 37496 (0x00009278)  

### GL_COMPRESSED_SIGNED_R11_EAC

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_SIGNED_R11_EAC
```

<br />

<br />

Constant Value: 37489 (0x00009271)  

### GL_COMPRESSED_SIGNED_RG11_EAC

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_SIGNED_RG11_EAC
```

<br />

<br />

Constant Value: 37491 (0x00009273)  

### GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
```

<br />

<br />

Constant Value: 37497 (0x00009279)  

### GL_COMPRESSED_SRGB8_ETC2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_SRGB8_ETC2
```

<br />

<br />

Constant Value: 37493 (0x00009275)  

### GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
```

<br />

<br />

Constant Value: 37495 (0x00009277)  

### GL_CONDITION_SATISFIED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_CONDITION_SATISFIED
```

<br />

<br />

Constant Value: 37148 (0x0000911c)  

### GL_COPY_READ_BUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COPY_READ_BUFFER
```

<br />

<br />

Constant Value: 36662 (0x00008f36)  

### GL_COPY_READ_BUFFER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COPY_READ_BUFFER_BINDING
```

<br />

<br />

Constant Value: 36662 (0x00008f36)  

### GL_COPY_WRITE_BUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COPY_WRITE_BUFFER
```

<br />

<br />

Constant Value: 36663 (0x00008f37)  

### GL_COPY_WRITE_BUFFER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_COPY_WRITE_BUFFER_BINDING
```

<br />

<br />

Constant Value: 36663 (0x00008f37)  

### GL_CURRENT_QUERY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_CURRENT_QUERY
```

<br />

<br />

Constant Value: 34917 (0x00008865)  

### GL_DEPTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DEPTH
```

<br />

<br />

Constant Value: 6145 (0x00001801)  

### GL_DEPTH24_STENCIL8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DEPTH24_STENCIL8
```

<br />

<br />

Constant Value: 35056 (0x000088f0)  

### GL_DEPTH32F_STENCIL8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DEPTH32F_STENCIL8
```

<br />

<br />

Constant Value: 36013 (0x00008cad)  

### GL_DEPTH_COMPONENT24

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DEPTH_COMPONENT24
```

<br />

<br />

Constant Value: 33190 (0x000081a6)  

### GL_DEPTH_COMPONENT32F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DEPTH_COMPONENT32F
```

<br />

<br />

Constant Value: 36012 (0x00008cac)  

### GL_DEPTH_STENCIL

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DEPTH_STENCIL
```

<br />

<br />

Constant Value: 34041 (0x000084f9)  

### GL_DEPTH_STENCIL_ATTACHMENT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DEPTH_STENCIL_ATTACHMENT
```

<br />

<br />

Constant Value: 33306 (0x0000821a)  

### GL_DRAW_BUFFER0

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER0
```

<br />

<br />

Constant Value: 34853 (0x00008825)  

### GL_DRAW_BUFFER1

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER1
```

<br />

<br />

Constant Value: 34854 (0x00008826)  

### GL_DRAW_BUFFER10

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER10
```

<br />

<br />

Constant Value: 34863 (0x0000882f)  

### GL_DRAW_BUFFER11

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER11
```

<br />

<br />

Constant Value: 34864 (0x00008830)  

### GL_DRAW_BUFFER12

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER12
```

<br />

<br />

Constant Value: 34865 (0x00008831)  

### GL_DRAW_BUFFER13

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER13
```

<br />

<br />

Constant Value: 34866 (0x00008832)  

### GL_DRAW_BUFFER14

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER14
```

<br />

<br />

Constant Value: 34867 (0x00008833)  

### GL_DRAW_BUFFER15

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER15
```

<br />

<br />

Constant Value: 34868 (0x00008834)  

### GL_DRAW_BUFFER2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER2
```

<br />

<br />

Constant Value: 34855 (0x00008827)  

### GL_DRAW_BUFFER3

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER3
```

<br />

<br />

Constant Value: 34856 (0x00008828)  

### GL_DRAW_BUFFER4

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER4
```

<br />

<br />

Constant Value: 34857 (0x00008829)  

### GL_DRAW_BUFFER5

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER5
```

<br />

<br />

Constant Value: 34858 (0x0000882a)  

### GL_DRAW_BUFFER6

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER6
```

<br />

<br />

Constant Value: 34859 (0x0000882b)  

### GL_DRAW_BUFFER7

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER7
```

<br />

<br />

Constant Value: 34860 (0x0000882c)  

### GL_DRAW_BUFFER8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER8
```

<br />

<br />

Constant Value: 34861 (0x0000882d)  

### GL_DRAW_BUFFER9

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_BUFFER9
```

<br />

<br />

Constant Value: 34862 (0x0000882e)  

### GL_DRAW_FRAMEBUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_FRAMEBUFFER
```

<br />

<br />

Constant Value: 36009 (0x00008ca9)  

### GL_DRAW_FRAMEBUFFER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DRAW_FRAMEBUFFER_BINDING
```

<br />

<br />

Constant Value: 36006 (0x00008ca6)  

### GL_DYNAMIC_COPY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DYNAMIC_COPY
```

<br />

<br />

Constant Value: 35050 (0x000088ea)  

### GL_DYNAMIC_READ

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_DYNAMIC_READ
```

<br />

<br />

Constant Value: 35049 (0x000088e9)  

### GL_FLOAT_32_UNSIGNED_INT_24_8_REV

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
```

<br />

<br />

Constant Value: 36269 (0x00008dad)  

### GL_FLOAT_MAT2x3

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FLOAT_MAT2x3
```

<br />

<br />

Constant Value: 35685 (0x00008b65)  

### GL_FLOAT_MAT2x4

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FLOAT_MAT2x4
```

<br />

<br />

Constant Value: 35686 (0x00008b66)  

### GL_FLOAT_MAT3x2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FLOAT_MAT3x2
```

<br />

<br />

Constant Value: 35687 (0x00008b67)  

### GL_FLOAT_MAT3x4

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FLOAT_MAT3x4
```

<br />

<br />

Constant Value: 35688 (0x00008b68)  

### GL_FLOAT_MAT4x2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FLOAT_MAT4x2
```

<br />

<br />

Constant Value: 35689 (0x00008b69)  

### GL_FLOAT_MAT4x3

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FLOAT_MAT4x3
```

<br />

<br />

Constant Value: 35690 (0x00008b6a)  

### GL_FRAGMENT_SHADER_DERIVATIVE_HINT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
```

<br />

<br />

Constant Value: 35723 (0x00008b8b)  

### GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
```

<br />

<br />

Constant Value: 33301 (0x00008215)  

### GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
```

<br />

<br />

Constant Value: 33300 (0x00008214)  

### GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
```

<br />

<br />

Constant Value: 33296 (0x00008210)  

### GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
```

<br />

<br />

Constant Value: 33297 (0x00008211)  

### GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
```

<br />

<br />

Constant Value: 33302 (0x00008216)  

### GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
```

<br />

<br />

Constant Value: 33299 (0x00008213)  

### GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
```

<br />

<br />

Constant Value: 33298 (0x00008212)  

### GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
```

<br />

<br />

Constant Value: 33303 (0x00008217)  

### GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
```

<br />

<br />

Constant Value: 36052 (0x00008cd4)  

### GL_FRAMEBUFFER_DEFAULT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_DEFAULT
```

<br />

<br />

Constant Value: 33304 (0x00008218)  

### GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
```

<br />

<br />

Constant Value: 36182 (0x00008d56)  

### GL_FRAMEBUFFER_UNDEFINED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_FRAMEBUFFER_UNDEFINED
```

<br />

<br />

Constant Value: 33305 (0x00008219)  

### GL_GREEN

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_GREEN
```

<br />

<br />

Constant Value: 6404 (0x00001904)  

### GL_HALF_FLOAT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_HALF_FLOAT
```

<br />

<br />

Constant Value: 5131 (0x0000140b)  

### GL_INTERLEAVED_ATTRIBS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_INTERLEAVED_ATTRIBS
```

<br />

<br />

Constant Value: 35980 (0x00008c8c)  

### GL_INT_2_10_10_10_REV

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_INT_2_10_10_10_REV
```

<br />

<br />

Constant Value: 36255 (0x00008d9f)  

### GL_INT_SAMPLER_2D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_INT_SAMPLER_2D
```

<br />

<br />

Constant Value: 36298 (0x00008dca)  

### GL_INT_SAMPLER_2D_ARRAY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_INT_SAMPLER_2D_ARRAY
```

<br />

<br />

Constant Value: 36303 (0x00008dcf)  

### GL_INT_SAMPLER_3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_INT_SAMPLER_3D
```

<br />

<br />

Constant Value: 36299 (0x00008dcb)  

### GL_INT_SAMPLER_CUBE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_INT_SAMPLER_CUBE
```

<br />

<br />

Constant Value: 36300 (0x00008dcc)  

### GL_INVALID_INDEX

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_INVALID_INDEX
```

<br />

<br />

Constant Value: -1 (0xffffffff)  

### GL_MAJOR_VERSION

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAJOR_VERSION
```

<br />

<br />

Constant Value: 33307 (0x0000821b)  

### GL_MAP_FLUSH_EXPLICIT_BIT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAP_FLUSH_EXPLICIT_BIT
```

<br />

<br />

Constant Value: 16 (0x00000010)  

### GL_MAP_INVALIDATE_BUFFER_BIT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAP_INVALIDATE_BUFFER_BIT
```

<br />

<br />

Constant Value: 8 (0x00000008)  

### GL_MAP_INVALIDATE_RANGE_BIT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAP_INVALIDATE_RANGE_BIT
```

<br />

<br />

Constant Value: 4 (0x00000004)  

### GL_MAP_READ_BIT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAP_READ_BIT
```

<br />

<br />

Constant Value: 1 (0x00000001)  

### GL_MAP_UNSYNCHRONIZED_BIT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAP_UNSYNCHRONIZED_BIT
```

<br />

<br />

Constant Value: 32 (0x00000020)  

### GL_MAP_WRITE_BIT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAP_WRITE_BIT
```

<br />

<br />

Constant Value: 2 (0x00000002)  

### GL_MAX

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX
```

<br />

<br />

Constant Value: 32776 (0x00008008)  

### GL_MAX_3D_TEXTURE_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_3D_TEXTURE_SIZE
```

<br />

<br />

Constant Value: 32883 (0x00008073)  

### GL_MAX_ARRAY_TEXTURE_LAYERS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS
```

<br />

<br />

Constant Value: 35071 (0x000088ff)  

### GL_MAX_COLOR_ATTACHMENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_COLOR_ATTACHMENTS
```

<br />

<br />

Constant Value: 36063 (0x00008cdf)  

### GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
```

<br />

<br />

Constant Value: 35379 (0x00008a33)  

### GL_MAX_COMBINED_UNIFORM_BLOCKS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
```

<br />

<br />

Constant Value: 35374 (0x00008a2e)  

### GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
```

<br />

<br />

Constant Value: 35377 (0x00008a31)  

### GL_MAX_DRAW_BUFFERS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_DRAW_BUFFERS
```

<br />

<br />

Constant Value: 34852 (0x00008824)  

### GL_MAX_ELEMENTS_INDICES

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_ELEMENTS_INDICES
```

<br />

<br />

Constant Value: 33001 (0x000080e9)  

### GL_MAX_ELEMENTS_VERTICES

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_ELEMENTS_VERTICES
```

<br />

<br />

Constant Value: 33000 (0x000080e8)  

### GL_MAX_ELEMENT_INDEX

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_ELEMENT_INDEX
```

<br />

<br />

Constant Value: 36203 (0x00008d6b)  

### GL_MAX_FRAGMENT_INPUT_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS
```

