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Result delivered when match has been updated. Possible status codes include:
STATUS_OKif data was successfully loaded and is up-to-date.
STATUS_NETWORK_ERROR_OPERATION_DEFERREDif the attempt to leave the match resulted in a network error. The operation was stored locally, and will be retried the next time the device comes online. No further action is required.
STATUS_MATCH_ERROR_LOCALLY_MODIFIEDif the match has already been modified locally and has changes waiting to be synced to the server. The update operation was not executed.
STATUS_MATCH_ERROR_INACTIVE_MATCHif the match has already transitioned into an inactive state on the server.
STATUS_MATCH_ERROR_OUT_OF_DATE_VERSIONif the local match state was out of date. In this case, the updated match will be returned.
STATUS_MULTIPLAYER_ERROR_NOT_TRUSTED_TESTERif one of the users in the match is not a trusted tester of a game which is not yet published.
STATUS_MULTIPLAYER_ERROR_INVALID_OPERATIONif the server rejected the operation.
STATUS_MULTIPLAYER_DISABLEDif the game does not support multiplayer.
STATUS_CLIENT_RECONNECT_REQUIREDif the client needs to reconnect to the service to access this data.
STATUS_INTERNAL_ERRORif an unexpected error occurred in the service.
|From interface com.google.android.gms.common.api.Result|
TurnBasedMatchobject. Note that this may be null, depending on the status code returned.