public interface

LeaderboardVariant

implements Freezable<LeaderboardVariant>
com.google.android.gms.games.leaderboard.LeaderboardVariant

Class Overview

Data interface for a specific variant of a leaderboard; a variant is defined by the combination of the leaderboard's collection (public or social) and time span (daily, weekly, or all-time).

Summary

Constants
int COLLECTION_PUBLIC Collection constant for public leaderboards.
int COLLECTION_SOCIAL Collection constant for social leaderboards.
int NUM_SCORES_UNKNOWN Constant returned when the total number of scores for this variant is unknown.
int NUM_TIME_SPANS Number of time spans that exist.
int PLAYER_RANK_UNKNOWN Constant returned when a player's rank for this variant is unknown.
int PLAYER_SCORE_UNKNOWN Constant returned when a player's score for this variant is unknown.
int TIME_SPAN_ALL_TIME Scores are never reset.
int TIME_SPAN_DAILY Scores are reset every day.
int TIME_SPAN_WEEKLY Scores are reset once per week.
Public Methods
abstract int getCollection()
Retrieves the collection of scores contained by this variant.
abstract String getDisplayPlayerRank()
Retrieves the viewing player's formatted rank for this variant, if any.
abstract String getDisplayPlayerScore()
Retrieves the viewing player's score for this variant, if any.
abstract long getNumScores()
Retrieves the total number of scores for this variant.
abstract long getPlayerRank()
Retrieves the viewing player's rank for this variant, if any.
abstract String getPlayerScoreTag()
Retrieves the viewing player's score tag for this variant, if any.
abstract long getRawPlayerScore()
Retrieves the viewing player's score for this variant, if any.
abstract int getTimeSpan()
Retrieves the time span that the scores for this variant are drawn from.
abstract boolean hasPlayerInfo()
Get whether or not this variant contains score information for the viewing player or not.
[Expand]
Inherited Methods
From interface com.google.android.gms.common.data.Freezable

Constants

public static final int COLLECTION_PUBLIC

Collection constant for public leaderboards. Public leaderboards contain the scores of players who are sharing their gameplay activity publicly.

Constant Value: 0 (0x00000000)

public static final int COLLECTION_SOCIAL

Collection constant for social leaderboards. Social leaderboards contain the scores of players in the viewing player's circles.

Constant Value: 1 (0x00000001)

public static final int NUM_SCORES_UNKNOWN

Constant returned when the total number of scores for this variant is unknown.

Constant Value: -1 (0xffffffff)

public static final int NUM_TIME_SPANS

Number of time spans that exist. Needs to be updated if we ever have more.

Constant Value: 3 (0x00000003)

public static final int PLAYER_RANK_UNKNOWN

Constant returned when a player's rank for this variant is unknown.

Constant Value: -1 (0xffffffff)

public static final int PLAYER_SCORE_UNKNOWN

Constant returned when a player's score for this variant is unknown.

Constant Value: -1 (0xffffffff)

public static final int TIME_SPAN_ALL_TIME

Scores are never reset.

Constant Value: 2 (0x00000002)

public static final int TIME_SPAN_DAILY

Scores are reset every day. The reset occurs at 11:59PM PST.

Constant Value: 0 (0x00000000)

public static final int TIME_SPAN_WEEKLY

Scores are reset once per week. The reset occurs at 11:59PM PST on Sunday.

Constant Value: 1 (0x00000001)

Public Methods

public abstract int getCollection ()

Retrieves the collection of scores contained by this variant. Possible values are COLLECTION_PUBLIC or COLLECTION_SOCIAL.

Returns
  • The collection of scores contained by this variant.

public abstract String getDisplayPlayerRank ()

Retrieves the viewing player's formatted rank for this variant, if any. Note that this value is only accurate if hasPlayerInfo() returns true.

Returns
  • The String representation of the viewing player's rank, or {@code null) if the player has no rank for this variant.

public abstract String getDisplayPlayerScore ()

Retrieves the viewing player's score for this variant, if any. Note that this value is only accurate if hasPlayerInfo() returns true.

Returns
  • The String representation of the viewing player's score, or null if the player has no score for this variant.

public abstract long getNumScores ()

Retrieves the total number of scores for this variant. Not all of these scores will always be present on the local device. Note that if scores for this variant have not been loaded, this method will return NUM_SCORES_UNKNOWN.

Returns

public abstract long getPlayerRank ()

Retrieves the viewing player's rank for this variant, if any. Note that this value is only accurate if hasPlayerInfo() returns true.

Returns
  • The long representation of the viewing player's rank, or PLAYER_RANK_UNKNOWN if the player has no rank for this variant.

public abstract String getPlayerScoreTag ()

Retrieves the viewing player's score tag for this variant, if any. Note that this value is only accurate if hasPlayerInfo() returns true.

Returns
  • The score tag associated with the viewing player's score, or null if the player has no score for this variant.

public abstract long getRawPlayerScore ()

Retrieves the viewing player's score for this variant, if any. Note that this value is only accurate if hasPlayerInfo() returns true.

Returns
  • The long representation of the viewing player's score, or PLAYER_SCORE_UNKNOWN if the player has no score for this variant.

public abstract int getTimeSpan ()

Retrieves the time span that the scores for this variant are drawn from. Possible values are TIME_SPAN_ALL_TIME, TIME_SPAN_WEEKLY, or TIME_SPAN_DAILY.

Returns
  • The time span that the scores for this variant are drawn from.

public abstract boolean hasPlayerInfo ()

Get whether or not this variant contains score information for the viewing player or not. There are several possible reasons why this might be false. If the scores for this variant have never been loaded, we won't know if the player has a score or not. Similarly, if the player has not submitted a score for this variant, this will return false.

It is possible to have a score but no rank. For instance, on leaderboard variants of COLLECTION_PUBLIC, players who are not sharing their scores publicly will never have a rank.

Returns
  • Whether or not this variant contains score information for the viewing player.