<br />

<br />

Constant Value: 37157 (0x00009125)  

### GL_MAX_FRAGMENT_UNIFORM_BLOCKS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
```

<br />

<br />

Constant Value: 35373 (0x00008a2d)  

### GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
```

<br />

<br />

Constant Value: 35657 (0x00008b49)  

### GL_MAX_PROGRAM_TEXEL_OFFSET

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET
```

<br />

<br />

Constant Value: 35077 (0x00008905)  

### GL_MAX_SAMPLES

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_SAMPLES
```

<br />

<br />

Constant Value: 36183 (0x00008d57)  

### GL_MAX_SERVER_WAIT_TIMEOUT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_SERVER_WAIT_TIMEOUT
```

<br />

<br />

Constant Value: 37137 (0x00009111)  

### GL_MAX_TEXTURE_LOD_BIAS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_TEXTURE_LOD_BIAS
```

<br />

<br />

Constant Value: 34045 (0x000084fd)  

### GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
```

<br />

<br />

Constant Value: 35978 (0x00008c8a)  

### GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
```

<br />

<br />

Constant Value: 35979 (0x00008c8b)  

### GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
```

<br />

<br />

Constant Value: 35968 (0x00008c80)  

### GL_MAX_UNIFORM_BLOCK_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_UNIFORM_BLOCK_SIZE
```

<br />

<br />

Constant Value: 35376 (0x00008a30)  

### GL_MAX_UNIFORM_BUFFER_BINDINGS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
```

<br />

<br />

Constant Value: 35375 (0x00008a2f)  

### GL_MAX_VARYING_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_VARYING_COMPONENTS
```

<br />

<br />

Constant Value: 35659 (0x00008b4b)  

### GL_MAX_VERTEX_OUTPUT_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS
```

<br />

<br />

Constant Value: 37154 (0x00009122)  

### GL_MAX_VERTEX_UNIFORM_BLOCKS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
```

<br />

<br />

Constant Value: 35371 (0x00008a2b)  

### GL_MAX_VERTEX_UNIFORM_COMPONENTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
```

<br />

<br />

Constant Value: 35658 (0x00008b4a)  

### GL_MIN

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MIN
```

<br />

<br />

Constant Value: 32775 (0x00008007)  

### GL_MINOR_VERSION

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MINOR_VERSION
```

<br />

<br />

Constant Value: 33308 (0x0000821c)  

### GL_MIN_PROGRAM_TEXEL_OFFSET

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET
```

<br />

<br />

Constant Value: 35076 (0x00008904)  

### GL_NUM_EXTENSIONS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_NUM_EXTENSIONS
```

<br />

<br />

Constant Value: 33309 (0x0000821d)  

### GL_NUM_PROGRAM_BINARY_FORMATS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_NUM_PROGRAM_BINARY_FORMATS
```

<br />

<br />

Constant Value: 34814 (0x000087fe)  

### GL_NUM_SAMPLE_COUNTS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_NUM_SAMPLE_COUNTS
```

<br />

<br />

Constant Value: 37760 (0x00009380)  

### GL_OBJECT_TYPE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_OBJECT_TYPE
```

<br />

<br />

Constant Value: 37138 (0x00009112)  

### GL_PACK_ROW_LENGTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PACK_ROW_LENGTH
```

<br />

<br />

Constant Value: 3330 (0x00000d02)  

### GL_PACK_SKIP_PIXELS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PACK_SKIP_PIXELS
```

<br />

<br />

Constant Value: 3332 (0x00000d04)  

### GL_PACK_SKIP_ROWS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PACK_SKIP_ROWS
```

<br />

<br />

Constant Value: 3331 (0x00000d03)  

### GL_PIXEL_PACK_BUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PIXEL_PACK_BUFFER
```

<br />

<br />

Constant Value: 35051 (0x000088eb)  

### GL_PIXEL_PACK_BUFFER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PIXEL_PACK_BUFFER_BINDING
```

<br />

<br />

Constant Value: 35053 (0x000088ed)  

### GL_PIXEL_UNPACK_BUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PIXEL_UNPACK_BUFFER
```

<br />

<br />

Constant Value: 35052 (0x000088ec)  

### GL_PIXEL_UNPACK_BUFFER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING
```

<br />

<br />

Constant Value: 35055 (0x000088ef)  

### GL_PRIMITIVE_RESTART_FIXED_INDEX

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX
```

<br />

<br />

Constant Value: 36201 (0x00008d69)  

### GL_PROGRAM_BINARY_FORMATS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PROGRAM_BINARY_FORMATS
```

<br />

<br />

Constant Value: 34815 (0x000087ff)  

### GL_PROGRAM_BINARY_LENGTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PROGRAM_BINARY_LENGTH
```

<br />

<br />

Constant Value: 34625 (0x00008741)  

### GL_PROGRAM_BINARY_RETRIEVABLE_HINT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
```

<br />

<br />

Constant Value: 33367 (0x00008257)  

### GL_QUERY_RESULT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_QUERY_RESULT
```

<br />

<br />

Constant Value: 34918 (0x00008866)  

### GL_QUERY_RESULT_AVAILABLE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_QUERY_RESULT_AVAILABLE
```

<br />

<br />

Constant Value: 34919 (0x00008867)  

### GL_R11F_G11F_B10F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R11F_G11F_B10F
```

<br />

<br />

Constant Value: 35898 (0x00008c3a)  

### GL_R16F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R16F
```

<br />

<br />

Constant Value: 33325 (0x0000822d)  

### GL_R16I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R16I
```

<br />

<br />

Constant Value: 33331 (0x00008233)  

### GL_R16UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R16UI
```

<br />

<br />

Constant Value: 33332 (0x00008234)  

### GL_R32F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R32F
```

<br />

<br />

Constant Value: 33326 (0x0000822e)  

### GL_R32I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R32I
```

<br />

<br />

Constant Value: 33333 (0x00008235)  

### GL_R32UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R32UI
```

<br />

<br />

Constant Value: 33334 (0x00008236)  

### GL_R8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R8
```

<br />

<br />

Constant Value: 33321 (0x00008229)  

### GL_R8I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R8I
```

<br />

<br />

Constant Value: 33329 (0x00008231)  

### GL_R8UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R8UI
```

<br />

<br />

Constant Value: 33330 (0x00008232)  

### GL_R8_SNORM

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_R8_SNORM
```

<br />

<br />

Constant Value: 36756 (0x00008f94)  

### GL_RASTERIZER_DISCARD

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RASTERIZER_DISCARD
```

<br />

<br />

Constant Value: 35977 (0x00008c89)  

### GL_READ_BUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_READ_BUFFER
```

<br />

<br />

Constant Value: 3074 (0x00000c02)  

### GL_READ_FRAMEBUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_READ_FRAMEBUFFER
```

<br />

<br />

Constant Value: 36008 (0x00008ca8)  

### GL_READ_FRAMEBUFFER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_READ_FRAMEBUFFER_BINDING
```

<br />

<br />

Constant Value: 36010 (0x00008caa)  

### GL_RED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RED
```

<br />

<br />

Constant Value: 6403 (0x00001903)  

### GL_RED_INTEGER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RED_INTEGER
```

<br />

<br />

Constant Value: 36244 (0x00008d94)  

### GL_RENDERBUFFER_SAMPLES

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RENDERBUFFER_SAMPLES
```

<br />

<br />

Constant Value: 36011 (0x00008cab)  

### GL_RG

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG
```

<br />

<br />

Constant Value: 33319 (0x00008227)  

### GL_RG16F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG16F
```

<br />

<br />

Constant Value: 33327 (0x0000822f)  

### GL_RG16I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG16I
```

<br />

<br />

Constant Value: 33337 (0x00008239)  

### GL_RG16UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG16UI
```

<br />

<br />

Constant Value: 33338 (0x0000823a)  

### GL_RG32F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG32F
```

<br />

<br />

Constant Value: 33328 (0x00008230)  

### GL_RG32I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG32I
```

<br />

<br />

Constant Value: 33339 (0x0000823b)  

### GL_RG32UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG32UI
```

<br />

<br />

Constant Value: 33340 (0x0000823c)  

### GL_RG8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG8
```

<br />

<br />

Constant Value: 33323 (0x0000822b)  

### GL_RG8I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG8I
```

<br />

<br />

Constant Value: 33335 (0x00008237)  

### GL_RG8UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG8UI
```

<br />

<br />

Constant Value: 33336 (0x00008238)  

### GL_RG8_SNORM

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG8_SNORM
```

<br />

<br />

Constant Value: 36757 (0x00008f95)  

### GL_RGB10_A2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB10_A2
```

<br />

<br />

Constant Value: 32857 (0x00008059)  

### GL_RGB10_A2UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB10_A2UI
```

<br />

<br />

Constant Value: 36975 (0x0000906f)  

### GL_RGB16F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB16F
```

<br />

<br />

Constant Value: 34843 (0x0000881b)  

### GL_RGB16I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB16I
```

<br />

<br />

Constant Value: 36233 (0x00008d89)  

### GL_RGB16UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB16UI
```

<br />

<br />

Constant Value: 36215 (0x00008d77)  

### GL_RGB32F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB32F
```

<br />

<br />

Constant Value: 34837 (0x00008815)  

### GL_RGB32I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB32I
```

<br />

<br />

Constant Value: 36227 (0x00008d83)  

### GL_RGB32UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB32UI
```

<br />

<br />

Constant Value: 36209 (0x00008d71)  

### GL_RGB8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB8
```

<br />

<br />

Constant Value: 32849 (0x00008051)  

### GL_RGB8I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB8I
```

<br />

<br />

Constant Value: 36239 (0x00008d8f)  

### GL_RGB8UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB8UI
```

<br />

<br />

Constant Value: 36221 (0x00008d7d)  

### GL_RGB8_SNORM

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB8_SNORM
```

<br />

<br />

Constant Value: 36758 (0x00008f96)  

### GL_RGB9_E5

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB9_E5
```

<br />

<br />

Constant Value: 35901 (0x00008c3d)  

### GL_RGBA16F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA16F
```

<br />

<br />

Constant Value: 34842 (0x0000881a)  

### GL_RGBA16I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA16I
```

<br />

<br />

Constant Value: 36232 (0x00008d88)  

### GL_RGBA16UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA16UI
```

<br />

<br />

Constant Value: 36214 (0x00008d76)  

### GL_RGBA32F

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA32F
```

<br />

<br />

Constant Value: 34836 (0x00008814)  

### GL_RGBA32I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA32I
```

<br />

<br />

Constant Value: 36226 (0x00008d82)  

### GL_RGBA32UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA32UI
```

<br />

<br />

Constant Value: 36208 (0x00008d70)  

### GL_RGBA8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA8
```

<br />

<br />

Constant Value: 32856 (0x00008058)  

### GL_RGBA8I

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA8I
```

<br />

<br />

Constant Value: 36238 (0x00008d8e)  

### GL_RGBA8UI

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA8UI
```

<br />

<br />

Constant Value: 36220 (0x00008d7c)  

### GL_RGBA8_SNORM

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA8_SNORM
```

<br />

<br />

Constant Value: 36759 (0x00008f97)  

### GL_RGBA_INTEGER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGBA_INTEGER
```

<br />

<br />

Constant Value: 36249 (0x00008d99)  

### GL_RGB_INTEGER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RGB_INTEGER
```

<br />

<br />

Constant Value: 36248 (0x00008d98)  

### GL_RG_INTEGER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_RG_INTEGER
```

<br />

<br />

Constant Value: 33320 (0x00008228)  

### GL_SAMPLER_2D_ARRAY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SAMPLER_2D_ARRAY
```

<br />

<br />

Constant Value: 36289 (0x00008dc1)  

### GL_SAMPLER_2D_ARRAY_SHADOW

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SAMPLER_2D_ARRAY_SHADOW
```

