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Result delivered when match has been initiated. This happens when the player creates a new match, or when the player joins an existing match. Possible status codes include:
STATUS_OKif data was successfully loaded and is up-to-date.
STATUS_MATCH_ERROR_ALREADY_REMATCHEDif this is an attempt to rematch a match which has already had a rematch created.
STATUS_NETWORK_ERROR_OPERATION_FAILEDif the attempt to initiate the match failed due to network error.
STATUS_MULTIPLAYER_ERROR_NOT_TRUSTED_TESTERif one of the users in the match is not a trusted tester of a game which is not yet published.
STATUS_MULTIPLAYER_ERROR_INVALID_OPERATIONif the server rejected the operation.
STATUS_MULTIPLAYER_DISABLEDif the game does not support multiplayer.
STATUS_CLIENT_RECONNECT_REQUIREDif the client needs to reconnect to the service to access this data.
STATUS_INTERNAL_ERRORif an unexpected error occurred in the service.
|From interface com.google.android.gms.common.api.Result|
TurnBasedMatchobject. Note that this may be null, depending on the status code returned.