What’s new on Android and Google Play, Featured Medium posts

Google Play Q2 2019
 
Tips to build high quality games
Tips to build high quality games
Improve your discovery on Google Play by ensuring your game has strong technical performance and engaging content.
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FEATURED MEDIUM POSTS
Driving inclusivity and belonging in gaming
Driving inclusivity and belonging in gaming
Diversify your mobile games’ revenue with rewarded ads
Diversify your mobile games’ revenue with rewarded ads
Going back to the freemium model
Going back to the freemium model
Join Android & Google Play research studies
What’s new on Android
What’s new on Android
Android Q Beta 4: with final APIs and official SDK, ahead of the final release later in the summer.
Migrating Android Support libraries: Google Play services and Firebase SDKs will migrate to AndroidX.
Prepare for 32-bit Android Studio deprecation: this year we will deprecate the 32-bit version of Android Studio and only ship 64-bit versions of the IDE and Android Emulator going forward.
LATEST ANDROID STUDIO LATEST ANDROID STUDIO
What’s new on Google Play
What’s new on Google Play
Families policy: read about new policies that create a safer Google Play for kids. As part of these new policies, all developers must complete the target audience and content section of the Google Play Console by September 1, 2019.
64-bit requirement reminder: starting August 1, 2019, all new apps and app updates that include native code are required to provide 64-bit versions, in addition to 32-bit versions. If your game was built using Unity v5.6.7 or prior, you will have until August 1, 2021 to meet the requirement.
New buyer support countries and currencies: onboarding Bermuda, Cayman Islands, British Virgin Islands, Turks and Caicos and Iraq as supported markets for distribution. In addition, you can now set local prices in Jordan (JOD) and Iraq (IQD).
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FEATURED DEVELOPER STORIES
Gram Games uses Android vitals to reduce 1-star reviews by 50%
Gram Games uses Android vitals to reduce 1-star reviews by 50%
Learn how Gram Games used Android vitals to quickly identify a bug causing crashes in their game and restore their positive ratings.
 
OneSoft uses instant apps to boost Galaxy Attack install rate by 15%
OneSoft uses instant apps to boost Galaxy Attack install rate by 15%
Vietnamese game developer OneSoft turned to Google Play Instant to increase their reach, and saw their install rates blast off.
16 reasons to move to the Android App Bundle
16 reasons to move to the Android App Bundle
Take advantage of new tools and delivery mechanisms for your game made possible by the app bundle and dynamic delivery.
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Adapting Android games for larger screens and foldables
Adapting Android games for larger screens and foldables
As improved mobile hardware enables more immersive graphics and gameplay, developers can reach a wider audience of highly engaged gamers by optimizing for larger screens, such as: desktop, tablets and foldables.
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#FirebaseSummit
#FirebaseSummit
The #FirebaseSummit is coming to Madrid, Spain on September 26th 2019. Save the date! We can't wait to see you there, because we’re #BetterTogether.
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Understanding Google Play's Families policies
Understanding Google Play's Families policies
While designing experiences for children and families, learn the policies and requirements that help Google Play build a safe and high-quality place to discover apps and games.
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