<br />

<br />

Constant Value: 36292 (0x00008dc4)  

### GL_SAMPLER_2D_SHADOW

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SAMPLER_2D_SHADOW
```

<br />

<br />

Constant Value: 35682 (0x00008b62)  

### GL_SAMPLER_3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SAMPLER_3D
```

<br />

<br />

Constant Value: 35679 (0x00008b5f)  

### GL_SAMPLER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SAMPLER_BINDING
```

<br />

<br />

Constant Value: 35097 (0x00008919)  

### GL_SAMPLER_CUBE_SHADOW

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SAMPLER_CUBE_SHADOW
```

<br />

<br />

Constant Value: 36293 (0x00008dc5)  

### GL_SEPARATE_ATTRIBS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SEPARATE_ATTRIBS
```

<br />

<br />

Constant Value: 35981 (0x00008c8d)  

### GL_SIGNALED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SIGNALED
```

<br />

<br />

Constant Value: 37145 (0x00009119)  

### GL_SIGNED_NORMALIZED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SIGNED_NORMALIZED
```

<br />

<br />

Constant Value: 36764 (0x00008f9c)  

### GL_SRGB

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SRGB
```

<br />

<br />

Constant Value: 35904 (0x00008c40)  

### GL_SRGB8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SRGB8
```

<br />

<br />

Constant Value: 35905 (0x00008c41)  

### GL_SRGB8_ALPHA8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SRGB8_ALPHA8
```

<br />

<br />

Constant Value: 35907 (0x00008c43)  

### GL_STATIC_COPY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_STATIC_COPY
```

<br />

<br />

Constant Value: 35046 (0x000088e6)  

### GL_STATIC_READ

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_STATIC_READ
```

<br />

<br />

Constant Value: 35045 (0x000088e5)  

### GL_STENCIL

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_STENCIL
```

<br />

<br />

Constant Value: 6146 (0x00001802)  

### GL_STREAM_COPY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_STREAM_COPY
```

<br />

<br />

Constant Value: 35042 (0x000088e2)  

### GL_STREAM_READ

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_STREAM_READ
```

<br />

<br />

Constant Value: 35041 (0x000088e1)  

### GL_SYNC_CONDITION

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SYNC_CONDITION
```

<br />

<br />

Constant Value: 37139 (0x00009113)  

### GL_SYNC_FENCE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SYNC_FENCE
```

<br />

<br />

Constant Value: 37142 (0x00009116)  

### GL_SYNC_FLAGS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SYNC_FLAGS
```

<br />

<br />

Constant Value: 37141 (0x00009115)  

### GL_SYNC_FLUSH_COMMANDS_BIT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SYNC_FLUSH_COMMANDS_BIT
```

<br />

<br />

Constant Value: 1 (0x00000001)  

### GL_SYNC_GPU_COMMANDS_COMPLETE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE
```

<br />

<br />

Constant Value: 37143 (0x00009117)  

### GL_SYNC_STATUS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_SYNC_STATUS
```

<br />

<br />

Constant Value: 37140 (0x00009114)  

### GL_TEXTURE_2D_ARRAY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_2D_ARRAY
```

<br />

<br />

Constant Value: 35866 (0x00008c1a)  

### GL_TEXTURE_3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_3D
```

<br />

<br />

Constant Value: 32879 (0x0000806f)  

### GL_TEXTURE_BASE_LEVEL

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_BASE_LEVEL
```

<br />

<br />

Constant Value: 33084 (0x0000813c)  

### GL_TEXTURE_BINDING_2D_ARRAY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_BINDING_2D_ARRAY
```

<br />

<br />

Constant Value: 35869 (0x00008c1d)  

### GL_TEXTURE_BINDING_3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_BINDING_3D
```

<br />

<br />

Constant Value: 32874 (0x0000806a)  

### GL_TEXTURE_COMPARE_FUNC

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_COMPARE_FUNC
```

<br />

<br />

Constant Value: 34893 (0x0000884d)  

### GL_TEXTURE_COMPARE_MODE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_COMPARE_MODE
```

<br />

<br />

Constant Value: 34892 (0x0000884c)  

### GL_TEXTURE_IMMUTABLE_FORMAT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_IMMUTABLE_FORMAT
```

<br />

<br />

Constant Value: 37167 (0x0000912f)  

### GL_TEXTURE_IMMUTABLE_LEVELS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_IMMUTABLE_LEVELS
```

<br />

<br />

Constant Value: 33503 (0x000082df)  

### GL_TEXTURE_MAX_LEVEL

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_MAX_LEVEL
```

<br />

<br />

Constant Value: 33085 (0x0000813d)  

### GL_TEXTURE_MAX_LOD

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_MAX_LOD
```

<br />

<br />

Constant Value: 33083 (0x0000813b)  

### GL_TEXTURE_MIN_LOD

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_MIN_LOD
```

<br />

<br />

Constant Value: 33082 (0x0000813a)  

### GL_TEXTURE_SWIZZLE_A

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_SWIZZLE_A
```

<br />

<br />

Constant Value: 36421 (0x00008e45)  

### GL_TEXTURE_SWIZZLE_B

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_SWIZZLE_B
```

<br />

<br />

Constant Value: 36420 (0x00008e44)  

### GL_TEXTURE_SWIZZLE_G

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_SWIZZLE_G
```

<br />

<br />

Constant Value: 36419 (0x00008e43)  

### GL_TEXTURE_SWIZZLE_R

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_SWIZZLE_R
```

<br />

<br />

Constant Value: 36418 (0x00008e42)  

### GL_TEXTURE_WRAP_R

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TEXTURE_WRAP_R
```

<br />

<br />

Constant Value: 32882 (0x00008072)  

### GL_TIMEOUT_EXPIRED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TIMEOUT_EXPIRED
```

<br />

<br />

Constant Value: 37147 (0x0000911b)  

### GL_TIMEOUT_IGNORED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final long GL_TIMEOUT_IGNORED
```

<br />

<br />

Constant Value: -1 (0xffffffffffffffff)  

### GL_TRANSFORM_FEEDBACK

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK
```

<br />

<br />

Constant Value: 36386 (0x00008e22)  

### GL_TRANSFORM_FEEDBACK_ACTIVE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE
```

<br />

<br />

Constant Value: 36388 (0x00008e24)  

### GL_TRANSFORM_FEEDBACK_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_BINDING
```

<br />

<br />

Constant Value: 36389 (0x00008e25)  

### GL_TRANSFORM_FEEDBACK_BUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_BUFFER
```

<br />

<br />

Constant Value: 35982 (0x00008c8e)  

### GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
```

<br />

<br />

Constant Value: 35983 (0x00008c8f)  

### GL_TRANSFORM_FEEDBACK_BUFFER_MODE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
```

<br />

<br />

Constant Value: 35967 (0x00008c7f)  

### GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
```

<br />

<br />

Constant Value: 35973 (0x00008c85)  

### GL_TRANSFORM_FEEDBACK_BUFFER_START

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
```

<br />

<br />

Constant Value: 35972 (0x00008c84)  

### GL_TRANSFORM_FEEDBACK_PAUSED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_PAUSED
```

<br />

<br />

Constant Value: 36387 (0x00008e23)  

### GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
```

<br />

<br />

Constant Value: 35976 (0x00008c88)  

### GL_TRANSFORM_FEEDBACK_VARYINGS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS
```

<br />

<br />

Constant Value: 35971 (0x00008c83)  

### GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
```

<br />

<br />

Constant Value: 35958 (0x00008c76)  

### GL_UNIFORM_ARRAY_STRIDE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_ARRAY_STRIDE
```

<br />

<br />

Constant Value: 35388 (0x00008a3c)  

### GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
```

<br />

<br />

Constant Value: 35394 (0x00008a42)  

### GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
```

<br />

<br />

Constant Value: 35395 (0x00008a43)  

### GL_UNIFORM_BLOCK_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BLOCK_BINDING
```

<br />

<br />

Constant Value: 35391 (0x00008a3f)  

### GL_UNIFORM_BLOCK_DATA_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BLOCK_DATA_SIZE
```

<br />

<br />

Constant Value: 35392 (0x00008a40)  

### GL_UNIFORM_BLOCK_INDEX

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BLOCK_INDEX
```

<br />

<br />

Constant Value: 35386 (0x00008a3a)  

### GL_UNIFORM_BLOCK_NAME_LENGTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH
```

<br />

<br />

Constant Value: 35393 (0x00008a41)  

### GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
```

<br />

<br />

Constant Value: 35398 (0x00008a46)  

### GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
```

<br />

<br />

Constant Value: 35396 (0x00008a44)  

### GL_UNIFORM_BUFFER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BUFFER
```

<br />

<br />

Constant Value: 35345 (0x00008a11)  

### GL_UNIFORM_BUFFER_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BUFFER_BINDING
```

<br />

<br />

Constant Value: 35368 (0x00008a28)  

### GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
```

<br />

<br />

Constant Value: 35380 (0x00008a34)  

### GL_UNIFORM_BUFFER_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BUFFER_SIZE
```

<br />

<br />

Constant Value: 35370 (0x00008a2a)  

### GL_UNIFORM_BUFFER_START

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_BUFFER_START
```

<br />

<br />

Constant Value: 35369 (0x00008a29)  

### GL_UNIFORM_IS_ROW_MAJOR

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_IS_ROW_MAJOR
```

<br />

<br />

Constant Value: 35390 (0x00008a3e)  

### GL_UNIFORM_MATRIX_STRIDE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_MATRIX_STRIDE
```

<br />

<br />

Constant Value: 35389 (0x00008a3d)  

### GL_UNIFORM_NAME_LENGTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_NAME_LENGTH
```

<br />

<br />

Constant Value: 35385 (0x00008a39)  

### GL_UNIFORM_OFFSET

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_OFFSET
```

<br />

<br />

Constant Value: 35387 (0x00008a3b)  

### GL_UNIFORM_SIZE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_SIZE
```

<br />

<br />

Constant Value: 35384 (0x00008a38)  

### GL_UNIFORM_TYPE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNIFORM_TYPE
```

<br />

<br />

Constant Value: 35383 (0x00008a37)  

### GL_UNPACK_IMAGE_HEIGHT

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNPACK_IMAGE_HEIGHT
```

<br />

<br />

Constant Value: 32878 (0x0000806e)  

### GL_UNPACK_ROW_LENGTH

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNPACK_ROW_LENGTH
```

<br />

<br />

Constant Value: 3314 (0x00000cf2)  

### GL_UNPACK_SKIP_IMAGES

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNPACK_SKIP_IMAGES
```

<br />

<br />

Constant Value: 32877 (0x0000806d)  

### GL_UNPACK_SKIP_PIXELS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNPACK_SKIP_PIXELS
```

<br />

<br />

Constant Value: 3316 (0x00000cf4)  

### GL_UNPACK_SKIP_ROWS

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNPACK_SKIP_ROWS
```

<br />

<br />

Constant Value: 3315 (0x00000cf3)  

### GL_UNSIGNALED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNALED
```

<br />

<br />

Constant Value: 37144 (0x00009118)  

### GL_UNSIGNED_INT_10F_11F_11F_REV

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV
```

<br />

<br />

Constant Value: 35899 (0x00008c3b)  

### GL_UNSIGNED_INT_24_8

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_24_8
```

<br />

<br />

Constant Value: 34042 (0x000084fa)  

### GL_UNSIGNED_INT_2_10_10_10_REV

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
```

<br />

<br />

Constant Value: 33640 (0x00008368)  

### GL_UNSIGNED_INT_5_9_9_9_REV

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_5_9_9_9_REV
```

<br />

<br />

Constant Value: 35902 (0x00008c3e)  

