public final class

ParticipantEntity

extends Object
implements Parcelable Participant
java.lang.Object
   ↳ com.google.android.gms.games.multiplayer.ParticipantEntity

Class Overview

Data object representing a Participant in a match. This is immutable, and therefore safe to cache or store. Note, however, that the data it represents may grow stale.

This class exists solely to support parceling these objects and should not be used directly.

Summary

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Inherited Constants
From interface android.os.Parcelable
From interface com.google.android.gms.games.multiplayer.Participant
Fields
public static final Creator<ParticipantEntity> CREATOR
Public Methods
int describeContents()
boolean equals(Object obj)
Participant freeze()
Freeze a volatile representation into an immutable representation.
String getDisplayName()
Return the name to display for this participant.
void getDisplayName(CharArrayBuffer dataOut)
Loads the display name for this participant into the provided CharArrayBuffer.
Uri getHiResImageUri()
Returns the URI of the hi-res image to display for this participant.
String getHiResImageUrl()
Uri getIconImageUri()
Returns the URI of the icon-sized image to display for this participant.
String getIconImageUrl()
String getParticipantId()
Returns the ID of this participant.
Player getPlayer()
Returns the Player that this participant represents.
ParticipantResult getResult()
Returns the ParticipantResult associated with this participant, if any.
int getStatus()
Retrieve the status of this participant.
int hashCode()
boolean isConnectedToRoom()
Retrieves the connected status of the participant.
boolean isDataValid()
Check to see if this object is valid for use.
String toString()
void writeToParcel(Parcel dest, int flags)
[Expand]
Inherited Methods
From class java.lang.Object
From interface android.os.Parcelable
From interface com.google.android.gms.common.data.Freezable
From interface com.google.android.gms.games.multiplayer.Participant

Fields

public static final Creator<ParticipantEntity> CREATOR

Public Methods

public int describeContents ()

public boolean equals (Object obj)

public Participant freeze ()

Freeze a volatile representation into an immutable representation. Objects returned from this call are safe to cache.

Note that the output of freeze may not be identical to the parent object, but should be equal. In other words:

 
 Freezable f1 = new Freezable();
 Freezable f2 = f1.freeze();
 f1 == f2 may not be true.
 f1.equals(f2) will be true.
 
 

Returns
  • A concrete implementation of the data object.

public String getDisplayName ()

Return the name to display for this participant. If the identity of the player is unknown, this will be a generic handle to describe the player.

Returns
  • Display name of the participant.

public void getDisplayName (CharArrayBuffer dataOut)

Loads the display name for this participant into the provided CharArrayBuffer.

Parameters
dataOut The buffer to load the data into.

public Uri getHiResImageUri ()

Returns the URI of the hi-res image to display for this participant. If the identity of the player is unknown, this will be null. It may also be null if the player simply has no image.

To retrieve the Image from the Uri, use ImageManager.

Returns
  • The URI of the hi-res image to display for this participant.

public String getHiResImageUrl ()

public Uri getIconImageUri ()

Returns the URI of the icon-sized image to display for this participant. If the identity of the player is unknown, this will be the automatch avatar icon image for the player. It may also be null if the player simply has no image.

To retrieve the Image from the Uri, use ImageManager.

Returns
  • The URI of the icon image to display for this participant.

public String getIconImageUrl ()

public String getParticipantId ()

Returns the ID of this participant. Note that this is only valid for use in the current multiplayer room or match: a participant will not have the same ID across multiple rooms or matches.

Returns
  • The ID of this participant.

public Player getPlayer ()

Returns the Player that this participant represents. Note that this may be null if the identity of the player is unknown. This occurs in automatching scenarios where some players are not permitted to see the real identity of others.

Returns
  • The Player corresponding to this participant.

public ParticipantResult getResult ()

Returns the ParticipantResult associated with this participant, if any. Only applies to turn-based match participants.

Returns

public int getStatus ()

Retrieve the status of this participant.

Possible status values for room participants are STATUS_INVITED, STATUS_JOINED, STATUS_DECLINED, and STATUS_LEFT.

Possible status values for turn-based match participants are all of the above, STATUS_NOT_INVITED_YET, STATUS_FINISHED, and STATUS_UNRESPONSIVE.

Returns
  • Status of this participant.

public int hashCode ()

public boolean isConnectedToRoom ()

Retrieves the connected status of the participant. If true indicates that participant is in the connected set of the room. Only applies to room participants.

Returns
  • Connected status of the participant.

public boolean isDataValid ()

Check to see if this object is valid for use. If the object is still volatile, this method will indicate whether or not the object can be safely used. The output of a call to freeze() will always be valid.

Returns
  • whether or not the object is valid for use.

public String toString ()

public void writeToParcel (Parcel dest, int flags)