public abstract class

RoomConfig

extends Object
java.lang.Object
   ↳ com.google.android.gms.games.multiplayer.realtime.RoomConfig

Class Overview

Configuration for a new room.

Summary

Nested Classes
class RoomConfig.Builder Builder class for RoomConfig
Protected Constructors
RoomConfig()
Public Methods
static RoomConfig.Builder builder(RoomUpdateListener listener)
Creates a builder for assembling a RoomConfig.
static Bundle createAutoMatchCriteria(int minAutoMatchPlayers, int maxAutoMatchPlayers, long exclusiveBitMask)
Creates an auto-match criteria Bundle for a new invitation.
abstract Bundle getAutoMatchCriteria()
Retrieves the criteria for auto-matching one or more players for the room.
abstract String getInvitationId()
Retrieves the ID of the invitation to accept, if any.
abstract String[] getInvitedPlayerIds()
Retrieves the player IDs to invite to the room.
abstract RealTimeMessageReceivedListener getMessageReceivedListener()
Retrieves the listener for message received from a peer.
abstract RoomStatusUpdateListener getRoomStatusUpdateListener()
Retrieves the listener for the room status changes.
abstract RoomUpdateListener getRoomUpdateListener()
Retrieves the listener that is called when operations complete.
abstract int getVariant()
Retrieves the (optional) developer-controlled parameter describing the type of game to play.
[Expand]
Inherited Methods
From class java.lang.Object

Protected Constructors

protected RoomConfig ()

Public Methods

public static RoomConfig.Builder builder (RoomUpdateListener listener)

Creates a builder for assembling a RoomConfig. The provided listener is required, and must not be null. It will be invoked on the main thread when appropriate.

Parameters
listener The listener to be invoked when the primary state of the room changes.
Returns
  • An instance of a builder.

public static Bundle createAutoMatchCriteria (int minAutoMatchPlayers, int maxAutoMatchPlayers, long exclusiveBitMask)

Creates an auto-match criteria Bundle for a new invitation. Can be passed to setAutoMatchCriteria(Bundle).

Parameters
minAutoMatchPlayers Minimum number of auto-matched players.
maxAutoMatchPlayers Maximum number of auto-matched players.
exclusiveBitMask Exclusive bitmasks for the automatching request. The logical AND of each pairing of automatching requests must equal zero for auto-match. If there are no exclusivity requirements for the game, this value should just be set to 0.
Returns
  • A bundle of auto-match criteria data.

public abstract Bundle getAutoMatchCriteria ()

Retrieves the criteria for auto-matching one or more players for the room.

Returns
  • The criteria for auto-matching one or more players for the room.

public abstract String getInvitationId ()

Retrieves the ID of the invitation to accept, if any. This is necessary when calling join(GoogleApiClient, RoomConfig).

Returns
  • The ID of the invitation to accept.

public abstract String[] getInvitedPlayerIds ()

Retrieves the player IDs to invite to the room.

Returns
  • The player IDs to invite to the room.

public abstract RealTimeMessageReceivedListener getMessageReceivedListener ()

Retrieves the listener for message received from a peer.

Returns

public abstract RoomStatusUpdateListener getRoomStatusUpdateListener ()

Retrieves the listener for the room status changes.

Returns

public abstract RoomUpdateListener getRoomUpdateListener ()

Retrieves the listener that is called when operations complete.

Returns
  • The listener that is called when operations complete.

public abstract int getVariant ()

Retrieves the (optional) developer-controlled parameter describing the type of game to play. Must be either a positive integer or ROOM_VARIANT_DEFAULT if not desired.

Returns
  • The developer-specified game variant.