### GL_UNSIGNED_INT_SAMPLER_2D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_SAMPLER_2D
```

<br />

<br />

Constant Value: 36306 (0x00008dd2)  

### GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
```

<br />

<br />

Constant Value: 36311 (0x00008dd7)  

### GL_UNSIGNED_INT_SAMPLER_3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_SAMPLER_3D
```

<br />

<br />

Constant Value: 36307 (0x00008dd3)  

### GL_UNSIGNED_INT_SAMPLER_CUBE

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE
```

<br />

<br />

Constant Value: 36308 (0x00008dd4)  

### GL_UNSIGNED_INT_VEC2

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_VEC2
```

<br />

<br />

Constant Value: 36294 (0x00008dc6)  

### GL_UNSIGNED_INT_VEC3

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_VEC3
```

<br />

<br />

Constant Value: 36295 (0x00008dc7)  

### GL_UNSIGNED_INT_VEC4

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_INT_VEC4
```

<br />

<br />

Constant Value: 36296 (0x00008dc8)  

### GL_UNSIGNED_NORMALIZED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_UNSIGNED_NORMALIZED
```

<br />

<br />

Constant Value: 35863 (0x00008c17)  

### GL_VERTEX_ARRAY_BINDING

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_VERTEX_ARRAY_BINDING
```

<br />

<br />

Constant Value: 34229 (0x000085b5)  

### GL_VERTEX_ATTRIB_ARRAY_DIVISOR

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
```

<br />

<br />

Constant Value: 35070 (0x000088fe)  

### GL_VERTEX_ATTRIB_ARRAY_INTEGER

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
```

<br />

<br />

Constant Value: 35069 (0x000088fd)  

### GL_WAIT_FAILED

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static final int GL_WAIT_FAILED
```

<br />

<br />

Constant Value: 37149 (0x0000911d)

## Public constructors

### GLES30

```
public GLES30 ()
```

<br />

<br />

## Public methods

### glBeginQuery

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glBeginQuery (int target, 
                int id)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `id`     | `int` <br /> |

### glBeginTransformFeedback

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glBeginTransformFeedback (int primitiveMode)
```

<br />

<br />

|          Parameters           ||
|-----------------|--------------|
| `primitiveMode` | `int` <br /> |

### glBindBufferBase

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glBindBufferBase (int target, 
                int index, 
                int buffer)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `index`  | `int` <br /> |
| `buffer` | `int` <br /> |

### glBindBufferRange

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glBindBufferRange (int target, 
                int index, 
                int buffer, 
                int offset, 
                int size)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `index`  | `int` <br /> |
| `buffer` | `int` <br /> |
| `offset` | `int` <br /> |
| `size`   | `int` <br /> |

### glBindSampler

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glBindSampler (int unit, 
                int sampler)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `unit`    | `int` <br /> |
| `sampler` | `int` <br /> |

### glBindTransformFeedback

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glBindTransformFeedback (int target, 
                int id)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `id`     | `int` <br /> |

### glBindVertexArray

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glBindVertexArray (int array)
```

<br />

<br />

|      Parameters       ||
|---------|--------------|
| `array` | `int` <br /> |

### glBlitFramebuffer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glBlitFramebuffer (int srcX0, 
                int srcY0, 
                int srcX1, 
                int srcY1, 
                int dstX0, 
                int dstY0, 
                int dstX1, 
                int dstY1, 
                int mask, 
                int filter)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `srcX0`  | `int` <br /> |
| `srcY0`  | `int` <br /> |
| `srcX1`  | `int` <br /> |
| `srcY1`  | `int` <br /> |
| `dstX0`  | `int` <br /> |
| `dstY0`  | `int` <br /> |
| `dstX1`  | `int` <br /> |
| `dstY1`  | `int` <br /> |
| `mask`   | `int` <br /> |
| `filter` | `int` <br /> |

### glClearBufferfi

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glClearBufferfi (int buffer, 
                int drawbuffer, 
                float depth, 
                int stencil)
```

<br />

<br />

|          Parameters          ||
|--------------|----------------|
| `buffer`     | `int` <br />   |
| `drawbuffer` | `int` <br />   |
| `depth`      | `float` <br /> |
| `stencil`    | `int` <br />   |

### glClearBufferfv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glClearBufferfv (int buffer, 
                int drawbuffer, 
                FloatBuffer value)
```

<br />

<br />

|             Parameters             ||
|--------------|----------------------|
| `buffer`     | `int` <br />         |
| `drawbuffer` | `int` <br />         |
| `value`      | `FloatBuffer` <br /> |

### glClearBufferfv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glClearBufferfv (int buffer, 
                int drawbuffer, 
                float[] value, 
                int offset)
```

<br />

<br />

|          Parameters          ||
|--------------|----------------|
| `buffer`     | `int` <br />   |
| `drawbuffer` | `int` <br />   |
| `value`      | `float` <br /> |
| `offset`     | `int` <br />   |

### glClearBufferiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glClearBufferiv (int buffer, 
                int drawbuffer, 
                int[] value, 
                int offset)
```

<br />

<br />

|         Parameters         ||
|--------------|--------------|
| `buffer`     | `int` <br /> |
| `drawbuffer` | `int` <br /> |
| `value`      | `int` <br /> |
| `offset`     | `int` <br /> |

### glClearBufferiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glClearBufferiv (int buffer, 
                int drawbuffer, 
                IntBuffer value)
```

<br />

<br />

|            Parameters            ||
|--------------|--------------------|
| `buffer`     | `int` <br />       |
| `drawbuffer` | `int` <br />       |
| `value`      | `IntBuffer` <br /> |

### glClearBufferuiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glClearBufferuiv (int buffer, 
                int drawbuffer, 
                int[] value, 
                int offset)
```

<br />

<br />

|         Parameters         ||
|--------------|--------------|
| `buffer`     | `int` <br /> |
| `drawbuffer` | `int` <br /> |
| `value`      | `int` <br /> |
| `offset`     | `int` <br /> |

### glClearBufferuiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glClearBufferuiv (int buffer, 
                int drawbuffer, 
                IntBuffer value)
```

<br />

<br />

|            Parameters            ||
|--------------|--------------------|
| `buffer`     | `int` <br />       |
| `drawbuffer` | `int` <br />       |
| `value`      | `IntBuffer` <br /> |

### glClientWaitSync

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static int glClientWaitSync (long sync, 
                int flags, 
                long timeout)
```

<br />

<br />

|        Parameters        ||
|-----------|---------------|
| `sync`    | `long` <br /> |
| `flags`   | `int` <br />  |
| `timeout` | `long` <br /> |

|    Returns    ||
|-------|--------|
| `int` | <br /> |

### glCompressedTexImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glCompressedTexImage3D (int target, 
                int level, 
                int internalformat, 
                int width, 
                int height, 
                int depth, 
                int border, 
                int imageSize, 
                int offset)
```

<br />

<br />

|           Parameters           ||
|------------------|--------------|
| `target`         | `int` <br /> |
| `level`          | `int` <br /> |
| `internalformat` | `int` <br /> |
| `width`          | `int` <br /> |
| `height`         | `int` <br /> |
| `depth`          | `int` <br /> |
| `border`         | `int` <br /> |
| `imageSize`      | `int` <br /> |
| `offset`         | `int` <br /> |

### glCompressedTexImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glCompressedTexImage3D (int target, 
                int level, 
                int internalformat, 
                int width, 
                int height, 
                int depth, 
                int border, 
                int imageSize, 
                Buffer data)
```

<br />

<br />

|            Parameters             ||
|------------------|-----------------|
| `target`         | `int` <br />    |
| `level`          | `int` <br />    |
| `internalformat` | `int` <br />    |
| `width`          | `int` <br />    |
| `height`         | `int` <br />    |
| `depth`          | `int` <br />    |
| `border`         | `int` <br />    |
| `imageSize`      | `int` <br />    |
| `data`           | `Buffer` <br /> |

### glCompressedTexSubImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glCompressedTexSubImage3D (int target, 
                int level, 
                int xoffset, 
                int yoffset, 
                int zoffset, 
                int width, 
                int height, 
                int depth, 
                int format, 
                int imageSize, 
                int offset)
```

<br />

<br />

|        Parameters         ||
|-------------|--------------|
| `target`    | `int` <br /> |
| `level`     | `int` <br /> |
| `xoffset`   | `int` <br /> |
| `yoffset`   | `int` <br /> |
| `zoffset`   | `int` <br /> |
| `width`     | `int` <br /> |
| `height`    | `int` <br /> |
| `depth`     | `int` <br /> |
| `format`    | `int` <br /> |
| `imageSize` | `int` <br /> |
| `offset`    | `int` <br /> |

### glCompressedTexSubImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glCompressedTexSubImage3D (int target, 
                int level, 
                int xoffset, 
                int yoffset, 
                int zoffset, 
                int width, 
                int height, 
                int depth, 
                int format, 
                int imageSize, 
                Buffer data)
```

<br />

<br />

|          Parameters          ||
|-------------|-----------------|
| `target`    | `int` <br />    |
| `level`     | `int` <br />    |
| `xoffset`   | `int` <br />    |
| `yoffset`   | `int` <br />    |
| `zoffset`   | `int` <br />    |
| `width`     | `int` <br />    |
| `height`    | `int` <br />    |
| `depth`     | `int` <br />    |
| `format`    | `int` <br />    |
| `imageSize` | `int` <br />    |
| `data`      | `Buffer` <br /> |

### glCopyBufferSubData

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glCopyBufferSubData (int readTarget, 
                int writeTarget, 
                int readOffset, 
                int writeOffset, 
                int size)
```

<br />

<br />

|         Parameters          ||
|---------------|--------------|
| `readTarget`  | `int` <br /> |
| `writeTarget` | `int` <br /> |
| `readOffset`  | `int` <br /> |
| `writeOffset` | `int` <br /> |
| `size`        | `int` <br /> |

### glCopyTexSubImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glCopyTexSubImage3D (int target, 
                int level, 
                int xoffset, 
                int yoffset, 
                int zoffset, 
                int x, 
                int y, 
                int width, 
                int height)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `target`  | `int` <br /> |
| `level`   | `int` <br /> |
| `xoffset` | `int` <br /> |
| `yoffset` | `int` <br /> |
| `zoffset` | `int` <br /> |
| `x`       | `int` <br /> |
| `y`       | `int` <br /> |
| `width`   | `int` <br /> |
| `height`  | `int` <br /> |

### glDeleteQueries

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteQueries (int n, 
                IntBuffer ids)
```

<br />

<br />

|        Parameters         ||
|-------|--------------------|
| `n`   | `int` <br />       |
| `ids` | `IntBuffer` <br /> |

### glDeleteQueries

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteQueries (int n, 
                int[] ids, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `n`      | `int` <br /> |
| `ids`    | `int` <br /> |
| `offset` | `int` <br /> |

### glDeleteSamplers

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteSamplers (int count, 
                int[] samplers, 
                int offset)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `count`    | `int` <br /> |
| `samplers` | `int` <br /> |
| `offset`   | `int` <br /> |

### glDeleteSamplers

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteSamplers (int count, 
                IntBuffer samplers)
```

<br />

<br />

|           Parameters           ||
|------------|--------------------|
| `count`    | `int` <br />       |
| `samplers` | `IntBuffer` <br /> |

### glDeleteSync

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteSync (long sync)
```

<br />

<br />

|      Parameters       ||
|--------|---------------|
| `sync` | `long` <br /> |

### glDeleteTransformFeedbacks

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteTransformFeedbacks (int n, 
                int[] ids, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `n`      | `int` <br /> |
| `ids`    | `int` <br /> |
| `offset` | `int` <br /> |

