# FSpatialRaycastConfig

`#include <AndroidXRSpatialDiscoveryRaycastTypes.h>`

The ray configuration to perform raycasts with.

<br />

## Summary

| ### Public attributes ||
|---|---|
| `https://developer.android.com/develop/xr/unreal/reference/struct/FSpatialRaycastConfig#raydirection {}` | `FVector` |
| `https://developer.android.com/develop/xr/unreal/reference/struct/FSpatialRaycastConfig#raylength {}` | `float` |
| `https://developer.android.com/develop/xr/unreal/reference/struct/FSpatialRaycastConfig#rayorigin {}` | `FVector` |

## Public attributes

### RayDirection

```
FVector FSpatialRaycastConfig::RayDirection {}
```

### RayLength

```
float FSpatialRaycastConfig::RayLength {}
```

### RayOrigin

```
FVector FSpatialRaycastConfig::RayOrigin {}
```