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We shared updates on tools, developer previews, Codelabs and more in our August blog post about Games. Learn how to better understand your game’s performance, expand your reach to more devices and new audiences, and support your go-to-market with Google Play. |
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What’s new for game developers |
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Android GPU Inspector: now in open beta. Understand the bottlenecks and use the insights to optimize the graphical performance of your game. Learn more from our recent blog post. |
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Reach more devices and users |
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Play Asset Delivery: now with auto-updates, delta patching, and device targeting. App bundle format will be required for all new games, beginning August 2021, so get started today and try the new Codelab. |
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Boost your go-to-market |
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Google Play Console update |
The new Play Console helps you work faster and more efficiently, with features to help you grow your business on Google Play. From November 2, 2020 we will retire the old Play Console, so if you haven’t yet, make the switch to the new version today. |
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Learn how to measure and optimize your game's frame rate stability and graphical fidelity across Android devices at scale to deliver the best possible experience to each of your users. |
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Featured Medium articles and videos |
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Notable dates & deadlines |
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November 1, 2020: all games that use in-app subscriptions must support Account Hold and Restore. |
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November 1, 2020: all subscriptions will be automatically opted into Pause and Resubscribe unless these features are proactively turned off in Google Play Console. |
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November 2, 2020: all game updates must target at least Android 10 (API level 29). |
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Play Academy: Games Business Fundamentals |
Master pricing and monetization strategies with the latest courses in the Games Business Fundamentals learning path on Play Academy. |
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