### glDeleteTransformFeedbacks

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteTransformFeedbacks (int n, 
                IntBuffer ids)
```

<br />

<br />

|        Parameters         ||
|-------|--------------------|
| `n`   | `int` <br />       |
| `ids` | `IntBuffer` <br /> |

### glDeleteVertexArrays

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteVertexArrays (int n, 
                IntBuffer arrays)
```

<br />

<br />

|          Parameters          ||
|----------|--------------------|
| `n`      | `int` <br />       |
| `arrays` | `IntBuffer` <br /> |

### glDeleteVertexArrays

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDeleteVertexArrays (int n, 
                int[] arrays, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `n`      | `int` <br /> |
| `arrays` | `int` <br /> |
| `offset` | `int` <br /> |

### glDrawArraysInstanced

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDrawArraysInstanced (int mode, 
                int first, 
                int count, 
                int instanceCount)
```

<br />

<br />

|          Parameters           ||
|-----------------|--------------|
| `mode`          | `int` <br /> |
| `first`         | `int` <br /> |
| `count`         | `int` <br /> |
| `instanceCount` | `int` <br /> |

### glDrawBuffers

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDrawBuffers (int n, 
                int[] bufs, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `n`      | `int` <br /> |
| `bufs`   | `int` <br /> |
| `offset` | `int` <br /> |

### glDrawBuffers

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDrawBuffers (int n, 
                IntBuffer bufs)
```

<br />

<br />

|         Parameters         ||
|--------|--------------------|
| `n`    | `int` <br />       |
| `bufs` | `IntBuffer` <br /> |

### glDrawElementsInstanced

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDrawElementsInstanced (int mode, 
                int count, 
                int type, 
                Buffer indices, 
                int instanceCount)
```

<br />

<br />

|            Parameters            ||
|-----------------|-----------------|
| `mode`          | `int` <br />    |
| `count`         | `int` <br />    |
| `type`          | `int` <br />    |
| `indices`       | `Buffer` <br /> |
| `instanceCount` | `int` <br />    |

### glDrawElementsInstanced

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDrawElementsInstanced (int mode, 
                int count, 
                int type, 
                int indicesOffset, 
                int instanceCount)
```

<br />

<br />

|          Parameters           ||
|-----------------|--------------|
| `mode`          | `int` <br /> |
| `count`         | `int` <br /> |
| `type`          | `int` <br /> |
| `indicesOffset` | `int` <br /> |
| `instanceCount` | `int` <br /> |

### glDrawRangeElements

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDrawRangeElements (int mode, 
                int start, 
                int end, 
                int count, 
                int type, 
                Buffer indices)
```

<br />

<br />

|         Parameters         ||
|-----------|-----------------|
| `mode`    | `int` <br />    |
| `start`   | `int` <br />    |
| `end`     | `int` <br />    |
| `count`   | `int` <br />    |
| `type`    | `int` <br />    |
| `indices` | `Buffer` <br /> |

### glDrawRangeElements

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glDrawRangeElements (int mode, 
                int start, 
                int end, 
                int count, 
                int type, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `mode`   | `int` <br /> |
| `start`  | `int` <br /> |
| `end`    | `int` <br /> |
| `count`  | `int` <br /> |
| `type`   | `int` <br /> |
| `offset` | `int` <br /> |

### glEndQuery

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glEndQuery (int target)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |

### glEndTransformFeedback

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glEndTransformFeedback ()
```

<br />

<br />

### glFenceSync

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static long glFenceSync (int condition, 
                int flags)
```

<br />

<br />

|        Parameters         ||
|-------------|--------------|
| `condition` | `int` <br /> |
| `flags`     | `int` <br /> |

|    Returns     ||
|--------|--------|
| `long` | <br /> |

### glFlushMappedBufferRange

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glFlushMappedBufferRange (int target, 
                int offset, 
                int length)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `offset` | `int` <br /> |
| `length` | `int` <br /> |

### glFramebufferTextureLayer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glFramebufferTextureLayer (int target, 
                int attachment, 
                int texture, 
                int level, 
                int layer)
```

<br />

<br />

|         Parameters         ||
|--------------|--------------|
| `target`     | `int` <br /> |
| `attachment` | `int` <br /> |
| `texture`    | `int` <br /> |
| `level`      | `int` <br /> |
| `layer`      | `int` <br /> |

### glGenQueries

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGenQueries (int n, 
                int[] ids, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `n`      | `int` <br /> |
| `ids`    | `int` <br /> |
| `offset` | `int` <br /> |

### glGenQueries

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGenQueries (int n, 
                IntBuffer ids)
```

<br />

<br />

|        Parameters         ||
|-------|--------------------|
| `n`   | `int` <br />       |
| `ids` | `IntBuffer` <br /> |

### glGenSamplers

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGenSamplers (int count, 
                int[] samplers, 
                int offset)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `count`    | `int` <br /> |
| `samplers` | `int` <br /> |
| `offset`   | `int` <br /> |

### glGenSamplers

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGenSamplers (int count, 
                IntBuffer samplers)
```

<br />

<br />

|           Parameters           ||
|------------|--------------------|
| `count`    | `int` <br />       |
| `samplers` | `IntBuffer` <br /> |

### glGenTransformFeedbacks

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGenTransformFeedbacks (int n, 
                int[] ids, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `n`      | `int` <br /> |
| `ids`    | `int` <br /> |
| `offset` | `int` <br /> |

### glGenTransformFeedbacks

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGenTransformFeedbacks (int n, 
                IntBuffer ids)
```

<br />

<br />

|        Parameters         ||
|-------|--------------------|
| `n`   | `int` <br />       |
| `ids` | `IntBuffer` <br /> |

### glGenVertexArrays

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGenVertexArrays (int n, 
                int[] arrays, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `n`      | `int` <br /> |
| `arrays` | `int` <br /> |
| `offset` | `int` <br /> |

### glGenVertexArrays

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGenVertexArrays (int n, 
                IntBuffer arrays)
```

<br />

<br />

|          Parameters          ||
|----------|--------------------|
| `n`      | `int` <br />       |
| `arrays` | `IntBuffer` <br /> |

### glGetActiveUniformBlockName

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetActiveUniformBlockName (int program, 
                int uniformBlockIndex, 
                Buffer length, 
                Buffer uniformBlockName)
```

<br />

<br />

|              Parameters              ||
|---------------------|-----------------|
| `program`           | `int` <br />    |
| `uniformBlockIndex` | `int` <br />    |
| `length`            | `Buffer` <br /> |
| `uniformBlockName`  | `Buffer` <br /> |

### glGetActiveUniformBlockName

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetActiveUniformBlockName (int program, 
                int uniformBlockIndex, 
                int bufSize, 
                int[] length, 
                int lengthOffset, 
                byte[] uniformBlockName, 
                int uniformBlockNameOffset)
```

<br />

<br />

|               Parameters                ||
|--------------------------|---------------|
| `program`                | `int` <br />  |
| `uniformBlockIndex`      | `int` <br />  |
| `bufSize`                | `int` <br />  |
| `length`                 | `int` <br />  |
| `lengthOffset`           | `int` <br />  |
| `uniformBlockName`       | `byte` <br /> |
| `uniformBlockNameOffset` | `int` <br />  |

### glGetActiveUniformBlockName

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static String glGetActiveUniformBlockName (int program, 
                int uniformBlockIndex)
```

<br />

<br />

|            Parameters             ||
|---------------------|--------------|
| `program`           | `int` <br /> |
| `uniformBlockIndex` | `int` <br /> |

|                                  Returns                                   ||
|--------------------------------------------------------------------|--------|
| [String](https://developer.android.com/reference/java/lang/String) | <br /> |

### glGetActiveUniformBlockiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetActiveUniformBlockiv (int program, 
                int uniformBlockIndex, 
                int pname, 
                IntBuffer params)
```

<br />

<br />

|               Parameters                ||
|---------------------|--------------------|
| `program`           | `int` <br />       |
| `uniformBlockIndex` | `int` <br />       |
| `pname`             | `int` <br />       |
| `params`            | `IntBuffer` <br /> |

### glGetActiveUniformBlockiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetActiveUniformBlockiv (int program, 
                int uniformBlockIndex, 
                int pname, 
                int[] params, 
                int offset)
```

<br />

<br />

|            Parameters             ||
|---------------------|--------------|
| `program`           | `int` <br /> |
| `uniformBlockIndex` | `int` <br /> |
| `pname`             | `int` <br /> |
| `params`            | `int` <br /> |
| `offset`            | `int` <br /> |

### glGetActiveUniformsiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetActiveUniformsiv (int program, 
                int uniformCount, 
                int[] uniformIndices, 
                int uniformIndicesOffset, 
                int pname, 
                int[] params, 
                int paramsOffset)
```

<br />

<br />

|              Parameters              ||
|------------------------|--------------|
| `program`              | `int` <br /> |
| `uniformCount`         | `int` <br /> |
| `uniformIndices`       | `int` <br /> |
| `uniformIndicesOffset` | `int` <br /> |
| `pname`                | `int` <br /> |
| `params`               | `int` <br /> |
| `paramsOffset`         | `int` <br /> |

### glGetActiveUniformsiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetActiveUniformsiv (int program, 
                int uniformCount, 
                IntBuffer uniformIndices, 
                int pname, 
                IntBuffer params)
```

<br />

<br />

|              Parameters              ||
|------------------|--------------------|
| `program`        | `int` <br />       |
| `uniformCount`   | `int` <br />       |
| `uniformIndices` | `IntBuffer` <br /> |
| `pname`          | `int` <br />       |
| `params`         | `IntBuffer` <br /> |

### glGetBufferParameteri64v

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetBufferParameteri64v (int target, 
                int pname, 
                LongBuffer params)
```

<br />

<br />

|          Parameters           ||
|----------|---------------------|
| `target` | `int` <br />        |
| `pname`  | `int` <br />        |
| `params` | `LongBuffer` <br /> |

### glGetBufferParameteri64v

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetBufferParameteri64v (int target, 
                int pname, 
                long[] params, 
                int offset)
```

<br />

<br />

|       Parameters        ||
|----------|---------------|
| `target` | `int` <br />  |
| `pname`  | `int` <br />  |
| `params` | `long` <br /> |
| `offset` | `int` <br />  |

### glGetBufferPointerv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static Buffer glGetBufferPointerv (int target, 
                int pname)
```

The[Buffer](https://developer.android.com/reference/java/nio/Buffer)instance returned by this method is guaranteed to be an instance of[ByteBuffer](https://developer.android.com/reference/java/nio/ByteBuffer).

