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The L Developer Preview gives you an advance look at the upcoming release for the Android platform, which offers new features for users and app developers. This document provides an introduction to the most notable APIs.
The L Developer Preview is intended for developer early adopters and testers. If you are interested in influencing the direction of the Android framework, give the L Developer Preview a try and send us your feedback!
Caution: Do not not publish apps that use the L Developer Preview to the Google Play store.
Note: This document often refers to classes and
methods that do not yet have reference material available on developer.android.com. These API elements are
code style in this document (without hyperlinks). For the
preliminary API documentation for these elements, download the preview
Important Behavior Changes
If you have previously published an app for Android, be aware that your app might be affected by changes in the upcoming release.
New Android Runtime (ART)
The 4.4 release introduced a new, experimental Android runtime, ART. Under 4.4, ART was optional, and the default runtime remained Dalvik. With the L Developer Preview, ART is now the default runtime.
For an overview of ART's new features, see Introducing ART. Some of the major new features are:
- Ahead-of-Time (AOT) compilation
- Improved garbage collection (GC)
- Improved debugging support
Most Android apps should just work without change under ART. However, some techniques that work on Dalvik do not work on ART. For information about the most important issues, see Verifying App Behavior on the Android Runtime (ART). Pay particular attention if:
- Your app uses Java Native Interface (JNI) to run C/C++ code.
- You use development tools that generate non-standard code (such as some obfuscators).
- You use techniques that are incompatible with compacting garbage collection. (ART does not currently implement compacting GC, but compacting GC is under development in the Android Open-Source Project.)
If your app implements notifications...
Notifications are drawn with dark text atop white (or very light) backgrounds to match the new material design widgets. Make sure that all your notifications look right with the new color scheme:
- Update or remove assets that involve color.
- The system automatically inverts action icons in notifications. Use
android.app.Notification. Builder.setColor()to set an accent color in a circle behind your
- The system ignores all non-alpha channels in action icons and the main notification icon. You should assume that these icons are alpha-only.
If you are currently adding sounds and vibrations to your notifications by
Vibrator classes, remove this code so that
the system can present notifications correctly in Do
not Disturb mode. Instead, use the
methods instead to add sounds and vibration.
Notifications now appear in a small floating window (also called a heads-up notification) when the device is active (that is, the device is unlocked and its screen is on). These notifications appear similar to the compact form of your notification, except that the heads-up notification also shows action buttons. Users can act on, or dismiss, a heads-up notification without leaving the current app.
Examples of conditions that may trigger heads-up notifications include:
- The user's activity is in fullscreen mode (the app uses
- The notification has high priority and uses ringtones or vibrations
If your app implements notifications under those scenarios, make sure that heads-up notifications are presented correctly.
If your app uses RemoteControlClient...
Lockscreens in the L Developer Preview do not show transport controls for
RemoteControlClient. Instead, your app can provide
media playback control from the lockscreen through a notification. This
gives your app more control over the presentation of media buttons, while
providing a consistent experience for users across the lockscreen and
The L Developer Preview introduces a new
android.app.Notification.MediaStyle template which is recommended for
MediaStyle converts notification actions that you added
Notification.Builder.addAction() into compact buttons embedded in your app's
media playback notifications.
If you are using the new
(see Media Playback Control below), attach
your session token with
inform the system that this notification controls an ongoing media session.
Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC) to mark a
notification as safe to show atop any lockscreen (secure or otherwise). For more
information, see Lockscreen Notifications.
If your app uses ActivityManager.getRecentTasks()...
With the introduction of the new concurrent documents and activities
tasks feature in the upcoming release (see Concurrent
documents and activities in Recents screen below),
ActivityManager.getRecentTasks() method is now deprecated to improve user
privacy. For backward compatibility, this method still returns a small subset of
its data, including the calling application’s own tasks and possibly some other
non-sensitive tasks (such as Home). If your app is using this method to retrieve
its own tasks, use
android.app.ActivityManager.getAppTasks() instead to
retrieve that information.
Material design support
The upcoming release adds support for Android's new material design style. You can create apps with material design that are visually dynamic and have UI element transitions that feel natural to users. This support includes:
- The material theme
- View shadows
- Drawable animation and styling effects
- Material design animation and activity transition effects
- Animators for view properties based on the state of a view
- Customizable UI widgets and app bars with color palettes that you control
To learn more about adding material design functionality to your app, see Material Design.
Lockscreens in the L Developer Preview have the ability to present notifications. Users can choose via Settings whether to allow sensitive notification content to be shown over a secure lockscreen.
