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Launcher Icons (Archive)

Warning: This document describes obsolete guidelines for creating launcher icons. Follow the latest launcher icon guidelines instead.

A Launcher icon is a graphic that represents your application on the device's Home screen and in the Launcher window.

The user opens the Launcher by touching the icon at the bottom of the Home screen. The Launcher opens and exposes the icons for all of the installed applications. The user selects an application and opens it by touching the Launcher icon or by means of any hardware navigation controls available, such as a trackball or d-pad.

As described in Providing Density-Specific Icon Sets, you should create separate icons for low-, medium-, and high-density screens. This ensures that your icons will display properly across the range of devices on which your application can be installed. See Tips for Designers for suggestions on how to work with multiple sets of icons.

Application Icons on Google Play

If you are publishing your application on Google Play, you will also need to provide a 512x512 pixel, high-resolution application icon in the Play Console at upload-time. This icon will be used in various locations on Google Play and does not replace your launcher icon.

For tips and recommendations on creating high-resolution launcher icons that can easily be scaled up to 512x512, see Tips for Designers.

For information and specifications about high-resolution application icons on Google Play, see the following article:

Graphic Assets for your Application (Google Play Help) »

Android 2.0 and Later

Starting with Android 2.0, launcher icons should be front-facing, instead of at a three-quarter perspective. The following guidelines describe how to design launcher icons for Android 2.0 (API Level 5) and later.


The launcher icons that you create should follow the general style principles below. The guidelines aren't meant to restrict what you can do with your icons, but rather they are meant to emphasize the common approaches that your icons can share with others on the device. Figure 1, at right, provides examples.

Figure 1. Example launcher icons for Android 2.0 and greater.

Clean and contemporary:

Simple and iconic:

Tactile and textured:

Forward-facing and top-lit:

Note: Android applies separate text labels using the application name when displaying launcher icons, so you should avoid embedding text in your icon and instead focus on designing a distinct and memorable icon.

Size and positioning

Launcher icons should use a variety of shapes and forms that are scaled and positioned inside the asset to create consistent visual weight with other icons.

Figure 2 illustrates various ways of positioning the icon inside the asset. You should size the icons smaller than the actual bounds of the asset to create a consistent visual weight and to allow for shadows. If your icon is square or nearly square, it should be scaled even smaller.

In order to indicate the recommended size for the icon, each example in Figure 2 includes three different guide rectangles:

  1. Launcher icon dimensions for high-density (hdpi) screens:
    1. Full Asset: 72 x 72 px
    2. Icon: 60 x 60 px
    3. Square Icon: 56 x 56 px
  1. Launcher icon dimensions for medium-density (mdpi) screens:
    1. Full Asset: 48 x 48 px
    2. Icon: 40 x 40 px
    3. Square Icon: 38 x 38 px
  1. Launcher icon dimensions for low-density (ldpi) screens:
    1. Full Asset: 36 x 36 px
    2. Icon: 30 x 30 px
    3. Square Icon: 28 x 28 px

Figure 2. Launcher icon sizing and positioning inside the bounds of the icon asset.

Materials and colors

Launcher icons should make use of tactile, top-lit, textured materials. Even if your icon is just a simple shape, you should try to render in a way that makes it appear to be sculpted from some real-world material.

Android launcher icons usually consist of a smaller shape within a larger base shape and combine one neutral and one primary color. Icons may use a combination of neutral colors but should maintain a fairly high level of contrast. Icons should not use more than one primary color per icon, if possible.

Launcher icons should use a limited color palette that includes a range of neutral and primary colors. The icons should not be over-saturated.

The recommended color palette to use for Launcher icons is shown in Figure 3. You can use elements of the palette for both the base color and the highlight color. You can use the colors of the palette in conjunction with a white-to-black vertical linear gradient overlay. This creates the impression that the icon is lit from above and keeps the color less saturated.

Figure 3. Recommended color palette for icons.

When you combine the materials in Figure 4 with a color highlight from the recommended palette above, you can create materials combinations such as those shown in Figure 5. To get you started, the Icon Templates Pack includes a Photoshop file (ic_launcher_template/example_materials.psd) that provides all of the default materials, colors, and gradients.

Figure 4. Example materials that you can use to create your icons.

Figure 5. Examples of materials combined with base and highlight colors from the recommended palette.


Launcher icons are flat and the perspective is straight-on, rather than at an angle. A drop shadow is used to create a sense of depth. Launcher icons can use varying textures and lighting effects, but must be lit directly from above (straight down).

In order to maintain consistency, all launcher icons should use the same drop shadow effect, as shown in Figure 6.

Figure 6. Style, light and effects for launcher icons.

Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.

1.Lighting:Top-lit, using appropriate lighting details

2.Drop shadow:#000000, 75% opacity
angle 90°
distance 1px
size 3px

3.Textures:Tactile, appear to use real-world materials (monochromatic noise in example image)

Do's and don'ts

Below are some "do and don't" examples to consider when creating icons for your application.

Android Launcher icons are...

  • Modern, minimal, matte, tactile, and textured
  • Forward-facing and top-lit, whole, limited in color palette

Android Launcher icons are not...

  • Antique, over-complicated, glossy, flat vector
  • Rotated, Cropped, Over-Saturated

Figure 7. Side-by-side examples of "do's and don'ts" for Android launcher icons.

Example icons

Shown below are examples of high-density launcher icons used by Android applications. The icons are provided for your reference only — please do not reuse these icons in your applications..

Android 1.6 and earlier

The following guidelines describe how to design launcher icons for Android 1.6 (API Level 4) and earlier. Launcher icons for Android 1.6 and below are simplified 3D icons with a fixed perspective. The required perspective is shown in Figure 8.


A view of
launcher icon corners and perspective angles

Figure 8. Rounded corners and perspective angles for launcher icons (90° is vertical).


Light, effects, and shadows

Launcher icons are simplified 3D icons using light and shadows for definition. A light source is placed slightly to the left in front of the icon, and therefore the shadow expands to the right and back.

A view of
light, effects, and shadows for launcher icons.

Figure 9. Light, effects, and shadows for launcher icons.

1.Edge highlight:white
2.Icon shadow:black | 20px blur
50% opacity | angle 67°
3.Front part:Use light gradient from color palette
4.Detail shadow:black | 10px blur
75% opacity
5. Side part:Use medium gradient from color palette

Launcher icon color palette

r 255 | g 255 | b 255
Used for highlights on edges.
Light gradient
1:  r 0 | g 0 | b 0
2:  r 217 | g 217 | b 217
Used on the front (lit) part of the icon.
Medium gradient
1:  r 190 | g 190 | b 190
2:  r 115 | g 115 | b 115
Used on the side (shaded) part of the icon.
Dark gradient
1:  r 100 | g 100 | b 100
2:  r 25 | g 25 | b 25
Used on details and parts in the shade of the icon.
r 0 | g 0 | b 0
Used as base color in shadows.

Step by step

  1. Create the basic shapes with a tool like Adobe Illustrator, using the angles described in Launcher icon: structure. The shapes and effects must fit within a 250x250 pixel artboard.
  2. Add depth to shapes by extruding them and create the rounded corners as described for the launcher icon structure.
  3. Add details and colors. Gradients should be treated as if there is a light source placed slightly to the left in front of the icon.
  4. Create the shadows with the correct angle and blur effect.
  5. Import the icon into a tool like Adobe Photoshop and scale to fit an image size of 48x48 px on a transparent background.
  6. Export the icon at 48x48 as a PNG file with transparency enabled.
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