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `pname`  | `int` <br /> |

|                                  Returns                                  ||
|-------------------------------------------------------------------|--------|
| [Buffer](https://developer.android.com/reference/java/nio/Buffer) | <br /> |

### glGetFragDataLocation

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static int glGetFragDataLocation (int program, 
                String name)
```

<br />

<br />

|         Parameters         ||
|-----------|-----------------|
| `program` | `int` <br />    |
| `name`    | `String` <br /> |

|    Returns    ||
|-------|--------|
| `int` | <br /> |

### glGetInteger64i_v

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetInteger64i_v (int target, 
                int index, 
                LongBuffer data)
```

<br />

<br />

|          Parameters           ||
|----------|---------------------|
| `target` | `int` <br />        |
| `index`  | `int` <br />        |
| `data`   | `LongBuffer` <br /> |

### glGetInteger64i_v

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetInteger64i_v (int target, 
                int index, 
                long[] data, 
                int offset)
```

<br />

<br />

|       Parameters        ||
|----------|---------------|
| `target` | `int` <br />  |
| `index`  | `int` <br />  |
| `data`   | `long` <br /> |
| `offset` | `int` <br />  |

### glGetInteger64v

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetInteger64v (int pname, 
                LongBuffer params)
```

<br />

<br />

|          Parameters           ||
|----------|---------------------|
| `pname`  | `int` <br />        |
| `params` | `LongBuffer` <br /> |

### glGetInteger64v

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetInteger64v (int pname, 
                long[] params, 
                int offset)
```

<br />

<br />

|       Parameters        ||
|----------|---------------|
| `pname`  | `int` <br />  |
| `params` | `long` <br /> |
| `offset` | `int` <br />  |

### glGetIntegeri_v

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetIntegeri_v (int target, 
                int index, 
                IntBuffer data)
```

<br />

<br />

|          Parameters          ||
|----------|--------------------|
| `target` | `int` <br />       |
| `index`  | `int` <br />       |
| `data`   | `IntBuffer` <br /> |

### glGetIntegeri_v

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetIntegeri_v (int target, 
                int index, 
                int[] data, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `index`  | `int` <br /> |
| `data`   | `int` <br /> |
| `offset` | `int` <br /> |

### glGetInternalformativ

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetInternalformativ (int target, 
                int internalformat, 
                int pname, 
                int bufSize, 
                int[] params, 
                int offset)
```

<br />

<br />

|           Parameters           ||
|------------------|--------------|
| `target`         | `int` <br /> |
| `internalformat` | `int` <br /> |
| `pname`          | `int` <br /> |
| `bufSize`        | `int` <br /> |
| `params`         | `int` <br /> |
| `offset`         | `int` <br /> |

### glGetInternalformativ

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetInternalformativ (int target, 
                int internalformat, 
                int pname, 
                int bufSize, 
                IntBuffer params)
```

<br />

<br />

|              Parameters              ||
|------------------|--------------------|
| `target`         | `int` <br />       |
| `internalformat` | `int` <br />       |
| `pname`          | `int` <br />       |
| `bufSize`        | `int` <br />       |
| `params`         | `IntBuffer` <br /> |

### glGetProgramBinary

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetProgramBinary (int program, 
                int bufSize, 
                IntBuffer length, 
                IntBuffer binaryFormat, 
                Buffer binary)
```

<br />

<br />

|             Parameters             ||
|----------------|--------------------|
| `program`      | `int` <br />       |
| `bufSize`      | `int` <br />       |
| `length`       | `IntBuffer` <br /> |
| `binaryFormat` | `IntBuffer` <br /> |
| `binary`       | `Buffer` <br />    |

### glGetProgramBinary

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetProgramBinary (int program, 
                int bufSize, 
                int[] length, 
                int lengthOffset, 
                int[] binaryFormat, 
                int binaryFormatOffset, 
                Buffer binary)
```

<br />

<br />

|              Parameters               ||
|----------------------|-----------------|
| `program`            | `int` <br />    |
| `bufSize`            | `int` <br />    |
| `length`             | `int` <br />    |
| `lengthOffset`       | `int` <br />    |
| `binaryFormat`       | `int` <br />    |
| `binaryFormatOffset` | `int` <br />    |
| `binary`             | `Buffer` <br /> |

### glGetQueryObjectuiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetQueryObjectuiv (int id, 
                int pname, 
                int[] params, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `id`     | `int` <br /> |
| `pname`  | `int` <br /> |
| `params` | `int` <br /> |
| `offset` | `int` <br /> |

### glGetQueryObjectuiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetQueryObjectuiv (int id, 
                int pname, 
                IntBuffer params)
```

<br />

<br />

|          Parameters          ||
|----------|--------------------|
| `id`     | `int` <br />       |
| `pname`  | `int` <br />       |
| `params` | `IntBuffer` <br /> |

### glGetQueryiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetQueryiv (int target, 
                int pname, 
                int[] params, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `pname`  | `int` <br /> |
| `params` | `int` <br /> |
| `offset` | `int` <br /> |

### glGetQueryiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetQueryiv (int target, 
                int pname, 
                IntBuffer params)
```

<br />

<br />

|          Parameters          ||
|----------|--------------------|
| `target` | `int` <br />       |
| `pname`  | `int` <br />       |
| `params` | `IntBuffer` <br /> |

### glGetSamplerParameterfv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetSamplerParameterfv (int sampler, 
                int pname, 
                float[] params, 
                int offset)
```

<br />

<br />

|        Parameters         ||
|-----------|----------------|
| `sampler` | `int` <br />   |
| `pname`   | `int` <br />   |
| `params`  | `float` <br /> |
| `offset`  | `int` <br />   |

### glGetSamplerParameterfv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetSamplerParameterfv (int sampler, 
                int pname, 
                FloatBuffer params)
```

<br />

<br />

|           Parameters            ||
|-----------|----------------------|
| `sampler` | `int` <br />         |
| `pname`   | `int` <br />         |
| `params`  | `FloatBuffer` <br /> |

### glGetSamplerParameteriv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetSamplerParameteriv (int sampler, 
                int pname, 
                int[] params, 
                int offset)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `sampler` | `int` <br /> |
| `pname`   | `int` <br /> |
| `params`  | `int` <br /> |
| `offset`  | `int` <br /> |

### glGetSamplerParameteriv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetSamplerParameteriv (int sampler, 
                int pname, 
                IntBuffer params)
```

<br />

<br />

|          Parameters           ||
|-----------|--------------------|
| `sampler` | `int` <br />       |
| `pname`   | `int` <br />       |
| `params`  | `IntBuffer` <br /> |

### glGetStringi

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static String glGetStringi (int name, 
                int index)
```

<br />

<br />

|      Parameters       ||
|---------|--------------|
| `name`  | `int` <br /> |
| `index` | `int` <br /> |

|                                  Returns                                   ||
|--------------------------------------------------------------------|--------|
| [String](https://developer.android.com/reference/java/lang/String) | <br /> |

### glGetSynciv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetSynciv (long sync, 
                int pname, 
                int bufSize, 
                int[] length, 
                int lengthOffset, 
                int[] values, 
                int valuesOffset)
```

<br />

<br />

|          Parameters           ||
|----------------|---------------|
| `sync`         | `long` <br /> |
| `pname`        | `int` <br />  |
| `bufSize`      | `int` <br />  |
| `length`       | `int` <br />  |
| `lengthOffset` | `int` <br />  |
| `values`       | `int` <br />  |
| `valuesOffset` | `int` <br />  |

### glGetSynciv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetSynciv (long sync, 
                int pname, 
                int bufSize, 
                IntBuffer length, 
                IntBuffer values)
```

<br />

<br />

|          Parameters           ||
|-----------|--------------------|
| `sync`    | `long` <br />      |
| `pname`   | `int` <br />       |
| `bufSize` | `int` <br />       |
| `length`  | `IntBuffer` <br /> |
| `values`  | `IntBuffer` <br /> |

### glGetTransformFeedbackVarying

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static String glGetTransformFeedbackVarying (int program, 
                int index, 
                int[] size, 
                int sizeOffset, 
                int[] type, 
                int typeOffset)
```

<br />

<br />

|         Parameters         ||
|--------------|--------------|
| `program`    | `int` <br /> |
| `index`      | `int` <br /> |
| `size`       | `int` <br /> |
| `sizeOffset` | `int` <br /> |
| `type`       | `int` <br /> |
| `typeOffset` | `int` <br /> |

|                                  Returns                                   ||
|--------------------------------------------------------------------|--------|
| [String](https://developer.android.com/reference/java/lang/String) | <br /> |

### glGetTransformFeedbackVarying

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static String glGetTransformFeedbackVarying (int program, 
                int index, 
                IntBuffer size, 
                IntBuffer type)
```

<br />

<br />

|          Parameters           ||
|-----------|--------------------|
| `program` | `int` <br />       |
| `index`   | `int` <br />       |
| `size`    | `IntBuffer` <br /> |
| `type`    | `IntBuffer` <br /> |

|                                  Returns                                   ||
|--------------------------------------------------------------------|--------|
| [String](https://developer.android.com/reference/java/lang/String) | <br /> |

### glGetTransformFeedbackVarying

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetTransformFeedbackVarying (int program, 
                int index, 
                int bufsize, 
                int[] length, 
                int lengthOffset, 
                int[] size, 
                int sizeOffset, 
                int[] type, 
                int typeOffset, 
                byte[] name, 
                int nameOffset)
```

<br />

<br />

|          Parameters           ||
|----------------|---------------|
| `program`      | `int` <br />  |
| `index`        | `int` <br />  |
| `bufsize`      | `int` <br />  |
| `length`       | `int` <br />  |
| `lengthOffset` | `int` <br />  |
| `size`         | `int` <br />  |
| `sizeOffset`   | `int` <br />  |
| `type`         | `int` <br />  |
| `typeOffset`   | `int` <br />  |
| `name`         | `byte` <br /> |
| `nameOffset`   | `int` <br />  |

### glGetTransformFeedbackVarying

Added in[API level 24](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetTransformFeedbackVarying (int program, 
                int index, 
                int bufsize, 
                IntBuffer length, 
                IntBuffer size, 
                IntBuffer type, 
                ByteBuffer name)
```

<br />

<br />

|           Parameters           ||
|-----------|---------------------|
| `program` | `int` <br />        |
| `index`   | `int` <br />        |
| `bufsize` | `int` <br />        |
| `length`  | `IntBuffer` <br />  |
| `size`    | `IntBuffer` <br />  |
| `type`    | `IntBuffer` <br />  |
| `name`    | `ByteBuffer` <br /> |

### glGetTransformFeedbackVarying

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  
Deprecated in[API level 24](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetTransformFeedbackVarying (int program, 
                int index, 
                int bufsize, 
                IntBuffer length, 
                IntBuffer size, 
                IntBuffer type, 
                byte name)
```

<br />

**This method was deprecated in API level 24.**   
Use the version that takes a ByteBuffer as the last argument, or the versions that return a String.

<br />

<br />

|          Parameters           ||
|-----------|--------------------|
| `program` | `int` <br />       |
| `index`   | `int` <br />       |
| `bufsize` | `int` <br />       |
| `length`  | `IntBuffer` <br /> |
| `size`    | `IntBuffer` <br /> |
| `type`    | `IntBuffer` <br /> |
| `name`    | `byte` <br />      |

### glGetUniformBlockIndex

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static int glGetUniformBlockIndex (int program, 
                String uniformBlockName)
```

<br />

<br />

|             Parameters              ||
|--------------------|-----------------|
| `program`          | `int` <br />    |
| `uniformBlockName` | `String` <br /> |

|    Returns    ||
|-------|--------|
| `int` | <br /> |

### glGetUniformIndices

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetUniformIndices (int program, 
                String[] uniformNames, 
                int[] uniformIndices, 
                int uniformIndicesOffset)
```

<br />

<br />

|               Parameters                ||
|------------------------|-----------------|
| `program`              | `int` <br />    |
| `uniformNames`         | `String` <br /> |
| `uniformIndices`       | `int` <br />    |
| `uniformIndicesOffset` | `int` <br />    |

### glGetUniformIndices

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetUniformIndices (int program, 
                String[] uniformNames, 
                IntBuffer uniformIndices)
```

<br />

<br />

|              Parameters              ||
|------------------|--------------------|
| `program`        | `int` <br />       |
| `uniformNames`   | `String` <br />    |
| `uniformIndices` | `IntBuffer` <br /> |

### glGetUniformuiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetUniformuiv (int program, 
                int location, 
                IntBuffer params)
```

<br />

<br />

|           Parameters           ||
|------------|--------------------|
| `program`  | `int` <br />       |
| `location` | `int` <br />       |
| `params`   | `IntBuffer` <br /> |

### glGetUniformuiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetUniformuiv (int program, 
                int location, 
                int[] params, 
                int offset)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `program`  | `int` <br /> |
| `location` | `int` <br /> |
| `params`   | `int` <br /> |
| `offset`   | `int` <br /> |

### glGetVertexAttribIiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetVertexAttribIiv (int index, 
                int pname, 
                int[] params, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `index`  | `int` <br /> |
| `pname`  | `int` <br /> |
| `params` | `int` <br /> |
| `offset` | `int` <br /> |

### glGetVertexAttribIiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetVertexAttribIiv (int index, 
                int pname, 
                IntBuffer params)
```