Your app can control the level of detail visible when its notifications are
displayed over the secure lockscreen. To control the visibility level, call
android.app.Notification.Builder.setVisibility() and specify one of these
VISIBILITY_PRIVATE. Shows basic information, such as the notification’s icon, but hides the notification’s full content.
VISIBILITY_PUBLIC. Shows the notification’s full content.
VISIBILITY_SECRET. Shows nothing, excluding even the notification’s icon.
VISIBILITY_PRIVATE is set, you can also provide a redacted
version of the notification content that hides personal details. For example,
an SMS app might display a notification that shows "You have 3 new text messages."
but hides the message content and senders. To provide this alternative
notification, first create the replacement notification using
Notification.Builder. When you create the private
notification object, attach the replacement notification to it through the
The L Developer Preview uses metadata associated with your app notifications
to sort the notifications more intelligently. To set the metadata, call the
following methods in
android.app.Notification.Builder when you
construct the notification:
setCategory(). Depending on the message category, this tells the system how to handle your app notifications when the device is in Do not Disturb mode (for example, if your notification represents an incoming call, instant message, or alarm).
setPriority(). Notifications with the priority field set to
PRIORITY_HIGHwill appear in a small floating window if the notification also has sound or vibration.
addPerson(). Allows you to add a list of people to a notification. Your app can use this to signal to the system that it should group together notifications from the specified people, or rank notifications from these people as being more important.
Concurrent documents and activities in the Recents screen
In previous releases, the
could only display a single task for each app that the user interacted with
most recently. Now your app can open more tasks as
needed for additional concurrent activities for documents.
This feature facilitates multitasking by letting users quickly switch between
individual activities and documents from the Recents screen, with a consistent
switching experience across all apps.
Examples of such concurrent tasks might include open tabs in a web
browser app, documents in a productivity app, concurrent matches in
a game, or chats in a messaging app. Your app can manage its tasks
To insert a logical break so that the system treats your activity as a new
launching the activity with
startActivity(). You can also get this behavior by declaring the
="always" in your
You can also mark that a task should be removed from the Recents screen
when all its activities are closed. To do this, use
android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS when starting the
root activity for
the task. You can also set this behavior for an activity by declaring the
autoRemoveFromRecents=“true” in your manifest.
To avoid cluttering the Recents screen, you can set the maximum number of
tasks from your app that can appear in that screen. To do this, set the
android:maxRecent. The current maximum that can be specified
is 100 tasks per user.
The L Developer Preview updates the
implementation to Chromium M36, bringing security and stability enhancements,
as well as bug fixes. The default user-agent string for a
WebView running on the L Developer Preview has
been updated to incorporate 220.127.116.11 as the version number.
Support for OpenGL ES 3.1
The L Developer Preview adds Java interfaces and native support for OpenGL ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:
- Compute shaders
- Separate shader objects
- Indirect draw commands
- Multisample and stencil textures
- Shading language improvements
- Extensions for advanced blend modes and debugging
- Backward compatibility with OpenGL ES 2.0 and 3.0
The Java interface for OpenGL ES 3.1 on Android is provided with
using OpenGL ES 3.1, be sure that you declare it in your manifest file with the
tag and the
android:glEsVversion attribute. For example:
<manifest> <uses-feature android:glEsVersion="0x00030001" /> ... </manifest>
For more information about using OpenGL ES, including how to check the device’s supported OpenGL ES version at runtime, see the OpenGL ES API guide.
Android Extension Pack
In addition to OpenGL ES 3.1, this release provides an extension pack with Java interfaces and
native support for advanced graphics functionality. These extensions are treated as a single
package by Android. (If the
ANDROID_extension_pack_es31 extension is present, your app can
assume all extensions in the package are present and enable the shading language features with
The extension pack supports:
- Guaranteed fragment shader support for shader storage buffers, images, and atomics (fragment shader support is optional in OpenGL ES 3.1.)
- Tessellation and geometry shaders
- ASTC (LDR) texture compression format
- Per-sample interpolation and shading
- Different blend modes for each color attachment in a frame buffer
The Java interface for the extension pack is provided with
In your app manifest, you can declare that support for the extension pack is
required, with the
tag, but the precise syntax is not finalized in the L Developer Preview.
Camera API for advanced camera capabilities
The L Developer Preview introduces the new
API to facilitate fine-grain photo capture and image processing. You can now
programmatically access the camera devices available to the system with
CameraManager.getCameraIdList() and connect to a specific device with
CameraManager.openCamera(). To start capturing images, create a
CameraCaptureSession and specify the
Surface objects for
the captured images. The
CameraCaptureSession can be configured to take
single shots or multiple images in a burst.
