Added in [API level 1](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels) Summary: [Ctors](https://developer.android.com/reference/android/graphics/drawable/ShapeDrawable.ShaderFactory#pubctors) \| [Methods](https://developer.android.com/reference/android/graphics/drawable/ShapeDrawable.ShaderFactory#pubmethods) \| [Inherited Methods](https://developer.android.com/reference/android/graphics/drawable/ShapeDrawable.ShaderFactory#inhmethods)

# ShapeDrawable.ShaderFactory

*** ** * ** ***

` public static abstract class ShapeDrawable.ShaderFactory `   
` extends https://developer.android.com/reference/java/lang/Object ` ` `

|---|---|
| [java.lang.Object](https://developer.android.com/reference/java/lang/Object) ||
| ↳ | android.graphics.drawable.ShapeDrawable.ShaderFactory |

<br />

*** ** * ** ***

Base class defines a factory object that is called each time the drawable is resized (has a new width or height). Its resize() method returns a corresponding shader, or null. Implement this class if you'd like your ShapeDrawable to use a special `https://developer.android.com/reference/android/graphics/Shader`, such as a `https://developer.android.com/reference/android/graphics/LinearGradient`.

## Summary

| ### Public constructors ||
|---|---|
| ` https://developer.android.com/reference/android/graphics/drawable/ShapeDrawable.ShaderFactory#ShaderFactory()() ` |

| ### Public methods ||
|---|---|
| ` abstract https://developer.android.com/reference/android/graphics/Shader` | ` https://developer.android.com/reference/android/graphics/drawable/ShapeDrawable.ShaderFactory#resize(int,%20int)(int width, int height) ` Returns the Shader to be drawn when a Drawable is drawn. |

### Inherited methods

From class ` https://developer.android.com/reference/java/lang/Object ` ` https://developer.android.com/reference/java/lang/Object` ` https://developer.android.com/reference/java/lang/Object#clone()() `

Creates and returns a copy of this object.
` boolean` ` https://developer.android.com/reference/java/lang/Object#equals(java.lang.Object)(https://developer.android.com/reference/java/lang/Object obj) `

Indicates whether some other object is "equal to" this one.
` void` ` https://developer.android.com/reference/java/lang/Object#finalize()() `

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
` final https://developer.android.com/reference/java/lang/Class<?>` ` https://developer.android.com/reference/java/lang/Object#getClass()() `

Returns the runtime class of this `Object`.
` int` ` https://developer.android.com/reference/java/lang/Object#hashCode()() `

Returns a hash code value for the object.
` final void` ` https://developer.android.com/reference/java/lang/Object#notify()() `

Wakes up a single thread that is waiting on this object's monitor.
` final void` ` https://developer.android.com/reference/java/lang/Object#notifyAll()() `

Wakes up all threads that are waiting on this object's monitor.
` https://developer.android.com/reference/java/lang/String` ` https://developer.android.com/reference/java/lang/Object#toString()() `

Returns a string representation of the object.
` final void` ` https://developer.android.com/reference/java/lang/Object#wait(long,%20int)(long timeoutMillis, int nanos) `

Causes the current thread to wait until it is awakened, typically by being *notified* or *interrupted*, or until a certain amount of real time has elapsed.
` final void` ` https://developer.android.com/reference/java/lang/Object#wait(long)(long timeoutMillis) `

Causes the current thread to wait until it is awakened, typically by being *notified* or *interrupted*, or until a certain amount of real time has elapsed.
` final void` ` https://developer.android.com/reference/java/lang/Object#wait()() `

Causes the current thread to wait until it is awakened, typically by being *notified* or *interrupted*.

## Public constructors

### ShaderFactory

```
public ShaderFactory ()
```

<br />

<br />

## Public methods

### resize

Added in [API level 1](https://developer.android.com/guide/topics/manifest/uses-sdk-element#ApiLevels)

```
public abstract Shader resize (int width, 
                int height)
```

Returns the Shader to be drawn when a Drawable is drawn. The dimensions of the Drawable are passed because they may be needed to adjust how the Shader is configured for drawing. This is called by ShapeDrawable.setShape().

<br />

| Parameters ||
|---|---|
| `width` | `int`: the width of the Drawable being drawn <br /> |
| `height` | `int`: the heigh of the Drawable being drawn <br /> |

| Returns ||
|---|---|
| `https://developer.android.com/reference/android/graphics/Shader` | the Shader to be drawn <br /> |