<br />

<br />

|          Parameters          ||
|----------|--------------------|
| `index`  | `int` <br />       |
| `pname`  | `int` <br />       |
| `params` | `IntBuffer` <br /> |

### glGetVertexAttribIuiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetVertexAttribIuiv (int index, 
                int pname, 
                int[] params, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `index`  | `int` <br /> |
| `pname`  | `int` <br /> |
| `params` | `int` <br /> |
| `offset` | `int` <br /> |

### glGetVertexAttribIuiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glGetVertexAttribIuiv (int index, 
                int pname, 
                IntBuffer params)
```

<br />

<br />

|          Parameters          ||
|----------|--------------------|
| `index`  | `int` <br />       |
| `pname`  | `int` <br />       |
| `params` | `IntBuffer` <br /> |

### glInvalidateFramebuffer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glInvalidateFramebuffer (int target, 
                int numAttachments, 
                IntBuffer attachments)
```

<br />

<br />

|              Parameters              ||
|------------------|--------------------|
| `target`         | `int` <br />       |
| `numAttachments` | `int` <br />       |
| `attachments`    | `IntBuffer` <br /> |

### glInvalidateFramebuffer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glInvalidateFramebuffer (int target, 
                int numAttachments, 
                int[] attachments, 
                int offset)
```

<br />

<br />

|           Parameters           ||
|------------------|--------------|
| `target`         | `int` <br /> |
| `numAttachments` | `int` <br /> |
| `attachments`    | `int` <br /> |
| `offset`         | `int` <br /> |

### glInvalidateSubFramebuffer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glInvalidateSubFramebuffer (int target, 
                int numAttachments, 
                int[] attachments, 
                int offset, 
                int x, 
                int y, 
                int width, 
                int height)
```

<br />

<br />

|           Parameters           ||
|------------------|--------------|
| `target`         | `int` <br /> |
| `numAttachments` | `int` <br /> |
| `attachments`    | `int` <br /> |
| `offset`         | `int` <br /> |
| `x`              | `int` <br /> |
| `y`              | `int` <br /> |
| `width`          | `int` <br /> |
| `height`         | `int` <br /> |

### glInvalidateSubFramebuffer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glInvalidateSubFramebuffer (int target, 
                int numAttachments, 
                IntBuffer attachments, 
                int x, 
                int y, 
                int width, 
                int height)
```

<br />

<br />

|              Parameters              ||
|------------------|--------------------|
| `target`         | `int` <br />       |
| `numAttachments` | `int` <br />       |
| `attachments`    | `IntBuffer` <br /> |
| `x`              | `int` <br />       |
| `y`              | `int` <br />       |
| `width`          | `int` <br />       |
| `height`         | `int` <br />       |

### glIsQuery

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static boolean glIsQuery (int id)
```

<br />

<br />

|     Parameters     ||
|------|--------------|
| `id` | `int` <br /> |

|      Returns      ||
|-----------|--------|
| `boolean` | <br /> |

### glIsSampler

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static boolean glIsSampler (int sampler)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `sampler` | `int` <br /> |

|      Returns      ||
|-----------|--------|
| `boolean` | <br /> |

### glIsSync

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static boolean glIsSync (long sync)
```

<br />

<br />

|      Parameters       ||
|--------|---------------|
| `sync` | `long` <br /> |

|      Returns      ||
|-----------|--------|
| `boolean` | <br /> |

### glIsTransformFeedback

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static boolean glIsTransformFeedback (int id)
```

<br />

<br />

|     Parameters     ||
|------|--------------|
| `id` | `int` <br /> |

|      Returns      ||
|-----------|--------|
| `boolean` | <br /> |

### glIsVertexArray

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static boolean glIsVertexArray (int array)
```

<br />

<br />

|      Parameters       ||
|---------|--------------|
| `array` | `int` <br /> |

|      Returns      ||
|-----------|--------|
| `boolean` | <br /> |

### glMapBufferRange

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static Buffer glMapBufferRange (int target, 
                int offset, 
                int length, 
                int access)
```

The[Buffer](https://developer.android.com/reference/java/nio/Buffer)instance returned by this method is guaranteed to be an instance of[ByteBuffer](https://developer.android.com/reference/java/nio/ByteBuffer).

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |
| `offset` | `int` <br /> |
| `length` | `int` <br /> |
| `access` | `int` <br /> |

|                                  Returns                                  ||
|-------------------------------------------------------------------|--------|
| [Buffer](https://developer.android.com/reference/java/nio/Buffer) | <br /> |

### glPauseTransformFeedback

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glPauseTransformFeedback ()
```

<br />

<br />

### glProgramBinary

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glProgramBinary (int program, 
                int binaryFormat, 
                Buffer binary, 
                int length)
```

<br />

<br />

|           Parameters            ||
|----------------|-----------------|
| `program`      | `int` <br />    |
| `binaryFormat` | `int` <br />    |
| `binary`       | `Buffer` <br /> |
| `length`       | `int` <br />    |

### glProgramParameteri

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glProgramParameteri (int program, 
                int pname, 
                int value)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `program` | `int` <br /> |
| `pname`   | `int` <br /> |
| `value`   | `int` <br /> |

### glReadBuffer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glReadBuffer (int mode)
```

<br />

<br />

|      Parameters      ||
|--------|--------------|
| `mode` | `int` <br /> |

### glReadPixels

Added in[API level 24](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glReadPixels (int x, 
                int y, 
                int width, 
                int height, 
                int format, 
                int type, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `x`      | `int` <br /> |
| `y`      | `int` <br /> |
| `width`  | `int` <br /> |
| `height` | `int` <br /> |
| `format` | `int` <br /> |
| `type`   | `int` <br /> |
| `offset` | `int` <br /> |

### glRenderbufferStorageMultisample

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glRenderbufferStorageMultisample (int target, 
                int samples, 
                int internalformat, 
                int width, 
                int height)
```

<br />

<br />

|           Parameters           ||
|------------------|--------------|
| `target`         | `int` <br /> |
| `samples`        | `int` <br /> |
| `internalformat` | `int` <br /> |
| `width`          | `int` <br /> |
| `height`         | `int` <br /> |

### glResumeTransformFeedback

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glResumeTransformFeedback ()
```

<br />

<br />

### glSamplerParameterf

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glSamplerParameterf (int sampler, 
                int pname, 
                float param)
```

<br />

<br />

|        Parameters         ||
|-----------|----------------|
| `sampler` | `int` <br />   |
| `pname`   | `int` <br />   |
| `param`   | `float` <br /> |

### glSamplerParameterfv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glSamplerParameterfv (int sampler, 
                int pname, 
                FloatBuffer param)
```

<br />

<br />

|           Parameters            ||
|-----------|----------------------|
| `sampler` | `int` <br />         |
| `pname`   | `int` <br />         |
| `param`   | `FloatBuffer` <br /> |

### glSamplerParameterfv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glSamplerParameterfv (int sampler, 
                int pname, 
                float[] param, 
                int offset)
```

<br />

<br />

|        Parameters         ||
|-----------|----------------|
| `sampler` | `int` <br />   |
| `pname`   | `int` <br />   |
| `param`   | `float` <br /> |
| `offset`  | `int` <br />   |

### glSamplerParameteri

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glSamplerParameteri (int sampler, 
                int pname, 
                int param)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `sampler` | `int` <br /> |
| `pname`   | `int` <br /> |
| `param`   | `int` <br /> |

### glSamplerParameteriv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glSamplerParameteriv (int sampler, 
                int pname, 
                int[] param, 
                int offset)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `sampler` | `int` <br /> |
| `pname`   | `int` <br /> |
| `param`   | `int` <br /> |
| `offset`  | `int` <br /> |

### glSamplerParameteriv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glSamplerParameteriv (int sampler, 
                int pname, 
                IntBuffer param)
```

<br />

<br />

|          Parameters           ||
|-----------|--------------------|
| `sampler` | `int` <br />       |
| `pname`   | `int` <br />       |
| `param`   | `IntBuffer` <br /> |

### glTexImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glTexImage3D (int target, 
                int level, 
                int internalformat, 
                int width, 
                int height, 
                int depth, 
                int border, 
                int format, 
                int type, 
                Buffer pixels)
```

<br />

<br />

|            Parameters             ||
|------------------|-----------------|
| `target`         | `int` <br />    |
| `level`          | `int` <br />    |
| `internalformat` | `int` <br />    |
| `width`          | `int` <br />    |
| `height`         | `int` <br />    |
| `depth`          | `int` <br />    |
| `border`         | `int` <br />    |
| `format`         | `int` <br />    |
| `type`           | `int` <br />    |
| `pixels`         | `Buffer` <br /> |

### glTexImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glTexImage3D (int target, 
                int level, 
                int internalformat, 
                int width, 
                int height, 
                int depth, 
                int border, 
                int format, 
                int type, 
                int offset)
```

<br />

<br />

|           Parameters           ||
|------------------|--------------|
| `target`         | `int` <br /> |
| `level`          | `int` <br /> |
| `internalformat` | `int` <br /> |
| `width`          | `int` <br /> |
| `height`         | `int` <br /> |
| `depth`          | `int` <br /> |
| `border`         | `int` <br /> |
| `format`         | `int` <br /> |
| `type`           | `int` <br /> |
| `offset`         | `int` <br /> |

### glTexStorage2D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glTexStorage2D (int target, 
                int levels, 
                int internalformat, 
                int width, 
                int height)
```

<br />

<br />

|           Parameters           ||
|------------------|--------------|
| `target`         | `int` <br /> |
| `levels`         | `int` <br /> |
| `internalformat` | `int` <br /> |
| `width`          | `int` <br /> |
| `height`         | `int` <br /> |

### glTexStorage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glTexStorage3D (int target, 
                int levels, 
                int internalformat, 
                int width, 
                int height, 
                int depth)
```

<br />

<br />

|           Parameters           ||
|------------------|--------------|
| `target`         | `int` <br /> |
| `levels`         | `int` <br /> |
| `internalformat` | `int` <br /> |
| `width`          | `int` <br /> |
| `height`         | `int` <br /> |
| `depth`          | `int` <br /> |

### glTexSubImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glTexSubImage3D (int target, 
                int level, 
                int xoffset, 
                int yoffset, 
                int zoffset, 
                int width, 
                int height, 
                int depth, 
                int format, 
                int type, 
                int offset)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `target`  | `int` <br /> |
| `level`   | `int` <br /> |
| `xoffset` | `int` <br /> |
| `yoffset` | `int` <br /> |
| `zoffset` | `int` <br /> |
| `width`   | `int` <br /> |
| `height`  | `int` <br /> |
| `depth`   | `int` <br /> |
| `format`  | `int` <br /> |
| `type`    | `int` <br /> |
| `offset`  | `int` <br /> |

### glTexSubImage3D

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glTexSubImage3D (int target, 
                int level, 
                int xoffset, 
                int yoffset, 
                int zoffset, 
                int width, 
                int height, 
                int depth, 
                int format, 
                int type, 
                Buffer pixels)
```

<br />

<br />

|         Parameters         ||
|-----------|-----------------|
| `target`  | `int` <br />    |
| `level`   | `int` <br />    |
| `xoffset` | `int` <br />    |
| `yoffset` | `int` <br />    |
| `zoffset` | `int` <br />    |
| `width`   | `int` <br />    |
| `height`  | `int` <br />    |
| `depth`   | `int` <br />    |
| `format`  | `int` <br />    |
| `type`    | `int` <br />    |
| `pixels`  | `Buffer` <br /> |