To be notified when new images are captured, implement the
CameraCaptureSession.CaptureListener() interface and set it in your
capture request. Now when the system completes the image capture request, your
CameraCaptureSession.CaptureListener() receives a call to
onCaptureCompleted(), providing you with the image capture metadata in a
To see an example of how to use the updated Camera API, refer to the
Camera2Video implementation samples in this release.
This release includes the following changes to
- Your app can now supply audio data in floating-point format
android.media.AudioFormat.ENCODING_PCM_FLOAT). This permits greater dynamic range, more consistent precision, and greater headroom. Floating-point arithmetic is especially useful during intermediate calculations. Playback end-points use integer format for audio data, and with lower bit-depth. (In the L Developer Preview, portions of the internal pipeline are not yet floating-point.)
- Your app can now supply audio data as a
ByteBuffer, in the same format as provided by
WRITE_NON_BLOCKINGoption can simplify buffering and multithreading for some apps.
Media playback control
You can now build your own media controller app with the new
android.media.session.MediaController class, which provides
simplified transport controls APIs that replace those in
allows thread-safe control of playback from a non-UI process, making it easier
to control your media playback service from your app’s user interface.
You can also create multiple controllers to send playback commands,
media keys, and other events to the same ongoing
android.media.session.MediaSession. When you add a controller, you must
MediaSession.getSessionToken() to request an access
token in order for your app to interact with the session.
You can now send transport commands such as "play", "stop", "skip", and
"set rating" by using
MediaController.TransportControls. To handle
in-bound media transport commands from controllers attached to the session,
override the callback methods in
You can also create rich notifications that allow playback control tied to a
media session with the new
android.app.Notification.MediaStyle class. By
using the new notification and media APIs, you will ensure that the System UI
knows about your playback and can extract and show album art.
The L Developer Preview extends the Storage Access Framework to let users select an entire directory subtree, giving apps read/write access to all contained documents without requiring user confirmation for each item.
To select a directory subtree, build and send an
The system displays all
DocumentsProvider instances that support subtree selection,
letting the user browse and select a directory. The returned URI represents access to the selected
subtree. You can then use
DocumentsContract.buildDocumentUriUsingTree() along with
ContentResolver.query() to explore the subtree.
DocumentsContract.createDocument() method lets you create
new documents or directories anywhere under the subtree. To manage
existing documents, use
to verify provider support for these calls before issuing them.
If you're implementing a
DocumentsProvider and want
to support subtree selection, implement
Documents.Contract.FLAG_SUPPORTS_IS_CHILD in your
The L Developer Preview also introduces new package-specific directories on
shared storage where your app can place media files for inclusion in
MediaStore. The new
android.content.Context.getExternalMediaDirs() returns paths to these
directories on all shared storage devices. Similarly to
no additional permissions are needed by your app to access the returned paths. The
platform periodically scans for new media in these directories, but you can also
MediaScannerConnection to explicitly scan for new
Wireless & Connectivity
Multiple network connections
The L Developer Preview provides new multi-networking APIs. These let your app dynamically scan for available networks with specific capabilities, and establish a connection to them. This is useful when your app requires a specialized network, such as an SUPL, MMS, or carrier-billing network, or if you want to send data using a particular type of transport protocol.
To select and connect to a network dynamically from your app follow these steps:
- Create a
- Create a
android.net.NetworkRequestto specify the network features and transport type your app is interested in.
- To scan for suitable networks, call
ConnectivityManager.registerNetworkCallback(), and pass in the
NetworkRequestobject and an implementation of
When the system detects a suitable network, it connects to the network and
NetworkCallbackListener.onAvailable() callback. You can use
android.net.Network object from the callback to get additional
information about the network, or to direct traffic to use the selected
Android 4.3 introduced platform support for Bluetooth Low Energy (BLE) in the central role. In the L Developer Preview, an Android device can now act as a Bluetooth LE peripheral device. Apps can use this capability to make their presence known to nearby devices. For instance, you can build apps that allow a device to function as a pedometer or health monitor and communicate its data with another BLE device.
android.bluetooth.le APIs enable your apps to broadcast
advertisements, scan for responses, and form connections with nearby BLE devices.
You must add the
android.permission.BLUETOOTH_ADMIN permission in your
manifest in order for your app to use the new advertising and scanning features.
