Resep Dialog Scene Decorator
Resep ini menunjukkan salah satu pendekatan untuk menampilkan adegan dalam dialog. Misalnya, hal ini dapat digunakan untuk menampilkan UI setelan daftar-detail sebagai overlay saat aplikasi berada di jendela yang diperluas, tetapi sebagai halaman layar penuh dalam situasi lain.
Cara kerjanya
Untuk menampilkan adegan dalam dialog, Anda harus melakukan hal berikut:
- Buat dialog
SceneDecorationStrategy: Resep ini menentukanDialogSceneDecoratorStrategysertaDialogDecoratorSceneyang digunakannya untuk menampilkanSceneinput dalam dialog. Saat menentukan strategi dekorasi adegan dialog, pertimbangkan hal berikut:- Kapan adegan dapat ditampilkan dalam dialog? Dalam resep ini, adegan hanya ditampilkan dalam dialog jika lebar jendela setidaknya diluaskan.
- Metadata apa yang harus menentukan apakah adegan dapat ditampilkan dalam dialog? Dalam resep ini, adegan ditampilkan dalam dialog jika entri pertama dalam adegan tersebut memiliki metadata
DialogSceneMetadataKey. Bergantung pada kasus penggunaan Anda, pendekatan lain seperti mewajibkan semua entri dalam adegan memiliki metadata yang sama mungkin lebih tepat. - Bagaimana perilaku penutupan dialog? Dalam resep ini, mengklik di luar dialog akan menghapus semua entri dalam adegan, sedangkan gestur kembali atau menekan hanya akan menghapus satu per satu. Resep ini menyediakan konfigurasi untuk perilaku ini melalui class
DialogDecoratorSceneConfiguration.
- Menggunakan dialog
SceneDecorationStrategy: Untuk menggunakan strategi dekorator adegan, teruskan keNavDisplaysebagai bagian dari parametersceneDecoratorStrategies.- Perhatian: Karena
NavDisplaytidak menghias instanceOverlayScene, Anda mungkin perlu memperhatikan posisi strategi dekorasi adegan dialog dalam daftarsceneDecoratorStrategies. Mendekorasi adegan dengan elemen ini akan mencegah dekorasi dengan mengikuti strategi dekorasi adegan. - Perhatian: Saat menerapkan
onDismissAllmenggunakancontentKeyuntuk mengidentifikasi entri yang akan ditutup, perhatikan bahwa secara defaultcontentKeymenggunakankey.toString(). Dalam resep ini, kita menggunakanbackStack.removeAll { it.toString() in contentKeys }yang berfungsi untuk kunci objek sederhana, tetapi mungkin perlu disesuaikan untuk kunci yang lebih kompleks atau implementasicontentKeykustom.
- Perhatian: Karena
package com.example.nav3recipes.dialogscenedecorator import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.animation.SharedTransitionLayout import androidx.compose.material3.Button import androidx.compose.material3.Text import androidx.lifecycle.compose.dropUnlessResumed import androidx.navigation3.runtime.NavKey import androidx.navigation3.runtime.entryProvider import androidx.navigation3.runtime.rememberNavBackStack import androidx.navigation3.ui.NavDisplay import com.example.nav3recipes.content.ContentBlue import com.example.nav3recipes.content.ContentGreen import com.example.nav3recipes.content.ContentYellow import com.example.nav3recipes.scenes.listdetail.ListDetailScene import com.example.nav3recipes.scenes.listdetail.rememberListDetailSceneStrategy import com.example.nav3recipes.ui.setEdgeToEdgeConfig import kotlinx.serialization.Serializable @Serializable private data object Main : NavKey @Serializable private data object SettingsList : NavKey @Serializable private data object SettingsDetail : NavKey class DialogSceneDecoratorActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setEdgeToEdgeConfig() setContent { val backStack = rememberNavBackStack(Main) val listDetailSceneStrategy = rememberListDetailSceneStrategy<NavKey>() val dialogSceneDecoratorStrategy = rememberDialogSceneDecoratorStrategy<NavKey>( onDismissAll = { entriesToDismiss -> // Caution: This relies on the default behavior of NavEntry using key.toString() // to define its contentKey property. entriesToDismiss.forEach { entry -> backStack .indexOfLast { it.toString() == entry.contentKey } .takeIf { it >= 0 } ?.let { backStack.removeAt(it) } } } ) SharedTransitionLayout { NavDisplay( backStack = backStack, onBack = { backStack.removeLastOrNull() }, sceneStrategies = listOf(listDetailSceneStrategy), sceneDecoratorStrategies = listOf(dialogSceneDecoratorStrategy), sharedTransitionScope = this, entryProvider = entryProvider { entry<Main> { ContentGreen("Welcome to Nav3") { Button(onClick = dropUnlessResumed { backStack.add(SettingsList) }) { Text("Click to open settings") } } } entry<SettingsList>( metadata = DialogSceneDecoratorStrategy.sceneDialog( DialogDecoratorSceneConfiguration( backDismissalBehavior = DismissalBehavior.Single ) ) + ListDetailScene.listPane() ) { ContentBlue( title = "Settings List", ) { Button(onClick = dropUnlessResumed { if (backStack.last() !is SettingsDetail) { backStack.add(SettingsDetail) } }) { Text("Open detail") } } } entry<SettingsDetail>( metadata = ListDetailScene.detailPane() ) { ContentYellow("Settings Detail") } } ) } } } }
package com.example.nav3recipes.dialogscenedecorator import androidx.activity.compose.BackHandler import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material3.Surface import androidx.compose.material3.adaptive.currentWindowAdaptiveInfoV2 import androidx.compose.runtime.Composable import androidx.compose.runtime.remember import androidx.compose.ui.graphics.Shape import androidx.compose.ui.unit.dp import androidx.compose.ui.window.Dialog import androidx.compose.ui.window.DialogProperties import androidx.compose.ui.window.SecureFlagPolicy import androidx.navigation3.runtime.NavEntry import androidx.navigation3.runtime.NavMetadataKey import androidx.navigation3.runtime.get import androidx.navigation3.runtime.metadata import androidx.navigation3.scene.OverlayScene import androidx.navigation3.scene.Scene import androidx.navigation3.scene.SceneDecoratorStrategy import androidx.navigation3.scene.SceneDecoratorStrategyScope import androidx.window.core.layout.WindowSizeClass fun DialogProperties.copy( dismissOnBackPress: Boolean = this.dismissOnBackPress, dismissOnClickOutside: Boolean = this.dismissOnClickOutside, securePolicy: SecureFlagPolicy = this.securePolicy, usePlatformDefaultWidth: Boolean = this.usePlatformDefaultWidth, decorFitsSystemWindows: Boolean = this.decorFitsSystemWindows, windowTitle: String = this.windowTitle ): DialogProperties = DialogProperties( dismissOnBackPress = dismissOnBackPress, dismissOnClickOutside = dismissOnClickOutside, securePolicy = securePolicy, usePlatformDefaultWidth = usePlatformDefaultWidth, decorFitsSystemWindows = decorFitsSystemWindows, windowTitle = windowTitle ) enum class DismissalBehavior { All, Single } /** * Configuration for the [DialogDecoratorScene]. * * @property dialogProperties The [DialogProperties] used to configure the dialog. * @property backDismissalBehavior Whether all entries in the scene should be dismissed when the * back button is pressed. This configuration only applies if the * [DialogProperties.dismissOnBackPress] is set to `true`. * */ class DialogDecoratorSceneConfiguration( val dialogProperties: DialogProperties = DialogProperties(), val backDismissalBehavior: DismissalBehavior = DismissalBehavior.Single, val shape: Shape = RoundedCornerShape(16.dp), ) { fun toDialogProperties(): DialogProperties { // If the desired behavior is to not dismiss all, the DialogProperties passed to the Dialog // needs to be configured to not handle the back press itself. if (dialogProperties.dismissOnBackPress && backDismissalBehavior != DismissalBehavior.All) { return dialogProperties.copy(dismissOnBackPress = false) } return dialogProperties } fun shouldDismissSingleOnBackPress() = dialogProperties.dismissOnBackPress && backDismissalBehavior == DismissalBehavior.Single override fun equals(other: Any?): Boolean { if (this === other) return true if (other == null || this::class != other::class) return false other as DialogDecoratorSceneConfiguration return dialogProperties == other.dialogProperties && backDismissalBehavior == other.backDismissalBehavior && shape == other.shape } override fun hashCode(): Int { return dialogProperties.hashCode() * 31 + backDismissalBehavior.hashCode() * 31 + shape.hashCode() * 31 } } /** * [DialogDecoratorScene] is an [OverlayScene] used by [DialogSceneDecoratorStrategy] to present * another [Scene] within a [Dialog]. * * @property scene The [Scene] to be displayed within the dialog. * @property overlaidEntries The [NavEntry]s that are overlaid by the dialog. * @property dialogDecoratorSceneConfiguration The [DialogDecoratorSceneConfiguration] used to * configure the dialog scene. * @property onBack The callback to be invoked when a back event should be handled * @property onDismissAll The callback to be invoked when the entire dialog stack should be dismissed **/ data class DialogDecoratorScene<T : Any>( private val scene: Scene<T>, override val overlaidEntries: List<NavEntry<T>>, private val dialogDecoratorSceneConfiguration: DialogDecoratorSceneConfiguration, private val onBack: () -> Unit, private val onDismissAll: () -> Unit ) : OverlayScene<T>, Scene<T> by scene { override val content: @Composable () -> Unit = { Dialog( onDismissRequest = onDismissAll, properties = dialogDecoratorSceneConfiguration.toDialogProperties() ) { Surface( shape = dialogDecoratorSceneConfiguration.shape ) { scene.content() } // Because back events are dispatched to the currently focused window, this back handler // must be contained within the dialog's content to receive the events. BackHandler(dialogDecoratorSceneConfiguration.shouldDismissSingleOnBackPress()) { onBack() } } } } @Composable fun <T : Any> rememberDialogSceneDecoratorStrategy( windowSizeClass: WindowSizeClass = currentWindowAdaptiveInfoV2().windowSizeClass, onDismissAll: ((List<NavEntry<T>>) -> Unit) ): DialogSceneDecoratorStrategy<T> = remember(windowSizeClass, onDismissAll) { DialogSceneDecoratorStrategy(windowSizeClass, onDismissAll = onDismissAll) } /** * A [SceneDecoratorStrategy] that wraps a [Scene] in a [DialogDecoratorScene] if the first * [NavEntry] within it has been marked with the [DialogSceneMetadataKey] and the window width * is at least [WindowSizeClass.WIDTH_DP_EXPANDED_LOWER_BOUND]. * * If you only need to display a single [NavEntry] in a [Dialog], using * [androidx.navigation3.scene.DialogSceneStrategy] instead may be preferable. * * @property windowSizeClass The current [WindowSizeClass] used to determine if dialogs should be used. * @property windowWidthDpBreakpoint the width in dp at or above which a dialog should be displayed. * @property onDismissAll callback invoked to dismiss all dialog entries, receives the entries that * are currently in the dialog. */ class DialogSceneDecoratorStrategy<T : Any>( private val windowSizeClass: WindowSizeClass, private val windowWidthDpBreakpoint: Int = WindowSizeClass.WIDTH_DP_EXPANDED_LOWER_BOUND, private val onDismissAll: (List<NavEntry<T>>) -> Unit ) : SceneDecoratorStrategy<T> { override fun SceneDecoratorStrategyScope<T>.decorateScene(scene: Scene<T>): Scene<T> { if (!windowSizeClass.isWidthAtLeastBreakpoint(windowWidthDpBreakpoint)) return scene val dialogDecoratorSceneConfiguration = scene.entries.firstOrNull()?.metadata[DialogSceneMetadataKey] ?: return scene // This is critical to ensure that the scenes rendered beneath the dialog don't contain // any entries that are in the dialog. val overlaidEntries = scene.previousEntries.dropLastWhile { it in scene.entries } return DialogDecoratorScene( scene, overlaidEntries, dialogDecoratorSceneConfiguration, onBack, onDismissAll = { onDismissAll.invoke(scene.entries) }) } companion object { object DialogSceneMetadataKey : NavMetadataKey<DialogDecoratorSceneConfiguration> fun sceneDialog(dialogDecoratorSceneConfiguration: DialogDecoratorSceneConfiguration = DialogDecoratorSceneConfiguration()): Map<String, Any> = metadata { put(DialogSceneMetadataKey, dialogDecoratorSceneConfiguration) } } }