### glTransformFeedbackVaryings

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glTransformFeedbackVaryings (int program, 
                String[] varyings, 
                int bufferMode)
```

<br />

<br />

|          Parameters           ||
|--------------|-----------------|
| `program`    | `int` <br />    |
| `varyings`   | `String` <br /> |
| `bufferMode` | `int` <br />    |

### glUniform1ui

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform1ui (int location, 
                int v0)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `location` | `int` <br /> |
| `v0`       | `int` <br /> |

### glUniform1uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform1uiv (int location, 
                int count, 
                int[] value, 
                int offset)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `location` | `int` <br /> |
| `count`    | `int` <br /> |
| `value`    | `int` <br /> |
| `offset`   | `int` <br /> |

### glUniform1uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform1uiv (int location, 
                int count, 
                IntBuffer value)
```

<br />

<br />

|           Parameters           ||
|------------|--------------------|
| `location` | `int` <br />       |
| `count`    | `int` <br />       |
| `value`    | `IntBuffer` <br /> |

### glUniform2ui

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform2ui (int location, 
                int v0, 
                int v1)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `location` | `int` <br /> |
| `v0`       | `int` <br /> |
| `v1`       | `int` <br /> |

### glUniform2uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform2uiv (int location, 
                int count, 
                int[] value, 
                int offset)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `location` | `int` <br /> |
| `count`    | `int` <br /> |
| `value`    | `int` <br /> |
| `offset`   | `int` <br /> |

### glUniform2uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform2uiv (int location, 
                int count, 
                IntBuffer value)
```

<br />

<br />

|           Parameters           ||
|------------|--------------------|
| `location` | `int` <br />       |
| `count`    | `int` <br />       |
| `value`    | `IntBuffer` <br /> |

### glUniform3ui

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform3ui (int location, 
                int v0, 
                int v1, 
                int v2)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `location` | `int` <br /> |
| `v0`       | `int` <br /> |
| `v1`       | `int` <br /> |
| `v2`       | `int` <br /> |

### glUniform3uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform3uiv (int location, 
                int count, 
                IntBuffer value)
```

<br />

<br />

|           Parameters           ||
|------------|--------------------|
| `location` | `int` <br />       |
| `count`    | `int` <br />       |
| `value`    | `IntBuffer` <br /> |

### glUniform3uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform3uiv (int location, 
                int count, 
                int[] value, 
                int offset)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `location` | `int` <br /> |
| `count`    | `int` <br /> |
| `value`    | `int` <br /> |
| `offset`   | `int` <br /> |

### glUniform4ui

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform4ui (int location, 
                int v0, 
                int v1, 
                int v2, 
                int v3)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `location` | `int` <br /> |
| `v0`       | `int` <br /> |
| `v1`       | `int` <br /> |
| `v2`       | `int` <br /> |
| `v3`       | `int` <br /> |

### glUniform4uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform4uiv (int location, 
                int count, 
                IntBuffer value)
```

<br />

<br />

|           Parameters           ||
|------------|--------------------|
| `location` | `int` <br />       |
| `count`    | `int` <br />       |
| `value`    | `IntBuffer` <br /> |

### glUniform4uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniform4uiv (int location, 
                int count, 
                int[] value, 
                int offset)
```

<br />

<br />

|        Parameters        ||
|------------|--------------|
| `location` | `int` <br /> |
| `count`    | `int` <br /> |
| `value`    | `int` <br /> |
| `offset`   | `int` <br /> |

### glUniformBlockBinding

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformBlockBinding (int program, 
                int uniformBlockIndex, 
                int uniformBlockBinding)
```

<br />

<br />

|             Parameters              ||
|-----------------------|--------------|
| `program`             | `int` <br /> |
| `uniformBlockIndex`   | `int` <br /> |
| `uniformBlockBinding` | `int` <br /> |

### glUniformMatrix2x3fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix2x3fv (int location, 
                int count, 
                boolean transpose, 
                float[] value, 
                int offset)
```

<br />

<br />

|          Parameters           ||
|-------------|------------------|
| `location`  | `int` <br />     |
| `count`     | `int` <br />     |
| `transpose` | `boolean` <br /> |
| `value`     | `float` <br />   |
| `offset`    | `int` <br />     |

### glUniformMatrix2x3fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix2x3fv (int location, 
                int count, 
                boolean transpose, 
                FloatBuffer value)
```

<br />

<br />

|            Parameters             ||
|-------------|----------------------|
| `location`  | `int` <br />         |
| `count`     | `int` <br />         |
| `transpose` | `boolean` <br />     |
| `value`     | `FloatBuffer` <br /> |

### glUniformMatrix2x4fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix2x4fv (int location, 
                int count, 
                boolean transpose, 
                float[] value, 
                int offset)
```

<br />

<br />

|          Parameters           ||
|-------------|------------------|
| `location`  | `int` <br />     |
| `count`     | `int` <br />     |
| `transpose` | `boolean` <br /> |
| `value`     | `float` <br />   |
| `offset`    | `int` <br />     |

### glUniformMatrix2x4fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix2x4fv (int location, 
                int count, 
                boolean transpose, 
                FloatBuffer value)
```

<br />

<br />

|            Parameters             ||
|-------------|----------------------|
| `location`  | `int` <br />         |
| `count`     | `int` <br />         |
| `transpose` | `boolean` <br />     |
| `value`     | `FloatBuffer` <br /> |

### glUniformMatrix3x2fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix3x2fv (int location, 
                int count, 
                boolean transpose, 
                float[] value, 
                int offset)
```

<br />

<br />

|          Parameters           ||
|-------------|------------------|
| `location`  | `int` <br />     |
| `count`     | `int` <br />     |
| `transpose` | `boolean` <br /> |
| `value`     | `float` <br />   |
| `offset`    | `int` <br />     |

### glUniformMatrix3x2fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix3x2fv (int location, 
                int count, 
                boolean transpose, 
                FloatBuffer value)
```

<br />

<br />

|            Parameters             ||
|-------------|----------------------|
| `location`  | `int` <br />         |
| `count`     | `int` <br />         |
| `transpose` | `boolean` <br />     |
| `value`     | `FloatBuffer` <br /> |

### glUniformMatrix3x4fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix3x4fv (int location, 
                int count, 
                boolean transpose, 
                float[] value, 
                int offset)
```

<br />

<br />

|          Parameters           ||
|-------------|------------------|
| `location`  | `int` <br />     |
| `count`     | `int` <br />     |
| `transpose` | `boolean` <br /> |
| `value`     | `float` <br />   |
| `offset`    | `int` <br />     |

### glUniformMatrix3x4fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix3x4fv (int location, 
                int count, 
                boolean transpose, 
                FloatBuffer value)
```

<br />

<br />

|            Parameters             ||
|-------------|----------------------|
| `location`  | `int` <br />         |
| `count`     | `int` <br />         |
| `transpose` | `boolean` <br />     |
| `value`     | `FloatBuffer` <br /> |

### glUniformMatrix4x2fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix4x2fv (int location, 
                int count, 
                boolean transpose, 
                float[] value, 
                int offset)
```

<br />

<br />

|          Parameters           ||
|-------------|------------------|
| `location`  | `int` <br />     |
| `count`     | `int` <br />     |
| `transpose` | `boolean` <br /> |
| `value`     | `float` <br />   |
| `offset`    | `int` <br />     |

### glUniformMatrix4x2fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix4x2fv (int location, 
                int count, 
                boolean transpose, 
                FloatBuffer value)
```

<br />

<br />

|            Parameters             ||
|-------------|----------------------|
| `location`  | `int` <br />         |
| `count`     | `int` <br />         |
| `transpose` | `boolean` <br />     |
| `value`     | `FloatBuffer` <br /> |

### glUniformMatrix4x3fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix4x3fv (int location, 
                int count, 
                boolean transpose, 
                FloatBuffer value)
```

<br />

<br />

|            Parameters             ||
|-------------|----------------------|
| `location`  | `int` <br />         |
| `count`     | `int` <br />         |
| `transpose` | `boolean` <br />     |
| `value`     | `FloatBuffer` <br /> |

### glUniformMatrix4x3fv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glUniformMatrix4x3fv (int location, 
                int count, 
                boolean transpose, 
                float[] value, 
                int offset)
```

<br />

<br />

|          Parameters           ||
|-------------|------------------|
| `location`  | `int` <br />     |
| `count`     | `int` <br />     |
| `transpose` | `boolean` <br /> |
| `value`     | `float` <br />   |
| `offset`    | `int` <br />     |

### glUnmapBuffer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static boolean glUnmapBuffer (int target)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `target` | `int` <br /> |

|      Returns      ||
|-----------|--------|
| `boolean` | <br /> |

### glVertexAttribDivisor

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribDivisor (int index, 
                int divisor)
```

<br />

<br />

|       Parameters        ||
|-----------|--------------|
| `index`   | `int` <br /> |
| `divisor` | `int` <br /> |

### glVertexAttribI4i

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribI4i (int index, 
                int x, 
                int y, 
                int z, 
                int w)
```

<br />

<br />

|      Parameters       ||
|---------|--------------|
| `index` | `int` <br /> |
| `x`     | `int` <br /> |
| `y`     | `int` <br /> |
| `z`     | `int` <br /> |
| `w`     | `int` <br /> |

### glVertexAttribI4iv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribI4iv (int index, 
                int[] v, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `index`  | `int` <br /> |
| `v`      | `int` <br /> |
| `offset` | `int` <br /> |

### glVertexAttribI4iv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribI4iv (int index, 
                IntBuffer v)
```

<br />

<br />

|         Parameters          ||
|---------|--------------------|
| `index` | `int` <br />       |
| `v`     | `IntBuffer` <br /> |

### glVertexAttribI4ui

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribI4ui (int index, 
                int x, 
                int y, 
                int z, 
                int w)
```

<br />

<br />

|      Parameters       ||
|---------|--------------|
| `index` | `int` <br /> |
| `x`     | `int` <br /> |
| `y`     | `int` <br /> |
| `z`     | `int` <br /> |
| `w`     | `int` <br /> |

### glVertexAttribI4uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribI4uiv (int index, 
                int[] v, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `index`  | `int` <br /> |
| `v`      | `int` <br /> |
| `offset` | `int` <br /> |

### glVertexAttribI4uiv

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribI4uiv (int index, 
                IntBuffer v)
```

<br />

<br />

|         Parameters          ||
|---------|--------------------|
| `index` | `int` <br />       |
| `v`     | `IntBuffer` <br /> |

### glVertexAttribIPointer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribIPointer (int index, 
                int size, 
                int type, 
                int stride, 
                int offset)
```

<br />

<br />

|       Parameters       ||
|----------|--------------|
| `index`  | `int` <br /> |
| `size`   | `int` <br /> |
| `type`   | `int` <br /> |
| `stride` | `int` <br /> |
| `offset` | `int` <br /> |

### glVertexAttribIPointer

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glVertexAttribIPointer (int index, 
                int size, 
                int type, 
                int stride, 
                Buffer pointer)
```

<br />

<br />

|         Parameters         ||
|-----------|-----------------|
| `index`   | `int` <br />    |
| `size`    | `int` <br />    |
| `type`    | `int` <br />    |
| `stride`  | `int` <br />    |
| `pointer` | `Buffer` <br /> |

### glWaitSync

Added in[API level 18](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)  

```
public static void glWaitSync (long sync, 
                int flags, 
                long timeout)
```

<br />

<br />

|        Parameters        ||
|-----------|---------------|
| `sync`    | `long` <br /> |
| `flags`   | `int` <br />  |
| `timeout` | `long` <br /> |