To begin Bluetooth LE advertising so that other devices can discover
your app, call
and pass in an implementation of the
android.bluetooth.le.AdvertiseCallback class. The callback object
receives a report of the success or failure of the advertising operation.
The L Developer Preview introduces the
android.bluetooth.le.ScanFilter class so that your app can scan for only the
specific types of devices it is interested in. To begin scanning for Bluetooth
LE devices, call
pass in a list of filters. In the method call, you must also provide an
android.bluetooth.le.ScanCallback to report if a
Bluetooth LE advertisement is found.
The L Developer Preview adds these enhancements to enable wider and more flexible use of NFC:
- Android Beam is now available in the share menu.
- Your app can invoke the Android Beam on the user’s device to share data by
android.nfc.NfcAdapter.invokeBeam(). This avoids the need for the user to manually tap the device against another NFC-capable device to complete the data transfer.
- You can use the new
android.nfc.NdefRecord.createTextRecord()method to create an NDEF record containing UTF-8 text data.
- If you are developing a payment app, you now have the ability to
register an NFC application ID (AID) dynamically by calling
android.nfc.cardemulation.CardEmulation.registerAidsForService(). You can also use
android.nfc.cardemulation.CardEmulation.setPreferredService()to set the preferred card emulation service that should be used when a specific activity is in the foreground.
The L Developer Preview provides a new
API that lets you optimize battery life by defining jobs for the system to run
asynchronously at a later time or under specified conditions (such as when the
device is charging). This is useful in such situations as:
- The app has non-user-facing work that you can defer.
- The app has work you'd prefer to do when the unit is plugged in.
- The app has a task that requires network access (or requires a Wi-Fi connection).
- The app has a number of tasks that you want to run as a batch on a regular schedule.
A unit of work is encapsulated by a
This object provides an exact description of the criteria to be used for
android.app.job.JobInfo.Builder to configure how the
scheduled task should run. You can schedule the task to run under specific
conditions, such as:
- The device is charging
- The device is connected to an unmetered network
- The system deems the device to be idle
- Completion with a minimum delay or within a specific deadline.
For example, you can add code like this to run your task on an unmetered network:
JobInfo uploadTask = new JobInfo.Builder(mJobId, mServiceComponent) .setRequiredNetworkCapabilities(JobInfo.NetworkType.UNMETERED) .build(); JobScheduler jobScheduler = (JobScheduler) context.getSystemService(Context.JOB_SCHEDULER_SERVICE) jobScheduler.schedule(uploadTask);
To see an example of how to use the
JobScheduler API, refer to the
JobSchedulerSample implementation sample in this release.
Developer tools for power measurement
The L Developer Preview provides several new developer tools and APIs to help you better measure and understand your app's power usage.
dumpsys batterystatscommand allows you to generate interesting statistical data about battery usage on a device, organized by unique user ID (UID). The statistics generated by the tool include:
- History of battery related events
- Global statistics for the device
- Approximated power use per UID and system component
- Per-app mobile ms per packet
- System UID aggregated statistics
- App UID aggregated statistics
--helpoption to learn about the various options for tailoring the output. For example, to print battery usage statistics for a given app package since the device was last charged, run this command:
$ adb shell dumpsys batterystats --charged <package-name>
- Battery Historian
The Battery Historian tool (
historian.par) analyzes Android bug reports from the L Developer Preview and creates an HTML visualization of power-related events. It can also visualize power consumption data from a power monitor, and attempts to map power usage to the wake locks seen. You can find the Battery Historian tool in
For best results, you should first enable full wake lock reporting, to allow the Battery Historian tool to monitor uninterrupted over an extended period of time:
$ adb shell dumpsys batterystats --enable full-wake-history
You should also reset battery statistics at the beginning of a measurement:
$ adb shell dumpsys batterystats --reset
To generate an HTML visualization:
$ historian.par [-p powerfile] bugreport.txt > out.html
The L Developer Preview provides new functionality for running apps within an enterprise environment. A device administrator can initiate a managed provisioning process to add a co-present but separate managed profile to a device, if the user has an existing personal account. Apps that are associated with managed profiles will appear alongside non-managed apps in the user’s Launcher, Recent apps screen, and notifications.
To start the managed provisioning process, send
ACTION_PROVISION_MANAGED_PROFILE in an
Intent. If the
call is successful, the system triggers the
android.app.admin.DeviceAdminReceiver. onProfileProvisioningComplete() callback.
You can then call
app.admin.DevicePolicyManager. setProfileEnabled() to
enable this managed profile.
