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Applicable XR devices This guidance helps you build experiences for these types of XR devices. [Learn about XR device types →](https://developer.android.com/develop/xr/devices) ![](https://developer.android.com/static/images/develop/xr/xr-headsets-icon.svg) XR Headsets [](https://developer.android.com/develop/xr/devices#xr-headsets) ![](https://developer.android.com/static/images/develop/xr/xr-glasses-icon.svg) Wired XR Glasses [](https://developer.android.com/develop/xr/devices#xr-glasses) [Learn about XR device types →](https://developer.android.com/develop/xr/devices)

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Hitting the right frame rate is critical for XR apps, as missing your frame rate
targets can cause discomfort and motion sickness for a user.

Here's what you need to achieve:

- **Minimum target** : As part of our [Android XR app quality guidelines](https://developer.android.com/docs/quality-guidelines/android-xr), we recommend aiming for 72fps at a minimum.
- **Ideal target**: 90fps target, which means your app has an 11ms budget per frame.

These frame budgets not only avoid discomfort for users, but they also help your
app provide a smooth, comfortable XR experience.