# FAndroidXRSystemPassthroughProperties

`#include <AndroidXRPassthroughMeshTypes.h>`

The passthrough layer properties supported by the system.

<br />

## Summary

| ### Public attributes ||
|---|---|
| `https://developer.android.com/develop/xr/unreal/reference/struct/FAndroidXRSystemPassthroughProperties#maxmeshindexcount {}` | `int` |
| `https://developer.android.com/develop/xr/unreal/reference/struct/FAndroidXRSystemPassthroughProperties#maxmeshvertexcount {}` | `int` |
| `https://developer.android.com/develop/xr/unreal/reference/struct/FAndroidXRSystemPassthroughProperties#bsupportspassthroughlayer {}` | `bool` |

## Public attributes

### MaxMeshIndexCount

```
int FAndroidXRSystemPassthroughProperties::MaxMeshIndexCount {}
```

### MaxMeshVertexCount

```
int FAndroidXRSystemPassthroughProperties::MaxMeshVertexCount {}
```

### bSupportsPassthroughLayer

```
bool FAndroidXRSystemPassthroughProperties::bSupportsPassthroughLayer {}
```