If you are developing a Launcher app, you can use the new
android.content.pm.LauncherApps class to get a list of launchable activities
for the current user and any associated managed profiles. Your Launcher can make
the managed apps visually prominent by appending a “work” badge to the icon
To see an example of how to use the new functionality, refer to the
BasicManagedProfile implementation sample in this release.
The L Developer Preview introduces a new task locking API that lets you temporarily restrict users from leaving your app or being interrupted by notifications. This could be used, for example, if you are developing an education app to support high stakes assessment requirements on Android. Once your app activates this mode, users will not be able to see notifications, access other apps, or return to the Home screen, until your app exits the mode.
To prevent unauthorized usage, only authorized apps can activate task locking.
Furthermore, task locking authorization must be granted by a
specially-configured device owner app, through the
To set up a device owner, follow these steps:
- Attach a device running an Android
userdebugbuild to your development machine.
- Install your device owner app.
- Create a
device_owner.xmlfile and save it to the
/data/systemdirectory on the device.
$ adb root $ adb shell stop $ rm /tmp/device_owner.xml $ echo "<?xml version='1.0' encoding='utf-8' standalone='yes' ?>" >> /tmp/device_owner.xml $ echo "<device-owner package=\"<your_device_owner_package>\" name=\"*<your_organization_name>\" />" >> /tmp/device_owner.xml $ adb push /tmp/device_owner.xml /data/system/device_owner.xml $ adb reboot
Before using the task locking API in your app, verify that your activity is
authorized by calling
To activate task locking, call
android.app.Activity.startLockTask() from your authorized activity.
When task locking is active, the following behavior takes effect:
- The status bar is blank, and user notifications and status information is hidden.
- The Home and Recent Apps buttons are hidden.
- Other apps may not launch new activities.
- The current app may start new activities, as long as doing so does not create new tasks.
- The user remains locked on your app until an authorized activity calls
Render PDF as bitmap
You can now render PDF document pages into bitmap images for printing by
using the new
android.graphics.pdf.PdfRenderer class. You must specify a
ParcelFileDescriptor that is seekable (that is, the content
can be randomly accessed) on which the system writes the the printable content.
Your app can obtain a page for rendering with
openPage(), then call
render() to turn the opened
PdfRenderer.Page into a bitmap. You
can also set additional parameters if you only want to convert a portion of the
document into a bitmap image (for example, to implement
tiled rendering in
order to zoom in on the document).
Testing & Accessibility
Testing and accessibility improvements
The L Developer Preview adds the following support for testing and accessibility:
- You can use the new
android.app.UiAutomation.getWindowContentFrameStats()methods to capture frame statistics for window animations and content. This lets you write instrumentation tests to evaluate if the app under test is rendering frames at a sufficient refresh frequency to provide a smooth user experience.
- You can execute shell commands from your instrumentation test with the new
android.app.UiAutomation.executeShellCommand(). The command execution is similar to running
adb shellfrom a host connected to the device. This allows you to use shell based tools such as
- Accessibility services and test tools that use the accessibility APIs
(such as uiautomator)
can now retrieve detailed information about the properties of windows on the
screen that sighted users can interact with. To retrieve a list of
android.view.accessibility.AccessibilityWindowInfoobjects representing the windows information, call the new
- You can use the new
android.view.accessibility.AccessibilityNodeInfo.AccessibilityActionto define standard or customized actions to perform on an
AccessibilityNodeInfo. The new
AccessibilityActionclass replaces the actions-related APIs previously found in
Easier switching between input languages
Beginning in the L Developer Preview, users can more easily switch between
method editors (IME) supported by the platform. Performing the designated
switching action (usually touching a Globe icon on the soft keyboard) will cycle
among all such IMEs. This change takes place in
In addition, the framework now checks whether the next IME includes a
switching mechanism at all (and, thus, whether that IME supports switching to
the IME after it). An
IME with a switching mechanism will not cycle to an IME without one. This
change takes place in
To see an example of how to use the updated IME-switching APIs, refer to the updated soft-keyboard implementation sample in this release.
Declarable required features
The following values are now supported in the
element, so you can ensure that your app is installed only on devices that provide the features
your app needs.
FEATURE_LEANBACK. Declares that your app must be installed only on devices that support the Android TV user interface. Example:
<uses-feature android:name="android.software.leanback" android:required="true" />
FEATURE_WEBVIEW. Declares that your app must only be installed on devices that fully implement the
<uses-feature android:name="android.software.webview" android:required="true" />
For a detailed view of all API changes in the L Developer Preview, see the API Differences Report.